All posts tagged xbox series

After a very rough start, and now over 150 hours of play, I’ve finally finished Assassin’s Creed: Valhalla. The base game, anyway. I have some thoughts about it of course – why would I be writing this otherwise? – but mostly, I just feel sort of numb.

I picked up Valhalla along with Watchdogs Legion when they first launched on Xbox Series X, because I was anxious to see what the console was capable of. At the time, I hadn’t yet finished Assassin’s Creed: Odyssey, but I started Valhalla anyway just to see how things looked. The opening of the game was impressive, but shortly into the introduction I encountered a tutorial boss that was inexplicably difficult for me to get past, so I shelved the game and focused on Odyssey and Watchdogs.

I completed both games, but they took a long time to finish, and Odyssey really burned me out on Assassin’s Creed games for a while. I’ve always been a fan of the series and I didn’t exactly hate all the content, but getting through the DLC was a slog and I needed a break. I didn’t pick up Valhalla again until mid-2022.

The Viking setting is interesting for Assassin’s Creed, and makes for a lot of cool set pieces and scenarios that wouldn’t have been possible otherwise. It doesn’t really fit with the stealth-ish style of previous games, but they have been moving away from that for a long time now, so it’s easy to look past it once things take off.

Playing as Eivor, a Viking raider, lends you combat prowess that makes even the toughest fights pretty easy. And fighting is fun, but being a powerful warrior makes the assassin/stealth aspect of the game way less important than it should be – there is virtually no scenario in which being stealthy is truly rewarded. It’s nice that when you’re discovered, the resulting chaos doesn’t mean you have to completely start over, but creeping around enemy territories making bad guys disappear without a fuss oftentimes felt like it simply wasn’t worth the extra time it would take. Which is sort of a problem for a game about assassinating people, in my opinion.

Gone are most of the crafting mechanics of the previous game(s), and good riddance. In their place is a leveling system for gear, which requires you to collect resources as you play and explore. There is also an extensive skill tree that you fill out as you earn experience/gain levels, but if you play through to the end, you’ll eventually collect every skill anyway, so it’s effectively the same skill progression system as most of the Assassin’s Creed games have had.

The story of the game is interesting, and I liked the general idea of uniting the various regions of England by forging alliances. The side missions are hit-and-miss and often feel like padding – especially when they bear no connection to the player or the setting.

I appreciate that we can have such a large world with no loading screens but traveling the stretches of England between objectives gets boring pretty fast. Portions of the game’s stories often feel like they’re separated geographically just for the sake of making you play longer (though I suspect this is, in part, to pre-load content in the background). The space the game takes place in could have been a quarter the size and the game would've been better for it.

The game is beautiful, no doubt about that. Weirdly, ray-tracing doesn’t seem to make much of a difference in how the game looks, so after testing it out initially, I played the entire game with it turned off, enjoying the (mostly) smooth 60 fps instead. My television doesn’t support variable frame rate, so I did see some screen tearing now and then. Having played through Immortals Fenyx Rising, I expected this, but it was still quite disappointing, as so many other games seem to be able to run at a stable 60 fps with no issues on the Xbox Series X.

And that leads me to something that I’ve been thinking about a lot while playing Valhalla: these games, the modern Assassin’s Creed collection, could be truly great. They ought to be. They get so close! But they all have this universal level of jankiness that always holds them back.

That’s not to say that a ton of work hasn’t gone into this game to make it a good experience. The cinematic portions of the game – which are a pretty good chunk of the game, when you get down to it – are all done well. The voice work is mostly really good. The music and sound are immersive.

But as I play, I notice little details that stand out more and more. Pieces of Eivor’s armor that look like solid metal bend/distort a little as they move around. Some of the animations used during conversations are used a little too often, or don’t seem particularly suited to what’s being said. The camera work, while good, still occasionally has that “video game” feel to it, rather than a more cinematic feel.

These are small things that add up to a level of jank that is subtle, but is always present. It’s the difference between a game like Assassin’s Creed and Uncharted or God of War. It’s that extra 1% of polish that takes 20% of the time to get right. I don’t blame Ubisoft for not getting there; maybe it’s not worth it for projects this expansive. But I hope that with Assassin’s Creed: Mirage, which they have promised to be a tighter game/experience, they can find the time to get closer to getting it right.

Even though I seem to be regularly burned out by these games, I still enjoy them on the whole. Now I need to recharge… so I can (eventually) get through the Valhalla DLC before the next game! 😅

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Tunic is a good, hard game

Martin · 2 years

I played through Tunic, which came to Xbox Game Pass recently, and it's a pretty neat game - marred a bit, unfortunately, by its difficulty.

The game is gorgeous, and I had a great time exploring the game's world, discovering secrets, and leveling up my hero. I beat a few bosses, and collected a good deal of the key items. There always seems to be a hidden prize around the next corner or a secret passage nearby. I really like the way you uncover pages of the game's "manual" - which looks something like an old NES game's instruction book mixed a strategy guide - and the cryptic way it helps you get to know the game's world.

But after a few boss fights that started tough, and got tougher as I went on, I got to one that I just couldn't beat. My reflexes aren't great, and I'm not very good at anticipating boss movements in games, but even with a ton of extra items on hand, I just couldn't power through it. I must have tried 30 times.

Tunic has a "no fail" mode that keeps your health from depleting (and still lets you earn achievements), and I reluctantly turned it on to continue. But it felt bad to do this after spending so much time without it, and I just wish the game wasn't so difficult. I turned this feature off again after that fight, but had to use it again later for another boss fight that was just outrageously, impossibly difficult.

Maybe games like this aren't for me, and I appreciate "no fail" mode, but I feel like this game in particular would be so much better if the difficulty were just scaled down a bit. It didn't need to be this brutally difficult.

It's a shame because otherwise I really love this game. It's excellent in so many ways, but it will always be somewhat inaccessible to many players because of its difficulty (and many peoples' reluctance to use helper modes to bypass tough fights).

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My Favorite Games of 2021

Martin · 2 years

2021 was a weird year for video games. Lots of games saw their schedules or their quality slip because of complications from coronavirus or working-from-home complications. Some mainstays were still great though, and there were some surprise hits as well.

This is a list, in no particular order, of my favorite games that I played in 2021.

Psychonauts 2

I almost always enjoy Double Fine's games, and I had (mostly) fond memories of the original Psychonauts, so I was pretty hyped for the sequel when it finally arrived.

It turned out incredible, with just about everything that made the original a good experience made even better this time - and with all the niceties I've come to expect from modern games thrown on top.

The game has the comedic tone that you'd expect from a Double Fine/Tim Schafer game, but there's also a gentleness and kindness to it that I really appreciated this last year.

Forza Horizon 5

The Forza Horizon series is consistently amazing, and the fifth game continues that tradition. I'm still having a lot of fun with this game, and being able to visit a virtual microcosm of Mexico during a time when, for various reasons, travel like that is all but impossible for me, was a treat.

Halo Infinite

I got into Xbox with the Gears of War franchise, so Halo has never really been my thing. I've mostly kept up with them and played them just out of duty of being an Xbox owner, but only a few of them have really grabbed me for long bits of time.

Halo Infinite has been a blast though. I haven't written about it much here yet, but I played through the campaign and really liked grappling everywhere and exploring the open world. Multiplayer, especially with friends, feels solid and is a lot of fun - even if we're just chilling out chatting while playing in the background.

I'm looking forward to playing the campaign again with co-op, and digging into multiplayer more in 2022.

Life Is Strange: True Colors

I've been a fan of the Life Is Strange games since the original released back in 2015. And though I'm still slowly working my way through the second game, I was taken by the trailer for True Colors and had to play it as soon as it launched.

It's a fantastic game with an interesting story, good writing/characters, and a bump in the underlying tech that helped make the experience even more immersive. It might be my favorite game in the series now - but the remastered original will be out in 2022, so we'll see how that lasts.

Myst

I think I've probably bought at least four or five copies/versions of Myst over the years. It was one of the first games I ever experienced on PC from a CD-ROM, and I have fond memories of spending many hours clicking around trying to solve the various puzzles the game offers. Seeing the game be remastered in Unreal was enough to sell me on buying yet another copy, and this one hit Xbox on Game Pass, so I didn't even have to do that.

I still remember the solutions to a lot of the puzzles, so it was neat that this game included a mode where many of the puzzles are randomized, so you have to tease out the solution regardless of familiarity.

I had a really good time wandering around Myst Island and its library of ages once more. Now I just hope Cyan Worlds can do the same treatment for Riven someday!

The Forgotten City

The Forgotten City surprised me. I knew a little bit about its history - that it started life as a Skyrim mod - and while that told me a lot about what to expect in terms of gameplay, it also made me expect it to be janky in the way only Skyrim could be.

I probably wouldn't even have tried the game out, were it not on Game Pass - but I'm glad that I did! Firing it up for the first time, I was quite impressed with things. This is a time loop game, and after running through a few rounds, I was hooked. The story is interesting and the setting is just big enough to contain things without meandering.

Mass Effect: Legendary Edition

As I get older I have less and less time for giant games, and it takes a lot of mental effort to really get into them. But like visiting an old favorite place, I slid right into Mass Effect with little friction, and managed to play through all three games in the original trilogy in succession.

It was a great time to run through them again, and I learned that my initial thoughts on the second and third games were pretty wrong. I had such a good time playing these games that I ended up (finally) playing through Mass Effect: Andromeda later as well!

Orcs Must Die! 3

A friend of mine, who I had played the original Orcs Must Die! with, clued me into this one, and I picked it up to play with him.

OMD3 is one of those games that you don't expect to be great, but it kinda is. Everything feels very polished (aside from maybe the menus). The music slaps. I just wish there were more!

Disco Elysium: The Final Cut

There are a couple games in my list that are technically not from 2021, but they launched on Xbox in 2021, so that's when I played them. Disco Elysium is one of them, and I thoroughly enjoyed it.

I had picked it up on PC when it launched, but didn't have time to play it then - and I'm glad that I didn't. The Xbox version came with the "Final Cut" improvements that rolled out some time after the initial release, and it includes one massive change to the original: spoken dialogue for the entire game. Disco Elysium is very text-heavy, and so this made it almost into an interactive audiobook of sorts.

That sells the game a little short on its production, since the visuals and music are incredible as well. It was one of my favorite game experiences of 2021, and I can't wait to see what ZA/UM, the studio behind the game, does next.

Octopath Traveler

This is the second technically-not-from-2021 game on my list, but it also launched on Xbox in 2021, so here it stays.

Octopath Traveler is also another game that I knew would take many, many hours to finish, and so I was very reluctant to even buy it. I had it on my wishlist at the Nintendo Switch eShop since it was announced, but never pulled the trigger on it.

Then it suddenly appeared on Xbox, and on Game Pass, and I had to try it. It turned out to be a good game to take small bites out of, and I ended up completing a leg or two of each of the eight travelers' journeys every time I played.

I believe I stopped playing it at over 100 hours, but I still have a lot of grinding to do before I can even think about completing the really tough after-end-game stuff. I'll probably end up buying it if it leaves Game Pass in the meantime, just so I can keep it in my back pocket for a rainy day.

Mafia: Definitive Edition

Alright, now we're really out of bounds for 2021, I know. But this is a list of games I enjoyed in 2021, and I can't not mention a few.

I loved the original Mafia, even though it was a deeply flawed game. It came out twenty years ago, and I can still hum the music from it. One of my college roommates has nightmares about it.

It was a cool game, though, and I bought the remastered trilogy in 2020, but never got started on it until the following year. I'm glad I did though, because the Definitive Edition of Mafia is incredible.

It's honestly more of a re-imagining than a definitive edition. It loosely follows the story of the original game, and crosses many of the same paths, but all of the art, music, and voicework was entirely re-done. I did miss the old actors a bit, and the new music wasn't nearly as memorable. But better controls, a better save system, and all the other modern touches make the tradeoff worth it.

Monster Train

I really enjoyed Slay The Spire a few years ago, but I only managed to get to the Heart at the end a few times, and I always felt like the game was a bit too difficult for me. A friend of mine recommended Monster Train, and I ended up really liking it. It's a very similar game to Slay The Spire, but each run takes way less time and the game just generally moves quicker. Plus, I feel like I actually recognize a lot of the synergy between cards in this game, and so it's one of my go-to casual games whenever I need a little palette cleanser.

Mass Effect: Andromeda

I wrote a lot about this game during the year, but I had to mention it here again because I am so impressed by it.

Mass Effect: Andromeda was a game that I started right when it launched, got bored with it and distracted by some of the flaws, and ended up abandoning. The thought of trying it again someday lingered, but I knew I had to after finishing the Mass Effect: Legendary Edition trilogy.

I gave it another earnest try, and I'm glad I did - even though it feels much different from the other games, it's actually a really interesting experience and - especially now that many of the rough edges have been patched over the years - it's definitely worth playing for anyone looking for a good science fiction action RPG.

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I've put in a handful of rounds in the Halo Infinite's Big Team Battle mode now, and all I can say is that it's chaotic fun.

The maps are just the right size that you don't need to run very far to get back into the battle, and there's just enough anonymity in the amount of players that you can't really blame any one person for a bad match.

I had a blast riding machine-gunner on a Warthog as my teammate tried to run down enemy players.

I'm looking forward to more maps in the future, and (hopefully) just plain getting better at this!

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Halo Infinite Seems Promising

Martin · 2 years

Xbox held a short online event today for its 20th anniversary. During the show, they released the first part of Halo Infinite, the multiplayer bit. The campaign for the game launches in December.

After work, I spent some time playing around with it - and it's a lot of fun. It reminds me of playing Unreal Tournament 2003 with my roommates, back in college. I think it has a lot of potential to be fun.

I'm more of a campaign guy myself, but I like having a casual game to have fun with my friends with in the evenings. We'll see if this turns into that, but in my opinion, so far, so good.

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And I am here for it.

It's funny how each iteration of Forza Horizon is only an incremental change over the last, but it's always so fun to just drive around and explore the new map and complete challenges as you go.

These games are great. And coupled with Flight Simulator, which released last year for PC and this year for Xbox, provides some amazing escapism and pseudo-travel for those of us who don't yet feel comfortable resuming our old ways of being.

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Here We Go Again

Martin · 2 years

The remastered Grand Theft Auto: San Andreas was added to Game Pass today, so I downloaded it to see how things have held up.

I originally played this game on PC (I still have the discs, somewhere) and had a pretty good time with it - until I hit a few missions where the terrible controls were too much to overcome, and I quit. I also gave the Xbox 360 version a try, but that was a port of the mobile version, so it was even worse.

I thought the new remastered versions were built from the ground up, or at least ported to a new game engine - Unreal? - but so much of the original jankiness remains, I have doubts. Mercifully, the controls do feel better though.

I'm not a huge fan of the remastering that Rockstar has done here, however. I feel like this could've been done better with less high-resolution texturing and more work on the underlying 3D assets.

The interior of CJ's house looks like something a modder would've created in the earlier days of game mods, where a high resolution texture pack was about the most anyone could do.

The models of the characters are also weird looking. The original models had to be styled a certain way to make up for their lack of fidelity, and so had a reason for looking more like caricatures. This remastered version adds a level or two of smooth subdivisions on top of stupidly high-resolution textures, and the result is extremely off-putting. It felt almost offensive to me on first viewing.

The lighting is also kind of bad. It feels like nobody tested these games.

I know there's more to it than that, and I don't mean to shit on the work of the people who created these games, but I'm glad I didn't impulse buy the trilogy right when they announced it. I'm hoping some work might be done to iron out the worse parts so that by the time I get around to playing these games again, they might actually be worth it.

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Having A Disco Ball

Martin · 2 years

I've been spending most of my game time the last week working on Disco Elysium - which has opened up and turned into a much bigger game than I expected it to be.

On top of all the crazy, interesting, and funny stuff this game has to offer, it's also quite beautiful. Each area is painted with a smattering of colors, in a rough stroke that fits nicely with the grittiness of the game's world.

There's a fair amount of washed out browns and grays in the main areas, but they are accented by dashes of color here and there that help make the more important points of interest stand out.

I've been admiring these massive paintings as I play. It's just really nice.

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Disco Elysium Is Weird

Martin · 2 years

I mentioned this the other day: I've been playing through Disco Elysium on Xbox, and really enjoying it. With the added narration of The Final Cut edition, it's almost like listening to an audiobook. A really strange audiobook.

That's the thing about this game, though... it's so weird! It reminds me of books like Neuromancer or other William Gibson novels. It draws you in with its foreignness. The world is there, and it definitely exists - whether or not you understand it.

Oftentimes in games like this, I get turned off by too much world-building. I want to see the game through, and not live in its world for a moment.

Disco Elysium is not that, though. It's just all very interesting and connected, and so far, I love it.

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