Have you ever suffered from the so-called Tetris Effect?
If you've ever played Tetris for a prolonged amount of time, I bet you have. Don't worry, it's okay to admit it – you're in good company, as I am also a Tetris Effect survivor.
I actually found it quite funny that there's a name and an entry for the Tetris Effect (which is attributed to repetitive stress, whatever that is) on Wikipedia. I always thought it was just me who, after a long Tetris session, couldn't stop seeing the falling pieces and thinking about how to make good fits whenever I closed my eyes!
Anyway, I was recently going through some old stuff of mine up at my parents' house, and I came across an old watch I used to have as a kid – a Tetris game watch, to be more specific. It got me thinking about how much I love Tetris, so I thought it'd be interesting to reminisce a bit and figure out just how many different versions of Tetris I've played/acquired over the years. All in chronological order!
Tetris (NES)
One of the first games I ever played, Tetris on the NES served to kick off my life-long love for the game. I remember playing the game with my brother and dad, with each of us trying to out-do each other's high score. Much excitement occurred whenever one of us finished and we were treated to one of the rocket launch "congratulations" screens.
Tetris (watch)
This was the watch I mentioned above. The playing field was smaller than standard, there was no color, and the buttons were hard to press fast enough for later levels, but this was still a fun toy to have for long road trips. My grandparents got one of these for both my brother and I, if I remember correctly.
Tetris (Game Boy)
I was late to arrive to the Game Boy scene (my first Game Boy was a clearance Game Boy Pocket), so I didn't play Tetris on a true handheld until much later than most fans of the game. I enjoyed this version nonetheless, as it introduced me to one of the best things ever: Game Boy during bathroom breaks.
Tetris Worlds (GBA)
When I picked up Tetris Worlds for a measly $20, I figured that even if the game was slightly bad, as long as it stuck to the roots of Tetris, it couldn't be that bad. It turned out I was half right – the game wasn't all bad, but it lacked a lot of things that I expected from a Tetris title, and it introduced "Easy Spin," which let you keep a piece alive as long as you continued to rotate it where it landed. This feature doesn't break Tetris entirely for me, but in Tetris Worlds, it was implemented in such a way that made it almost impossible to lose.
Tetris (iPod)
Upon hearing about Tetris making an appearance on my 5th generation iPod, I was excited, but controlling Tetris with a click wheel sounded incredibly difficult and stupid. Well guess what? It is.
Tetris DS (Nintendo DS)
This is probably my favorite version of Tetris thus far. It's got many different play modes, local and online multiplayer, global ranks, it saves your high scores, and it contains loads of sweet Nintendo-oriented stuff – all wrapped up to go as a DS cart. The one thing I don't like hate about Tetris DS is that the only people who play online seem to be grand masters at Tetris, so despite my being a pretty fast/decent player, playing online (and winning) is more often than not a slightly frustrating experience, unless I'm playing with friends.
Tetris (Cell Phone)
Chalk this one up to an impulse buy. Thanks to the tiny buttons on my LG Chocolate 2, it's only slightly more controllable than the iPod version I mentioned above, but it is handy to have when I'm out and about, and bored. I haven't played this much since I got Pictocross Mobile, however.
Tetris Splash (Xbox 360)
Though one could probably make the argument that Tetris Splash doesn't really push the envelope as far as new features is concerned, it's still a solid game, and I've had a few good hours with it. The fish/aquarium stuff is utterly useless, other than to provide a pretty backdrop for the main game, but with decent multiplayer and a few good single player modes, Tetris Splash isn't all bad. And hey, getting Xbox Achievements for playing one of my favorite games of all time doesn't hurt either.
Looking back on my list, I think my obsession with Tetris might go beyond the Tetris Effect, huh? To hell with mental illness! It's a fun game, and I'm going to continue playing it in every way possible!
If you were asked to attribute a specific name to the shallow, and often ill-conceived articles that appear on game-oriented websites when real news is in a lull, what label would you give them? Would you merely call them 'filler'? Or would you go further and use more descriptive words like 'garbage,' or 'stupid,'?
In the case of GamesRadar's article, The Fugliest Games Ever Made, you'd likely use those words and a lot more, peppered with profanity, and probably with some vague threats of violence. This list of games is so inconclusive and arbitrary, it almost seems as if they were drawn from a hat. Here's the list of the "fugliest" games of all time, according to Justin Towell, the author:
Toejam & Earl: Panic on Funkotron
Nucleus
Streets of Rage 3
Earache: Extreme Metal Racing
Sabre Wulf
Sonic & Knuckles
Mirror's Edge
Sega Rally Championship
Big Rigs: Over the Road Racing
I've only played four of the nine games on the list, but of those four, none of them deserve to be dubbed the ugliest game ever. And looking at the screenshots and commentary for the others, I get the feeling that the other five games are just as undeserving of that title as well.
First of all, I'd like to point out that style isn't a bad thing, and style certainly shouldn't be confused for poor design. Games like Toejam & Earl or Nucleus employed a unique style to make their game worlds memorable, and the designers should be congratulated for that, even if they weren't always a complete success. According to Towell however, we should look down upon these games; in his opinion, we should hold the style of all past games to modern standards:
"We didn't realise how garish this game is until we downloaded it off Virtual Console recently. Squiggly wiggles in scrolling backgrounds no longer say 'cool'."
We're rapidly moving towards a time where most games are starting to look way too similar to each other, and the best GamesRadar can do is go back in time to trash past games that tried something a little off the beaten path? Forgive me, but that seems counter-intuitive.
Another thing I find particular offensive about this article is that it makes the mistake of equating the technical limitations of game platforms with bad graphics.
Streets of Rage 3 used a dot pattern to simulate transparency. The Sega Genesis didn't have the capability to do hardware transparency, so developers had to find ways around it. This was a common technique at the time.
Sega Rally Championship was a 3D racing game on the GameBoy Advance. The fact that Sega even got a 3D engine working on the GBA is so incredible that I think the low resolution of the rendering should be overlooked, at least in terms of "fugliness".
Sabre Wulf was created in 1984 for the Sinclair ZX Spectrum, the UK equivalent of the Commodore 64, by a two man team. The ZX was an 8-bit system running on a Z80 processor (a slower version of the one inside the original GameBoy), so naturally, the graphics it pushed weren't particularly amazing. They literally couldn't be.
Towell, speaking of Sabre Wulf:
"At the time of the game's release, the screen was so busy we couldn't work out what was going on.
Now, of course, that lushness has wilted somewhat, especially in the face of games like Tomb Raider Underworld, to the point where its colour palette now looks like someone ate a load of cheap confectionery and barfed it all back up in 259x192 resolution."
Apparently, Mr. Towell didn't go any farther than Wikipedia for his "research." Kinda makes you wonder if he's ever played Sabre Wulf, doesn't it?
Of course, there's nothing wrong with finding appreciation for the current graphical limitations of games by playing older games now and then, so long as you remember that most of those games could not have looked better than they did because the technology (and oftentimes the expertise) just wasn't there yet. Context matters!
But now, even as I've gotten past GamesRadar's complete ignorance of context, technology, and style, I find myself asking: why are Sonic & Knuckles and Mirror's Edge on this list? S&K's graphics were good for the time, and are in my opinion, still some of the best you can find in 2D platformers. Mirror's Edge isn't ugly at all. Does Justin Towell truly believe that one psychedelic background effect can ruin a game? If a handful of people get motion sickness from a game, does that make its graphics bad in any way?
"The screen's just a mess of colours and glowing white orbs. But wait… this is the bonus level after all! And it's horrible. Everything's pulsating like the lightshow you get from a migraine."
How am I supposed to take commentary like this seriously from a guy who, only a few paragraphs prior, lavished Geometry Wars with praise ("bonfire night explosions of colour and joy")?
Maybe I shouldn't expect so much from GamesRadar, but I can't help it; articles like this give me the feeling that they simply don't care what passes for content these days. Or perhaps this is merely the result of a lazy viewership who never questions the veracity of the articles it consumes. But how is it possible to publish an article like this, without harboring at least mild contempt for your site's viewers?
It's truly a shame when articles like this, which contain nothing but dopey opinions and half-baked zingers, make the rounds and generate ad revenue for sites like GamesRadar. I just hope this model of online content-sans-content doesn't become the norm, especially with many major news publications taking their magazines onto the internet and leaving print behind. There's enough garbage online as it is.
Okay, so maybe they didn't really ruin my night — but they did make me quite angry.
I'm not really a huge TV guy. I only have one or two shows that I watch religiously. The Office (the American version) is one of the few shows I look forward to watching each week, and I reserve time every Thursday night to watch it.
This night was like any other night, except for two things. The first being that I missed the first few minutes of the show, because my girlfriend and I had gone out for dinner and barely made it back in time. The second being that after watching about two minutes of The Office and sitting through a commercial break, my Comcast cable stopped working.
My cable never blacks out when I'm going on my third hour of watching Lost re-runs or when I'm stuck in the hell of an endless array of Rachel Ray's 30-Minute Meals. But after waiting the whole week to watch one of the few shows I actually enjoy, I am instead treated to 40+ minutes of a black screen.
And I'm almost ashamed to admit it. My various Win XP installs have been virus free for about 7 years now, but now the streak has finally been broken. The strange thing is, I'm still not entirely sure how, or where, my computer got infected.
I've looked back on the events that have led up to this unfortunate incident, and I have pieced together what I think has happened, which I present to you below.
Two nights ago, I was browsing the net with Google's Chrome. I had a few tabs open, and I was bouncing back and forth between them. In one of them I was working on downloading a file from a file-sharing site, kind of like RapidShare, but not quite as official (if you can call RapidShare "official" by any stretch). I had jumped through all the rings, skipping two ads and waiting 60 seconds for the download link to appear. Once the link was ready, I began downloading (it was a RAR file).
About 5 minutes later, while the RAR file was still downloading, I noticed that I had left the tab open with the file share site on it. With no reason to keep it open, I switched to it to close it, but as soon as I selected it, Chrome became unresponsive. Not wanting to cancel my downloading file, I let the program sit, hoping that whatever was slowing down that page would resolve itself. After a minute or two, the tab finally showed up, but the whole browser was acting slow and slightly unresponsive, so I closed out that tab and a few others that I wasn't using anymore.
I turned away from the computer for a second to look at something, but out of the corner of my eye I saw the screen change. I looked back at the display, and it took me a moment to realize that Chrome wasn't on the screen anymore - not in a window or on the taskbar. So I opened it back up, and began trying to restore the tabs I had open. About 30 seconds into this, all of my tabs (even those that had already loaded and stopped), switched to show the Chrome error page. A minute later Chrome disappeared from my screen again with no warning or error message. Opening the program again resulted in a similar outcome.
By this time, it had gotten pretty late, so I attributed this to Chrome's beta status, turned off the computer, and went to sleep.The next day I got home from work and fired up the computer again. I browsed around the web a little, got up to go eat dinner with my girlfriend, and later came back to the computer to play some games. I noticed that FireFox (my default browser) had opened a window in the background - an ad for some idiotic anti-virus program. I assumed I had overlooked it from using FireFox earlier in the evening, and closed it. A minute later it was back, and this time I was sure that I hadn't initiated it's arrival.
My troubles with Chrome the night before came back to me, and instantly, I suspected something might be wrong.A quick look through the computer's running processes yielded nothing. Everything that was supposed to be running was. I checked the startup folder in the Start Menu; still nothing.
Finally, I opened up msconfig to check and see if anything had been added to my list of boot items. Sure enough, there were four oddly named dll's there that I did not recognize. I unchecked their boxes so they wouldn't be run when my computer started, and immediately went hunting for information on the problem.
I found out that my computer was infected with a few pieces of malware, all of the same origin, and all of which had a nasty habit of renaming themselves and latching onto legitimate processes to run. I wasn't entirely sure if their only function was to show me anti-virus ads however, so I figured the best course of action would be to remove the infection and then re-install Windows, just to be safe.
I tried to start up AdAware, but after waiting a few seconds, a cryptic error message appeared on the screen about a server error, and the program refused to load. So, I looked up NOD32, an anti-virus program which I've heard about on "The Tech Guy" radio show, installed it, and ran it. 10 minutes later, after I'd watched the program cycle through all the known areas of the infection, the program reported that it had found nothing. Lame.
A quick Google search returned a few more promising pieces of software; upon further investigation, I decided to try out a program called Anti-Malware by Malware Bytes. This program zipped through my drive and found about 14 infected files and registry entries. I quarantined and deleted all of these, restarted, and ran the program again. The second search turned up nothing. I checked msconfig and my processes list for similar results. I made a mental note that I should purchase the full version of Anti-Malware when this was all over with, as a token of my thanks.
With that, the pre-re-install process began: check, backup, delete, and restore. I checked the software on my computer to make sure I had all the install files I needed and read up on how to properly save my email and saved games. I copied everything from my main hard drive to the (much larger) second hard drive. I uninstalled everything that pointed to files on the second drive, and then rebooted with my trusty Windows XP disc in the tray.
About 30 minutes later I found myself staring blankly at the rolling green hills of the default Windows XP wallpaper. I turned off the machine and went to sleep.
Now it's time for me to get all my programs, games, and files back in their rightful places – just what I wanted to do this weekend.
As you've probably noticed, I've changed out the theme for Marty Blog again - but this time I feel like I'm really giving it the proper attention it deserves, with something a little more unique, and a lot better to look at.
The new theme is very loosely based on the excellent PrimePress Wordpress theme by Ravi Varma. It also makes use of QuadGrunged, an awesome set of Photoshop brushes by env1ro.
There are still a few quirks I'm working out, like getting the search page functional again and adding a few of the widgets that I had added manually in the last iteration. I'm also considering changing out the header image, or having it be randomly switched out or something; it's a work in progress, I suppose. Overall, I really like the direction I've taken the theme, and I hope that everyone out there who drops in to read the blog likes it too!
If you encounter any odd problems with it, have questions, praise, or just feel like posting a comment on a website, drop me a line below. Thanks for reading!
After months of reading praise for World of Goo, I finally decided to try it out a few weeks ago. I downloaded the demo, installed it, fired it up... and came away largely impressed. So, I picked up the game on Steam and spent the last week playing – and beating – it. World of Goo is a genuinely fun game that's easy to pick up and challenging just to the right degree. My caveats with it are small and few, especially in light of the fact that it is such an entertaining and unique game.
At its core, World of Goo is a simple physics simulation with a little bit of Lemmings thrown in. Blobs of goo roam around the level, and can be picked up and placed within a certain proximity of other blobs to form connections. Using multiple blobs of goo, you can build towers, bridges, ropes, etc. all in an effort to get the remaining goo (which will climb around your structure as you build it) from one end of the level to the other. The level is complete when a pre-set number of globs have reached safety in this manner.
As you would expect, different types of goo are encountered as you make your way through the game's five worlds. The generic gray goo attached to other goo once and cannot be moved, green goo can be attached and detached at your whim, clear goo can only attach to one piece of the structure at a time (good for ropes), and so on.
There are multiple levels of challenge in World of Goo. For example, in one level you are tasked with constructing a bridge across a pit of spikes. The spikes will destroy any goo that touches it, even if they are part of a structure, so when you build a bridge to cross the gap, care must be taken to avoid having any part of the structure being pulled down into them. One part of the goo-bridge being popped by the spikes can throw off the balance of the entire creation, resulting in a structural failure of catastrophic proportions and (usually) all of your goo falling into the pit. Balloons have been provided however, so your bridge won't collapse after extending too far if they are use correctly.
Even this simple scenario presents many challenges for thought and design. Should the bridge be built at an upward angle to further combat gravity? How many pieces of goo should be used to make the bridge stable? At which points should the balloons be placed to ensure the most stable bridge? These are common dilemmas one faces when traversing the levels in World of Goo.
Fortunately, levels in the game are usually fairly straightforward, so in the circumstance that you need to restart a level, there's usually not too much you'll need to do to get back to where you were when you failed before. The physics in the game are very consistent, so you rarely feel that you are leaving the fate of your goo to luck, and you're also given a handful of chances to undo previous moves.
World of Goo's graphics are both a thrill and a disappointment at the same time. The visuals are bright, colorful, and well animated, and even though the style of graphics make them look almost as if they were thrown together rather quickly, there is a polish in the details that even blockbuster games with million dollar budgets have a hard time achieving. Everything in the game that the player can interact with gives great feedback as the mouse bounces around the screen. Color is used liberally and wonderfully. Physics objects are easy to pick out against the terrain, and animations are smooth and fun. The whole game has a very Worms-like quality to it, if you get what I mean.
The only shortfall in the graphics for Goo is that the game runs at 800 x 600, and that's all the graphics were made for. Sure, the game even expands to look fine on my widescreen monitor, but it is slightly disappointing to me that the artwork couldn't have been rendered at a slightly higher resolution, if only for the PC version. I actually wish the entire game could have been rendered as textured vector graphics, since the underlying physics engine probably uses polygons to define all the shapes anyway, but alas, it is what it is - a beautiful, if slightly pixelly, World of Goo.
The audio end of World of Goo is equally as brilliant as the visuals. The music included in the game is very well done, and suits each level's experience well, and the sound effects are spot-on. You'll grow to love all the little squeals and squelches of the goo globs as you form them into structures and progress through the game. The soundtrack for the game can be downloaded for free at Kyle Gabler's blog.
Overall, I had a lot of fun with World of Goo. The level progression is linear, but there are a few points where you can choose to do one level over another, so if one is initially a bit too challenging, you can come back later. And if you get completely stuck (or just bored) you can always go to the World of Goo Corporation to play around with the extra balls of goo you've saved, to try to build a tower. In this mode, you can see other players' tower heights (represented by clouds) as you get farther and farther into the sky. This is a neat little feature that really just adds to the fun, and challenge, of building a huge tower. And it's little things like this that really push World of Goo beyond the realm of your standard casual game.
Sure, the whole concept of World of Goo sounds a bit strange. It certainly looks a bit strange, I'll give you that. But try out the demo anyway, and if you like it, buy the game (don't contribute to the horrible Goo piracy). The two-man team of 2D Boy has put together a wonderful experience with World of Goo, and their achievement is our opportunity for some fun!
Well, it's about freakin' time! Valve has finally unleashed the details of the upcoming Scout update, and even with only one item revealed at the time of this writing, it looks like it's going to be a good one!
The update page features six items that are to be revealed each weekday from now until next Tuesday. The first item, unlocked today, is the Scout's first achievable weapon: The Sandman. The Sandman is a special bat that allows you to belt baseballs at your opponents that will stun them on contact. The longer the ball flies as it sails towards its target, the longer that enemy will be stunned.
I'm looking forward to seeing what other additions Valve has in store for the Scout over the next seven days, and I'm pretty excited about the Sandman - it should add a whole new element to playing as the Scout and could make him much more useful on offense. Hopefully the achievements required to get the new weapons aren't too bad!
I went home this weekend to check on my dad, and to give my mom my tax papers (she lovingly does them for me). I had fun hanging out with them and my brother, and got to spend a good bit of time finishing up reading Lord of the Rings and exploring DC in Fallout 3. I got back to my apartment late in the afternoon on Sunday, helped my girlfriend clean up the place a bit, and got ready for the week.
When I was home, I noticed that my brother had gotten a piece of mail about attending GDC 2009 (he went with me last year). My mail has been delayed by a couple of days lately because of my change of address a few months ago, so not yet having received this piece of mail, I was curious. The flyer turned out to be a small poster with one side covered by a huge GDC 2009 image, and the other a collection of information on the upcoming conference, with promises of a discount for early registration.
The deadline for this reduction? February 12. Only 4 days away!
So now I find myself waiting for my mail to come in (so I can get my early registration discount code), and trying to decide if I want to attend this year. I had a good time checking out the expo floor last year, so I'd definitely like to do that again. It was fun seeing all the new technology different companies had to offer, as well as seeing all the creative indie games on display.
But do I really want to spend $175, especially since I can only attend one day (I have a job, after all)? Decisions, decisions.
Anyone else planning on going? Know of something (or someone) that'll be at the conference that'll make it totally worth going? Let me know while I decide!
Has it really been over a week since I've posted here? Well, my apologies for the delay – it's been a busy time for me over the last week, and I just haven't been able to find the time to write anything. I've meant to though, so hopefully I'll be getting back on track with this post. In the interest of everyone's time, here's a quick list of everything I've been up to over the last couple of weeks that has contributed, in one way or another, to my lag in blog posts:
Met my brother at a bar and watched my dad play music for a few hours; I also saw a woman drop a cake straight onto the floor of a bar
Took a trip to San Francisco for my work, got halfway there, and then realized my boss had texted me the night before to tell me the trip was off
Worked on a game that you might just see on TV someday (hopefully!)
Took another trip to San Francisco for my work, and was nearly late to the meeting because I followed my own directions wrong
Worked on a redesign for my blog, scrapped it, then started working on it again
Fixed a long-standing server bug in the Reflect system (thanks for the help, Matt!)
Worked on a redesign for Reflect Games, scrapped it, then started working on it again
Watched the two-hour long season premiere for Lost, and the hour-long preview before it
Finished Fallout 3 (goody-two-shoes style)
Went home to see my dad before he had to have a minor procedure done at the hospital (he's doing fine now, thankfully)
Played some quality Team Fortress 2 with Yourself (alltalk servers are basically Skype on steroids, eh?)
Finished Prince of Persia (need to play it again for achievements)
Got my previous landlord to drop a bogus move-out bill after catching their cheating, and exposing it to them
Released a Windows Vista/Windows 7 compatible version of Linked
Began learning Visual Basic all over again
Watched a few classic episodes of It's Always Sunny in Philadelphia with my mom
Rediscovered my love for Joe Frank (an awesome radio show)
Bought World of Goo on Steam
Almost finished reading Lord of the Rings (I'm on page 947 now!)
And probably a lot more stuff that I can't remember right now, due to the ever-growing fatigue I'm feeling from writing such a long list!
Anyway, you probably get the idea - I've been a bit busy. I'll try to get back on the blog a bit more this week though... I've got a lot of stuff I want to talk about, but which I just haven't had the time to organize into coherent sentences yet.
Thanks to everyone who continues to read my sparse posts - I appreciate it!
I spent part of my weekend fiddling around with the Windows 7 Beta, and though it took a little getting used to, I'm largely impressed with the quality of the product so far.
Saturday morning, I got up around 10:30 AM, realized I had nothing better to do, and so decided I'd try to download the Windows 7 Beta a second time, having failed to get into the initial batch the day before. I was pleased to find out that the limit of 2.5 million downloads had been removed, so I loaded up Firefox, navigated to the Windows 7 website, found the link, went through the registration process, clicked the download link – and nothing. I clicked a few more times just to make sure, and then loaded up Internet Explorer to cover all the bases.
After re-registering and receiving a second (and different, oddly enough) CD Key, I was directed to the download page again. I clicked the button, and instantly understood why Firefox had failed to initiate the download; a warning about installing an ActiveX control popped up at the top of IE.
At this point, I believe I must have sighed audibly. I think it's great that Microsoft is making strides to correct the problems they've had over the years. They've been slowly but surely coming around to accepting web standards with Internet Explorer, and they've been taking cues from other companies like Google to make more user-friendly and fun websites and software. Kudos to them for that. But after all these small steps toward progress, this was a large leap backward. For everything Microsoft is trying to do to fix their image, it seems completely counter-intuitive to not only force users to use their much-maligned browser, but then impose an ActiveX control on them as well. I almost have to wonder if Microsoft is just willfully ignorant of its many criticisms that have rang out over the years. In any case, I pressed on with the download, only slightly deterred.
Windows 7 Beta is currently being distributed as a DVD image, which you can burn and then use just like an ordinary Windows install disc. The download clocks in at 2.4Gb, so once the installation of the ActiveX download manager was finished, I was looking at a 3-hour download, and thus, 3 hours of waiting. I flicked my monitor into its secondary input mode, fired up my Xbox, and spent some time vanquishing foes in Prince of Persia and traversing the wastelands of Fallout 3. Surprisingly, I was even able to download/stream an episode of Venture Bros. (go Team Venture!) over my Xbox during the download. It was a good time.
In between my game-playing and video-watching, I also got my older computer ready for the beta. The Windows 7 Beta expires on August 1, 2009, so I didn't want to overwrite my XP install on my primary computer and then be forced to buy Windows 7 later in the year. I also don't think it's a great idea to use a beta version of an OS for your regular computing. I backed up my data and cleaned up the older machine.
After the download finished, I burned it to disc and popped it into my old computer. A window appeared, asking me if I wanted to install, and I accepted. Installation of the Windows 7 Beta was quick and painless, and though the machine restarted a few times during the process (this is supposed to happen, apparently), there was no weirdness whatsoever. The initial part of the install has the new OS extracting and unpacking files, and this takes quite a bit of time, so I went out to return a video to Blockbuster and grab myself a late lunch. When I returned, Windows 7 was just about done installing, and had a few questions for me to finish the setup. Once completed, Windows 7 fired up for the first time on my older machine.
I always tend to have a slight feeling of "Now what?" every time I get done installing a new OS, and there was no exception for Windows 7. I spent a few moments gathering my bearings, and then went about checking out all the OS's newest features the media has been talking about over the last few months.
New Taskbar
The revised taskbar in Windows 7 isn't quite as alien as other sites have made it seem – put simply, it's the same taskbar you're used to, but a little bit taller, and a little bit abbreviated. The default settings do away with text descriptions in the taskbar, and instead use only icons for Start Button, quick-launch, and running apps. In previous versions of Windows, you've had the option to group similar windows into groups, and Windows 7 takes this a step further - not only does it group windows of the same flavor into one icon, but upon hovering the mouse over this icon, it allows you to view all the grouped windows as thumbnails. You can hover over these to show a full screen preview, and click to restore the window.
Notification icons are also present in their usual place, for security, networking, etc. The system clock retains its position in the lower right corner, but is now next to a special button which will preview the desktop when you hover the mouse over it, and minimize all windows when clicked (the same way the Show Desktop button in Win XP works).
Though I felt that the new taskbar was more visually attractive than previous iterations, I was happy to see that grouping can be disabled and text labels are still available. I might be able to make the jump to the fully new taskbar eventually, but for now I think I'll make it look like my old XP taskbar, just for the sake of familiarity.
Start Menu
The Start Menu is very similar to the new style menu that made its first appearance in Windows XP – a design I'm not entirely sold on yet, but which is growing on me. With Windows 7, recently accessed programs appear in the main list, a button to access all programs is placed below that, and commonly accessed locations, like My Computer, folders for photos and documents, and Control Panel are all accessible from a list on the right column. The menu also expands to show more options for certain items on the list, which is a cool addition for quickly navigating to more specialized areas of the OS. Like the Taskbar, the Start Menu will take some getting used to for users of older versions of Windows, or who have refused to adapt to the newer versions of it (like me). Nevertheless, I enjoyed the experience with it, and didn't find it to be too counter-intuitive.
Look 'n Feel
There's no doubt that Windows 7 is leaps and bounds ahead of its predecessors in terms of eye candy. The glassy look of Vista's Aero theme is applied liberally throughout. Windows cast shadows, buttons glow, and shines of light move dynamically across the surface of windows as you move and size them around the screen. Icons are high resolution and look nice and sharp. A handful of themes are available for customizing the OS, and the colors of Aero can be changed to just about any color you want. I was also happy to see that multiple wallpapers can be set up to automatically change out now and then, and that windows animate as you open, close, minimize, and maximize them.
Overall, Windows 7 is a visual feast; so much so that at times I found myself surprised I was even using Windows. For users of Vista, it may not be a huge step up, but for me, an avid XP user, it was a very new experience, and I came off liking most of the changes. There were a few trifling issues here and there, but I've never used an OS that I haven't found graphical faults with, and this is beta software, so I won't complain much. Windows 7 is much better looking than other versions of Windows, and in my opinion is graphically superior to Mac OS X in some areas. We'll leave it at that.
Software Updates
Since I've not used Windows Vista for more than a few seconds, I don't know how extensive some of the updates to Windows 7 are, however I do believe that the updated versions of the calculator, MSPaint, and other built-in tools are new to 7. Calculator has been given extra 'programmer' and 'statistics' modes, and Paint has received a complete redesign, including a new ribbon-based GUI, like MS Office. I've not used either extensively yet, but the new features are always welcome.
Technical Issues
I've installed Windows 7 on the same computer twice now, once on top of a previous install of Windows XP, and once (after a botched attempt at installing Mac OS X on the same hardware) as a fresh install, and both instances were easy and trouble-free. I've used the OS for a few hours now, and so far I've had only two problems.
The first, which was slightly expected, was that the installation disc didn't contain drivers for some of my hardware. After all the driver problems Vista had, I expected something far worse, but it seems that Microsoft has ironed out most of the kinks this time around. Unfortunately for me, the drivers I was missing were for my motherboard's built-in networking and sound.
The sound drivers weren't all that important, because I have an ancient Soundblaster 16 installed (which strangely, did have drivers). The networking drivers however, were sorely missed, and even after fiddling with drivers downloaded and burned to disc from my primary computer, I could not get the Windows 7 machine connected to my network without installing a newer Ethernet card (a $10 purchase from Fry's). After installing the new card, the machine connected practically on booting up, and within moments I was online – at which point Windows 7 proceeded to download and install the correct drivers for my onboard networking and audio!
The only other issue I've had was one where Internet Explorer began to hang when I tried to open it. I've been submitting all the errors I find to Microsoft, however, so hopefully things will be even more smoothed out by the time they decide to launch Windows 7.
In the coming weeks I hope to try out some games and other applications on Windows 7, to test performance and compatibility. I'll report back on that as I do it.
Altogether, I came away from my initial Windows 7 experience impressed. Sure, there are things that I'm not entirely thrilled about, but I think that even at this early stage, the pros far outweigh the cons. I'll definitely be interested to see what the coming months bring to Microsoft's new OS, and I hope that each change is for the better. If you decide to take part in the beta, be sure to submit bug reports and suggestions as you test things; it'll ensure that we all have a better experience with WIndows 7 in the future!
By the way, I'll post some screenshots of my system when I get home from work!