Years after my original attempt at playing through Mass Effect: Andromeda, I'm back at it. I've started playing the game in earnest after finishing the original trilogy once more, via the Legendary Edition.

So far, so good, I suppose. I'm not very far yet - I'm on the first proper planetary expedition at Eos - and I haven't yet caught up to where I was when I quit the first time, which I believe was at the end of that sequence.

I replaced my dopey male Ryder with this one.

I didn't quit my first attempt because I disliked the game. Rather, it just didn't grab me the same way the original trilogy did, and some other game came out soon after (Fallout 4?) and I lost interest entirely.

I don't really hate anything yet, but there are a lot of little things about the game that are sort of collectively annoying:

  • I don't like how virtually everyone in the game is young. As far as the story is concerned, it makes some sense, but it doesn't feel like Mass Effect because of that.
  • The idea that the game's pseudo-narrator AI, SAM, has to be fused to your character's mind in order to save them from death is dumb.
  • The Frostbite engine (along with BioWare's stable of graphic artists) is capable of some amazing visuals - but it sure didn't seem ready to take on the close-ups required for a game like this. I especially don't like the way the Krogan and Salarian NPC's look, compared to their original Unreal counterparts.
  • The exploration camera's FOV is too high, and it creates a fisheye effect when you're running around exploring.
  • There are too many points/currencies/etc. going on for purchasing new equipment and upgrades. It's very confusing.
  • Combat seems accidentally difficult at 30fps.

A friend of mine, who played through the game when it launched, assures me that Andromeda is actually a decent game that just got a bad wrap. I might come away with that opinion too. But it's too early to say.

Anyway, I'll continue playing and will report back as I go. Reviewing old games is fun!

567 94 0

Chalk It Up 2021 Final

Martin · 3 years

I spent 8 hours on the pavement today, creating a chalk art drawing for Chalk It Up 2021. I'll have a set of photos up on a more formal project page soon, but here's how the final thing turned out!

It looks small because the square is so large - about 8 feet squared. I wish I could fill in more, but I don't like working on these across multiple days.

Now, it's time to nurse myself back to health. My left hand is tingling and I'm very likely sunburned. So it goes!

Drawgust Is Done

Martin · 3 years

Now what am I supposed to do with myself - draw for fun?

Well, yes, of course. But I have to take a small break. Chalk It Up 2021 is coming up soon too, so that'll be my next thing for now!

Drawgust 2021 – Drawing 31

Martin · 3 years

August 31 is finally here, and so Drawgust "draws" to a close. Here is my final illustration, a colorful deck platform, partly inspired by my own backyard.

I'm happy to have the time back in the coming days, but also a little sad that I won't have some new work to show each day. I'm hoping I can keep up the sketching/artwork, however - and make some more art that isn't bound to being done in just one day.

Anyway, I hope everyone out there has enjoyed watching me do these. Thanks for taking a look!

748 88 2