Tag Archives: Design

New Xbox Themes for NXOE

nxoe-2015-themes

With the New Xbox One Experience right around the corner, I decided to update my collection of “theme” images (basically home screen wallpapers) to work better with the new UI layout. I don’t have any of these posted on this site yet, but since it already exists on imgur, I wanted to at least put the link out there for anyone who might happen to be visiting.

So check out my new set of NXOE Themes here, for now: NXOE 2015 Themes

Website Redesign, 2013 Edition

If you’re a frequent visitor of my website (and why would you be, honestly?) you might have noticed that the site’s look has changed a bit over the last few days.

Well, as you might’ve guessed, I’ve updated the website’s theme again, and will be continuing to make improvements and adjustments over the coming days / weeks. This is an effort to both make the website more clear, as well as take it away from the stark look it had since the last revision. A spring cleaning, with a little bit of fashion, if you will.

If you happen upon something that looks weird drop me a note and I’ll check it out. Thanks, and I hope everyone enjoys the new look!

Creating Items for Team Fortress 2 / Workshop

I’ve recently been dabbling in creating items for Team Fortress 2, via Valve’s Steam Workshop feature.

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If you’ve never heard of Workshop, it is a system Valve integrated into Steam where people, outside of the official game development teams, can create assets for use in-game and submit them for community vetting / approval. The respective game’s dev team then gets to choose from the crop of community-crafted items to add to their games and usually, to sell as micro-transaction DLC, for which the original creator of the item is compensated.

It’s an interesting thing, to say the least. Especially for people like me, who are already interested in creating 3D models and who already play many of the games which participate.

backwash-pyro

So anyway, I’ve been trying my hand at making a few items for Team Fortress 2, and so far, so good, I think. As of now, I’ve created four items, and with each one I feel like I’ve learned a lot of new stuff about the process, and about being more efficient with the process. So much so that I suspect that I could (and probably should) go back into the original files at some point and update them to include all the things that I have learned. We’ll see though.

That’s all for now… If you want to check out my Steam Workshop items, check them out here. I’d appreciate an upvote or two!

The Tree

Just wanted to throw down a quick update here, since it’s been quite a while, and I’m sure many people out there are sitting on the edge of their seats, wondering if I’m lying in a gutter somewhere.  Many sleepless nights were had, courtesy of my lack of updates, and I am sorry.

Fear not, however!  I am alive and well, and have just been busy with a lot of work and, of course, a lot of play.

I don’t think I’d posted the above picture on the blog yet, so there it is – a tree painting I’d done some weeks ago for a contest and auction for the Sacramento Tree Foundation.  Sadly, it didn’t get accepted into the limited space of the show, but I’m glad to have made it, and I have more ideas for some other paintings in this style.

This painting was done in acrylic paint and paint pen on a 15″ x 30″ canvas.  Here’s the sketch the painting is based on (ink on 5.5″ x 8.5″ sketch pad):

During my time away from the blog, I got to go up to my parents’ house for a bit one weekend, and went out on a small vacation to Sonoma with my girlfriend too.  I had a great time with both, and the time away from doing work has been refreshing.

Speaking of work, I’ve got more work lined up for No Love Skateboarding – along with the rat image I posted a while ago, which was used for a shirt design and then reconfigured for a skateboard design, I’ve done a Denver cityscape and have a few other projects for shirts and boards on deck which I’ll post here eventually. Continue reading