Monthly Archives February 2009

Marty Blog Theme Update

Martin · 15 years

As you've probably noticed, I've changed out the theme for Marty Blog again - but this time I feel like I'm really giving it the proper attention it deserves, with something a little more unique, and a lot better to look at.

The new theme is very loosely based on the excellent PrimePress Wordpress theme by Ravi Varma. It also makes use of QuadGrunged, an awesome set of Photoshop brushes by env1ro.

There are still a few quirks I'm working out, like getting the search page functional again and adding a few of the widgets that I had added manually in the last iteration. I'm also considering changing out the header image, or having it be randomly switched out or something; it's a work in progress, I suppose. Overall, I really like the direction I've taken the theme, and I hope that everyone out there who drops in to read the blog likes it too!

If you encounter any odd problems with it, have questions, praise, or just feel like posting a comment on a website, drop me a line below. Thanks for reading!

World of Goo: A Goo-d Game

Martin · 15 years

After months of reading praise for World of Goo, I finally decided to try it out a few weeks ago. I downloaded the demo, installed it, fired it up... and came away largely impressed. So, I picked up the game on Steam and spent the last week playing – and beating – it. World of Goo is a genuinely fun game that's easy to pick up and challenging just to the right degree. My caveats with it are small and few, especially in light of the fact that it is such an entertaining and unique game.

At its core, World of Goo is a simple physics simulation with a little bit of Lemmings thrown in. Blobs of goo roam around the level, and can be picked up and placed within a certain proximity of other blobs to form connections. Using multiple blobs of goo, you can build towers, bridges, ropes, etc. all in an effort to get the remaining goo (which will climb around your structure as you build it) from one end of the level to the other. The level is complete when a pre-set number of globs have reached safety in this manner.

As you would expect, different types of goo are encountered as you make your way through the game's five worlds. The generic gray goo attached to other goo once and cannot be moved, green goo can be attached and detached at your whim, clear goo can only attach to one piece of the structure at a time (good for ropes), and so on.

There are multiple levels of challenge in World of Goo. For example, in one level you are tasked with constructing a bridge across a pit of spikes. The spikes will destroy any goo that touches it, even if they are part of a structure, so when you build a bridge to cross the gap, care must be taken to avoid having any part of the structure being pulled down into them. One part of the goo-bridge being popped by the spikes can throw off the balance of the entire creation, resulting in a structural failure of catastrophic proportions and (usually) all of your goo falling into the pit. Balloons have been provided however, so your bridge won't collapse after extending too far if they are use correctly.

Even this simple scenario presents many challenges for thought and design. Should the bridge be built at an upward angle to further combat gravity? How many pieces of goo should be used to make the bridge stable? At which points should the balloons be placed to ensure the most stable bridge? These are common dilemmas one faces when traversing the levels in World of Goo.

Fortunately, levels in the game are usually fairly straightforward, so in the circumstance that you need to restart a level, there's usually not too much you'll need to do to get back to where you were when you failed before. The physics in the game are very consistent, so you rarely feel that you are leaving the fate of your goo to luck, and you're also given a handful of chances to undo previous moves.

World of Goo's graphics are both a thrill and a disappointment at the same time. The visuals are bright, colorful, and well animated, and even though the style of graphics make them look almost as if they were thrown together rather quickly, there is a polish in the details that even blockbuster games with million dollar budgets have a hard time achieving. Everything in the game that the player can interact with gives great feedback as the mouse bounces around the screen. Color is used liberally and wonderfully. Physics objects are easy to pick out against the terrain, and animations are smooth and fun. The whole game has a very Worms-like quality to it, if you get what I mean.

The only shortfall in the graphics for Goo is that the game runs at 800 x 600, and that's all the graphics were made for. Sure, the game even expands to look fine on my widescreen monitor, but it is slightly disappointing to me that the artwork couldn't have been rendered at a slightly higher resolution, if only for the PC version. I actually wish the entire game could have been rendered as textured vector graphics, since the underlying physics engine probably uses polygons to define all the shapes anyway, but alas, it is what it is - a beautiful, if slightly pixelly, World of Goo.

The audio end of World of Goo is equally as brilliant as the visuals. The music included in the game is very well done, and suits each level's experience well, and the sound effects are spot-on. You'll grow to love all the little squeals and squelches of the goo globs as you form them into structures and progress through the game. The soundtrack for the game can be downloaded for free at Kyle Gabler's blog.

Overall, I had a lot of fun with World of Goo. The level progression is linear, but there are a few points where you can choose to do one level over another, so if one is initially a bit too challenging, you can come back later. And if you get completely stuck (or just bored) you can always go to the World of Goo Corporation to play around with the extra balls of goo you've saved, to try to build a tower. In this mode, you can see other players' tower heights (represented by clouds) as you get farther and farther into the sky. This is a neat little feature that really just adds to the fun, and challenge, of building a huge tower. And it's little things like this that really push World of Goo beyond the realm of your standard casual game.

Sure, the whole concept of World of Goo sounds a bit strange. It certainly looks a bit strange, I'll give you that. But try out the demo anyway, and if you like it, buy the game (don't contribute to the horrible Goo piracy). The two-man team of 2D Boy has put together a wonderful experience with World of Goo, and their achievement is our opportunity for some fun!

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Team Fortress 2: Scout Update

Martin · 15 years

Well, it's about freakin' time! Valve has finally unleashed the details of the upcoming Scout update, and even with only one item revealed at the time of this writing, it looks like it's going to be a good one!

The update page features six items that are to be revealed each weekday from now until next Tuesday. The first item, unlocked today, is the Scout's first achievable weapon: The Sandman. The Sandman is a special bat that allows you to belt baseballs at your opponents that will stun them on contact. The longer the ball flies as it sails towards its target, the longer that enemy will be stunned.

I'm looking forward to seeing what other additions Valve has in store for the Scout over the next seven days, and I'm pretty excited about the Sandman - it should add a whole new element to playing as the Scout and could make him much more useful on offense. Hopefully the achievements required to get the new weapons aren't too bad!

Gotta love the scout, eh?

Thanks to Yourself for pointing this out to me!

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GDC 2009 is Approaching!

Martin · 15 years

I went home this weekend to check on my dad, and to give my mom my tax papers (she lovingly does them for me). I had fun hanging out with them and my brother, and got to spend a good bit of time finishing up reading Lord of the Rings and exploring DC in Fallout 3. I got back to my apartment late in the afternoon on Sunday, helped my girlfriend clean up the place a bit, and got ready for the week.

When I was home, I noticed that my brother had gotten a piece of mail about attending GDC 2009 (he went with me last year). My mail has been delayed by a couple of days lately because of my change of address a few months ago, so not yet having received this piece of mail, I was curious. The flyer turned out to be a small poster with one side covered by a huge GDC 2009 image, and the other a collection of information on the upcoming conference, with promises of a discount for early registration.

The deadline for this reduction? February 12. Only 4 days away!

So now I find myself waiting for my mail to come in (so I can get my early registration discount code), and trying to decide if I want to attend this year. I had a good time checking out the expo floor last year, so I'd definitely like to do that again. It was fun seeing all the new technology different companies had to offer, as well as seeing all the creative indie games on display.

But do I really want to spend $175, especially since I can only attend one day (I have a job, after all)? Decisions, decisions.

Anyone else planning on going? Know of something (or someone) that'll be at the conference that'll make it totally worth going? Let me know while I decide!

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Apologies for the Absence

Martin · 15 years

Has it really been over a week since I've posted here? Well, my apologies for the delay – it's been a busy time for me over the last week, and I just haven't been able to find the time to write anything. I've meant to though, so hopefully I'll be getting back on track with this post. In the interest of everyone's time, here's a quick list of everything I've been up to over the last couple of weeks that has contributed, in one way or another, to my lag in blog posts:

  • Met my brother at a bar and watched my dad play music for a few hours; I also saw a woman drop a cake straight onto the floor of a bar
  • Took a trip to San Francisco for my work, got halfway there, and then realized my boss had texted me the night before to tell me the trip was off
  • Worked on a game that you might just see on TV someday (hopefully!)
  • Took another trip to San Francisco for my work, and was nearly late to the meeting because I followed my own directions wrong
  • Worked on a redesign for my blog, scrapped it, then started working on it again
  • Fixed a long-standing server bug in the Reflect system (thanks for the help, Matt!)
  • Worked on a redesign for Reflect Games, scrapped it, then started working on it again
  • Watched the two-hour long season premiere for Lost, and the hour-long preview before it
  • Finished Fallout 3 (goody-two-shoes style)
  • Went home to see my dad before he had to have a minor procedure done at the hospital (he's doing fine now, thankfully)
  • Played some quality Team Fortress 2 with Yourself (alltalk servers are basically Skype on steroids, eh?)
  • Finished Prince of Persia (need to play it again for achievements)
  • Got my previous landlord to drop a bogus move-out bill after catching their cheating, and exposing it to them
  • Released a Windows Vista/Windows 7 compatible version of Linked
  • Began learning Visual Basic all over again
  • Watched a few classic episodes of It's Always Sunny in Philadelphia with my mom
  • Rediscovered my love for Joe Frank (an awesome radio show)
  • Bought World of Goo on Steam
  • Almost finished reading Lord of the Rings (I'm on page 947 now!)
  • And probably a lot more stuff that I can't remember right now, due to the ever-growing fatigue I'm feeling from writing such a long list!

Anyway, you probably get the idea - I've been a bit busy. I'll try to get back on the blog a bit more this week though... I've got a lot of stuff I want to talk about, but which I just haven't had the time to organize into coherent sentences yet.

Thanks to everyone who continues to read my sparse posts - I appreciate it!