All posts tagged Mac

At long last, Valve has finally delivered the promised Team Fortress 2 Engineer class update!

After slogging through months of other less interesting updates like the Steam port to Mac and Valve's horribly disappointing E3 "surprise" (Portal 2 on PlayStation 3... yawn), the addition of Engineer achievements and unique class weapons is a breath of fresh air. It's the patch that fans have been clamoring for since the inception of class updates for TF2, and it looks like Valve's lost no steam (pun intended!) in providing unique, fun, and rewarding additions to the game.

In total, the new update offers Engineers a new gun, two new melee weapons, a new sentry gun, a remote for sentry guns, and the ability to move placed sentry guns. Additionally included are four maps and the requisite slew of Engineer-oriented achievements.

I'm most excited about the ability to move around already-placed turrets, as well as the sentry remote control. After building a sentry gun and upgrading it to the highest level, it stinks to have to destroy it just to place another in a more active part of the map as the action moves around. Now, you don't have to do this - you just have to be careful when you pick it up and move it, since dying while carrying the packed-up sentry will cause it to be destroyed instantly.

Controlling turrets remotely is also a great addition. Though it takes the slot of your pistol to use the remote control (dubbed the Wrangler), it can be invaluable in helping to keep your construction alive while you run off to do other things. The sentry goes offline for a few seconds when you switch back to controlling your Engineer, but this is only a minor annoyance.

You can read about the rest of the items and maps in more detail at the official Team Fortress 2 Wiki.

I played around with the new patch last night, on the new map, Thunder Mountain, but I actually haven't played as an Engineer yet. Why, you ask? A few reasons.

First, everybody is playing as an Engineer right now. It's one of my favorite classes in the game, maybe even my favorite, but I can't play on a team that is 90% Engineers. The addition of being able to move your turrets around helps make the class play a little better on the offensive, but it's still boring to sit around waiting for sentry kills when everyone else is doing the exact same thing. It also makes each round incredibly hard to win.

Second, since everyone else is playing as an Engineer, it's a great time to be other classes - particularly Spy or Soldier. I racked up quite a few new achievements last night playing as both classes, because right now there are about four times as many destroyable objects being placed in the field than normal. I actually noticed another small downside to the remote-control sentry ability here as well; as a spy, it's a lot easier to back-stab people near remotely controlled turrets because, unless the player who is controlling it is looking at you when you do it, you won't be instantly detected and can escape again much easier than before.

It was also fun to play on the new maps. Almost nobody I was playing with knew them well, so we weren't mired down in the same old tactics you see whenever you play on maps which people have ran through a hundred times.

Overall, the class updates for Team Fortress 2 have added a lot to the game, and I applaud Valve for keeping at it. I hope they continue to find interesting ways to give the game depth and add to the fun. I know one thing for sure: I'm going to have a hard time not playing in most all of my spare time in the coming weeks.

A Notch Below the Rest

Martin · 15 years

The other day at work, I wanted to move around some of the items we have sitting on a table at the back of the room I work in. This included a monitor, a small printer, and a large flatbed scanner. The monitor and the printer were easy to move, but the scanner had run out of USB cord length, so I couldn't move it any farther away from the computer it was attached to. Thinking I had remembered seeing a USB extension cord floating around the office somewhere, I got out our box of random computer parts and started digging through it in hopes of finding something useful.

After only a minute or two, I came up victorious: one of our Macs had come with a USB extension cord for the keyboard that was about two feet long; perfect for moving the scanner. I put the box of junk away and dove under the table to add the extension cord to the mix of wires coming out of the back of the computer.

The male end of the extension plugged into the back of the computer alright, but then when I tried to attach the female end to the scanner's USB cable, I found that they wouldn't connect to each other.

I checked to make sure the connectors were the same size; they were. I flipped one end of the cable around, thinking I might have just made the mistake of trying to plug them in upside-down, but this didn't work either. Slightly frustrated, I pulled the cable out of the computer and brought it back into the light where I could examine it more closely.

And that's when I saw it. The female end of this otherwise normal USB cord had a small raised notch right down the center of one end.

This slight change to the connector does not exist for any functional reason – it was placed there solely to prevent the end user from using the cable for anything other than what Apple had intended it for. I unplugged the keyboard from my computer and checked the male end of its USB connector, and sure enough, there was the matching groove for the extension cord's notch.

What utter horse shit.

Forget, if you will, that Macs typically cost hundreds (if not thousands) of dollars more than their PC counterparts. Forget that none of my games will run in Mac OS. Forget that Macs have a somewhat limited library of software compared to Windows. Forget the throngs of imbeciles known as Mac fanboys. And, if possible, try to forget all those annoying and factually deficient Jason Long commercials.

This is why I will never get a Mac.

You'd think that a company who charges such a ridiculous premium for their computers would have the common courtesy to at least include a USB extension that follows industry standards and works with other devices, but no. After all is said and done, Apple sticks to its guns, follows the same path it always has, and makes a no-stop trip straight into proprietary hell. At this point, I'm honestly surprised that they haven't started releasing their keyboard/mouse with custom triangular USB plugs, to prevent people from using them on non-Apple computers.

This is the kind of bogus practice that will eventually hurt Apple's reputation with consumers, and they deserve every bit of criticism for it.

And don't even get me started on the new iPod Shuffle, which requires proprietary headphones to work.