Costume Quest

Martin · 12 years

Back in 2010, a week or so before Halloween, Double Fine Productions released Costume Quest. Somewhere between then and a month or two ago, I bought it on XBLA, and I finally got around to actually playing it about a week ago. It's a cute, fun little game, and I enjoyed it.

It's basically a light RPG-type game, where you run around neighborhoods trick-or-treating houses, collecting candy, costumes, and battle stamps (which improve your abilities in combat). Encounters with monsters are the meat of the game and trigger a sequence where the cute cartoon children and silly monsters morph into giants who do battle over the town in a turn-based RPG style. It kind of reminds me of that episode of South Park where the kids morph into anime characters and battle each other.

The cartoon graphics are crisp and colorful, and the sound design is simple, but does all the appropriate things. Controls are easy. Overall, it's a shorter, but quality title - the quality of which I've come to expect from Double Fine.

If you haven't played Costume Quest yet, I'd recommend it. Maybe save it as a little Halloween treat for later this year.

The Beatles & Amazon

Martin · 12 years

Is there a reason why The Beatles' music (in digital format) hasn't expanded beyond iTunes yet?

It's really disappointing to me that I can't buy their music anywhere online unless I want to buy a disc and have it shipped to me or unless I want to use iTunes, which I don't. Surely there's money to be made by ending exclusivity with iTunes, and if there's anything the recording industry likes, it's the sound of piles of money rolling in. So, what's the deal?

While I'm on the subject of music, I also would like to ask why Amazon's mobile app, at least the Windows Phone 7 version, doesn't give me access to my cloud-stored music.

Apple, Microsoft, Google, Last.fm, Pandora, and a slew of other services can all stream music stored online... so why not Amazon as well? They already automatically store all of my music purchases online, they have a huge network of content servers across the globe, and they've got an app out for all the major mobile platforms. It seems like a no-brainer.

Diablo 3

Martin · 12 years

Like many people out there, I've been playing Diablo 3 over the last week or so. And while I did participate in the beta, I mostly did that just to see how the game would run on my machine; I didn't really dig into the game until now. Here are a few things I've been thinking lately as I've played:

  • The mouse clicking is intense, and while the case could be made that it's a pure control concept or that it's a nice throwback, sometimes it can feel a little stale. I just hope I don't end up accidentally breaking my mouse.
  • I'm really happy Blizzard decided to get rid of town portal scrolls. Using up inventory slots for something you almost always had to have was stupid.
  • The cinematic scenes are epic. I'm honestly kind of surprised Blizzard hasn't begun developing its own in-house game-to-movie crossovers. They obviously have the talent.
  • The graphics are good, even at the lowest settings. It also runs on my years-old laptop, which is pretty neat. I'm afraid of overheating it though, so I don't play on that machine much.
  • It's hard to really nail down why, but the game feels (or rather, maybe it just looks) a bit like World of Warcraft. It just seems oddly familiar, which isn't really a bad thing I suppose.
  • The required internet connection is a little weird, especially at first. Playing a single player game with a latency indicator on the HUD is strange. I understand why they did all this, but for people with spotty internet connections / networking hardware, it's kind of a drag.
  • It's a bummer that Blizzard couldn't get the launch right. After spending a few days just looking at my shiny new pre-loaded game, I finally installed and then spent the first hour of launch trying to log in, but the game's servers were borked- no doubt totally crushed by thousands of people trying to log in at once. It's disappointing to me that Blizzard, proprietor or the world's most successful MMORPG, can't nail a launch that involves heavy server load yet.
  • Co-op play is seamless and easy to do, thanks to Battle.net.

Despite a few drawbacks, I'm enjoying my time with the game. This is definitely a more accessible Diablo, at least so far, and with achievements, weapon crafting, lots of rare items, and all sorts of stat combinations, there's no shortage of rewards for putting in time with the game.

It'll be interesting to see if that dynamic changes when Blizzard unleashes the cash-powered auction house in a few days; there's already one in operation that uses the in-game "gold" currency. Since the core of the game is still a single player experience though, the player remains well insulated from all the madness that comes with the auction house. And that's probably a good thing, lest Diablo 3 start feeling a little bit too much like World of Warcraft.

Windows 8

Martin · 12 years

I have to admit: I'm curious about Windows 8. This probably doesn't come as that big of a surprise, since Windows has been my primary OS since my family first got a computer about two decades ago, but I still consider it significant, seeing as Win 8 is looking to be such a departure from previous incarnations of the software.

I'm not particularly excited about the metro interface, since I've been using it on my phone for a long time now. I'm actually more interested to see what kind of tablet devices manufacturers will come up with for it, and how they will factor into the flow of all the other devices we already use.

I'm still of mind that a tablet is a pretty pointless addition to a lineup which already includes a desktop computer, a laptop, and a smart phone. But I think that if it becomes possible to use a tablet as tablets are used today, but also dock it to a workstation to use a laptop/desktop type machine, it makes much more sense than a tablet-only device, like an iPad. Especially for someone looking to replace an aging laptop, but who hasn't yet bought into the whole tablet thing.

That's not necessarily my situation; I'm still pretty happy with the continued performance of my years-old laptop. But I have to admit that a Win 8 tablet might be enticing, if it turns out to be as versatile as it seems it could.

We'll see in the coming months, I guess!

Apple Critical

Martin · 13 years

Recently, a few of my friends have made comments to me about how I "hate Apple". I just wanted to take a moment here and clear the air on the subject.

I do not, in fact, hate Apple.

Am I critical of some of the stupid things they do? Sure. But I am that way for many things, including things that I really enjoy using / being a part of.

I do, however, hate Apple's throng of fanboys; that loud, angry minority of Apple users who will argue how great their new iDevice is while they're lugging it through the mall to their local Apple Store to get it repaired. But instead of going on and on about why I hate Apple zealots, here's a good real-world example (the first comment on this article from 9to5mac.com):

I'll stay with my two-year-old opinion. iOS and Mac OS X will never merge, but they will continue to complement in feature set (Mac to iPhone to iPad to Mac, and so on) and connectivity (iCloud, etc.). One day, iOS and Mac OS X will get canceled after Apple creates a new OS that reinvents computing. When they find a way that's got the precision and speed of the mouse and keyboard and the ease-of-use and mobility of the touch screen, they'll implement that input method into the new OS. I give it 5 years (up to 10) - otherwise, another company (I'm not betting for Microsoft - they never did anything extremely innovative, IMO) may become the new Apple.

I've bolded the worst part. The whole comment is bad, but the ignorance, arrogance, and stupidity that went into drafting that single bolded sentence is mind-blowing to me. It's like reading the words of a religious zealot. Totally ridiculous.

So long story short, I don't hate Apple; I hate its pretentious, die-hard fans. And just to keep things fun, here's a short list of other fanboys I can't stand, in no particular order:

  • PlayStation/Sony fanboys
  • Dallas Cowboys fanboys
  • Halo fanboys

Anyway, that felt good to get off my chest. Feel free to leave me a love letter in the comments about it.

When EA acquired BioWare in 2007, on the eve of its successful franchise launch with the original Mass Effect, I tried my hardest to reserve my criticisms until after they shipped a few more products, and we would start to see just how extensive the inevitable changes to the company would be. With BioWare's history of crafting superb games, it seemed like I owed it to them to at least wait for the dust to settle before making any judgments.

Three years later in 2010, I found myself generally happy with Mass Effect 2. The story was an interesting continuation of the epic set forth in the original game, and most of the conventions that made the first game fun were carried over successfully. Some things from the original game were shed away however, like the synth-heavy soundtrack from the previous game, and Mass Effect 2 definitely felt like a vision a little less realized (and a little more mainstream) for it. I found some other small changes annoying as well, like the end-of-level summary screens, and the (over) simplification of some of the RPG elements (weapons, armor).

I have no idea that these changes were planned additions by BioWare or the results of EA leaning on the team to try to make their game more appealing to the masses, but either way, they did nothing but dilute what would have otherwise been another grand RPG experience.

This week, it was announced that the upcoming Mass Effect 3 would feature a multiplayer element, and I find myself utterly disappointed. Why? Because this is just another step towards mediocrity for what started out as a really outstanding series of games. Instead of spending time working on improving the storytelling in the game engine, adding more side-quests and expanding, what I find to be, a very interesting universe for the upcoming game, EA / BioWare are squandering their time developing a multiplayer mode that will likely not fit within the canon of the story, or even be something that players want to buy the game for.

It's almost as if we've gone backwards a step. I really thought we'd mostly gotten past the days of executives trying to check off all the boxes, making developers create bolted-on, forgettable multiplayer experiences just so they'd have another item to highlight on the back of the game's box.

Maybe EA isn't to blame here; maybe this was BioWare's decision. Either way, I think it's a mistake, and is ignorant to all the things that made the series popular to begin with.

Mass Effect is a single player experience. If I buy the third game, it's going to be because I want to continue that experience. I want to play a game with a carefully crafted world, where story is king, and the game isn't interrupted by lag, idiots cursing at me over their mics, etc. I'm not going to buy Mass Effect 3 for multiplayer; I've got Gears of War, Halo, and Team Fortress 2 for that.

But hey, I could be wrong; Mass Effect 3's multiplayer could turn out to be just fine. From the outset however, it doesn't seem like a very fun idea to me.

Ultimately, I really just hope that Mass Effect 3 (the single player role-playing game) doesn't lose its edge because BioWare had to spend months tacking on a multiplayer component. It would be a real shame to end such a brilliant trilogy on such a sour note.

So the other day I was playing Team Fortress 2, and someone accused me of being a "free-to-play noob". I was chided as being one of the newbie players who only recently got into the game because it became free-to-play, despite my owning and playing the game since 2007.

But let me back up a little bit. I was playing Team Fortress 2 the other day, and having a less than stellar round. Some people on my team, who had been playing on the server before I got there, were using their microphones to play the game. These players were being too vocal, to the point that I couldn't concentrate on the game because of all the "mic spam". Being annoyed at my repeated effort and lack of results, coupled with the inane chirps and squeals of the mic spam, I did what any right-minded online gamer would do: I told them to "shut the fuck up".

Bear in mind, I merely typed this phrase into the game's chat; most of the time, these messages are either not read by those they are directed at, since that person is too busy playing the game, or it is swept off the screen quickly by in-game announcements. My message was immediately recognized by the person who I considered to be the primary offender, however.

What was seconds before only friendly banter and playful chatting suddenly became a shrill torrent of insults, disagreeing with my command and demanding that I "shut the fuck up" myself. The tone of voice degenerated into what I could only describe as "ghetto". It's funny how quickly someone's world can come crashing down at the slightest bit of confrontation.

So we argued a bit more, me click-clacking away at my keyboard, and the annoying mic spammer answering my few messages with an elevating level of shrieking. Another player said I should get banned.

Then, the original mic spammer decided that the best way she could deal with me was to call me out as a "free-to-play nub".

A little bit of history, before I continue: back in 2007, Team Fortress 2 used to come as a standalone inclusion in the Orange Box, with Half-Life 2. After that, it became possible to buy the game separately. Finally, as of June of 2011, the game became "free-to-play", meaning anyone could download the game and play with everyone else. Since then, the newest, greatest community-spawned insult is to call someone a "free-to-play noob", meaning they stink at the game because they've only recently begun playing, since the game was made free.

Obviously, I do not fall into this category, and I stated that plainly. Ms. Mic Spam backed off rather quickly after this, and was quite quiet after. And rightfully so, since most of my characters in Team Fortress 2 are outfitted with either The Proof of Purchase hat, my Primeval Warrior pin, or both. These items show that I bought the game back when it was still for sale, and that I have been playing since September 18, 2007, respectively. They are not tradable, and anyone who has them is very obviously not a Team Fortress 2 free-to-play inductee.

So what's the lesson here, other than that I like to have petty arguments with stupid people while I am playing games?

Simply this: if you're going to be an asshole and toss around the "free-to-play noob" insult liberally every time you disagree with someone in Team Fortress 2, make sure you know what the hell you're talking about first. It's not hard to check out people's loadouts first. Unless of course, you're some kind of noob.

Also, if you want to chat with people constantly, start up a private Steam voice chat conversation, or use Xbox Live, Skype, Ventrilo, TeamSpeak, or some other chat client. You can even play games while you're doing it. Just leave everyone else out of the conversation, because I assure you, we're not interested.

Windows Phone 7

Martin · 13 years

It's been a couple of weeks since I picked up my HTC Trophy, a Windows Phone 7 handset, and I'm back to report how things have been.

The verdict so far? So far, so good. Only a few bumps in the road. Read on for more detail on what I like, what I don't, and how things have been!

Things I like

The interface. Though the WP7 UI (named Metro) looks simple at first glance, it is actually quite slick. Animation is used throughout and goes far to enhance the interactivity of the touch interface. Particularly nice are the Live Tiles (large, customizable icons on the main screen of the phone), which display animations while the phone idles, and fly in and out of the screen fluidly.

Text is also given a lot of good treatment in WP7, with menus using large headers that often extend off the screen, and smaller bits of text being animated as you flip through different screens.

It's actually kind of funny; though I've always liked the understated design of the WP7 interface, I've also felt that it would have a hard time competing with all the gloss, shadow, and animations used in iOS. After spending time with WP7 though, my iPod Touch feels very dry. The animation feels rigid, and all the gloss and shadow applied to the on-screen items just seems overdone. I'm not saying that iOS is bad, just that a lot of the things that made the OS shine have started to look stale to me after using WP7 for some time. Perhaps iOS 5 will change that, but that's how things stand to me for now.

Of course, the WP7 interface is a bit nuanced, and it's clear that while Microsoft has a good grip on how to lay out apps in an intelligent way while adhering to the design standards of Metro, third party developers still struggle with it. It's quite obvious when devs have made an effort to stick to the principles of Metro, however, and these efforts usually go far in making their apps seem more legitimate than others.

Integration of services. One of the prime reasons for owning a smart phone is to utilize the internet in various ways, and WP7 integrates social media and information services smartly in various ways.

For example, one of the first things you see on the phone is the People Hub, a Live Tile that shows you various thumbnails of the people you know (pulled from your Windows Live and Facebook contacts), and with a touch, gives you easy access to their status updates, allowing you to quickly see what all your contacts are up to. You can also pin individual people from your contacts to your menu as an individual Live Tile, which will automatically update now and then to show you snippets of their most recent posts, pictures, etc. I like this because it makes it easy to personalize the phone and keep up with people you're interested in talking to more frequently.

Another neat feature is that, like the Zune application for Windows, the Zune music player in WP7 also loads up supplemental information about the music you listen to (when available). Pictures of the current/last-played musician load up in the background of the app, and biographical information becomes available for you to read. Links to buy more content from the artist appear, of course. The Live Tile also updates to show pictures of the latest artist played, further personalizing the home screen's appearance, and with no additional effort from the user.

One of my few major gripes with WP7 also involves the integration of services, but I'll get to that later. Overall, the WP7 experience is highly enjoyable in this regard.

Speedy access to information. This isn't to say that other phones don't do the same job just as good, but I've really been impressed with the ease and speed at which I have access to the things that I find important to check, like text messages, email, and appointments/events.

Displayed prominently on the lock screen, available by pressing the hold/power button, is the time, date, and any upcoming events you've got in your calendar. Below that, icons are displayed for your text messages and various email accounts, followed by a number showing how many new messages you have. This makes it extremely easy to see if you've got any unread messages waiting, and quick to put away if you don't.

Care has also been taken to make the capturing of photos and video efficient, with each WP7 handset being required to have a dedicated camera button which, when pressed and held (even when the phone is locked) loads up the camera app and lets the user quickly start taking pictures. It's a small feature that's easy to overlook, but for me, most of the time when I wanted to take picture with my previous phone, it was a pain to have to unlock the phone and then wait a few more moments for the camera to start. By the time everything was ray, the ideal moment to take a good picture had often already passed. I suspect this will not be the case with WP7.

Build quality. I can't speak for other WP7 phones, but for my HTC Trophy, the build quality is great. The phone isn't heavy, but doesn't feel so light that it's cheap. All the buttons feel solid, and the rubberized casing feels good in your hand. The screen has a slightly different feel to it than my iPod Touch, but works well and generally feels good to touch.

The Trophy feels good in your hand, doesn't feel cheap, and isn't too big. There's not much else to say about the build of the phone, really.

Things that take a little getting used to

Internet Explorer Mobile. I understand this is going to get better this fall with the upcoming "Mango" OS update, which will include a mobile version of IE9, but for now, the current mobile version of Internet Explorer (resting somewhere around versions 7 and 8) is serviceable, but clunky at times. To mobile IE's credit, it's just about as snappy as Apple's mobile version of Safari for rooting around pages, but page rendering feels a bit slow sometimes, and some websites which seem like they ought to work simply don't.

I'm hoping that IE9 will help keep WP7's browser in a more modern space than the originally included browser. It'll help the platform keep parity with other mobile operating systems, and will help web designers by giving them a consistent mobile platform to develop for.

Still, even if IE9 doesn't turn out to be a game changer, mobile IE, in its current state, is definitely useable. It just takes a little time to adjust to it.

Context sensitive buttons. With most of my mobile OS experience centering around to my iPod Touch and its solitary hardware button, the addition of a dedicated Back and Search button with WP7 took a little bit of learning to get used to. Instead of using an on-screen button (typically in the upper left corner of the screen in iOS) for going backward, all WP7 phones are required to have a hardware button at the bottom left of the device for going back.

This, in itself, is not too hard a transition to make, since the functionality is very similar to that of other mobile operating systems. But then comes the tricky part: when you've reached the end of going backward through pages in the current app, pressing the Back button again will bring you back to the home screen, or back into whatever app you had open before. The Back button acts on a more global level than you might first think.

Once you get used to this behavior, it's actually quite easy to use it to skip around between what you're doing on the phone. It's especially useful in light of the fact that there's still no real multi-tasking support, though this is another feature coming in Mango.

The Search button has similar behavior, but since I don't use it that much, it hasn't caused me as many problems yet. It is handy to be able to access search in apps, like Marketplace (the WP7 equivalent of the iTunes App Store), but in almost all other situations, it merely loads the Bing search tool. The often-beautiful photography on Bing is a nice surprise as times, but I'd still appreciate more of an explanation now and then as to exactly what I'm going to get when I press the Search button.

Battery life. Other people who have been using smart phones for a lot longer than I have will probably think me silly for complaining, but if there's one thing I miss about my old LG Chcolate phone, it's the battery life. If I didn't make many calls, it would sometimes last two or three days without a charge. My new phone lasts a little over a day to a day and a half, depending on usage and where I take it. Sadly, my current work building, a steel and concrete industrial warehouse, seems to make the phone strain for a signal, and thus drains the battery quickly.

Even then, it's not been a huge inconvenience yet… but in the future, when I am traveling or when I am off hiking or something, it worries me that my phone might wind up dead rather quickly, and those are the situations where I would need it most.

Zune. Figuring out how the Zune music (and video) player works is a little confusing after having spent so much time using my iPod Touch, but I'm getting the hang of it. Generally, the functionality is identical to the iPod; the hardest part is just finding where all the same controls are.

I also find it a bit strange that Zune handles music and videos, but images are handled by a separate app. I'm not sure exactly why I find this weird, but it just seems like if it's going to handle more than one type of media, it might as well handle all of it.

Things I don't like

Missing apps. It seems that every few weeks we see another press release about the growing number of apps in the WP7 Marketplace. That's great, but I'm still missing a few of the apps that I've been using on iOS for a long time now, like Tweetdeck, and the small handful of financial apps I used. Sure, I can do most of this stuff via similar, lower quality apps, or through the web browser, but it'd be great if more companies would get on board with WP7 and publish official apps. Millions of people are using this OS, after all.

This isn't really Microsoft's fault, and I'm sure it'll get better over time, but for now it's still a little disappointing that so many companies out there are courting users on other platforms and virtually ignoring Windows Phone 7.

Marketplace content. This is a small gripe, but it's still something I don't much like, and feel is worth mentioning. The amount of adult content in the Marketplace, and the randomness in which it crops up in search results is stupid. Searching for "Twitter", the sixth result in the list of results is "Sexy Babes FREE". That's just idiotic.

I'm not some kind of prude, and I think people definitely be able to create and sell whatever kinds of apps they choose, but there needs to be some way to filter this kind of content out of search results, or even from the default view of the Marketplace to begin with. I don't think most people are going to the WP7 Marketplace looking for these sorts of cheap thrills, especially when they have a perfectly capable browser at their disposal.

I'm certainly going to have a hard time recommending WP7 to anyone with a vagina when even a casual visit to the app Marketplace involves sorting through dozens of apps showcasing "sexy babes". For the same reason that a bookstore doesn't place adult magazines between every other book on the shelf, the WP7 Marketplace needs to filter out this stuff and put it in its own special place, away from everything else.

The way the default Live ID is handled. Probably my single biggest annoyance with Windows Phone 7 so far has had to do with the way the OS handles your Live ID when you first activate the phone. Upon first startup, WP7 asks you to create or use an existing Live ID (a Windows Live, Xbox, or Hotmail account) for the phone. This is mandatory, and is used to sync contacts, get you an email account, make payments, etc. It makes sense, it's easy, and I like it. So far, so good.

But then, if you used a Live ID you've had for years (like I did) you'll load up your contact list and find that it's been populated with all sorts of random people- many of which are just casual contacts from Messenger or Xbox Live who you would never want to call, and really shouldn't be in your contact list by default. Once you've done this though, there's only one way to fix the problem: reset the phone to factory default and start over. Unwilling to do this, I ended up purging a lot of random people from my contacts… something I probably should have done a long time ago anyway, but which I still found annoying to have to do just to get the phone's contact list set up correctly.

If I were to do it over again, knowing what I know now, I would definitely recommend creating a new Live ID and using that for your new phone, rather than importing an old one.

Final thoughts

That's about all I have to rant and rave about for now. Windows Phone 7 is a solid choice for anyone who wants to "think different" from the Android masses, or who is looking for something flashy, but not confined to the Apple ecosystem. I would definitely recommend the platform, and as long as Microsoft continues to support it, I think there are a lot of good things in the future for Windows Phone 7. If you're in the market for a new smart phone, give it a try!

New Phone On The Way

Martin · 13 years

So I'm finally getting a new phone, and taking the plunge and getting a smart phone, no less. I'm replacing my old LG Chocolate with an HTC Trophy, which as I am typing this, is currently riding shotgun with some anonymous FedEx driver, getting ready for glorious times ahead with Marty.

In case you're not up on your phones, the HTC Trophy is a Windows Phone 7 phone. I tried out the iPhone 4, and though I like my iPod Touch, I just can't get that far in with Apple at this point, and it annoys me that everyone has them. I also tried a handful of Android phones, and while I liked some of the features they offered, it all seemed a little janky. I think I'm just kind of tired of thumbing through pages of tiny icons.

Finally, I tried out Windows Phone 7, and frankly, I like it. It's different, but not pointlessly so. It's got a sharp look, and it's all simply coherent and snappy. Also, since I had an upgrade coming from Verizon, and since they were doing some kind of online promotion, I got the new phone for only $50. This is my golden parachute for if it doesn't work out, but I have high hopes for it and don't expect that to happen.

But before you get all huffy and start hammering out a comment on why I should have gotten Phone X instead, let's share a moment reflecting on the things I won't be missing about my old LG Chocolate. If we can't love the same thing, let's hate the same thing, alright?

The navigation wheel.

Visually, the shiny navigation wheel on the face of the Chocolate is actually interesting. It makes the phone look like it will be fun to use and lends it a foreign air of functionality. You don't know what the wheel does or how it would feel to use it, but you suspect that it makes things easy, and that there might be many hidden uses to that wheel that your mind couldn't possibly have imagined. The wheel even gives the phone a retro-iPod look.

Sadly, the wheel is not awesome. Not even remotely. Instead of being a touch-based input, like the iPod of old that it pays homage to, or even the other four buttons on the face of the phone, this wheel is exactly that: a wheel. It's a piece of shiny plastic that your thumb has to actually rotate to work, and it's not easy to find the right place between way-too-sensitive and turning-the-wheel-around-three-times-to-get-the-menu-to-move-ahead-one-item.

When the phone is unlocked but no menus are invoked, the wheel also has the added benefit of opening the useless calendar widget. This widget does nothing but show the current date and time, which you could have already seen on the home screen behind it, and it runs poorly to boot. So poorly, in fact, that if you accidentally leave the widget open for long enough for the phone to lock again, it stops actually telling the time, freezes up, and then the phone actually takes a minute or two to close it later when you realize what happened. As you might imagine, this is loads of fun when you're trying to make a call quickly or you just want to see what time it is.

The awful spell-checking

Or more precisely, the spell-checking dictionary auto-add feature, which is impossible to access. Though there aren't that many words that aren't in the dictionary by default, occasionally you have to enter your own words in the LG Chocolate 2, which isn't all that painful an experience; you just put the phone in a different text entry mode, type the word, and then continue your text. When you do this, the phone adds your new word to its internal dictionary. So far so good. Later on, when you use the word again, it's easy to use because the phone will help you fill it in automatically.

Unfortunately, the auto-add feature isn't particularly smart, so there are many instances where you don't want it to add something, because you're not going to type it all the time, but it goes ahead and does it anyway. Further, it remembers capital letters and treats periods and commas as part of words, so if you are using a word for the first time at the beginning or end of a sentence, the dictionary entry for that word will always be that way.

There also doesn't seem to be a weighting system for how often you use words, so for example (and this is the one I hate the absolute most), one time I pressed the buttons 9, 6, 8, 1 to type out the number "968y" with a comma at the end. Now, every time I type the word "you", (also 9, 6, 8) and then add a period to the end (1), the Chocolate 2 replaces my perfectly ended sentence with "986,". Nevermind the fact that I've typed 9, 6, 8, 1 hundreds of times now, and only once have I ever wanted it to be "968,". It suggests this to me every time. And so far as I can tell, there's no official way for going in and deleting the entry from the phone's internal dictionary.

If LG added this feature to the phone to make me want to throw it as far as I possibly can every time it happens, then let me be the first to say that they did a fine job of it. A damn fine job.

The missing 4 key

I think this one was probably a sign that my time with my LG Chocolate 2 was drawing to a rapid close, but a few months ago I was furiously texting, and I felt something odd happen beneath my left thumb. The hitherto solid, mostly immovable, and always reliable 4 key finally decided it was time to abandon ship, severed its bonds with the glowing rubbery button below, and ungracefully fell to the floor below. Since then, it's been weird typing words that use the letters g, h, or i.

I don't blame 4 for finally giving up. I don't really even text that often, but I probably would have fell off the Chocolate 2 long ago, if I were 4. I'm proud of him for sticking around as long as he did.

Non-sending text messages

Over the course of the last half year or so, my Chocolate 2 has become increasingly unwilling to send out my text messages, sometimes making me cancel the text and try to send it two or three times before it works.

It's an annoying problem, and it's made worse by the fact that one often doesn't watch his phone after pressing the Send button to make sure the text actually gets sent - it's assumed that it is, the phone is locked and put away, and the Text Messenger goes on his merry way. Quite often I respond very quickly to texts, only to find out an hour or so later that my efforts at fast text turnaround were in vain; the message did not actually go through, and the person expecting a response is now pissed off, and/or wondering what happened to me. If I want to snub someone by not responding to their text, I'd rather do it on my terms, than have my phone decide for me when such snubbing is appropriate. Especially since my phone does not seem to be good at making these kinds of decisions.

I'm hoping this isn't a problem with Verizon itself, but nobody else I know who has Verizon has this problem, so... there you go. I think this problem might actually stem from my dropping the phone a few times during its years of service, but hey, then it's a design/engineering problem. Still not my fault. Things that are my fault wouldn't fit well in this list of faults anyway, now would they?

Crap OS

Maybe it's called Qualcomm BREW, or maybe it doesn't even have a name. Regardless, I'm calling it Crap OS because it's a crappy operating system. From the aforementioned calendar widget issue to the many times where I haven't been able to delete messages from the phone (because the inbox got too full... that makes sense, right?), I've experienced a lot of annoyances with this OS.

About the only thing I like about Crap OS is that it's generally simple, and since Verizon seems to have it on all of their non-smart phones, it makes it easy to pick up and use virtually any of those phones, once you know your way around. My phone also had a few themes to change the feel of the OS, and they actually worked pretty well too, I will say. Still, I don't think I'm going to be lamenting the upgrade any time soon.

Let me close this list by saying that, despite my ranting here, I actually don't hate the LG Chocolate. It has many flaws, like just about any phone. But it served me well.

Anyway, that's the long and short of it. A new phone is on the way, and I'm pretty excited about it. I'll report back here (and elsewhere, I'm sure) when I get it. Anyone else out there have an HTC Trophy?

Team Fortress 2: Meet the Medic

Martin · 13 years

So Valve finally got around to releasing one of the two final Meet the Team videos - the newest being for the Medic, and arguably the most epic video they've created so far. Watch below!

Oh, and if you didn't bother to watch all the way through, they've also just announced that Team Fortress 2 is now free to play for all! A generous move, surely, though I'm not sure if there are many people left out there who are interested in the game and haven't gotten it yet. Still, this is great news for the continuing popularity of the game.

And if it's proof of anything, it's proof that sales of virtual goods must be a profitable business for Valve. This wouldn't shock me at all.

Anyway, it's a great game by a great team. Get it for yourself if you haven't already!