Monthly Archives December 2008

Raffle #2 Results Are In!

Martin · 15 years

Thanks to everyone who entered the raffle to celebrate Marty Blog's 100th 95th post, and congratulations to the winners, listed below! I threw everyone into the mix to receive the special Half-Life 2 + HL2:Ep1 prize - if you won, and you don't want it, let me know and I will raffle it off again.

Third Prize ($5 game via Steam): BenRK

Second Prize ($15 game via Steam): Zeno

Grand Prize (Mass Effect or $30 equivalent via Steam): MischiephX

Special Prize (Half-Life 2 + Half-Life 2: Episode 1): Zakreon

I will be contacting the winners via email. Hope to see you all around the site again soon, and thanks for helping to make this a successful raffle!

Marty Blog Big 100: Post & Win

Martin · 15 years

I know, I know - this technically isn't my 100th post. Well, no matter - I've been busy with things, and haven't had time to lead up to 100 before my holiday vacation, so I'll make an exception and we'll do the raffle at post 95. It is a good time to be charitable, after all.

I am happy to say that Marty Blog is still going strong into the final weeks of 2008, and I am pleased with the way the year has gone for the blog. I've been able to (semi) consistently post here about things that I care about and find interesting. I've had a great time talking about these things with members of the GMC and Reflect Communities here. And I've even moved past the default theme (and hopefully will move past my current theme with something better in 2009). In short, it's been a fun year, and I look forward to a continuation of that for the next.

Anyway, enough of the formal stuff - you're probably reading this because you want in on the commemorative raffle, and frankly, I don't blame you. So here goes!

To help celebrate the continuation of Marty Blog, and to give back to everyone who's helped make the blog fun for me, I've put together another little raffle - Marty Blog's second Post & Win!

What can you win?

The grand prize for the raffle is a brand new (digital) copy of BioWare's awesomely fun action-RPG, Mass Effect! If you've already got a copy of Mass Effect, or if it's not really your thing, I'll also let you sub in any other single game of equal or lesser value ($30) that's currently on Steam.

Additionally, second and third prize winners will be chosen, and each will be able to choose from any single game currently on Steam for $15 or less and $5 or less respectively. Steam's catalog has grown impressively since the last raffle, and there are some great new games available now, so there should be something for just about everyone there, for each prize value.

Finally, I've got a spare copy of Half-Life 2 + HL2: Episode 1 just sitting in my Steam account, ready to be gifted. If you're interested in that as well, say so in your post, and once the winners have been chosen, I'll take all the losers (you're all winners to me... really) and do one final drawing for this lovely prize. This one is non-negotiable because it's actually just an extra copy I have.

Note: Many of the games on Steam, including Mass Effect and Half-Life 2, are rated Mature by the ESRB, and may contain violence or sex. I have no way of verifying people's age, so I will assume that if you enter the raffle, you are 18 or older, or you have your parent's permission to play games of this nature.

How do you enter?

Simply post a comment below (make sure to enter an email address I can contact you with in the appropriate area of the comment form). Feel free to post suggestions, criticism, long manifestos of support and encouragement, dear John letters, requests for personal advice, announcements about the sentry gun you just built, or whatever else you can think of. Everything is welcome!

Your name will only be entered into the raffle once, no matter how many comments you leave, and registered users of the site who comment will have a slightly higher chance of being chosen.

Entrants must have a Steam account, or must be willing to register for one if they win. Steam is free, it's a great service, and I am happy to promote it. If you win and I am unable to award you your prize within a reasonable amount of time, the item will be re-raffled. Apologies to anyone who lives outside of the U.S. or who doesn't have access to Steam or it's catalog of games.

Attempts at entering your name into the raffle more than once (or any other kind of cheating) will result in your name, and all aliases thought to be associated with you, removed from the drawing. And of course, Marty Blog reserves all rights to make the final decision on the validity of any entry.

Entries close at the end of the holiday weekend - Sunday, December 28th at 11:59 PM PST - so be sure to make your comment before then! Winners will be announced the following day. I wanted to have winners announced before then, but I figured I'd give everyone out there a chance to enter, and of course, I'd also like to give myself some time off over the next few days. Win/win.

Thanks again to everyone out there who reads Marty Blog now and then. I truly appreciate your visits to this site, and I hope that the site remains fun and enjoyable to you as we move into the future! And yes, I know I recycled that from my previous Post & Win, but I think it's still very applicable. I hope you all have happy holidays this season!

While I simply haven't had time to devote to much Team Fortress 2 lately, that doesn't mean I haven't been interested in it. My game is up to date and ready to play, and I've been keeping up on all the sparse bits of official news, which have been released via the Team Fortress 2 Official Blog.

Their latest announcement reveals a few incoming updates for the Engineer and Spy, as follows:

  • Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
  • Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
  • Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
  • We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.

The Engineer is my favorite class, so I'm happy to see him getting some love from Valve soon. I'm not particularly good at being a Spy, but it is one of the classes I generally have a lot more fun with, and I am happy to see this change coming, as this is something I have felt you should be able to do from the very beginning. With all other characters able to pick up dropped weapons for ammo, building, etc. it only makes sense to allow the Spy to pick up these lost armaments as well, especially since the cloak ability replenishes so slowly on its own.

I'm also excited to see the minor changes mentioned in the fourth bullet point. Playing as a Medic should be even better, and it'll be nice to see more information listed on the HUD for critical hits, overhealing, etc.

Just talking about these upcoming changes is making me hungry for some TF2. Maybe it's time to stop working on my new blog layout/games and start doing a little PC gaming again?

After viewing an interesting trailer on Steam the other day, I finally got a chance to try out the demo for Exkee's I-Fluid over the weekend. Though I am not sure that I am ready to pay the modest $10 for the game, my experience with the demo was somewhat fun and I think the team behind the game definitely have something to be proud of.

I-Fluid puts you in the, er, shoes of a drop of water, and has you sliding around levels getting from point A to point B, doing time trials, and finding hidden petals. Levels for the game look very nice, even realistic, and are composed of various items like books, paper, pencils, paperclips, and a cornucopia of other office/school supplies which all serve to help or hinder your progress. Objects in the game react realistically thanks to the Ageia physics engine, and often you must traverse moving objects as they tumble around. Obstacles in the game vary from stationary objects, dry surfaces (like paper) which will suck your drop dry, and thirsty insects. You can replenish your small supply of water on any wet surface, and movement around levels is appropriately slippery.

As you can see from the screens, I-Fluid is actually a very visually interesting game. The high-resolution textures used on most of the models look as if they were derived from photos, and the depth of field effect really solidifies the macrophotography feeling of the game. Drops of water, and other transparent materials, refract the scenery behind them. Much of the game's various objects look tasty enough to eat.

The 2D aspects of the graphics, however, leave a lot to be desired. During the opening screens of the demo and even when the simple resolution configuration popped up before the actual game loaded, I felt that a lot more polish could have gone into the presentation. Once the 3D portion of the game loaded I forgot all about this, but loading screens and menus can be important, because they are some of the first impressions your users will have of your game.

I enjoyed gliding around a few levels from the demo, as everything controlled just as it should. I was slightly annoyed at the controls when, only seconds after being introduced to the jump ability, I found myself being forced to perform a difficult maneuver across a plastic protractor, suspended over a pit of notebook paper by a rolling glue stick. It sounds silly, I know, but the movement of the water drop depends largely on your control over momentum and the direction of the camera, and I had trouble sticking the landing with such slippery physics. Overall, I had fun playing I-Fluid, though I'm not sure if I'm up for the challenges I suspect will be present in the full game.

At the very least, I-Fluid did manage to pull me away from working on my revised blog layout for about 45 minutes, so I guess there is a small victory to be held somewhere in that. I think that for anyone wanting a simple, physics-based platformer with good graphics and a unique approach, I-Fluid could be a good fix, especially if taken in bite-sized play sessions. For me, I might just wait until it comes down to $5.

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I just wanted to post a quick note to tell everyone about two things, the currently on-going Reflect Games Competition and WordPress 2.7.

First, the Reflect Games Competition - it began last night, and is ending at midnight PST on December 21. The challenge is to make a cut scene in Game Maker, pretty much however you want. The rules are lax and the time is short, so read more about that at the Reflect Games forum, and consider throwing something together - you could win a little holiday fun in the form of Steam games, Amazon goods, or iTunes music!

Second, I installed WordPress 2.7 RC1 a few days ago, and all went smoothly... I'm not even sure that I had more than about 30 seconds of downtime. Today, the official release of WordPress 2.7 was released, and I got my first chance to try out the automatic upgrade function. So far, I love it! Instead of having to download, unzip, and upload a bunch of files, I can now upgrade the entire blog at the push of a button. The WordPress team deserves a resounding "good job" from everyone who uses and supports their software for this - they really did an excellent job.

Anyway, I'd better get back to work for now, but thanks for stopping in to see what's going on, and good luck with the contest if you decide to enter it! The raffle for Marty Blog is still being planned, so don't miss these two opportunities to win some stuff!

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The Weekend Rental

Martin · 15 years

Late Friday afternoon my girlfriend and I found ourselves wandering around Blockbuster, suffering from that affliction everyone gets when they go into Blockbuster Video without a real idea of what they want to get - slack-eyed, drooling, wandering slowly, aimlessly, watching endless amounts of videos scroll by as you move around the perimeter of the store.

I stumbled across a whole shelf where at least a hundred copies of Love Guru were supposed to have gone.

I spotted a growing plague of Blu-Ray movies. I'm going to stop going to Blockbuster if they ditch DVD's in favor of that trash.

And then, just as I was nearing the end of the alphabetically arranged wall, I spotted Wall-E, and remembering I had wanted to see the movie, snatched up one of the few remaining copies. My girlfriend couldn't find anything herself, so we snapped out of the delirium, paid, and drove home.

We had a quick dinner, took care of the few things around the apartment, and settled in to watch the movie.

From the opening montage of a trashed earth to the film's glorious finale, I was both moved and impressed by Pixar's latest film. I won't discuss the plot in detail, since I don't want to spoil the movie for anyone. If you haven't seen Wall-E yet though, go out and rent it - it's worth the monetary, physical, and emotional cost of visiting Blockbuster (or whoever you rent movies from).

I went into Wall-E not knowing anything about the setting, the characters, or the plot. I'd not read anything about it, save for a few minuscule complaints (and counter-complaints) about the "message" within the plot and something about the Apple noise being played in the film. The few ads I'd seen on TV were vague. Being a fan of Pixar films though, I was intrigued by the look of Wall-E despite having no real exposure to any media surrounding it.

The story follows Wall-E, the last surviving Waste Allocation Load Lifter Earth-Class robot as he goes about his daily routine helping to clean up a ruined Earth, his friendship with another robot with a much different directive, and their adventure as they do all sorts of robot-y things to help make the world a better place to live. One thing I found really refreshing in all of this is that the two robots communicate almost entirely with gestures, as neither has the ability to perform advanced vocals of any kind. Through much pantomiming you learn a lot more about Wall-E, his friend, and their plight than you might have if the film had included more traditional dialog between the two bots, and this mechanic of storytelling really helps you feel the same sense of curiosity that Wall-E feels as he travels around and discovers new things.

The story is complimented by some of the best visuals I've seen in a Pixar movie to date, as well as a musical score that speaks to the same inquisitive nature of film's protagonist. I could go on and on about how much I enjoyed the visuals and host of sounds in the movie, but I'll cut that short and simply say that I was impressed, and I really think Pixar went above and beyond with Wall-E. This movie was fun, entertaining, and has a great message about the future, about friendship, and the rewards of teamwork, and it's got my complete recommendation.

After finishing Wall-E, I continued my bonding experience with the couch and watched some other movie on one of the time-limited movie channels I have, and then went back to my computer to play around with Terragen 2 sky boxes. I finally figured out why those seams were showing up on the edges. It was a good night.

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WordPress 2.7 Looming

Martin · 15 years

With the upcoming release of WordPress 2.7, I'm considering redesigning the look of this blog - especially if the current theme fails to be compatible.

The official release of 2.7 will be in 5 days (on December 10th), but I'll probably change over to Release Candidate 1 before that, at which point I will disable themes and plug-ins so as to determine which will work and which will not without affecting the uptime of the site too much. So if Marty Blog goes "vanilla" and reverts back to the default WordPress theme for a while in the coming days, don't worry - it's just Marty tinkerin' with the new WordPress.

It's funny how these sorts of things grow on you - a few years ago I had neither the time nor the interest in maintaining a blog. When I finally came around and felt it might be an interesting endeavor, I entered into it a bit timidly, and spent lots of time trying to figure out which software would be the most versatile, and the easiest to use. WordPress had a nice, clean look to it, and looking over the feature list and stumbling upon many sites that used it helped push me over the edge to try it out.

It turned out that my investigating paid off - and I've been enjoying WordPress for over a year now. The number of updates and the quality of the plug-ins available has always impressed me, and I hope that I can say the same moving forward into the big changes with version 2.7 over the coming weeks.

If you're interested in blogging, I recommend giving WordPress a shot. You'll probably like it!

Back From Thanksgiving

Martin · 15 years

I'm finally back from my Thanksgiving holiday at my parents' house, and I can hardly believe it's already December! Where has this year gone?

Anyway, I had a couple of things I wanted to post today.

A recent episode of The Simpsons took Apple down a peg, as Springfield mall got its first "Mapple" store. It was quite enjoyable. Of course, all the YouTube links are gone now, so you'll have to find the episode yourself.

The next thing I wanted to post, also a video, is a new trailer released yesterday for the Black Mesa mod - a Half-Life 2 mod that is looking to recreate the original Half-Life with the Source engine, but with more content, higher resolution textures and models, and environments that take better advantage of the engine than Valve's original port of the game. Normally I don't get too excited over Source engine mods, since they rarely make good on their promises, or even get finished for that matter, but the amount of polish that has gone into this trailer makes me hope otherwise for Black Mesa. You can view the trailer below and find out more about the mod at the official site.

I played through a huge chunk of Half-Life 2 this holiday weekend, so I guess I'm a little bit excited about Half-Life in general again.

I'm glad to see that people found my recent set of examples interesting too, and I hope to get a fixed GM6 version of the 3D Rain example up sometime tonight. Sorry about the slow rain example, I'll play with it and see if I can get something up that's a little easier on the older machines soon as well!

That's all for now - thanks for reading, and I hope everyone had a good Thanksgiving (or just a good weekend if you're not from the U.S.)!

Update: I've made a new GM6 file that should run better than the previous rain example, and which should load correctly in GM6. The area that the rain covers is a bit smaller than the original example, and the rain is a bit more sparse, but you should get the idea.

You can download the new example at the link above!