All posts tagged Valve

Two or three weeks after I quit my full-time job at Minecraft, Team Fortress 2 got a massive update in the form of The Mann-Conomy Update. Not only were all of the new items from the Polycount Pack included, but also a new store in which players can buy items for their roster of characters. Now, rather than having to play for hours and hours, hoping for the right random drop or collecting enough raw materials to craft, players can plunk down a wad of cash from their Steam Wallet and buy what they want, straight away. So I started playing again.

I was a bit apprehensive at first, but overall, the in-game item store is a good idea, really. It helps monetize a game that, even after 3 years out, is still going strong online, making it more sustainable for Valve to continue updating it (and for the community members creating the content, apparently). For players who don't want or can't afford to purchase items from the in-game store, the old item collection system is still in place, so they can continue to earn rewards the old-fashioned way. And for now, store items cannot be traded, so found or crafted items retain lots of value among players.

Aside from a few small balancing issues with the scout and soldier, my biggest complaints with the update revolve around Mann Co. Crates, boxed items that can be randomly "found" while you play, which require the player to pay $2.50 for a virtual key to open. Sure, the broke player can trade the crate items to others who don't mind paying to open them, but it still bothers me that they require real money to open.

And that leads to my other gripe. Unlocking crates grants players a mystery item, one of the items listed on the box's description. This includes an assortment of normal items, hats, and "unusual" rare items that don't spawn very often. This is all fine, and I understand why Valve did it; it serves to keep the money flowing in as people gamble on the contents of crates. But it further bothers me that even while paying $2.50 for every opened crate, there is still a very good chance that you're going to receive a normal item that could have cost less in the item store, or which could be found or traded for free.

I understand that there is a balance to how good the loot in the crates can be versus how much you pay to open them, but there is a premium that comes along with paying for content, and it's lame that people are receiving tons of ordinary items when they are opting to pay for the very chance to receive an item in the first place.

Other than all that, I'm enjoying the update a lot. It's nice to be able to pick up cheap items for a buck or two, instead of having to wait for days or weeks to get them as a drop. Team Fortress 2 is as fun as always, and the mayhem is only further exaggerated by all the crazy items people have.

And just for kicks, you can check out my backpack here if you like.

Continuing my string of posts about things that I wanted to talk about during my hiatus, following is a list of stuff that happened in the world of video games that I found interesting or noteworthy. And addictive. Horribly, horribly addictive.

A couple of months ago I was browsing Reddit, and I happened upon a submission about a game in its Alpha phase that people were absolutely salivating over. I posted a comment about how I'd never buy a game in Alpha, because it's bound to be bug-ridden or possibly never even finished. I was ridiculed, but held fast to my opinion.

A few days later I was lurking around Reddit again and looking through my message log. I found my anti-Alpha post, and since I was bored, decided I'd check out the game's website and possibly give it a try, if a demo was available.

That game, of course, was Minecraft.

And nothing, not even a lengthy stint with World of Warcraft, could have possibly prepared me for the vise that slowly wrapped itself around me as I loaded up the free, browser-based client and started playing around with it.

I moved around the game world. I liked the blockiness of it. Then I clicked and accidentally removed a block. Amazed, I did this several more times, and then figured out how to make blocks. Looking at the vast landscape generated before me, I quickly realized that this was a game with almost limitless possibilities.

I spent the next hour or so building a massive tower with a door in the back that led to an underground tunnel. Building was easy with infinite blocks and no enemies around.

Curious to learn more about this game, I checked out the feature set for the single player for-pay Alpha client. The prospect of building massive structures with limited or mined resources sounded daunting, but I wanted more, so I quickly made the payment, took a quick moment to note my hypocritical nature, and then plunged into a gaming obsession that lasted for weeks.

By day, I dreamed up new and unusual ideas for structures to build, and by night, I built them. I went from putting in a good deal of Team Fortress 2 almost every night to putting in a ton of Minecraft, exclusively. I created a modest safe house, a massive network of mines, a two way mine cart system that went deep underground and underwater, a huge lighthouse, a giant stone skull carved into a mountain, and the beginnings of a second home, an underground lair with trees and deep shafts carved into the hillside above for light. I even crafted a replica of Uncle Scrooge's Money Bin. Yes, I played a ton of Minecraft.

But then I just grew tired of it. I still had my massive plans for construction, and still had plenty of inspiration from the official Minecraft forums and Minecraft's home on Reddit. But I'd log in and I just didn't want to spend hours and hours mining all that stone, moving mountains, and chopping wood. To put it in short, I ran it into the ground.

I'm still looking forward to the October update, since it includes so much cool new stuff... but I'm otherwise pretty much over it. I've got too many other games that I haven't put much time in with yet, and I need to get them out of the way to make room for the holidays.

At long last, Valve has finally delivered the promised Team Fortress 2 Engineer class update!

After slogging through months of other less interesting updates like the Steam port to Mac and Valve's horribly disappointing E3 "surprise" (Portal 2 on PlayStation 3... yawn), the addition of Engineer achievements and unique class weapons is a breath of fresh air. It's the patch that fans have been clamoring for since the inception of class updates for TF2, and it looks like Valve's lost no steam (pun intended!) in providing unique, fun, and rewarding additions to the game.

In total, the new update offers Engineers a new gun, two new melee weapons, a new sentry gun, a remote for sentry guns, and the ability to move placed sentry guns. Additionally included are four maps and the requisite slew of Engineer-oriented achievements.

I'm most excited about the ability to move around already-placed turrets, as well as the sentry remote control. After building a sentry gun and upgrading it to the highest level, it stinks to have to destroy it just to place another in a more active part of the map as the action moves around. Now, you don't have to do this - you just have to be careful when you pick it up and move it, since dying while carrying the packed-up sentry will cause it to be destroyed instantly.

Controlling turrets remotely is also a great addition. Though it takes the slot of your pistol to use the remote control (dubbed the Wrangler), it can be invaluable in helping to keep your construction alive while you run off to do other things. The sentry goes offline for a few seconds when you switch back to controlling your Engineer, but this is only a minor annoyance.

You can read about the rest of the items and maps in more detail at the official Team Fortress 2 Wiki.

I played around with the new patch last night, on the new map, Thunder Mountain, but I actually haven't played as an Engineer yet. Why, you ask? A few reasons.

First, everybody is playing as an Engineer right now. It's one of my favorite classes in the game, maybe even my favorite, but I can't play on a team that is 90% Engineers. The addition of being able to move your turrets around helps make the class play a little better on the offensive, but it's still boring to sit around waiting for sentry kills when everyone else is doing the exact same thing. It also makes each round incredibly hard to win.

Second, since everyone else is playing as an Engineer, it's a great time to be other classes - particularly Spy or Soldier. I racked up quite a few new achievements last night playing as both classes, because right now there are about four times as many destroyable objects being placed in the field than normal. I actually noticed another small downside to the remote-control sentry ability here as well; as a spy, it's a lot easier to back-stab people near remotely controlled turrets because, unless the player who is controlling it is looking at you when you do it, you won't be instantly detected and can escape again much easier than before.

It was also fun to play on the new maps. Almost nobody I was playing with knew them well, so we weren't mired down in the same old tactics you see whenever you play on maps which people have ran through a hundred times.

Overall, the class updates for Team Fortress 2 have added a lot to the game, and I applaud Valve for keeping at it. I hope they continue to find interesting ways to give the game depth and add to the fun. I know one thing for sure: I'm going to have a hard time not playing in most all of my spare time in the coming weeks.

Man, I go away for a small vacation and I miss the next big TF2 announcement from Valve! Not a big deal, really - I did have quite a good time on my trip, so a TF2 update kinda takes a back seat in terms of awesomeness... but more on that later. Valve's got a new update page set up for the next TF2 update, and it looks like it's going to be another sweet addition to the game.

So far, they've announced The Huntsman, a bow and arrow for the Sniper that can stick enemies to walls, Payload Race, a new game mode that's kind of like a two-way Gold Rush, and another item for the Sniper, The Razorback, a back-mounted shield that keeps the Spy from stabbing him.

Oh, and speaking of the Spy, he's also snuck in for some update goodness; he'll be getting the "Dead Ringer" watch and the "Cloak and Dagger" watch, which will let him fake death and stay cloaked forever respectively.

Like the other updates Valve has brought to TF2, these will change play considerably, but also seem very well thought-out, so hope fully balance will not be hurt too much. I haven't played TF2 in a month or two and I'm pretty excited about all this... hopefully this will be the push I need to come back to the game, as it is one of the more fun experiences I've had in online gaming.

Anyway, maybe I'll see you there - and hopefully I'll see you back here soon as well, as I write a bit about my recent vacation. Thanks for reading!

Team Fortress 2: Scout Update

Martin · 15 years

Well, it's about freakin' time! Valve has finally unleashed the details of the upcoming Scout update, and even with only one item revealed at the time of this writing, it looks like it's going to be a good one!

The update page features six items that are to be revealed each weekday from now until next Tuesday. The first item, unlocked today, is the Scout's first achievable weapon: The Sandman. The Sandman is a special bat that allows you to belt baseballs at your opponents that will stun them on contact. The longer the ball flies as it sails towards its target, the longer that enemy will be stunned.

I'm looking forward to seeing what other additions Valve has in store for the Scout over the next seven days, and I'm pretty excited about the Sandman - it should add a whole new element to playing as the Scout and could make him much more useful on offense. Hopefully the achievements required to get the new weapons aren't too bad!

Gotta love the scout, eh?

Thanks to Yourself for pointing this out to me!

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Happy Halloween!

Martin · 15 years

This is just a short post - I hope everyone had a great Halloween this year! I know I did, and I didn't even go trick-or-treating!

I was quite surprised when I fired up Steam yesterday and found that Valve had released the intro movie for Left 4 Dead, a game which looks like it's going to be tons of fun. The video looks good and scary, and it makes the wait for this game even more tough than before!

There are so many games coming out lately though... it's getting difficult to spend time on all of them. Hopefully after the holidays are all over, we'll get some sort of reprieve while game developers get back to working on next year's line-up of hits.

I'll be back here later to post about tomorrow's elections, I think. There's just too much going on not for me to comment about it at some point. Until then, thanks for reading, and enjoy the L4D video above!

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With the latest Team Fortress 2 update, which includes the new Heavy class achievements, weapons, and a new game mode, Valve has also released another short trailer for the game: Meet the Sandvich.

The "sandvich" made its debut in the Meet the Scout video, where it changed hands between the Heavy and Scout after a scuffle, and continues to be the source of conflict in the newest video. It's also a new unlockable item for the Heavy class. It can heal 120 health, and the Heavy who has it equipped has an unlimited supply. The downside is that eating it makes a considerable amount of noise, and leaves the Heavy vulnerable for four seconds while he consumes it.

Watch the video below!

Team Fortress 2 – The Sniper

Martin · 15 years

In all my excitement over the Spore Creature Creator and trying to fit my game playing/creating time into the remainder of the day, I nearly forgot that Valve had announced a Team Fortress 2 update, along with the release of a new character vignette!

Meet the Sniper is another brilliant clip introducing the playable character classes from TF2, this time, quite obviously, for the sniper. The short video follows the sniper around his "workplace" as he guns down and machetes enemies, drives his truck, and...  talks on the phone with parents (who, by the sniper's own admittance, don't like his job).

The camping scene and the ending are also fantastic, but I won't ruin it for you - watch it for yourself, below.

As I mentioned in a previous blog post, these videos are the result of a fantastic promotional campaign for Team Fortress 2 by Valve.  They shine with the kind of polish that can only be obtained via confidence and respect for one's work and considering how great of a game Team Fortress 2 is, and continues to be with each class update, Valve has a lot to be proud of.

I've yet to play the updated flame-thrower, but I'll be sure to report back here when I do.

And for one last note - don't forget to download Firefox 3 if you haven't already.  It's hardly been 24 hours since its launch, and the new browser has already been downloaded over 7 million times!  That number seems a bit bloated, but - wow!  Congratulations to Mozilla - there's no doubt their little browser is a big hit.

Team Fortress 2 – The Scout

Martin · 15 years

Yeah, yeah, I know - right on the heels of my "CGI Trailers are Trash" post comes another about how great a new CGI trailer is... well, this is a bit of a different case than what I brought up in my other entry, so I'll hear no complaints.

So in case you've not heard about or seen it already, Valve has released another Team Fortress 2 character vignette, this time for the scout, and I remain both impressed and excited for them. To date, we've seen videos for the soldier, heavy weapons guy, engineer, demo man, and scout, and my only complaint so far is that we've had to wait so long in between each video.

If it means that we will continue to see such high-quality stuff, however, the wait is fine with me. In contrast with the ridiculous marketing materials I complained about in my last post about CGI trailers, I feel that these vignettes show that Valve truly cares about their Team Fortress 2 project. The visuals are rendered with expertise, the dialog is genuinely funny, and the voice acting is excellent. Most importantly though, they maintain the same attitude and style of the game, and they don't insult my intelligence by trying to masquerade as actual gameplay footage.

Well done, Valve. I'm looking forward to future character profiles!

If you haven't seen the previous character highlight vignettes, I highly recommend watching them. They're instant classics, whether you play the game or not!