Monthly Archives April 2009

Swashbuckling Under Pressure

Martin · 15 years

I'll admit it - I am a former pirate.

Back in high school and college, I traded MP3's with friends. We burned each other copies of games. I was not a stranger to the occasional DVD copy. And I ran an illegal OS with illegal software for years.

Much has changed since those days, however. When I fire up my computer today, I'm pleased to see a completely legal copy of Windows XP appear on the screen. Every piece of software and every game I run on my machine has been paid for. And even though a few remnants of my freebooter past resurface now and then in my MP3 collection, the vast majority of the music I listen to was purchased from iTunes, Amazon, or ripped from a CD I bought.

It makes me feel good. But now, I seem to find myself on the opposite side of the fence from many of my fellow internet users.

Recently, the crew behind The Pirate Bay website was put on trial and subsequently convicted of "assisting in making copyright content available," with a total of $3,620,000 in fines, and each member of the team facing a one-year prison sentence. It's hard to say whether or not the verdict was just. On the one hand, The Pirate Bay is brazenly obvious about the purpose of its site. The pirate theme has been taken on in name and symbol, it organizes torrent files by media type (music, movies, programs, etc.), and a cursory search of the site will reveal that the vast majority of the content being traded among users is not legal. But on the other hand, The Pirate Bay doesn't explicitly host any of the files in question; they merely house the torrent files users download to find peers in their BitTorrent client. So, it could be argued that it is the site's users who are in performing the illegal activity, and not the site itself (dubbed the "King Kong defense").

I happened to read this news on Digg, and many people there disagreed with the verdict. What disturbed me though, was that the majority of these people didn't care about the legal intricacies or implications of the matter. They seemed only to think that piracy should be legal, and that it was in the best interest of everyone to continue pirating movies and music in protest.

Here's a few excerpts from the comments section of the submission I read:

Let's all stop going to the cinema for one year!

Truly a sad day...I'm gonna watch a torrented movie now :'(

95% of teenagers generation uses file sharing; they will be the ones in a few years who can vote and be in power.

The majority of people in power at the moment have more than likely never truely used the Internet; for them it's just about profits.

Stopping bullshit.

If you release an album of music, have all the songs good. There is no point in having an album with one good song and the other 50 tracks full of useless songs for padding.

Same with copy-paste Hollywood blockbusters and Video Games.

A real torrent user with pay for anything that is worth of value. Half-Life 2, Super Mario Galaxy, The Dark Knight, these were barely affected by piracy because they were...you know...actually GOOD so people bought them.

So basically, the MPAA and the RIAA are pissed because they will have to get the Entertainment Industry to work harder and actually make a majority good content, which is the exact opposite of their business plan of "take a dump in a bag and net one billion dollars."

And that is exactly the problem with the RIAA MPAA and this witch hunt. All they are trying to do is protect their ability to get money for producing steaming piles of bullshit! Period.

Surely I couldn't be the only person who reads comments like this and just shakes his head in disgust.

First of all, just because something isn't good by your count, doesn't mean that you are entitled to take it for free. In fact, I personally don't understand why you would go to the trouble of taking it for free if it's not good to begin with. But one of the best things about MP3 stores like Amazon is that you can almost always buy individual songs and leave the rest of the album behind, if you so choose. Under most circumstances, that'll only set you back a buck, too.

And if that's not good enough for you, then look at piracy figures for games like World of Goo or Demigod. Both games have gotten good reviews, and both were released without anti-piracy measures in place. At last count, World of Goo had an estimated piracy rate of 90%, while Demigod, after only being out for a week, had hit about 85%. I'm no fan of heavy-handed copy protection measures, but if you think that good content doesn't get pirated, you might just be an idiot.

Secondly, I find it absurd that some people think that music, movies, and art in general should be a free service provided to everyone else. Yes, many artists (myself included) produce work purely for others to see and share with each other. But we also ought to be able to make money from our work, and if the legal system doesn't help protect us, then what incentive do we have to do work? If your passion is carpentry, should I expect you to build me a house pro bono just because you like doing it?

But let's take this idea to the extreme for a moment - imagine that the judicial system has decided that music, movies, and other artistic works should be free for the public to copy and share. Essentially intellectual property, patents, copyrights, etc. would be no more.

Creative work would be pointless, because anyone would be able to take anything you made and reproduce it without consequence. By an ironic twist of fate, large companies, being in the best position to market and sell media, would benefit the most from this arrangement; they would be able to take any idea they spotted among independents and replicate, package, and sell it without giving a cent to the original creator. Where is the logic in that?

Don't get me wrong here; I'm not siding with big business on this issue. I'm no proponent of the DRM schemes they've tried to use to protect their content, typically to the detriment of paying customers. But when I see the ridiculous sense of entitlement people have towards media, coupled with the outrageous piracy rates of games like World of Goo, I can't help but think that there must be some kind of "happy medium" between producers and consumers. And there is, by means of systems like Steam, which seem to be getting things mostly right so far. But we've got a long way to go. It's important to me that we arrive at that destination though, because I am an artist and a creative person, and I want my work to be protected, like everyone else.

For now, I'm just happy to report that despite my years aboard the massive vessel of media piracy, I'm no longer part of the problem.

And it feels good to be a landlubber.

A Notch Below the Rest

Martin · 15 years

The other day at work, I wanted to move around some of the items we have sitting on a table at the back of the room I work in. This included a monitor, a small printer, and a large flatbed scanner. The monitor and the printer were easy to move, but the scanner had run out of USB cord length, so I couldn't move it any farther away from the computer it was attached to. Thinking I had remembered seeing a USB extension cord floating around the office somewhere, I got out our box of random computer parts and started digging through it in hopes of finding something useful.

After only a minute or two, I came up victorious: one of our Macs had come with a USB extension cord for the keyboard that was about two feet long; perfect for moving the scanner. I put the box of junk away and dove under the table to add the extension cord to the mix of wires coming out of the back of the computer.

The male end of the extension plugged into the back of the computer alright, but then when I tried to attach the female end to the scanner's USB cable, I found that they wouldn't connect to each other.

I checked to make sure the connectors were the same size; they were. I flipped one end of the cable around, thinking I might have just made the mistake of trying to plug them in upside-down, but this didn't work either. Slightly frustrated, I pulled the cable out of the computer and brought it back into the light where I could examine it more closely.

And that's when I saw it. The female end of this otherwise normal USB cord had a small raised notch right down the center of one end.

This slight change to the connector does not exist for any functional reason – it was placed there solely to prevent the end user from using the cable for anything other than what Apple had intended it for. I unplugged the keyboard from my computer and checked the male end of its USB connector, and sure enough, there was the matching groove for the extension cord's notch.

What utter horse shit.

Forget, if you will, that Macs typically cost hundreds (if not thousands) of dollars more than their PC counterparts. Forget that none of my games will run in Mac OS. Forget that Macs have a somewhat limited library of software compared to Windows. Forget the throngs of imbeciles known as Mac fanboys. And, if possible, try to forget all those annoying and factually deficient Jason Long commercials.

This is why I will never get a Mac.

You'd think that a company who charges such a ridiculous premium for their computers would have the common courtesy to at least include a USB extension that follows industry standards and works with other devices, but no. After all is said and done, Apple sticks to its guns, follows the same path it always has, and makes a no-stop trip straight into proprietary hell. At this point, I'm honestly surprised that they haven't started releasing their keyboard/mouse with custom triangular USB plugs, to prevent people from using them on non-Apple computers.

This is the kind of bogus practice that will eventually hurt Apple's reputation with consumers, and they deserve every bit of criticism for it.

And don't even get me started on the new iPod Shuffle, which requires proprietary headphones to work.

Have you ever suffered from the so-called Tetris Effect?

If you've ever played Tetris for a prolonged amount of time, I bet you have. Don't worry, it's okay to admit it – you're in good company, as I am also a Tetris Effect survivor.

I actually found it quite funny that there's a name and an entry for the Tetris Effect (which is attributed to repetitive stress, whatever that is) on Wikipedia. I always thought it was just me who, after a long Tetris session, couldn't stop seeing the falling pieces and thinking about how to make good fits whenever I closed my eyes!

Anyway, I was recently going through some old stuff of mine up at my parents' house, and I came across an old watch I used to have as a kid – a Tetris game watch, to be more specific. It got me thinking about how much I love Tetris, so I thought it'd be interesting to reminisce a bit and figure out just how many different versions of Tetris I've played/acquired over the years. All in chronological order!

Tetris (NES)

One of the first games I ever played, Tetris on the NES served to kick off my life-long love for the game. I remember playing the game with my brother and dad, with each of us trying to out-do each other's high score. Much excitement occurred whenever one of us finished and we were treated to one of the rocket launch "congratulations" screens.

Tetris (watch)

This was the watch I mentioned above. The playing field was smaller than standard, there was no color, and the buttons were hard to press fast enough for later levels, but this was still a fun toy to have for long road trips. My grandparents got one of these for both my brother and I, if I remember correctly.

Tetris (Game Boy)

I was late to arrive to the Game Boy scene (my first Game Boy was a clearance Game Boy Pocket), so I didn't play Tetris on a true handheld until much later than most fans of the game. I enjoyed this version nonetheless, as it introduced me to one of the best things ever: Game Boy during bathroom breaks.

Tetris Worlds (GBA)

When I picked up Tetris Worlds for a measly $20, I figured that even if the game was slightly bad, as long as it stuck to the roots of Tetris, it couldn't be that bad. It turned out I was half right – the game wasn't all bad, but it lacked a lot of things that I expected from a Tetris title, and it introduced "Easy Spin," which let you keep a piece alive as long as you continued to rotate it where it landed. This feature doesn't break Tetris entirely for me, but in Tetris Worlds, it was implemented in such a way that made it almost impossible to lose.

Tetris (iPod)

Upon hearing about Tetris making an appearance on my 5th generation iPod, I was excited, but controlling Tetris with a click wheel sounded incredibly difficult and stupid. Well guess what? It is.

Tetris DS (Nintendo DS)

This is probably my favorite version of Tetris thus far. It's got many different play modes, local and online multiplayer, global ranks, it saves your high scores, and it contains loads of sweet Nintendo-oriented stuff – all wrapped up to go as a DS cart. The one thing I don't like hate about Tetris DS is that the only people who play online seem to be grand masters at Tetris, so despite my being a pretty fast/decent player, playing online (and winning) is more often than not a slightly frustrating experience, unless I'm playing with friends.

Tetris (Cell Phone)

Chalk this one up to an impulse buy. Thanks to the tiny buttons on my LG Chocolate 2, it's only slightly more controllable than the iPod version I mentioned above, but it is handy to have when I'm out and about, and bored. I haven't played this much since I got Pictocross Mobile, however.

Tetris Splash (Xbox 360)

Though one could probably make the argument that Tetris Splash doesn't really push the envelope as far as new features is concerned, it's still a solid game, and I've had a few good hours with it. The fish/aquarium stuff is utterly useless, other than to provide a pretty backdrop for the main game, but with decent multiplayer and a few good single player modes, Tetris Splash isn't all bad. And hey, getting Xbox Achievements for playing one of my favorite games of all time doesn't hurt either.

Looking back on my list, I think my obsession with Tetris might go beyond the Tetris Effect, huh? To hell with mental illness! It's a fun game, and I'm going to continue playing it in every way possible!

Title image courtesy of tetris-gollum, Tetris watch image courtesy of Wonderland, Tetris DS image courtesy of GameZone