Blog

Path Outta Space GameMaker:Studio example updated

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It seems like I come back to my old GameMaker examples and update one of them about once a year. i try to do better than that, and probably do, but that’s how it feels sometimes!

Anyway, today I updated my example of a textured vertex path in GameMaker: Studio. I’ve spent some time removing a lot of the code that didn’t need to be there, renaming some variables and assets so that they make a little more sense, and adding comments all around.

Check it out on my GameMaker: Studio Examples & Tutorials page.

Lighting test parts – Update 3

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Here’s another update to my lighting test scene I’ve been playing around with in Blender.

I tore out the entire original scene, save for the trees, and re-worked the pieces so they’d fit together better. I might do more work like this in the future, so I can make “islands” of any shape, but for now I’m pretty happy with how things look.

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I’ve included a bonus render first-person perspective, just for fun. Since I haven’t filled the whole scene much yet, there isn’t a ton to see, but it will (hopefully) get wilder as I continue to work on the scene!

Fixing some image links

I’m not sure how or why a lot of the links in my Xbox One themes post got broken, but I’ve updated that page, and all of the links should be working properly again. Additionally, I added a bunch more backgrounds to the list, and I will continue adding more as I make them.

2015 has been quite a busy year for me so far, and I’m glad I have a place to share all the cool things that I’ve been working on here. Be sure to keep checking the home/work page for updates, as well as my Blender Sketchbook, which seem to be one of my most frequently updates spots these days. Thanks for reading!

 

Lighting Test / Floating Platforms

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I created this image as kind of a test to see if I could replicate the lighting and atmospheric look of some of the levels on Mario Kart 8 – which I don’t own and have never played, but which I nevertheless find to be utterly beautiful. I think it’s pretty close, but I’d probably have to make some really fantastical landscapes to see how it really compares. Perhaps a future update?