It seems like everyone who gets into 3D software eventually makes a render of some alcohol in a glass – so here’s mine: a glass of scotch. This is a render that I had been working on back in 2019, and thought I’d bring up to standard in 2021.
Many, but not all, of the textures in this scene are procedural; I brought in a few textures for the surface imperfections on the glass and the napkin. The water droplets are all metaballs spawned in as particles over the glass, and custom rings of geometry that are hidden from rendering.