Monthly Archives April 2008

The Plight of the Pre-Order

Martin · 15 years

If you've been keeping up with my blog, you know that I've been pretty excited about Grand Theft Auto 4. Actually, looking back on my posts, I guess I haven't written about it all that much, but you can attribute that to my intentional avoidance of all things that might reveal too much about the game to me. Yes, I want to go in with a completely fresh view of the game. To my credit, I have been talking up the game something fierce to my friends (in the hopes of having some fun people to play online with), and I went out and pre-ordered the game at my local GameStop last week.

Last night, the game went up for sale at midnight. I'd been debating on whether or not I wanted to go out and pick it up then, and finally I decided I'd just drive by the store and see how many people there were. If the line was huge, I'd simply turn around and leave; I normally have to get up for work around 6:15 AM, so waiting in line for an hour and then only playing for a few minutes is out of the question.

When I rolled by the store, I felt my judgment give way to temptation. The line looked about 50-60 long, but my gamer lust rationalized that each person in line would be anxious to the get the game, and would thus spend as little time as possible at the register. I got out of my car, and stood behind the last guy in line. After a moment I decided I'd check my wallet to see if I even had my pre-order receipt with me (even though I'm pretty sure GameStop will honor the pre-order regardless).

It was at this time that the man in front of me finished a drag on his cigarette and turned around.

"If you haven't been here since 5, you've got to go inside and exchange your receipt for a second receipt." These are the words he said to me.

"Really?" I stammered. The prospect of having to wait in not just one huge line, but now another was not something I wanted to think about. Confusion and fury were gripping me.

"Yup," came the smoking man's reply.

I took a step out of line to survey the scene, and then my judgment got a better grip on me again. If I waited in line here for an hour, I'd barely have any time to play when I got home. I'd go to sleep late, get up early, and be too tired the next day to work efficiently and, more importantly, enjoy some GTA4.

"I think this line's a bit too long for me," I muttered, and I turned and left. 60 man line and second receipts be damned - I'll be picking up my copy this afternoon on my way home from work.

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I've played a lot of PC games over the years... probably too many, come to think of it. But with all the time I've dedicated to games, I've also been able to sum up a fairly long list of titles which I think are truly excellent, and worth re-installing and playing again later on. Here's a list of 6 games you might not have played before that I think were excellent titles of their time, and still stand out among today's offerings as monuments to what the medium can achieve (and how much fun you can have).

All titles are currently available on Steam, and I've even listed their price for you. Some of these games are a real steal, and all are worth a play-through!

Deus Ex (currently $9.95) [Link]

What would you do if you were a nanotech-enhanced, monotone-speakin', super-soldier working for the NSA? What would you do if you had a huge arsenal of weaponry and specialized talents? What if you wore a huge leather and metal trench coat? Deus Ex asks these hard questions, and answers them too - with a conspiracy theory so big, you might just wind up believing some of it yourself.

Deus Ex was a revolutionary game because it took the standard first-person shooter, threw in a lot of RPG elements (inventory, upgradeable skills, etc) , and wrapped it in a nice, slick package. It's powered by a modified version of the original Unreal Engine, and is a really huge game that, thanks to the different skills you can learn, can be played in almost any style that suits you. Even a decade after it's release, the visuals are still nice and crisp, and the music and voice acting is very well done. I really recommend this game if you like the FPS / RPG hybrid games, and for $9.95, you could definitely do worse.

Sid Meier's Railroads (currently $19.95) [Link]

Ever since I was a kid I've been fascinated by trains - I still can't help but take a peek when I see one racing by my morning commute. Sid Meier's Railroads, and the Railroad Tycoon games it is based on, recreate my childhood fantasy of driving around trains all day, and throw in some pretty fun (and challenging) economic simulation to boot. If anything, it's simply fun to zoom around the game's beautiful environments and watch all the mechanical marvels make their rounds.

Like Sid Meier's Pirates, and a lot of other games from the legendary designer, Railroads has very high production values in art and sound, and features gameplay that's simple to grasp, but which gets more complex as you play. The game features a variety of scenarios which task you with making a profitable railroad company (or reversing the fate of one that isn't), all kicked off with a nice tutorial. Different missions start during different periods of history, and as you play, you can spend money on research to develop new engines and technologies appropriate to that era. Getting people and things where they need to go is the name of the game, so if you enjoy logistics simulations that aren't too heavy-handed, download the demo and give it a spin - you'll be laying some track in no time.

Grand Theft Auto: Vice City (currently $9.95) [Link]

I know I gushed about Rockstar and GTA a little in my Bully post, but this is a message worth repeating. The Grand Theft Auto series, particularly from 3 and beyond, have always been a lot of fun for me, and my favorite in the series so far is Vice City, a tale of crime and corruption straight from the 80's. You play the game as Tommy Vercetti, an ex-con who's just arrived in Vice City, and who's anxious to get established.

Vice City introduced a lot of things to the GTA formula that really made the game stand out among the series. Making their appearance for the first time in GTA are helicopters, motorcycles, choppers, scooters, golf carts, changeable clothes, an assortment of weapons, and a whole lot more, while still maintaining all the fun stuff from the previous game. You also get a ridiculously awesome soundtrack in the game, which is worth the price of admission alone.

I recommend playing through Grand Theft Auto 3 before playing Vice City for two reasons. First, there are many references made to characters from GTA3 (and some are even from GTA3) that you will appreciate more having played that game, and second, you'll like Vice City more knowing how much better it is than GTA3. GTA3 is $9.95 too, so for less than $20, you could buy 'em both!

Indigo Prophecy (currently $9.95) [Link]

In 2005, Quantic Dream set out to make a game that is as close to a cinematic experience as possible, and with their subsequent release of Indigo Prophecy (known as Fahrenheit in Europe and Japan), they did a pretty damn good job, even if not hitting the mark exactly.

Indigo Prophecy is played from a third person cinematic perspective, and as you work your way through the game, you take on the role of various characters as the plot bounces back and forth between the lead, Lucas Kane, and the detectives who are investigating him. The game's story is interesting, and just like when watching a movie, you'll have many questions about particular sequences that will not be answered until later in the game. Thankfully, the game world is very interactive, and for the gamer who enjoys exploring, there is a lot of interesting material to be found.

I really enjoyed Indigo Prophecy because, despite it's few shortcomings as a movie-esque style game, it was a lot of fun to play. The graphics aren't ground-breaking, but are still very detailed and realistic, and the sound and music are excellent. The story is the real catch though, and your desire to unravel the plot will give you motivation to run through large portions of the game each time you play.

At normal difficulty, the action sequences are just forgiving enough, and the few rough spots you do encounter serve as good moments for an intermission from the regular game anyway.

Just make sure you've got a good joystick, especially one with dual analogs, as many segments of the game are built with this type of control in mind.

Psychonauts (currently $19.95) [Link]

Fans of Monkey Island who want a little more action with their adventure games should look no further than Double Fine Productions' trippy action platformer (and flagship title), Psychonauts. The game, created by former Lucas Arts writer and programmer Tim Schafer, combines psychological dysfunction with psychedelic imagery and classic 3D platforming to create one of the more memorable games of this genre to date.

It's unfortunate that Psychonauts didn't receive much press when the game was launched - it truly is a unique experience that you'll want to see through to the end. The adventure follows Razputin, a boy attending a summer camp for children with psychic powers, as he delves into the minds of his peers and teachers in an effort to uncover the nefarious deeds of a secret foe. Raz encounters the personal fears of each person he makes psychic contact with, and this not only allows for some very creative and fun imagery, but level design as well. In one level, Raz walks along a twisting ribbon of road that seamlessly turns upside down and loops around itself at various places; in another he's tasked with battling a famous historical figure in a giant strategy battle. Not one level is like another in this game (or in any other game, for that matter), and that's just one of the many things that sets Psychonauts apart from the many other platform games you've played before.

For anyone looking to pick up a good action adventure game, especially on PC, I can't recommend Psychonauts enough. It's a fun little game that is smart, rewarding, and the production values are so high it's hard to ignore. Especially at such a low price!

Unreal Gold (currently $8.95) [Link]

I shouldn't even have to say all that much about Unreal Gold - it's one of those games that really kicked off a lot of big things for gamers. Unreal gave us a taste of what a truly "Epic" shooter could be, all while showcasing some awesome visual effects (for the time), and paving the way for what would later become of the most recognizable online FPS franchises.

When you start Unreal, you'll awake inside your holding cell within the recently crashed Vortex Rikers, a space ship transporting prisoners across the galaxy. You're now free from imprisonment, but you're marooned on an uncharted planet filled to the brim with the hostile Skaarj. Your only option is to traverse the land and seek out an escape, destroying everyone in your path.

Though other games, like Half-Life, were leaps and bounds ahead of Unreal in terms of presenting a decent narrative in a story-driven FPS, Unreal made up for the deficit with some amazing technology, and with some intense action sequences that simple can't be topped. Gamers who skipped over Unreal back in it's heyday will probably not be all that impressed by it's massive outdoor environments, or it's highly detailed textures, but back in 1999, these were incredible feats. Being used to the claustrophobic romps of Doom and Quake, I remember how blown away I was upon first playing Unreal - especially when my rig (packing a powerful Voodoo 2 card!) ran the game at 60+ frames per second.

The graphics were what drew me in, and the hard core gameplay is what kept me there... and what keeps me coming back for more every now and then, when I'm out of new games to play. I highly recommend Unreal Gold, even if you're not too fond of the dated graphics. It's a solid action FPS that defines the word "classic."

Other Games I Wanted to Mention

There were a few more games I wanted to mention in the main write-up, but for various reasons, didn't. These games are all good fun, and I recommend them almost as much as those above.

  • Uplink ($9.95) [Link] - Using the Uplink hacking interface, do various hacking jobs - just don't get caught!
  • X3: Reunion ($19.95) [Link] - Start an empire from scratch in this space-faring economic sim
  • STALKER: Shadow of Chernobyl ($19.95) [Link] - Discover the spoils and secrets of the infamous Chernobyl site
  • Unreal Tournament 2004 ($14.95) [Link] - Blast your friends and enemies online with an assortment of weapons and vehicles
  • Commander Keen ($4.95) [Link] - The classic id Software platformer. Save the galaxy from evil!
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Convivial Carjacking Commencing

Martin · 16 years

Well, it's done. I got my copy of GTA4 reserved at the local Gamestop a day ago. This will actually be my first GTA game that I haven't waited for the PC release, but I think my 360 should handle the job nicely for now. If not, I'll just wait a year and pick up the PC version, which I am sure will run better, play better, and look better than either the 360 or the PS3. Ah, but who cares about that - if this game is half as fun as it looks, I don't think I'll even be thinking about all that once I start playing!

To be honest, I've been purposefully avoiding reading too much about the game, so that I can head on in with no expectations. Rockstar has blown the dust off the hype machine, and has been releasing lots of new information on their site over the last few days, and there was even a big photo of the game's city map floating around on the game news blogs a few days ago. I've yet to visit the site though, and I only took a brief look at the map (to see if it looked real, of course). Other than that, I just know a few odds and ends of technical information about the game (check out the Euphoria physics technology they're using... just turn down the crummy music), and not much else.

Well, nothing else except for multiplayer. I have actually read a bit about that, and I think that's going to be one of the best parts of the game. Rockstar finally included a fully loaded multiplayer component in GTA4, and it's looking to be capable of throwing up to 16 people in the city at once. Unfortunately, there's no co-op mission play, but between all the different multiplayer modes, I don't think I'll regret the lack of co-op much. I like the way Rockstar usually does the story-telling in GTA games anyway, so if it remains untainted by multiplayer, that's fine by me.

So yeah, I am gearing up for some fun times in Liberty City. I'm going to cut this post short, because I don't really have much more to say about this for now, other than I am pretty excited about it. Hopefully the game turns out to be good, huh?

GTA4 is out on April 29... better reserve a copy if you haven't already!

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The trend is annoying. It's deceptive. It's insulting to my intelligence. And sadly, it shows no signs of ever coming to an end. I am speaking, of course, about the video game industry's constant use of CGI (computer generated imagery) trailers.

My disgust for this practice has been sloshing around inside my head for a while now, but the issue really peaked for me back in 2006, when Sony unveiled supposed in-game footage of Killzone 2, which later turned out to be a CGI trailer. There was a lot of backlash over this, and I agree with all of it - it pointed out both how tempting it can be for game companies to deceive the public with CGI, and how easy it can actually be when our game systems are almost capable of producing such visuals anyway.

Imagine you're putting together an awesome movie. It finally comes time in production to get the word out and get people excited for the upcoming film. Your press agent asks for some promotional materials to show people... what would you give them? Would you create a video of animated characters and special effects, completely unlike the visual style of your film?

Of course not - it's ridiculous to even suggest it. But if you were working on a game instead of a movie, you'd probably come to the (erroneous) conclusion that as long as it's generated by computers somehow, it should pass for a good way to show off your game.

I find this trend annoying because, when I hear about a new game, I want to see what it looks like. If I watch a commercial or download a trailer, I want to see the game in action to get a feel for how it will play, how good the graphics are, etc. The last thing I want is a CGI trailer that gives absolutely no clear idea of what the game is about. What good does that do?

My other main beef with CGI trailers is the fact that I sometimes get the sense that they are meant to masquerade as real game footage, and the deceptiveness of this disgusts me. As game graphics get better and our systems become more advanced, the line between CGI and real-time rendering is getting blurrier. So not only does it sometimes seem pointless for a studio to release CGI when real game footage would be just as good, it also makes the CGI route seem like studios just want the public to think their game will look better than it does. For gamers, this isn't usually much of a problem - people who are used to viewing game graphics and computer-generated videos can usually tell the difference between the two - but it is still a very low-class thing to do, in my opinion, and just serves to confuse people who aren't dedicated game-players.

In the end, I suppose my complaints don't hold a heck of a lot of weight, considering the games industry has been in constant growth for many years, despite the rampant use of CGI trailers. Pre-rendered computer-generated videos definitely have a place in there somewhere, but I really think that publishers / developers should always try to show real footage first. I know that sometimes it's important to get PR materials out the door, in order to generate buzz for upcoming games, but if they just took a little extra time to polish existing videos and screenshots of the actual game, they'd be doing both themselves and their fans a favor.

And I'd have one less thing to complain about.

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Sonic Doom

Martin · 16 years

Sega hates Sonic the Hedgehog.

After years of watching Sega take their greatest mascot and slowly change him from excellent to terrible, this is the only logical conclusion I can come to. Look at the last handful of Sonic games, and you'll see what I mean. Ever since his crossover into the third dimension, Sonic the Hedgehog has been a name to fear, and for all the wrong reasons.

Imagine my disappointment when I read the news that a new Sonic game is on the way - and this time Sonic Team is setting out to definitively prove that the concept can work in 3D. Feel like crying yet?

Entire generations of gamers have all but written Sonic games off at this point, and it really is a shame. The early Sonic games were brilliant - excellent level design and solid gameplay elements lent themselves to create a truly memorable and fun experience. And yet with every new release, Sega further proves to us that they now care nothing about the franchise, and I fear that this new game will be more of the same.

So why do I still hold out hope for the speedy blue Erinaceinae? At this point, i'm not really sure. I guess I just hate to see a handful of awesome games get trashed by people who've never played them, merely because their successors are utterly terrible.

Now it seems rather obvious to me, but apparently the knuckle-heads over at Sega have a hard time grasping this one, so let me write a couple of paragraphs about it. The underlying problem with all the new Sonic games is that the concept of Sonic the Hedgehog does not, can not, and will not translate to 3D. All it takes is a cursory look at the history of the franchise to understand why.

The original Sonic games were about exploration, speed, and control. As you ran around the massive levels, you got to explore many different routes, each with a unique set of traps and situations for the player. Often, even the slightest variation on your route through a level would result in the discovery of a whole new area - many containing secret power-ups or even gateways to special levels. Players enjoy being rewarded for straying off the main path, and the original games were genius in their delivery of this concept. Unfortunately, this notion is lost in the translation to 3D, because your view is no longer confined to your immediate surroundings; you can see the entire level ahead of you as you play. Other games, like the Mario and Zelda series, have found their own ways of preserving exploration in a 3D environment, but it is obviously a rather large beast to tame, and I am not sure that it could work for Sonic.

The aspects of speed and control are also hurt greatly by the third dimension. In 2D, you were running either left or right, and all you had to do to dodge obstacles was jump, spin, or try to stop. Massive speeds could be achieved because the options the player had were relatively simple, so the player didn't have to think about all sorts of button combinations or moves to avoid trouble. Simple, but effective. In the newer 3D iterations of Sonic, almost all the speedy segments are usually on-rails ring collecting orgies, which I can almost understand, given the lack of control you have in any free-roaming running environment. 2D Sonic gave you ultimate control of a fast hedgehog and asked you to use them as best you could to conquer a difficult game. 3D Sonic took away your control and asked you to conquer an easy game. Guess which one turned out to be more fun?

There are certainly many more reasons why the original concepts of Sonic the Hedgehog do not translate into 3D, but I am tired of going on about this. Every time Sega announces a new Sonic game, I hope that they'll do the right thing and make a 2D version with 3D graphics, but each time I am let down. There is so much possibility left in the realm of 2D games - and yet we move farther away from that with each new game released, for better or (usually) for worse.

One thing that does make me slightly more optimistic about Sonic Unleashed is that Sega has finally decided to stop adding weird-looking, exotic characters to the mix, and has instead settled on the three core players, Sonic, Tails, and Knuckles. Unfortunately, this is tainted slightly by the fact that Sonic is taking a cue from Twilight Princess and will now have the ability to transform into a wolf of some sort. Ah, well.

I will (ignorantly) hold out hope that Sonic Team proves me wrong this time around. And there's always a slim chance that someone from Sega will read my blog and remove all the things I find annoying in these games, right?

Right?

Well, I wrote it anyway. And now I'm going to go play some classic Sonic on my Xbox.

Update: Upon further inspection of some of the footage floating around out there, it seems like Sonic Team may have actually taken notes and done something right - the game looks like it just might be a 2D game with 3D graphics. I'm sure I'll have more to say about this when further details come to light, but for now, color me an excited shade of blue!

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