A simple Blender shader I created to simulate a burn-away effect. The entire setup is in an easy-to-use group, and adjusting the phase value allows you to change how much of the burn is applied to the underlying material.
A simple Blender shader I created to simulate a burn-away effect. The entire setup is in an easy-to-use group, and adjusting the phase value allows you to change how much of the burn is applied to the underlying material.