Monday, monday

Martin · 15 years (12:33 PM · Jun 16, 2008)

There's much ado with Marty - here's the low-down on what I've been up to, and what I've got planned for the week.

YoYo Games Competition 3

I've been bouncing around an idea in my head for the third installment of the YYG game competition a while now, and I think that when I get home from work today, I might just start putting together an engine. The idea I have is for a puzzle game, and is somewhat basic in design, but even with simple rules, I think that a complex and fun game can be created. I'll be posting more about this later in the week depending on how things turn out. About the only thing I'd like to give away for now is that the graphic style I have in mind is akin to something like Out of This World. And it's probably going to have robots in it.

Reflect Games

I know, I keep saying that I'm working on a site update, and nothing comes of it - well, there is actually quite a bit going on with the beta version of the new site, and though I've been off the project again for a few weeks, I'll be dipping into it again soon enough. I've also got a few things to sort out with the Reflect server code itself, so I might be re-writing that too - if the problems the Adrenaline team has been having with it turn out to be a Reflect issue.

World of Warcraft

Despite my best efforts not to play that much WoW, I put in a fair amount of time with the game this weekend... and now I've got my epic flying mount, which makes traveling around the game, mining, and questing a lot more enjoyable. For anyone outside of the Azeroth loop, much of your time in the game is spent traveling to and from where you need to go... so the faster you can get there, the better. There are a multitude of solutions for this - mages can make portals to towns (like Diablo), you can pay for rapid transit from town to town via flying beast, and eventually you can buy all sorts of mounts of various breed and speed. An epic flying mount is about the fastest ride you can buy, and combined with my Paladin's Crusader Aura, gives me a speed increase of 456%. Needless to say, this makes traveling around the World of Warcraft a lot less time consuming, and the game much more enjoyable.

I'm now currently waiting for Blizzard to unlock a new set of PVP gear for purchase, so I'll probably be spending a bit less time playing until then.

Web Work

I've also been helping out my buddy "D" to get his gaming news blog off the ground. I've re-skinned it and added a lot of cool plug-ins and customizations to help the site look its best. Check out DLB-Network.com to see how it all turned out.

The Rest

There's not much else going on for me at the moment - my girlfriend is out of town for most of the week. I finished my lunch-time book a few days ago, so I have nothing to read today (I'll probably just listen to the radio). And I'm not sure what I want to eat for lunch... hmm.

Anyway, that's all. Who else is working on a game for the next YYG competition? Post a comment, I'd like to hear from ya! And as always, thanks for reading.

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6 Comments

  • F1ak3r says:

    I’m entering the YYG comp, with a massively redone version of the game here:
    http://www.yoyogames.com/games/show/16455

    Good luck, your entry sounds interesting!

  • Nice! Looks like the original game fit the theme almost perfectly too! :)

  • pedrosorio says:

    YYG competition… maybe… hmm

    Good luck!

    By the way, how’s Sandbox of God 2 coming along? (I can’t access Mr.Chubigans’ site)

  • SoG2 was put on hold a while ago so Mr. Chubigans could focus on another project. He also wanted to make sure that SoG2 lived up the name of its predecessor, and he felt that if we rushed to get it done in time for Competition 2, it wouldn’t be all that it could be, or all that he wanted.

    I’ve not talked to him in a while, but I’ll probably be back in touch with him eventually for the project, once he picks it up again.

    In the meantime, I made a lot of progress in may game last night (I started programming the engine and making graphics last night). I might post some screens up tonight if I can get some playable stuff into the engine by then.

  • I’m working on a game for the next competition. It’s a simple extension of the dungeon games where characters must work together to get out, via opening and closing doors for each other. :)

    Puzzle-ish.

  • Awesome, I’ll be sure to check it out when it’s done. Sounds like fun!

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