All posts tagged Games

Thoughts on Mass Effect 2

Martin · 2 years

I've finally finished Mass Effect 2 again - and I've got a lot to say about it!

Just an FYI: if you care about spoilers for this 11 year old game, stop reading now.

I'm a fan of the Mass Effect series - I've read the books! - but I remember surprisingly little of this game from my first play-through back in 2010. I didn't replay it as many times as the first game, because I didn't really like many of the changes BioWare made. I have a better appreciation for ME2 now, although there are still some things I find annoying.

My baldy Shepard is back! I like that he's sort of a normal-looking dude, though. It helps sell the game's story.

In a lot of ways, ME2 feels like the game that Mass Effect 1 wanted to be. Gone are the long "gray box" hallways, the elevator loading sequences, and the generic planet bases reachable only by way of the Mako. In their place are a number of custom set-pieces and scenarios that never feel like they've been copied and pasted from another part of the game. There are a handful of large city areas to explore. The expanded interior of the new Normandy is more believable. The combat feels more strategic and punchy, and the game overall just feels more solid. ME2 is what ME1 might have been, had it had a longer development cycle, and a larger budget, I suspect.

Coming straight off the first game, ME2 is much darker - both in presentation and story.

The lighting effects in this game are much more dramatic than the original game, likely the result of the better-produced game world. Sometimes, it's distracting, and I did miss the softer, film-grainy look of ME1, but it's not necessarily bad.

With Shephard relegated to the seedier side of the galaxy, the subject matter in this game is accordingly much darker as well. New, more scary alien races are introduced as villains, as are a number of missions that have you exploring messy subjects like human experimentation, forced captivity, slavery, etc. Many of these themes are present in the first game's lore, but they are brought to life in ME2. There's also more cursing, which I personally don't mind, and is more a sign of the times during which the game was developed, rather than anything that services the characters or story.

ME2 still has the same expansive feel of the first game, minus (most of) the planetary romps. The galaxy map is augmented with a new mechanic where you have to buy/spend fuel to get around locally. Rather than bouncing around planets in the Mako, you now scan planets from the comfort of space and send out probes to mine resources. Included DLC adds the Hammerhead, a hovercraft that you take out on a few short missions, but those are neither interesting or particularly memorable - I didn't do any of them until I was ready to complete the game.

I appreciate all the work that went into ME2. As I mentioned above, levels feel complete and fleshed out, in both size and detail. There are a number of cool surprises in the story: Tali appearing with the Quarian strike team in the opening sequence, Ashley (confronting Shephard!) on Horizon, the reveal of Garrus as Archangel, the battle with the Shadowbroker, and the last addition to your team, a rogue Geth platform. I had a great time cruising around the galaxy collecting team members and helping them out.

The core of the game is less intimate than the first, but it's still quite engaging. I actually felt a bit touched when Shephard met old members of his team and gave them a hug. That is what humanity brings to the stars!

There are the inevitable bumps in the road, of course. One thing that I really dislike is the inclusion of a "mission complete" screen at the end of each sequence. Outside of these screens, the game retains the same cinematic feel as the first - so it is particularly strange to me that BioWare felt that constantly reminding players that this is, indeed, a game, was a good idea.

Another annoyance is that, in the Legendary Edition, it's not uncommon for some bits of dialogue to get cut off just before it finishes. It doesn't happen frequently enough to ruin the game, but it happens often nonetheless. This bug was present in ME1 as well.

The soundtrack is a little less synthy than I want it to be, but there are some cool moments there as well. It's serviceable.

One final gripe is with the end-game sequence where, after the Normandy's crew is abducted, you are given the option to keep exploring/completing missions or get right to the rescue effort. Unless you're familiar with the game, it's not obvious that you will trigger this event until you do - and then it's not obvious that there will be consequences if you don't begin the end-game immediately. Wanting to get the best ending, I had to play through the last few hours of the game twice, because on my first run, I opted to finished up all my open missions before tackling the finale, and nearly all of my crew was killed before I got there.

The end-game is cool. Instead of the standard 3-person mission, you work through a number of sequences where you choose a leader for a second strike team, an infiltrator, and other specialists. Who you choose and their loyalty status determines the outcome, and there are a number of things that can go wrong if you pick poorly.

I'm not a fan of the final boss: a human Reaper, which looks like a giant Terminator robot. It's huge and scary to look at, but the idea that the Reapers, ancient machine-beings that kill all sentient life every 50,000 years, needed to make a human version of themselves is just silly to me. There is some voiceover-provided lore about how they assimilate new sentient races to make new Reapers, but all the rest of them look like insects, so it just doesn't fit.

Anyway, I'm on to Mass Effect 3 now, and I remember absolutely nothing from that game. I will be back with another progress report once that one's behind me!

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Thoughts on Mass Effect

Martin · 2 years

Last night, I finished the first Mass Effect, as part of the Mass Effect Legendary Edition remastered re-release of all three of the original games. I'm sort of an opportunistic completionist, so I made sure to do all the achievements. It all took me around 46 hours.

I've played the original game from start to finish a few other times before, but it has been a while, so I didn't remember much outside of the main story beats. I had a lot of fun re-experiencing it, and there were still a few things that I found surprising and noteworthy as I replayed the game.

My biggest surprise was how few mainline missions there are. The number of missions that advance the story and lead you to the end of the game is surprisingly low. They ran longer than I remembered, though, so that was nice. One early mission took me around 2-3 hours as I explored the entirety of the map and completed all the objectives. As I get older, I find it harder to devote that kind of time to games - at least, not without interruptions - so some of the missions took me multiple sessions to finish.

I was also a bit stunned at how clunky - and in the early game, strangely challenging - the combat is. If there is any part of this remastered Mass Effect that cannot hide its age well, it's the combat. Enemies are extremely basic, sliding into cover by just running into it feels weird, and the balance is off; your AI-controlled teammates either require constant babysitting or are an unstoppable force of combat and biotic abilities.

A good portion of the game is the combat, so luckily it doesn't take much time to get used to its eccentricities. But at times I wondered how this game was able to overcome how weird the combat is and become the beloved property that it is today.

If you've played the game using the default male Shephard, or you're familiar with the various promotional materials, you might be wondering who that odd-looking bald man is in the screenshot at the top of this post. Well, I was delighted that BioWare added the option to use a character code to import your old characters from previous play-throughs, and so that's how the game's hero, Shepard, looks in my game.

He is the result of me firing the game up when it first arrived 14 years ago, and in my rush to play, anxiously mashing through the character creator. I figured, once I got a taste of the game, I'd start over with a proper character that looked a bit more like me. But the game was so engrossing, I ended up not wanting to start over, and got used to the way he looked. Now I cannot hear male Shepard's voice without automatically thinking of this weird dude. I like him!

It was nice that BioWare added the option to use a custom character code at the beginning of the first game, so I could easily import this guy from my original play-throughs. It had one odd quirk, in that the skin color was wrong when I entered it the first time, but that was easily sorted out.

My experience with the Legendary Edition is limited to the first game so far, but it's been a good one. The game looks and runs great on my Xbox Series X, and was a joy to experience once more. There were certainly parts that I wish could have been touched a little more heavily by the remaster team, and a few bugs here and there, but despite all that, it's quite easy to get caught up in the sci-fi world of Mass Effect BioWare created.

On to Mass Effect 2 now, I suppose!

Forza Horizon 5

Martin · 2 years

After you've played one or two Forza Horizon games, the experiences all sort of just meld together. They all follow the same general formula, so you know what expect - but they're fun games with lots to do, so I'm still looking forward to the fifth game in the series, which was announced at E3 this year. It looks incredible!

Taking up the wheel in Mexico is going to be a blast!

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Advance Wars!

Martin · 2 years

2021 marks another virtual E3 with a week of exciting-ish announcements for the world of video games. I do my gaming on Xbox, PC, and occasionally Switch, so that's the news I've been taking a very passive approach to following. So what am I excited about?

Not much that's out soon, it turns out. But one game I'll be blowing the dust off my Switch for is Advance Wars 1+2: Re-boot Camp.

I'm a little sad the cartoon sprites from the original game are going away, but the 3D models look alright, and that music - man, I hope it makes it into the final games!

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I started playing this game, Octopath Traveler, in earnest after it got added to Xbox Game Pass. Lately I've been hesitant to get into RPGs, because I know they'll require time that I might not be able to afford.

I'm really enjoying this game though, and I'm glad I finally played it. I almost picked it up on Switch, where it launched initially - but I just don't spend enough time with that system to buy many games for it (plus, I have a crippling addiction to Xbox achievements).

It's good fun, and maybe thanks to it releasing on Switch first, sessions with it are very reasonable in length - save points abound, boss fights don't take an hour, and the overworld is easy to traverse. I'm happy for that, because it means I can take small bites out of it when I can, or extend my play sessions when I have more time.

The stories introduced with each new character are also very well done and help establish why each joins the party. I like how varied they are.

Anyway, I recommend it. It doesn't seem like it's going to be a short game (I'm about 25 hours in and still on "chapter 1", whatever that means), but it can fit into just about any schedule. And if you like role-playing games of old, it certainly scratches that itch.

Update: So, uh, some of the boss fights do take a second to finish. Luckily, the game plays well with Xbox's ability to suspend/resume games. I imagine the experience is similar on Switch. Anyway, something to note.

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After completing Assassin's Creed Odyssey (along with all its DLC) late last year, I've been sort of put off starting any new long games. Aside from a semi-brief Watch Dogs: Legion run, which was largely just about putting my new Xbox Series X to the test, almost everything I've played so far in 2021 has been smaller indie titles and adventure games.

Except for Immortals Fenyx Rising, which I became intrigued by after watching people play a bit on Twitch. I downloaded it and played a while right after completing Odyssey, but it felt too similar to that (and I was suffering from an overload of Greek mythology) so I shelved it until a few weeks ago, on a quest to finish it anew.

I actually really like Fenyx - it is very obviously built on top of Assassin's Creed tech, and so it feels quite similar - but the cartoonish style and silly humor suit it well. The combat is fun and once you gain more powers, it's a blast to vanquish hordes of enemies and traverse the terrain quickly.

At 47 hours, I'm at the point where I could trigger the end sequence and finish the game, but for now I am picking through all the stuff I missed and collecting achievements. I'm probably about 80% done with the content in the base game.

My problem is that, at about 20 hours in, it felt like the game could've been more focused - and that feeling has stuck with me since. Fenyx never gets boring really, but as I unlocked yet another map region full of icons to visit and complete, I couldn't help but wonder how much better the game could have been if Ubisoft had just kept the scope a bit smaller. Like, why not cut a region or two and spend the extra time/money on a more cinematic story? Better animation?

It's mildly frustrating because I feel like this game could've given The Legend of Zelda: Breath of the Wild a run for its money. It's a good game that is so, so close to being a great game.

Sadly, Ubisoft seems unable to help themselves when it comes to giant maps and too many objectives. It's cool that they can create such expansive content for every one of their franchises - but I wish they'd just show some restraint sometimes. It makes me think that games like Splinter Cell haven't seen new entries in a while just because they haven't yet figured out how to drop Sam Fisher on a Skyrim-sized map.

Anyway, that's my rant. I shall continue my enjoyable slog now.

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My favorite games of 2016

Martin · 7 years

Looking back on 2016, there are a lot of things that I'd rather just not remember at all - but games are not one of those things. As a matter of fact, I've played a lot of really great games in (and from) 2016, and so I thought I'd do what everyone else is doing this time of year, and compile a list of my favorites to share.

One thing that caught my eye as I look over this page is that 2016's games seem a lot more colorful than in years' past. I guess a lot of developers took all those complaints of drab, brownish-gray post-apocalyptic worlds to heart!

Anyway, here they are, in alphabetical order:

Deus Ex: Mankind Divided

The sequel to Deus Ex: Human Revolution, this new game made a lot of smart improvements, with the addition of a more open world to explore in between missions, a revamped skill tree, what felt like the inclusion of many more paths-to-completion, and more. Augmentations feel powerful and useful, and as you play, you can build Adam Jensen (the game's protagonist) into whatever sort of superman you like.

Being a completionist and wanting to see the best ending to the story, I played the game without killing anyone and doing as many side-missions as I could find. Subsequently, Mankind Divided took me some time to complete (between 30-40 hours, I'd say), and I still didn't find everything. I had a great time exploring Prague and submerging myself in the game's fiction throughout.

Dishonored 2

Dishonored 2 is another of those games in which I truly love the world the developers have crafted. So much of the world seems alive and real because of the fantastic architecture and the extra details sprinkled throughout levels, and zipping around as a magical assassin is intuitive and fun. The quick-save feature is also greatly appreciated, and if you try to get through this game without killing any enemies, as I did, you will make great use of it.

If you've not played the original Dishonored, I'd highly recommend playing that game first, though it's not required to understand or enjoy what's happening in Dishonored 2 - but it's such a good game, I'd hate for anyone to miss it. A remastered version was released to celebrate the arrival of the sequel, so there's no excuse not to play both.

Final Fantasy XV

I haven't actually finished Final Fantasy XV yet, but I've been really enjoying it - it feels like the first "real" RPG I've played in a long time, and that's not meant to disparage games like Dragon Age: Inquisition or Fallout 4. It's just that while those games take the RPG recipe and extrapolate something new from it, games like Final Fantasy XV feel more like a pure, old-school RPG experience, while still adding layers of new and fun stuff.

This is actually the first Final Fantasy game I've really dug into outside of a brief stint with Final Fantasy III on Nintendo DS, so I'm kind of a noob to the series. XV has inspired me to consider picking up the other games set in the same mythos, time permitting.

The Flame in the Flood

The Flame in the Flood is a smaller, "rogue-lite" game where you play as an unnamed girl traveling down the waters of a flooded, post-societal America with her dog, Aesop. I've never actually beaten it, but traveling down the river and exploring all the locations along the way, while managing hunger, cold, and other afflictions is quite fun once you get the hang of it. It reminds me of a more focused version of Don't Starve, and it's easy to get caught up and spend a few hours trying to survive the wilderness.

Forza Horizon 3

Easily the best racing game on Xbox One (and maybe even PC in recent years), Forza Horizon 3 is an excellent melding of racing sim and arcade racer. The visuals are colorful and clean, the soundtrack is bumping, and most importantly, the racing is fun and accessible. If you're hankering for a good racing game, look no further.

As a bonus, Forza Horizon 3 is also a PC/Xbox One Play Anywhere title, so you can buy it for either platform and get it for free on the other.

Gears of War 4

I loved the Gears of War series on Xbox 360, so I was very excited to get the next installment this year in Gears of War 4 on Xbox One and PC. This newest game has all of the thrills of the original series, with smoother gameplay and many modern improvements over the original games.

This game is another Play Anywhere title, and it also supports cross-play in certain modes, so you can play on your PC with players on Xbox, and the reverse.

Inside

Inside is a pseudo-sequel to Limbo, featuring the same sort of gameplay, but with a more defined narrative and improved visuals. The game is a very atmospheric and the world is a neat place to explore. It's not a long game, but solving the puzzles feels rewarding and the story, while bizarre, is interesting.

Overwatch

You probably already know this, but Overwatch is a competitive first person shooter from Blizzard, featuring a large cast of heroes to play, each with unique abilities and play style.

The biggest endorsement I can give this game is that it was the game that finally pulled me away from Team Fortress 2.

Sid Meier's Civilization VI

We've all heard the phrase "just one more turn", and the same applies to this newest installment of Civilization. Many aspects of the game have been streamlined, while others have been improved and expanded, such as the world leader AI and the religious aspects of the game. My favorite thing so far has been establishing my own religion, Martyism, and watch it spread across the world.

Tom Clancy's The Division

I started playing The Division on PC, and ended up moving over to the Xbox for more couch-oriented gameage. The story for this game is grim, but interesting, and the gameplay is solid and fun.

The Witness

The Witness is another game I played (and beat!) on PC, and then re-bought on Xbox One so I could experience it all over again from the comfort of my couch.

This game is one of the best puzzle games I've played in years. The puzzles look deceptively simple, but the rules you learn as you go show how these supposedly simple puzzles have a range of depth you would never expect at the start, all while remaining accessible (and solvable!) with just a little intuition and perseverance. The story is smart and the world is wonderful. Highly recommended.

And here's a few other games I enjoyed this year, but which weren't released in 2016:

The Banner Saga

The Banner Saga is basically Oregon Trail, but with some RPG elements, vikings, and giants. The artwork is amazing.

Dear Esther: Landmark Edition

The first time I played Dear Esther, I was a little less enthused about so-called "walking simulators"  - but no longer. The story Dear Esther tells and the exposition by which it is told is just great. It's not a long game, and there's not a lot of interactivity, but it's still a story worth experiencing. The soundtrack is also phenomenal.

Forza Horizon 2

I loved playing through Forza Horizon 2 for the same reasons I enjoyed its sequel, which I wrote about above. It's just a fun game with excellent racing mechanics, smooth visuals, and an amazing soundtrack.

Submerged

I was a bit surprised about Submerged. At first glance it looked like a somewhat shallow clone of The Legend of Zelda: Wind Waker, but I ended up really digging the story. The gameplay isn't anything particularly new or groundbreaking, but I appreciate the narrative the developers crafted, and in the end I was happy to support their creativity.

If you're looking for a unique adventure game that won't take too long to complete, but still comes with an interesting story and functional/decent gameplay, Submerged is your ticket.

Honorable mention:

Quantum Break

I hated not to include Quantum Break in my favorite games of 2016, but despite the fact that it's unique and fun, it didn't stand up to the same level of excellence as the other titles mentioned above.

It is a neat experience though, and it's another Play Anywhere title, so if you're looking for something off the beaten path, Quantum Break could be it.

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I just wanted to take a moment to share some screens of the game You Still Won't Make It, which I am working on with Vetra Games (Uriel Griffin, Jake Almond, and Jesse Venbrux). Development has been slow at times and fast at others, but it's coming together, and we will hopefully have the game out later this year.

In case you haven't played the original game (You Probably Won't Make It), YSWMI is more or less the same type of game: a skill-based platformer where the player simply needs to navigate the character from start to the finish, through a series of increasingly challenging rooms.

Naturally, I'm in charge of the graphics. And though the project is, graphically, a large departure from the original game, I'm happy to say that it's also a vast improvement. That's not to say the original graphics were bad - they got the job done - but there was a lot of room for some creativity on that front, and so far, I'm very pleased with how it's looking.

This is essentially what the game looked like when I got my hands on it some months ago:

And here are a few screenshots from our sequel, which is a work in progress at this point:

Quite different, eh? But still the same (brutal, fun) game underneath all of that.

Though I'm continuing to develop and add new graphics to it, I just recently finished enough to actually have the game play without a bunch of ugly placeholders everywhere, and that's a great milestone to achieve. We're looking forward to getting this game out later this year, and hopefully many people out there are looking forward to playing it, too!

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Diablo 3

Martin · 11 years

Like many people out there, I've been playing Diablo 3 over the last week or so. And while I did participate in the beta, I mostly did that just to see how the game would run on my machine; I didn't really dig into the game until now. Here are a few things I've been thinking lately as I've played:

  • The mouse clicking is intense, and while the case could be made that it's a pure control concept or that it's a nice throwback, sometimes it can feel a little stale. I just hope I don't end up accidentally breaking my mouse.
  • I'm really happy Blizzard decided to get rid of town portal scrolls. Using up inventory slots for something you almost always had to have was stupid.
  • The cinematic scenes are epic. I'm honestly kind of surprised Blizzard hasn't begun developing its own in-house game-to-movie crossovers. They obviously have the talent.
  • The graphics are good, even at the lowest settings. It also runs on my years-old laptop, which is pretty neat. I'm afraid of overheating it though, so I don't play on that machine much.
  • It's hard to really nail down why, but the game feels (or rather, maybe it just looks) a bit like World of Warcraft. It just seems oddly familiar, which isn't really a bad thing I suppose.
  • The required internet connection is a little weird, especially at first. Playing a single player game with a latency indicator on the HUD is strange. I understand why they did all this, but for people with spotty internet connections / networking hardware, it's kind of a drag.
  • It's a bummer that Blizzard couldn't get the launch right. After spending a few days just looking at my shiny new pre-loaded game, I finally installed and then spent the first hour of launch trying to log in, but the game's servers were borked- no doubt totally crushed by thousands of people trying to log in at once. It's disappointing to me that Blizzard, proprietor or the world's most successful MMORPG, can't nail a launch that involves heavy server load yet.
  • Co-op play is seamless and easy to do, thanks to Battle.net.

Despite a few drawbacks, I'm enjoying my time with the game. This is definitely a more accessible Diablo, at least so far, and with achievements, weapon crafting, lots of rare items, and all sorts of stat combinations, there's no shortage of rewards for putting in time with the game.

It'll be interesting to see if that dynamic changes when Blizzard unleashes the cash-powered auction house in a few days; there's already one in operation that uses the in-game "gold" currency. Since the core of the game is still a single player experience though, the player remains well insulated from all the madness that comes with the auction house. And that's probably a good thing, lest Diablo 3 start feeling a little bit too much like World of Warcraft.

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