Inktober #4 – Knot

Martin · 3 years

Here's my fourth drawing for Inktober 2021, this one following the prompt "knot".

Originally, I set out to just do a drawing of some string or rope tied in a knot, but I started looking at reference images and nothing was really jumping out at me. The idea felt kind of generic.

Then I started thinking about doing a drawing where a worm, or some other cartoon character had their whole body tied in a knot. Then I started thinking about those old Looney Tunes cartoons, where Bugs Bunny (or was it Daffy Duck?) would tie Elmer Fudd's shotgun barrel into a knot.

I don't know how I ended up with this monkey. He looks a little dopey, but I like him.

Time laps video below!

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Inktober #3 – Vessel

Martin · 3 years

I'm a little disappointed that it only took three days of Inktober for me to be posting somewhat late, but I had a lot of things going on today, so I've got excuses.

This one's for the prompt "vessel", and features an ominous man in a cryogenic chamber. Spooky!

You can watch the time-lapse of this one being created here:

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Inktober #2 – Suit

Martin · 3 years

My second illustration for Inktober 2021, this one for the prompt, "suit".

I wanted this one to be a close-up of the zipper, with some other details visible, but not very descriptive, to give it a little bit of mystery. I am enjoying working in black and white again for my digital inking.

You can watch the time-lapse of this one being made here:

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Calculus

Martin · 3 years

Two days a week, a friend/colleague and I have been working our way through a college-level computer science curriculum - to refine some of the rougher edges of the knowledge we've cobbled together over the years, and formalize/validate the rest. It's been fun so far, and at times, pretty challenging.

I've got a four-year degree, so college courses aren't exactly daunting. But the toughest parts have been when I've had to tap knowledge that's nearly faded away - such as the high school math I learned over 20 years ago.

Algebra and geometry are mostly there. I use many aspects of those in my design work and game development. But parts of them, like factoring polynomials, look familiar to me, but I can't remember any of the actual rules. Trigonometry was a blur back when I took it originally, and calculus... forget about it (in my case, literally)!

We're in the midst of a calculus course now, and while a lot of it makes sense and is sort of coming back to me, I always struggle when we have to go back and start factoring again. That stuff used to be second nature to me, but without need of it for a couple of decades, it's only faintly there. It feels like running into an old acquaintance and not remembering their name, even though you used to see that person every day. It's sort of a bummer.

Anyway, we're getting through it. There are so many good resources for learning this stuff online, which weren't around back when I learned it the first time, I've got no excuse not to know it. Just the eternal lack of time, I suppose.

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Refining Collisions

Martin · 3 years

Up until recently, my nodes simulation had all the nodes colliding with each other with the same force, and each reacting the same way, regardless of size. I've tweaked that a bit now, so a node's size matters when it collides, and so the larger nodes can bully their way around (to some extent) while the smaller ones flit about in between.

It's a little hard to make out in this short GIF, but that's what's happening. Feeling pretty good about these changes!

Oh, and the nodes all look like single-celled organisms now.

The Artful Escape

Martin · 3 years

Since I can't seem to just play a single game at a time anymore, I've begun working through The Artful Escape in between sessions of Mass Effect Andromeda.

And why not? It's on Game Pass, and it's new, interesting, and fun. It was right there, waiting for me to try!

Anyway, it's something a little outside my normal type of game - although so far, it's very minimally like a traditional music/rhythm game. I'm hoping that the "Simon Says" portions don't get too difficult, because I'd like to see it through.

The visuals are trippy. The story is silly and light. The music is loud. I'm into it!