Monthly Archives October 2007

Gears of War for PC

Martin · 16 years
Gears of War

I'm going to buy it. Well, providing it runs on WinXP (since it's one of those "Games for Windows" things), I'm going to buy it. It'll actually be out quite soon - November 6, last time I checked. Why is this post-worthy, you ask? Because I already own it for my Xbox 360, I answer.

Not really an earth-shattering revelation, I know. But it's noteworthy to me because, aside from a few dozen copies of Tetris, Worms, and various retro games, I don't normally buy games for multiple platforms. Call me frugal, but when a game comes out for two or more systems I happen to own, it's decision time - how much does the game cost on each platform? How does the game play on each system? How does it look and sound? Which version might my friends get?

I'm going to go ahead and go multi-platform with Gears though, because there's going to be a bit of new content coming to the PC version, the editor (providing there is one) will be fun to play around with, and I'm confident that my PC will be able to do the game even better justice than my 360 did, as far as visuals and control go. Slight spoilers ahead as I explain myself here.

If you've played Gears of War, you probably remember the part where, as you and your squad run to get into the fixed "junker," a huge creature (a "Brumak") comes around the corner and chases your ride. Exciting the first time through, but disappointing that it's the only appearance of this creature, and in a non-playable portion of the game at that. Apparently, due to time constraints, Epic just wasn't able to include the chapter continuing this brute... but with the luxury of an extra year to work and of course, the huge pile of cash that Gears for 360 amassed, they've gotten this segment of the game up to snuff, and will be including it in the PC version. Finally - an extended portion of a game coming to the PC!

Another perk to PC gaming is the tinkering. I've spent hours and hours playing around with game editors, like Quake Army Knife, Valve Hammer, and UnrealEd; I'm hoping I can do the same with Gears. I've not read anything about an editor for the upcoming PC release, but considering Epic's past games, I practically expect it. If no Gears editor arrives, it won't necessarily be a deal-breaker for me, but it will be disappointing.

Finally, I've been much more excited about Gears for PC since I got a chance to try out the Unreal 3 demo on my PC (you can read about that here). Granted, my PC ain't no slouch - but when new games that you've seen lots of wild and crazy screenshots of start coming out, and your PC is a few months old, you start to get nervous. After seeing Unreal 3 run at a perfectly silky smooth framerate with all the goodies maxed out, I'm not worried about Gear at all - in fact, I'm quite looking forward to seeing it run on my rig (and on my 22" monitor!).

I'm also anxious to try the game with a mouse and keyboard. Don't get me wrong, I didn't much mind the double thumbstick control on the 360... it actually wasn't too bad, since the pace of the game is slower than your standard action game. Still, I'm a die-hard PC gamer, and as such I will never deny the absolute control a mouse and keyboard combo can provide. I think that this addition to Gears will revive the gameplay a bit for me as well.

And with that, I'm off. I've got a torrent of the Crysis demo downloading (hopefully it's the right one, since there seems to be two floating around...), and a night of gameage to play. Thanks for reading!

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Unreal Tournament 3

Last weekend, I logged onto one of my favorite gaming industry news blogs, Joystiq, and was surprised to see that the demo for the upcoming Unreal Tournament 3 was out for PC. After a few minutes of finding no other place to download than FilePlanet (complete with a 45 minute wait in the queue), I decided I might as well just Torrent it. Since this was already quite late on Saturday night, I slept through the download, and then got up on Sunday morning, ready to play.

Installation was quick, starting the game slightly less quick, but once in, things were nice and fast. For some reason (probably thanks to a poorly running demo of the Unreal Engine 3 powered Roboblitz on my old GeForce 6800 GTS), I was not expecting Unreal Tournament 3 to run very well, even on my newer computer (which packs a GeForce 8800 GTS). Instead, I was treated to a silky smooth frame rate, even with all the details maxed out, running at 1680x1050. I imagine that the game scales back for lower-end systems fairly well, as the Unreal Engine 3 seems as solid an entry as the first two iterations.

Graphically, Unreal Tournament 3 is just what you would expect from a sequel to Unreal Tournament 2004. The few environments included with the demo were packed with detail, and everything looks gritty right down the smallest bit of grass. The weapons have gotten a complete visual overhaul, and each one has an almost absurd amount of detail. When you get a a chance to actually see one of them (I'll get to that in a minute), the characters also look excellent, as did the various environmental effects, like waterfalls, fountains, etc. The engine coats everything with a soft HDR lighting effect, and like Gears of War, the game has a very brownish-rusty look to it. In fact, if you've played Gears of War, you'll almost expect to see Marcus Fenix himself running around with you on the various maps - the artistic influence of Gears of War is very prevalent in the UT3 demo. That's not a bad thing though, since Gears of War is easily one of the most visually stylish games I've ever seen.

The sound, while less notable than the graphics, is typical UT fair. I cannot presently remember if the game had music in it or not; if it did (and I will load up the game again soon to make sure), it was likely the standard techno stuff that you expect to hear behind all the sounds of gunfire and mayhem. And even though I really didn't expect much more than this, some part of me is disappointed... Maybe because of Gears of War's epic orchestral soundtrack, or the lack of more memorable tunes like those heard in the Unreal Tournament 2003 demo, I just get the feeling that more could be done with the series' musical accompaniment. Sound effects are of course, spot-on. Footsteps, explosions, bullets, vehicles, and everything in between sound just as I thought they should, and they often echoed the visual grittiness of the game very well. My only other concern with the sound was the slight repetitiveness of the auto-taunts, but this will be a non-issue in the final game when there is more than one character to play.

The gameplay in Unreal Tournament 3 looks to be a mix of old and new. While playing the demo, every weapon I encountered was from the previous game (UT2004). Every vehicle was as well, except for the huge spidery Matrix thing, and with only a few slight changes to the way most of the old familiars worked. A hover-board was one of the larger "vehicular" additions to the game, which allows players to move around the sometimes enormous battlefields quickly.

Speaking of 'quickly' though, there is something I really need to say about this game: it's too fast. I'm not sure if the speed of the game was intentionally increased or not, but generally when playing online I felt like I had entered one of those twitchy midway games you see at the fair, where you have to shoot targets as quickly and precisely as possible (and mostly you just sit there shooting wildly into empty air). Due to thoughtful weapon placement, nearly every time I spawned I found myself with a flak gun, rocket launcher, or rail gun, but more often than not, it seemed almost impossible to shoot other players with any of these guns. As far as I can tell, in the current build of UT3, the player speeds have been significantly increased over the last version, while the weapons speeds have not. This makes it impossible to score a kill with just about any weapon in the game at medium range and upwards. After a few desperate attempts to rocket people, it was back to the minigun and scoring some lucky kills with ricocheting flak shells. Slightly frustrating.

All in all, I really liked the demo, even if it didn't stray too far from the normal Unreal Tournament formula. I hope that something is done about the weapon speed / player speed issues in a later build (they have time, after all - the game is set to be released on November 19). I'm not sure if I'll be buying yet, but I'll have my eye on it. In any case, thanks for reading, and please post your thoughts on UT3, I'd like to hear them!

More Games, More Competition

Martin · 16 years

So it's been a couple of weeks since the sharp increase in my games to work ratio (Halo 3), and now with the release of Orange Box, there are three new impending threats to further separate me from my productivity. For those of you not "in the know," Orange Box is Valve's continuation of the Half-Life 2 series, which includes Half-Life 2: Episode 2 (with HL2 and Episode 1 if I remember correctly), Portal, and Team Fortress 2. I've already written some kind words about TF2, which is one of my new favorite online games, and from watching all the videos of Portal, I think Orange Box is going to be an awesome purchase. But I'll save all the gushing comments for Valve's latest for another blog - I have a few things I want to talk about related to Game Maker and Reflect Games!

First, I wanted to announce that the second Reflect Games Game-In-A-Month contest is officially underway! I am sorry for announcing this here a week late, but there's still plenty of time for anyone interested to throw their hat into the ring. Game makers are challenged with creating a game in a month which follows a specific theme and control scheme. The games do not have to be finished to be entered, so there isn't a whole heck of a lot of pressure to actually finish... more so, you are encouraged to come up with a good idea, implement it in a fun way, and polish it. The competition is over on October 31, 2007, and there's $20 worth of goods at stake, so get to work!

Secondly, I've finally found the time to work on a little pet project of mine, which if it turns out alright, could be a nice, smallish game to add to the collection. I don't have a whole lot to say about it right now, since the project is still in it's very early stages, but it is a 3D game, and involves driving, and probably traffic. More on all this later though, and maybe a screen soon (if I can pull myself away from my gaming addiction for a few minutes). Of course, I've also got Falcon Squad getting cold on the back burner, as well as an unannounced, unnamed platform game, and a Tycoon-style game all bouncing around in various states... if only we had 36 hour days.

Anyway, that's all for now. I'll try to update a bit more frequently in the future, and if you have anything you'd like to see me write about, leave a comment or drop me PM at GMC or Reflect Games. Thanks for reading!

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