It seems like I come back to my old GameMaker examples and update one of them about once a year. i try to do better than that, and probably do, but that’s how it feels sometimes!
Anyway, today I updated my example of a textured vertex path in GameMaker: Studio. I’ve spent some time removing a lot of the code that didn’t need to be there, renaming some variables and assets so that they make a little more sense, and adding comments all around.
Check it out on my GameMaker: Studio Examples & Tutorials page.
Here’s another update to my lighting test scene I’ve been playing around with in Blender.
I tore out the entire original scene, save for the trees, and re-worked the pieces so they’d fit together better. I might do more work like this in the future, so I can make “islands” of any shape, but for now I’m pretty happy with how things look.
I’ve included a bonus render first-person perspective, just for fun. Since I haven’t filled the whole scene much yet, there isn’t a ton to see, but it will (hopefully) get wilder as I continue to work on the scene!
Here’s a small update to my lighting test scene in Blender.
I’m also using this post to test the social media publishing functions on my blog, so if you came here from Facebook, Twitter, or Google+, then I guess it worked!
I’m not sure how or why a lot of the links in my Xbox One themes post got broken, but I’ve updated that page, and all of the links should be working properly again. Additionally, I added a bunch more backgrounds to the list, and I will continue adding more as I make them.
2015 has been quite a busy year for me so far, and I’m glad I have a place to share all the cool things that I’ve been working on here. Be sure to keep checking the home/work page for updates, as well as my Blender Sketchbook, which seem to be one of my most frequently updates spots these days. Thanks for reading!
I created this image as kind of a test to see if I could replicate the lighting and atmospheric look of some of the levels on Mario Kart 8 – which I don’t own and have never played, but which I nevertheless find to be utterly beautiful. I think it’s pretty close, but I’d probably have to make some really fantastical landscapes to see how it really compares. Perhaps a future update?