Tag Archives: render

Piranha Plant render

piranha-plant-1

As a practice exercise for modeling/creating materials in Blender, I decided to work on a model inspired by the famous pipe-infesting Piranha Plant enemy from Super Mario Bros.

The model was created as a very simple low-resolution mesh with a SubSurf modifier to add detail, and all the textures were created using Blender’s internal texture nodes, in Cycles.