All posts tagged Fun

The Tree

Martin · 14 years

Just wanted to throw down a quick update here, since it's been quite a while, and I'm sure many people out there are sitting on the edge of their seats, wondering if I'm lying in a gutter somewhere. Many sleepless nights were had, courtesy of my lack of updates, and I am sorry.

Fear not, however! I am alive and well, and have just been busy with a lot of work and, of course, a lot of play.

I don't think I'd posted the above picture on the blog yet, so there it is - a tree painting I'd done some weeks ago for a contest and auction for the Sacramento Tree Foundation. Sadly, it didn't get accepted into the limited space of the show, but I'm glad to have made it, and I have more ideas for some other paintings in this style.

This painting was done in acrylic paint and paint pen on a 15" x 30" canvas. Here's the sketch the painting is based on (ink on 5.5" x 8.5" sketch pad):

During my time away from the blog, I got to go up to my parents' house for a bit one weekend, and went out on a small vacation to Sonoma with my girlfriend too. I had a great time with both, and the time away from doing work has been refreshing.

Speaking of work, I've got more work lined up for No Love Skateboarding - along with the rat image I posted a while ago, which was used for a shirt design and then reconfigured for a skateboard design, I've done a Denver cityscape and have a few other projects for shirts and boards on deck which I'll post here eventually.

I'm also working on a disc label and CD jacket for a friend of my dad's, Johnny "Guitar" Knox, who is a local blue guitarist in the Sacramento area. That project is going a bit slower than originally planned, but it's getting done slowly.

I've also got a logo to design for my girlfriend's cousin which I have yet to start.

And finally, probably the biggest time sink of them all, I've finally completed Dragon Age: Origins, after about 60 hours of play. The game was good, long, and fun. I'm glad I finally got into it. I've already started another play-through, but I think I'm going to take a break for a while so I can finish on my aforementioned projects, as well as re-acquaint myself with some of the other games I've neglected over the months.

After the somewhat botched Gears of War 3 announcement last week, I've been thinking about running through Gears of War 2 again on Insane difficulty, so I can grab all the collectibles I missed and have some more action-oriented fun for a change. I also want to sink my teeth into some of the Mass Effect 2 DLC that came out while I was playing Dragon Age, but I'm just not in the mood for another epic gaming marathon right now.

Anyway, thanks for checking in, hope the lack of posts hasn't kept anyone away, and (again, I know!) I shall try to be better with the updates.

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Though I haven't been staying up late enough to catch much of this last week of The Tonight Show with Conan O'Brien, I have been keeping up with the whole debacle every day on the internet. A proud member of Team Coco, I've been hunting down the latest clips every day, and have been greatly amused by Conan's increasingly insulting monologues. I've also had good fun seeing all the other late-night hosts weigh in on the issue, as well as people completely outside the blast radius (Ricky Gervais had some awesome things to say at the Golden Globes).

Anyway, it's too bad Conan won't be doing The Tonight Show for longer. I always liked him on Late Night, and he seems like a much funnier guy than Tonight's former (and soon, once again) host, Jay Leno. Hopefully Conan goes on to something much better and stomps Leno in ratings. Leno deserves it for not taking the high road and bowing out, and to a greater extent, NBC deserves it for making crappy decisions at the whims of their affiliates.

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Assassin’s Creed 2

Martin · 14 years

I was thinking about doing a write-up of my favorite games from 2009, but as I was going over most of the games I played last year, many of my favorites turned out to be from 2008 or earlier. I got a few of 2009's finest for Christmas, but so far, I've only had time to play through one of them - Assassin's Creed 2. Luckily, it turned out to be one of my favorite games in a good while, so instead of doing a list I thought I'd just write a game review instead. Read on for tales of free running, theft, death-defying acrobatics, and of course, assassination.

As a note of precaution, I am going to try to keep spoilers for the first game to a minimum, but in order to talk about the opening sequence of the second game, there might be some slight spoilers for the first one. If you haven't played Assassin's Creed 1 yet, and you're planning on doing so, proceed with caution. I will not spoil the content of AC2, save for the introductory portion of the game.

A little over two years ago, I picked up Assassin's Creed 1 (also as a Christmas gift, I believe), and quickly played through it over the course of a few weeks. It was a fun game. With sprawling ancient urban environments, the visuals were particularly impressive, as were the movement mechanics for the player. In the end though, the whole thing became somewhat repetitive, with each level in the game playing exactly like the last. There were a few quirks with the fundaments of the game that could probably have been overlooked if the rest of the game had been better, but which ended up standing out instead. And the finale of the game, which was deliberately left open for a sequel, was somewhat of a letdown.

Despite the first game's drawbacks, however, I did have a good time with it. So when November 2009 rolled around and Assassin's Creed 2 was released to better reviews than its predecessor, I was excited. Unfortunately for me, I usually don't buy myself many games between November and December, just in case someone decides to get me a game for Christmas or my birthday. I waited for the holidays, did in fact, get the game, and played through it over the last few weeks. After nearly 24 total hours of game-time and collecting 47 of 50 achievements, I can say with confidence (and puns) that Assassin's Creed 2 is leaps and bounds above Assassin's Creed 1; it's truly a great game.

AC2 begins right where the first game left off. Desmond Miles, the surrogate protagonist of both the first and second games, has finished locating the Piece of Eden for Abstergo, and locked in the laboratory with the Animus. Lucy, the technician who projects sympathy for Desmond in the first game, returns to the lab and the two escape from the Abstergo building, seeking refuge with a group of modern-day Assassins. Armed with their own Animus, the group enlists Desmond to help them find out the truth behind the Piece of Eden, and we delve once more into history via Desmond's biological memories.

Almost all of the game takes place inside the Animus, in a virtual recreation of ancient Italy. The story follows Desmond's ancestor Ezio as he uncovers a vast Templar plot, and includes many historical figures like Niccolò Machiavelli, Rodrigo Borgia (Pope Alexander VI), and even Leonardo da Vinci.

One thing you'll notice right from the start is that AC2 makes a much stronger effort to explain the story better than the first game. The virtual past is a bit different, it is explained, because the new Animus is more feature-packed than the one used at Abstergo. At various points in the story the other characters who monitor Desmond's progress will voice over and explain what is happening. And all the people and places of interest you visit in the game is explained in historical context via a large collection of database entries that are added to Desmond's Animus menu as you progress through the game. It's all very well done, and I spent a lot of time reading the database as entries were added to it. In many instances, the historical information is actually a pretty interesting read, and it adds a lot to the game as well.

The story that Ubisoft has woven into real-life history for Assassin's Creed, particularly this second game, is compelling. The interactions between Ezio and other characters, both historical and fictional, is very well done and does much to add a distinctly human element to the game. Whereas in the first AC game you were relegated to performing the same pattern of actions over and over with very little narrative in between, the second game gives you many more unique missions while stringing them along with strong story elements in between.

Gameplay in AC2 is varied and thoughtful. Once the initial theatrics are over and you've assumed your role of Ezio, you're given free reign to explore a sizable portion of Renaissance Florence. Similar to AC1, you're able to climb tall structures and use them to scope out nearby missions. Unlike AC1, however, you'll find that you now have access to a few different types of vendor stalls, where you can buy weapons, new armor, quick-travel to different parts of Italy, etc. Missions that do not progress the story include assassination contracts, races, and fighting. There are also many treasures scattered throughout each explorable area that pad your wallet and eventually help you learn more fighting moves and increase your health points.

Combat is somewhat basic, but less frustrating than in the original game. There are more ways to dispatch enemies, and there isn't as much emphasis on maintaining an overall rhythm, so there are many fewer times where you get caught in a string of attacks that are impossible to stop. Additionally, you can buy new weapons from blacksmiths, and you can use weapons dropped or taken from enemies as well.

Sometimes, you might not want to fight the throng of guards chasing you - not a problem! There are far more places to hide in AC2, and it's much easier to tell when you're blending into a crowd (for anonymity). You can also hire bands of thieves, mercenaries, and courtesans to help give you a little cover and distract or fight guards when necessary.

Finally, player movement in Assassin's Creed 2 seems much more refined than before. Ezio climbs and swings around structures much faster than Altaïr, and if you're like me, you will be happy to see is that swimming has been added to the game engine, so you no longer have to fear the random instant death of a bad jump near water. Overall, player movement in AC2 is very fluid, and even though you'll be spending much of your time watching Ezio perform stunts that seem super-human, the animation is so natural you'll come away feeling like it really could be possible for a person to move the way he does. With Prince of Persia, Assassin's Creed, Splinter Cell, and a host of other games, Ubisoft has a good lock on games involving non-linear movement/acrobatic mechanics, and with each new game, the engine only seems to get better.

In addition to the regular assassin gameplay in AC2, there are also a good number of hidden puzzle sequences, where you solve a collection of ever-challenging puzzles in order to uncover more of the secrets about the Piece of Eden. These puzzles serve as a good break from the action now and then, and are quite devious towards the end of the game. Luckily, you can always choose to solve them later on. These puzzles, along with the collectible codex pages and all the other supplemental information included in the Animus database, are a good example of the efforts Ubisoft went to in order to explain the Assassin's Creed world better in the second game. Both the cryptographer and conspiracy buff inside you will jump for joy.

Gameplay aside, the very first thing that might draw you into AC2 (or the franchise in general) is the look of the game.

The original game, Assassin's Creed 1, had some good graphics; even playing the game today, I am still amazed at how well the game engine draws the vast expanse of ancient cities and surrounding countryside. Assassin's Creed 2 is no different - and oftentimes better! It is a visual feast, and Renaissance Italy has never looked so good. Everywhere you go, people are walking, talking doing things. The buildings in each area you visit are gritty yet fantastic. Historical sites, like Basilica di San Lorenzo and Basilica di San Marco, are recreated somewhat faithfully (at least, close enough for a game), as are the surrounding area structures. The day/night cycle is slower than most games, and both look great. Visual effects for the Animus and Eagle Vision have been ramped up from the original game. Ezio even looks wet after he climbs out of some water.

Sound is equally good. The voice acting for all the major characters is believable, and the little bits of Italian you hear now and then (attributed to a flaw in the Animus' translation software) adds to the illusion of the whole thing. I thought the soundtrack was particularly nice; it instills feelings of awe, tension, mystery, and urgency at all the right moments, and fills in the gaps between the action nicely.

Assassin's Creed 2 isn't without its faults of course, but they number much fewer than the original, and are ultimately much easier to forgive for all the greatness of the rest of the game. For example, as with Altaïr in the first game, Ezio manages to make some clumsy jumps now and then, which can sometimes result in an accidental falling death. It doesn't happen often, and I can see how the game engine can get confused about exactly which platform you might be aiming for in the distance, but it's not a fun time when it happens.

As with another game I reviewed not so long ago, health potions also seem to make the game a little too easy. Naturally, the farther you get into the game, the harder the bad guys can hit you, sometimes taking 4-5 hit points in one attack. But early in the game you gain the ability to carry around vials that can refill many depleted hit points at once. You eventually are able to carry a maximum of 15 of these vials, and with so many at your disposal, it becomes almost impossible to die, save for an accidental fall. The vials are important to AC2, because unlike AC1, you do not regenerate health over time, but it still feels a little cheap sometimes to be able to just click the D-Pad and become healed. Of course, I also like the idea of your character becoming more adept at what he/she does as you progress through a game, so I can't hate on this too much. Poor planning or lack of funds will limit your supply of vials, so I can live with it.

One final thought I had on the subject of problems is that some of the puzzles you uncover are either unclear in what they want you to do, or are difficult to devise. I didn't have many problems with them for the most part, but some of them seemed to require some very non-linear thought to be solved, and I actually had to wait for the hint to appear before I could get through (an optional hint can be given after a certain amount of time has been spent on a puzzle). This isn't really a problem with the game, I guess, but for some people who aren't very good at deciphering numerical puzzles, it could prove frustrating.

In any case, none of these things detracted from the experience much for me. The level of polish applied to AC2, especially compared to AC1, really shows in this respect.

On the whole, I really enjoyed Assassin's Creed 2. It continued the story from the first game in a smart and provocative way, it fixed many of the problems from the first game, and it did so without being tedious, and without running out of gas. There are lots of things to do in AC2, and if the story line for the series interests you, I definitely recommend giving this game a shot (and the first game before that, if you haven't played it already). I'm really looking forward to Assassin's Creed 3, which I hear is due out in about 2 years. That's alright though, because I'll probably need a while to collect all those feathers (think flags from AC1).

Back From BlizzCon 2009

Martin · 14 years

Time flies when you're having fun, I suppose - I'm back from BlizzCon 2009, and though I don't quite feel ready to head back to work, and all the other responsibilities of non-vacation time, it's good to be home.

My trip started off as the typical Marty-planned trip does: poorly. I happened to hear about when tickets were being sold for BlizzCon 2009 only a few days before the first sale, but I wasn't able to grab any of the tickets in the first round, as I wasn't home that weekend. My luck turned around somewhat quickly though, and I was able to get in and score a couple of tickets very early in the second (and final) round. I also got two cheap plane tickets. As was the case last year, this trip was to be for myself and my brother, to celebrate his birthday.

As the old saying goes, however, the best laid plans of mice and men oft go awry, and Spencer (my brother) found out only a week before the trip that his work couldn't give him the required time off. He was upset, and I was faced with a dilemma; I wanted to go on the trip, but I didn't want to go alone. Geeking out simply isn't as much fun by yourself. I felt bad too, since the trip was originally for Spencer. So I could skip the whole trip and just spend the time off with him instead. A friend of mine was attending the show this year, and he could pick up our goody bags if I chose to stay home.

After a few days of mulling it over, I decided I'd just go on the trip by myself. I wasn't entirely pleased with this, but I didn't want the money spent on tickets for the show and for flight to be a complete waste. This way, I would also be able to pick up our bags of junk myself, so my friend didn't have to bother with it, and I could attend some of the panels of the show, which I knew would be interesting and fun. I made some changes to my flight times, jumped on a plane, and made it down to BlizzCon for a fun couple of days.

Lucky for me, I didn't have to go it alone after all; my girlfriend happened to have enough miles on her frequent flier rewards card for a free flight to Anaheim and back. So, my trip, which had up until this point, looked like it was going to be lonely and somewhat disappointing, actually turned out to be quite fun. My girlfriend isn't really into games, but she still had a good time as I showed her around the exhibition, explaining all the odd sights and sounds. And we got to venture out and do some shopping, as well as just hang out and relax, something we'd both been needing. I really appreciate the effort she took to come with me, and it was a great impromptu vacation!

But now we're both back at home, and at work. My new World of Warcraft pet, Grunty, is prowling around in Azeroth. My n00bz is guarding the rest of the junk on the shelf in the computer room. And even though I'd rather be off on vacation again, I'm happy to be back. Hopefully my next vacation isn't so long in the making - and better planned to boot!

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The July Hiatus

Martin · 14 years

Has it really been an entire month since I've posted here? it honestly doesn't seem like it. I've visited the blog frequently (every day), and though I've had a lot of ideas for things I've wanted to post, and have even written a fair amount of half-finished articles, I never got around to posting much of it all.

I guess I've been a bit busy. Not enough to completely excuse me from my absence here, but pretty busy. Since I feel like I owe an explanation to anyone who's been visiting the site and wondering what happened to me, I'll briefly run through everything I've been up to.

To kick things off, I got myself a new bike a little over a month ago. My girlfriend and I have enjoyed going for walks on the roads and trails near our apartment since we moved here, and we both thought it would be fun to have bikes to better take advantage of the bike paths, as well as for a simple form of local transportation. So far, it's been a lot of fun to be able to hop on a bike and jet around the area for a bit, and it's also been a good amount of exercise. So long as the weather stays reasonable, I'm sure we'll be doing this for many months to come this year (if not the entire year).

I also started putting a more serious effort into re-tooling the Reflect system/website, and though I've only been able to dig into a little bit of the core system so far, I'm happy with the way things are turning out on this front as well. Reflect has grown to include a lot of talented members of the Game Maker community, and I want to provide these developers with as much function as possible, as well as make the system more attractive to other developers who might be considering putting in an application to use it. I'll elaborate on all that later though, as I make more progress with it.

In order to help me develop the new Reflect assets, I also decided to get myself a laptop. Up until now, I've not had a laptop, and have used my desktop computer for everything. I'm still partial to my desktop, because I enjoy the power and comfort of the desk/chair, but I am happy to be able to get away from the "computer room" at my apartment, too. One of the biggest hurdles for getting started on new projects lately has been having to spend lots of time cooped up in the back room in my apartment, and now that I am free of this burden, I've been able to do a lot more.

I've also had the chance to see a few movies. My girlfriend and I have watched Public Enemies, Harry Potter and the Half blood Prince, Proposal, and a bunch of random rented flicks. My brother and I saw The Hangover as well. I enjoyed all of them, and in my opinion, it's been a pretty good summer for movies.

Last weekend, I went hiking with my girlfriend and a few members of her family down at the John Muir Woods national park. It was beautiful, and the I had a great time marching up and down the hills with everyone.

As you might have guessed at with my new bike and the hiking, I've been trying to spend a little more time exercising. I've also been trying to get in more time with my girlfriend. And since all of these things take a significant amount of time by themselves, I'm sure you can imagine how its been with it all happening at once.

I will try to update the blog more often than monthly intervals, of course. I've still got to post the editable version of my long-abandoned competition entry, as well as my animated water texture tutorial. I'll get around to those soon!

Thanks for reading and staying faithful enough to come back and find this new post! More to come soon, hopefully!

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BlizzCon 2009 is Go!

Martin · 14 years

After missing out on the first round of tickets a few weeks ago, I'm happy to report that I was able to swoop in and grab a pair of BlizzCon tickets this past weekend!

My brother, Spencer, and I had been planning on attending BlizzCon this year, but during the first round of ticket sales, neither of us was able to get to a computer in time to get some tickets. I had just returned from a short vacation in Arizona and was on the road the same day for another short trip to Lake Tahoe. I had a lot of fun that weekend. Spencer had to go to work in the morning.

To fill in for our absence, we armed my dad with my brother's credit card and all the relevant information needed to make the purchase, but demand was high, and by the time he got in the ticket queue, he was about 25,000 people behind. When he got to the front of the line, the tickets were sold out.

This last weekend, Spencer was again not able to stand by for ticket-buying, but I was, so I set my alarm for 9:00 AM, got up and played around a bit, and then logged into the Blizzard Store and waited patiently for the clock to strike 10. At 9:58 I began refreshing the page every 10-15 seconds, and at exactly 10 o'clock, the drop-down box appeared for ticket purchase. I fumbled for a second, selected the wrong number of tickets, backed out and fixed the error, and proceeded to get in line. I was approximately number 250 in line.

A few seconds later, I was in front. I proceeded with the purchase, and it all went very smoothly. Much more smoothly than last year, where the store continually broke, and left a lot of unhappy people out there. I was pleased that I had remembered to log into the Blizzard Store the night before and update my credit card/contact information, so I didn't have to worry about changing it at purchase time.

Directly after I finished with everything, a friend of mine who had gotten tickets during the first round logged in just to see how long the line was; in about a minute's time, the line had grown to over 31,000 people!

So, I guess I am pretty lucky to have been able to get BlizzCon tickets again. I expected things to be a bit slower this year, with the economy and all, but I guess it's true that during hard financial times, people are always looking for entertainment – a way to escape from the troubles of life for a while.

Hopefully this year's show is just as much fun as the last. It's not until August, but If it's anything like last year, it should be worth the wait.

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Vacation: Over

Martin · 15 years

The inevitable end of my holiday vacation has arrived. Actually, it arrived yesterday, since that was my first day back at work after a New Year's four-day weekend, but I was feeling too lazy to post anything. Technically, I guess my brain was still in holiday mode, so maybe it is right to say that my vacation ended today. In any case, it's the new year, I'm back on the blog, and I've got a lot of gameage to talk about.

I had a great Christmas at home - it was nice to spend an extended amount of time with my family, play (and lose horribly) at Trivial Pursuit, Scrabble, and other non-electronic games. We watched movies and sat around talking and joking with each other. I had a lot of fun hanging out with my mom, dad, and brother. And later on, after Christmas was over, I had another fun holiday weekend spent with my girlfriend. This included an awesome birthday (I'm 27 now, yikes!) with a nice dinner with my parents, a lunch the next day with just my girlfriend, a trip to the theater to see Yes Man (which was hilarious), and lots of cake and presents. So maybe you can understand why I've neglected the blog lately!

Like many people out there, I've also been sucked into playing a lot of games lately, since I got a few of them for Christmas. My mom and dad got me Fallout 3 and Banjo-Kazooie: Nuts & Bolts, and my brother got me Prince of Persia, so I've had my hands full. Of the three, I think my favorite is Banjo-Kazooie, since you can build just about any kind of vehicle you want, and thus, play the game just about any way you want, but I am enjoying all three for their own merits. Fallout 3 is proving to be the time sink that is par the course for Bethesda games, and Prince of Persia has been a surprisingly fresh and fun experience, akin to the Sands of Time game, though with less frustration (so far).I'll write more about each game individually in the coming week as I continue to play through them, but for now I just wanted to drop a note to let everyone know how things are going for me. Thanks for reading, and I hope everyone had a safe and happy holiday season!

Oh, and I'll be raffling off the copy of Half-Life 2 + HL2: Episode 1 again soon - so stay tuned!

Raffle #2 Results Are In!

Martin · 15 years

Thanks to everyone who entered the raffle to celebrate Marty Blog's 100th 95th post, and congratulations to the winners, listed below! I threw everyone into the mix to receive the special Half-Life 2 + HL2:Ep1 prize - if you won, and you don't want it, let me know and I will raffle it off again.

Third Prize ($5 game via Steam): BenRK

Second Prize ($15 game via Steam): Zeno

Grand Prize (Mass Effect or $30 equivalent via Steam): MischiephX

Special Prize (Half-Life 2 + Half-Life 2: Episode 1): Zakreon

I will be contacting the winners via email. Hope to see you all around the site again soon, and thanks for helping to make this a successful raffle!

Marty Blog Big 100: Post & Win

Martin · 15 years

I know, I know - this technically isn't my 100th post. Well, no matter - I've been busy with things, and haven't had time to lead up to 100 before my holiday vacation, so I'll make an exception and we'll do the raffle at post 95. It is a good time to be charitable, after all.

I am happy to say that Marty Blog is still going strong into the final weeks of 2008, and I am pleased with the way the year has gone for the blog. I've been able to (semi) consistently post here about things that I care about and find interesting. I've had a great time talking about these things with members of the GMC and Reflect Communities here. And I've even moved past the default theme (and hopefully will move past my current theme with something better in 2009). In short, it's been a fun year, and I look forward to a continuation of that for the next.

Anyway, enough of the formal stuff - you're probably reading this because you want in on the commemorative raffle, and frankly, I don't blame you. So here goes!

To help celebrate the continuation of Marty Blog, and to give back to everyone who's helped make the blog fun for me, I've put together another little raffle - Marty Blog's second Post & Win!

What can you win?

The grand prize for the raffle is a brand new (digital) copy of BioWare's awesomely fun action-RPG, Mass Effect! If you've already got a copy of Mass Effect, or if it's not really your thing, I'll also let you sub in any other single game of equal or lesser value ($30) that's currently on Steam.

Additionally, second and third prize winners will be chosen, and each will be able to choose from any single game currently on Steam for $15 or less and $5 or less respectively. Steam's catalog has grown impressively since the last raffle, and there are some great new games available now, so there should be something for just about everyone there, for each prize value.

Finally, I've got a spare copy of Half-Life 2 + HL2: Episode 1 just sitting in my Steam account, ready to be gifted. If you're interested in that as well, say so in your post, and once the winners have been chosen, I'll take all the losers (you're all winners to me... really) and do one final drawing for this lovely prize. This one is non-negotiable because it's actually just an extra copy I have.

Note: Many of the games on Steam, including Mass Effect and Half-Life 2, are rated Mature by the ESRB, and may contain violence or sex. I have no way of verifying people's age, so I will assume that if you enter the raffle, you are 18 or older, or you have your parent's permission to play games of this nature.

How do you enter?

Simply post a comment below (make sure to enter an email address I can contact you with in the appropriate area of the comment form). Feel free to post suggestions, criticism, long manifestos of support and encouragement, dear John letters, requests for personal advice, announcements about the sentry gun you just built, or whatever else you can think of. Everything is welcome!

Your name will only be entered into the raffle once, no matter how many comments you leave, and registered users of the site who comment will have a slightly higher chance of being chosen.

Entrants must have a Steam account, or must be willing to register for one if they win. Steam is free, it's a great service, and I am happy to promote it. If you win and I am unable to award you your prize within a reasonable amount of time, the item will be re-raffled. Apologies to anyone who lives outside of the U.S. or who doesn't have access to Steam or it's catalog of games.

Attempts at entering your name into the raffle more than once (or any other kind of cheating) will result in your name, and all aliases thought to be associated with you, removed from the drawing. And of course, Marty Blog reserves all rights to make the final decision on the validity of any entry.

Entries close at the end of the holiday weekend - Sunday, December 28th at 11:59 PM PST - so be sure to make your comment before then! Winners will be announced the following day. I wanted to have winners announced before then, but I figured I'd give everyone out there a chance to enter, and of course, I'd also like to give myself some time off over the next few days. Win/win.

Thanks again to everyone out there who reads Marty Blog now and then. I truly appreciate your visits to this site, and I hope that the site remains fun and enjoyable to you as we move into the future! And yes, I know I recycled that from my previous Post & Win, but I think it's still very applicable. I hope you all have happy holidays this season!

The Weekend Rental

Martin · 15 years

Late Friday afternoon my girlfriend and I found ourselves wandering around Blockbuster, suffering from that affliction everyone gets when they go into Blockbuster Video without a real idea of what they want to get - slack-eyed, drooling, wandering slowly, aimlessly, watching endless amounts of videos scroll by as you move around the perimeter of the store.

I stumbled across a whole shelf where at least a hundred copies of Love Guru were supposed to have gone.

I spotted a growing plague of Blu-Ray movies. I'm going to stop going to Blockbuster if they ditch DVD's in favor of that trash.

And then, just as I was nearing the end of the alphabetically arranged wall, I spotted Wall-E, and remembering I had wanted to see the movie, snatched up one of the few remaining copies. My girlfriend couldn't find anything herself, so we snapped out of the delirium, paid, and drove home.

We had a quick dinner, took care of the few things around the apartment, and settled in to watch the movie.

From the opening montage of a trashed earth to the film's glorious finale, I was both moved and impressed by Pixar's latest film. I won't discuss the plot in detail, since I don't want to spoil the movie for anyone. If you haven't seen Wall-E yet though, go out and rent it - it's worth the monetary, physical, and emotional cost of visiting Blockbuster (or whoever you rent movies from).

I went into Wall-E not knowing anything about the setting, the characters, or the plot. I'd not read anything about it, save for a few minuscule complaints (and counter-complaints) about the "message" within the plot and something about the Apple noise being played in the film. The few ads I'd seen on TV were vague. Being a fan of Pixar films though, I was intrigued by the look of Wall-E despite having no real exposure to any media surrounding it.

The story follows Wall-E, the last surviving Waste Allocation Load Lifter Earth-Class robot as he goes about his daily routine helping to clean up a ruined Earth, his friendship with another robot with a much different directive, and their adventure as they do all sorts of robot-y things to help make the world a better place to live. One thing I found really refreshing in all of this is that the two robots communicate almost entirely with gestures, as neither has the ability to perform advanced vocals of any kind. Through much pantomiming you learn a lot more about Wall-E, his friend, and their plight than you might have if the film had included more traditional dialog between the two bots, and this mechanic of storytelling really helps you feel the same sense of curiosity that Wall-E feels as he travels around and discovers new things.

The story is complimented by some of the best visuals I've seen in a Pixar movie to date, as well as a musical score that speaks to the same inquisitive nature of film's protagonist. I could go on and on about how much I enjoyed the visuals and host of sounds in the movie, but I'll cut that short and simply say that I was impressed, and I really think Pixar went above and beyond with Wall-E. This movie was fun, entertaining, and has a great message about the future, about friendship, and the rewards of teamwork, and it's got my complete recommendation.

After finishing Wall-E, I continued my bonding experience with the couch and watched some other movie on one of the time-limited movie channels I have, and then went back to my computer to play around with Terragen 2 sky boxes. I finally figured out why those seams were showing up on the edges. It was a good night.

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