This is my version of a Matrix shader!
This project stemmed from a custom material that I created for a client video, which animated a series of randomized streaks of light and color moving across a background plane. After finishing it, I realized it was about halfway towards a shader I'd always wanted to try my hand at: a Matrix shader. So, I cobbled this thing together!
It uses an included texture with custom characters that it flips through as it highlights them with streaks of glowing green light that fade over time. It also has a simple scanline effect applied. It's a bit of a monstrosity under the hood, but it works.
You can easily modify all of it, but the scale and animation factor are exposed at the beginning/left-most side of the shader to make them easy to adjust.