All posts from category Fun

An Entertaining Weekend

Martin · 16 years

Though it still feels like I got the required amount of relaxation this weekend, I look back on all the stuff I did (or played and watched, to be more specific) and almost feel like I couldn't have. Throughout the weekend I've watched two movies, beaten one game, played through a good amount of another, spent a good portion of time with my girlfriend, and even got some work done on some web/game stuff I've been meaning to do.

Tropic Thunder

The first thing my girlfriend and I did on Sunday was head on over to the local theater to catch the matinee of Tropic Thunder. I'd read glowing reviews, a little bit of controversy, and I'm a fan of both Ben Stiller and Jack Black, so I had a feeling the movie would be good. And it was. From the opening trailers (go see it, you'll see) to the end credits, the movie was intensely funny. If you're into comedy flicks and you don't mind humor that is occasionally offensive humor, you'll enjoy Tropic Thunder.

Before the movie began, we sat through all the silly trailers. I think that out of the seven to eight trailers shown before Thunder started, only one looked decent. Most of them just left me, my girlfriend, and the rest of the audience making jokes and shaking our heads in shame and disgust. One trailer in particular comes to mind now, for "Disaster Movie," but not because it was particularly good, and surely not because the movie looks like it will be anything but another steaming pile of crap in the line of "_____ Movie" parody films.

I find it funny that the trailer for Disaster Movie was shown though, because after watching Topic Thunder, you can't help but feel bad for anyone who actually believes that that movie, or any of its ilk, is in any way "real" comedy. I guess every now and then Hollywood manages to produce something above and beyond the norm, and it serves to put all the other trash back in its place. That's not to say that Tropic Thunder is a perfect movie (it's certainly not), but it's entertaining, it's damn funny, and it makes you wish more movies could be like it.

Overlord

About a week ago, while I was waiting for my girlfriend to get done picking out some clothes at the local mall, I wandered into the nearby GameStop and found a game I'd been meaning to pick up for some time but hadn't yet seen it available for $20: Overlord.

It's not the best game ever made; the controls are a little hard to get used to, and the camera bugs me sometimes. But I really like the concept of Overlord, and the way the game actually works is just really amusing to me, so I enjoy playing it. Overall, there's a lot more good stuff here than bad.

In Overlord, you play as the newly resurrected, evil "Overlord," and you lead an ever-growing horde of minions (little gremlin-ish creatures) to do your bidding. At your command, the throng of minions will destroy everything in sight, gang up on baddies, and clear the way for you to continue forth. As you play, you gain the ability to control different types of minions, each with a unique ability. You also learn magical spells and forge new items at your tower. The core game works a lot like Fable, where you pick up new quests as you move along, and have the option to complete them when you want, albeit instead of having to choose between acting good or evil, in Overlord, you usually have to choose between acting evil or acting more evil.

As I mentioned above, I really like the idea behind Overlord - that some nameless, evil guy runs around with his crowd of minions, and together they conquer the land. It's a clever idea, and it runs against the grain of all the traditional "hero" games in a really fine way. The voice acting for the minions and their leader is excellent and brings the game to life in a way that could not have been achieved otherwise. The ability to customize your evil tower and imbue your arsenal with the powers of your minions were also great additions and serve to round out the game in a satisfying way. Codemasters put a lot of effort into making Overlord fun to play, and in my opinion, they succeeded.

Hopefully that opinion doesn't change as I much through the rest of the game!

The Simpsons Movie

I finally had the opportunity to watch <a href="http://www.rottentomatoes.com/m/simpsons_movie/" target="_blank">The Simpsons Movie</a>, and I enjoyed it a lot. The movie was consistently funny throughout, and not one opportunity was lost to use one of the show's hundreds of characters. I've always liked how the Simpsons works so many levels of subtle (and often not-so-subtle) social commentary into the plots of each show, and the movie followed suit with this trait in spades.

Truthfully, the whole thing seemed a bit like a really long episode of the normal show, only with better animation, but I think this was one of the movie's strengths. It gave the writers time to do jokes that simply aren't possible within the constraints of a thirty minute show, and there's hardly a moment where you feel like the film has lost its momentum.

There are plenty of awesomely funny moments in The Simpsons Movie, and I'd definitely recommend it to anyone who likes the show.

Braid

After spending over three hours working out the last two puzzles I had left (one of which I solved on accident after giving up completely), I've finally beaten Braid. I won't spoil things for anyone who's playing (or planning on playing) the game, but I will say that the ending is appropriate to the rest of the game, and I can say with confidence that if you enjoyed the game up to the end, you will enjoy the ending a lot.

3D Animated Texture Water

Like that picture above? That's a screenshot of a new 3D water example I've got ready for release - but I really want to write up a tutorial so people can learn how I made the textures included in the example. It looks great in motion!

Anyway, that's my weekend in a nutshell. Thanks for reading, and sorry for the delays between posts, I'll try to be more prompt with future posts.

BlizzCon 2008

Martin · 16 years

Monday mornings are usually a pretty groggy affair for me. After spending all weekend doing what I want, staying up late, and sleeping in for long hours, getting up suddenly at the crack of dawn leaves me a tried wreck for the rest of the day.

Not so for this most recent Monday, however. I woke up at 6:15 AM, bounced right out of bed, and making a break from my normal routine, landed straight in front of my computer. BlizzCon tickets went on sale on Monday, and I had promised my brother I'd get us tickets for his birthday. Neither of us have ever been, but we are both fans of many Blizzard games, so it seemed like a good idea. I found my way onto the BlizzCon website, and from there clicked through into the Blizzard Store.

I logged into the Blizzard Store, navigated to the tickets, got a few errors on the way, but eventually made my way to the final checkout page. I clicked 'Purchase' and watched the little Firefox wheel of dots start spinning - I was mere seconds away from my tickets.

Or so I thought.

Up comes the now-familiar error page, a Murloc holding an "Oops!" sign. I back out, had to re-type everything, and attempted to purchase again. Same error. Back out, re-type, submit. Error.

At this point I figured that the Blizzard store must be being bogged down by all the requests, so I got up from my computer, finished getting ready for work, and tried once more. Same error. I hopped in my car, sped to work, and tried again all morning.

Around noon that day, I began getting a completely different error message; gone was the friendly Murloc with his sign. In its place was a less-pleasant yellowish page with a single box at the top, informing me that a crucial file for the store could not be found. Successive refreshes brought up the same page, and by that afternoon, this page was replaced by another which I had a feeling was on the way after my first encounter with problems early that morning: the "down for maintenance" page. It seemed the high demand for BlizzCon tickets had been a little bit too much for their web server to handle, it buckled, and they needed to do emergency maintenance to the site while mine and thousands of others' ticket orders remained in limbo somewhere in our browsers' session info. Ugh.

Not only did I want to grab these tickets because I had promised them as a gift to my brother, but I was excited to go as well. The give-aways look like fun, and the opportunity to see new games like Starcraft 2 and Diablo 3 in action is amazing. So I pressed on.

I refreshed the page all day, went home, and checked a few more times, and finally went to the World of Warcraft forum where they had made a few BlizzCon announcements earlier. Sure enough, a new post had been made, this time informing potential customers that indeed there were troubles with the store, but Blizzard was working hard to get things straightened out. The ETA for the Blizzard Store's re-opening was sometime the following day, so they had time to make sure everything was working, and to prevent people from staying up into the wee hours of the night.

The next morning (Tuesday), I got up and checked the site again, but it was still down. The drive to work was frustratingly slow, as I let the irrational fear that they would re-open the store and all the tickets would sell out while I was on the road poke at me. The store was still closed all morning.

As I was about to take my lunch break, I just happened to check the store again (I was on the phone with my girlfriend at the time, and she reminded me about it), and incredibly, I got the normal ticket-buying page again! I entered all my info, clicked through to the checkout page, and... Murloc error.

I backed out, tried one more time, and after a few harrowing moments watching the Firefox loading animation roll around, I was finally directed to the purchase confirmation page! Suck-cess! I don't think I've ever gone through so much trouble to try to spend $200 in my entire life!

It was announced only a few hours later that tickets for the event were completely sold out.

Over the last few days, I've read a bit about people unhappy with Blizzard's flub of the 2008 BlizzCon ticket sales, and Blizzard has even gone so far as to issue an apology and offer up 3,000 more tickets (on top of the 12,000 already sold). It' too bad that there have been so many problems - obviously I would have much-preferred that I would have just gotten my tickets in the first few hours I tried - but with so few tickets available for what is seen by many as a world-wide event, you have to go in expecting problems. You can't please everyone, after all.

Anyway, now that I've got the tickets, I am anxiously awaiting October 10th. Hopefully my brother and I will have a good time at BlizzCon! I'll be sure to write about it here when that time rolls around.

Picross DS Love

Martin · 16 years

Grids, numbers, and logic. What comes to mind at mention of such things?

Countless squares filled with seemingly random numbers here and there, all working towards some final solution that one without a deep background in mathematics might never fully understand. These things should be kept under wraps in the cold, dark recesses of Excel files and databases.

But what is this? I've been having quite a good deal of fun over the last few days with all these things. No, I've not gone completely mad (yet); you won't find me poring over any massive spreadsheets or manually entering thousands of bits of data into MySQL in the late of night.

No, I've found myself yet another game to add to the collection, and a fun little one at that.

Picross DS.

As an artist who has embraced the pixel for many years, I've had my eye on games like Picross DS for quite some time, but never really had a chance to get into it fully. The previous Gameboy version was unfortunately released before I ever owned a Gameboy myself, though I do remember reading about it in Nintendo Power. If it counts for anything, I have trained for the game somewhat, with innumerable hours in Mario Paint, working with the limited collection of user-editable stamps.

So I strolled into Circuit City the other day, just to see if I could find anything cheap, and sure enough, there was a bargain bin set up with an assortment of games inside. I nabbed two games for only about $30 total: Picross DS and Lost: Via Domus (or Lost: Easy Achievement Points, as I like to call it).

My time with Picross has been thoroughly enjoyed so far. The game is addictive, contains many puzzles, and works great with the DS's touch-screen interface.

Playing the game is simple enough; each puzzle consists of a grid of empty squares, and it is up to you to use the numerical clues around the edge of the board to figure out which cells are filled and which aren't. The clues indicate how many cells in each row and column are filled, and how they are grouped (so for example, a row labeled "1 1 2" has three segments of filled cells in it, and each segment is 1, 1, and 2 fills long, in that order). You are given 60 minutes to finish each puzzle, and any mistakes made usually result in a 2-4 minute penalty. The game is over and you win when you've correctly identified and marked all the cells that are filled.

The game includes multiple modes, a tons of puzzles, and can also be played against other people online. Nintendo has also released a good number of downloadable puzzles, including many from the original game, which you can grab off the Nintendo WiFi network. I've already downloaded a bunch of these, and I've assembled Mario's head, a Goomba, and a Bullet Bill. 15x15 puzzles are pretty intense!

For some sweet icing on an already sweet cake, Picross DS also includes a built-in editor so you can craft your own puzzles and send them to friends via WiFi or local connection.

I'm actually going to stop writing this now, so I can get in a little bit more Picross DS before I hit the sack for the night. The game's been out for a while now, but I still feel it's worth mentioning here, so anyone out there in search of an oft-overlooked puzzle game might find another solid addition to their DS library.

Anyway, thanks for reading, and hope you enjoy the game if you try it!

Raffle Results Are In!

Martin · 16 years

Thanks to everyone who entered the raffle to celebrate Marty Blog's 50th post, and congratulations to the winners, listed below! And no, that's not a picture of me up there.

Runners Up ($5 game via Steam): CoolGmrSms and Xxypher

Grand Prize (Team Fortress 2 or $20 equivalent via Steam): Xot

I will be contacting the winners via email. Hope to see you all around the site again soon, and thanks for helping to make this a successful raffle!

Marty Blog Big 50: Post & Win

Martin · 16 years

Well, it's finally happened - Marty Blog's 50th blog post is here! Not too shabby for a project that sprang to life as a mere experiment to organize my thoughts on gaming, art, developing, and the rest of that fun stuff. I've gotten a lot of enjoyment out of Marty Blog so far, and I've got some neat stuff planned for the future, so I hope that you'll join me as I add more content and features to the growing pile o' stuff here.

To help celebrate the continuation of Marty Blog, and to give back to everyone who's helped make the blog fun for me, I've put together a little raffle - which I've dubbed Post & Win!

What can you win?

The grand prize for the raffle is a brand new (digital) copy of Valve's über fun frag-fest Team Fortress 2!

If you've already got a copy of TF2, or if it's not really your thing, I'll also let you sub in any other single game of equal or lesser value that's currently on Steam.

Additionally, two runners-up will be able to choose from any single game currently on Steam for $5 or less. This includes such classics as Commander Keen, Day of Defeat, and Silent Hunter III.

How do you enter?

Simply post a comment below (make sure to enter an email address I can contact you with in the appropriate area of the comment form) and tell me what you think about Marty Blog. Suggestions, criticism, and long manifestos of support and encouragement are welcome!

Your name will only be entered into the raffle once, no matter how many comments you leave, and registered users of the site who comment will have a slightly higher chance of being chosen.

Entrants must have a Steam account or must be willing to register for one if they win. Steam is free, it's a great service, and I am happy to promote it. If you win and I am unable to award you your prize within a reasonable amount of time, the item will be re-raffled. Apologies to anyone who lives outside of the U.S. or who doesn't have access to Steam or its catalog of games.

Attempts at entering your name into the raffle more than once (or any other kind of cheating) will result in your name, and all aliases thought to be associated with you, removed from the drawing. And of course, Marty Blog reserves all rights to make the final decision on the validity of any entry.

Entries close at the end of the weekend - Sunday, August 3rd at 11:59 PM PST - so be sure to make your comment before then! Winners will be announced the following day.

Thanks again to everyone out there who reads Marty Blog now and then. I truly appreciate your visits to this site, and I hope that the site remains fun and enjoyable to you as we move into the future!

Sad times are here again as the weekend draws to a close and the usual grind picks up again with a week full of work looming ahead. I didn't get a whole heck of a lot done this weekend, but as always, I managed to have some fun, so here I am to share my adventures.

Game Maker Robot AI Programming Competition

Though I haven't had as much time to work on this program as I'd like so far, I have made some decent progress on getting the engine ready for a new contest. First proposed a few days ago on the Reflect Games forums, I'm hoping the new robot AI programming comp proves to be a more fun replacement for the old, more involved contests.

The idea is that I will create a base application which everyone can download and play with - essentially just a room from top-down view, and a simple "robot" object - and anyone wanting to participate in the contest will write an AI for the robot that will compete against others' creations. Movement and attack variables/objects will be the same across all entries (I'll be coding those in scripts), and once everyone's AI script is finished, we'll draw up a tournament tree, I'll have the bots compete, and then record the results and broadcast them, via either YouTube or some kind of live Podcast.

One of the goals of the new competition format is to encourage creative coding without forcing entrants to commit to an entire game, which can be both difficult and frustrating at times. I think that with an AI programming tournament, people will have more opportunity to show off good coding without being bogged down by the need for other assets, they'll have a more interesting method of feedback (watching their bot compete with another, as opposed to a "secret" judging), and expansion of the competition can evolve more naturally - if the contest proves to be fun and engaging, we can add more weapons to the bots' arsenal, more customization, etc.

Though it's taking me a long time to get things rolling, I'm very excited about this project. We've already got lots of feedback about how this competition should work - be sure to visit the Reflect Games forums to voice your opinion too!

World of Warcraft MVP

Over the last few days, I've managed to grind my way to Exalted status with two (more) factions, the Shattered Sun Offensive, and the Kurenai, netting myself a new title, some sweet additions to my gear, and a new mount that I'll probably never use.

Gaining exalted with SSO, even without visiting any instances, is pretty easy - it only took me a few days, and I only had to visit the Isle of Quel'Danas and complete all the daily quests there a handful of times. I liked the variation and overlap in the quests there though, and going from that back to grinding the other factions' reputation was a pretty rough transition. By contrast, the only quest I could take in Nagrand to gain Kurenai rep was the repeatable Obsidian Warbeads quest, which meant enduring the monotony of killing hundreds of ogres. Not exactly my cup of tea, and I will probably be looking for different quests when I start my quest for Consortium rep... even if it just means a simple change in scenery.

One good thing about grinding in Nagrand however, is that I was able to pick up a lot of mining nodes that I wouldn't have gotten otherwise. I've now got a mining bag (20 slots) almost full of stacks of Fel Iron Ore and Adamantite Ore - which I'm not sure what I should do with yet. Selling at the auction house will net me a huge sum of gold, but my blacksmithing skill is only at 300, so it might just be better spent on leveling.

My chances for scoring some decent raiding increased significantly last week as well, as I was inducted quite unceremoniously into Encore, an awesome guild which a few friends from college are pretty well-entrenched in. Though I'm not always up for 5-6 hours of raiding, the occasional run through the higher-level dungeons should be new and fun.

Ubuntu Test Drive

Though I've played with the live CD version of Ubuntu before, I finally took the plunge this weekend. I dug an old hard drive out of the closet, popped it into my older computer, and installed it. I've taken some time to play around with it this weekend, and I've mostly enjoyed my time with it.

Downloading Ubuntu and installing it was a piece of cake. All you have to do is get on the official site, download the CD image, burn it, pop it in the preferred computer, and boot from it. The live CD will load Ubuntu just like it would from the hard drive (a bit slower, of course), and once you're in the OS and you've played around with it, you can choose to install directly from a link on the desktop. The only confusion I had during this process was with which file system I should format the drive, but after doing some quick research, I settled on ext3, which seems to be holding up just fine.

So far, I am impressed with Linux. Though I couldn't see myself switching over to it for good, I like many things about it, and I will probably continue to tinker with it. The customization Gnome/Compiz provide is great, and being able to move around virtually every button on the desktop is just plain awesome. The extra effects you can perform with capable hardware are not only fun to look at - they are often genuinely useful. And although there are a few bits of oddness here and there, the OS feels mostly cohesive and with a few more generations of work, I think it really could rival the quality of similar Unix-based OS's, like Mac OS.

Another thing I am particularly fond of is that fact that Ubuntu comes with just about everything you need pre-installed. From the "Faux-toshop" (yes, I made that up), GIMP to the entire suite of OpenOffice.org tools, there's really not much aside from games that need to be installed after loading up Ubuntu for the first time. And of course, that's where the problem lies.

Ubuntu has an impressive number of built-in games, like Solitaire, Blackjack, etc. but if you're like me, you want more meat on your games. Unfortunately, not many games are currently being written with a native port of Linux in mind. There are options available however, like WINE, which can run Windows applications nicely, and can even throw around a growing list of games (it ran my installation of Guild Wars flawlessly, if only a tiny bit slow).

But whatever - running my games in WINE is silly when I've got another hard drive in the same computer with Windows on it, so I'll be dual-booting my older computer on Windows and Ubuntu for now. I'm sure Linux will continue to be fun to play around with, or at least a good diversion from working on my projects and playing games.

Odds & Ends

Aside from all that stuff, I also got to spend a lot of time with my girlfriend, and we finally found some time to start researching home loans. Hopefully we end up qualifying for a decent loan, and we can find a nice place to live - I'm a little sick of the apartment life!

Oh, and it was also my brother's 24th birthday!

Anyway, it's about time I wrapped up this weekend wrap-up. Hopefully everyone else out there had a good weekend too. Thanks for reading!

The Dark Knight

Martin · 16 years

On the recommendation of my buddy Geoff (and pretty much every movie review website out there), I saw the Dark Knight this weekend, and I am pleased to report that it is not only an awesome movie, but that it stays in step nicely with Batman Begins, and succeeds in taking the action/drama to an entirely new level.

Dark Knight officially has my stamp of approval, so if you happened to be waiting for me to endorse the movie before seeing it yourself (and let's face it, who wasn't?), you're now good to go.

There were a few things I thought that were worth mentioning, aside from how excellent the movie is. I won't go into great depth, since I don't want to ruin the movie for anyone, so you won't read any spoilers here.

First of all, and on a more somber note: Heath Ledger. It's such a shame that the man is gone, as he really seemed to have been starting to find his groove as an actor. I liked him in 10 Things I Hate About You, and I felt that he gave a strong performance in Brokeback Mountain as well. But all that stuff pales in comparison to Ledger's portrayal of the Joker, which brings a feeling of terror to the movie that I really don't think would not have been possible with a different actor. If there's any singular 'dark' element of Dark Knight, it's there because of the Joker, and it is better for it.

There are so many angles to Ledger's Joker, it's hard to sum up the act without revealing too much about the film. On the whole, not much time is spent on the back story of the Joker, but I like it that way - instead of having a moment of insight where you rationalize why the Joker does what he does, you instead share the same feeling of dread the rest of the movie's protagonists feel as they try to cope with the ever-growing chaos he inflicts on Gotham. Indeed, we learn more about the Joker from Ledger's performance, and it makes the character much deeper than it ever could have been with cut-scenes and flashbacks. The Joker was Heath Ledger's finest performance, and he deserves recognition for it.

That's not to say that the other members of the cast didn't do their jobs well, including the film's lead, Christian Bale as Bruce Wayne, Aaron Eckhart (Gotham's new D.A), and returning cast Gary Oldman, Morgan Freeman, and Michael Caine. Each and every one of the cast did an amazing job with Dark Knight. And without the incredible work by the stunt and effects crew, there would be no movie. From explosions, to gun fire, to quick fighting scenes, just about everything in the film looks to have been carefully crafted by the crew, and there are many breathtaking moments to be had throughout. In fact, there's really only one small beef I had with the movie.

The last point I wanted to talk about also has to do with a member and ex-member Dark Knight's cast: Maggie Gyllenhaal and Katie Holmes, respectively. In Batman Begins, the character of Rachel Dawes, the up-and-coming assistant D.A. and childhood friend of Bruce Wayne is played by Katie Holmes. In Dark Knight, she is played by Maggie Gyllenhaal. And while both actresses lend good performances to Ms. Dawes, it's a shame to me that Holmes couldn't be tapped again for the role, at the very least, for continuity's sake. It's really only a minor annoyance, but it's an annoyance for sure.

Nonetheless, Dark Knight is a great movie, and is one of those rare cases where the sequel outdoes the original film. Here's to hoping that the 'three-quel' continues this tradition in the coming years!

Super Nachos

Martin · 16 years

Look at that beast. Just take a moment and look at it. In that gooey pile of nacho goodness rests a quarter bag of tortilla chips, several handfuls of shredded Mexican cheese, three quarters of an avocado, a heap of sour cream, and a whole can of refried beans.

This, folks, is a still-sizzling plate of super nachos, whipped up by yours truly.

Believe it or not, I ate the entire thing last night... I guess that's why I wasn't hungry for breakfast this morning (or lunch, for that matter).

That's all I have to say for now - good stuff!

Back From Seattle

Martin · 16 years

After a few well-deserved days off, I'm back on the mean streets of California, choking on the smoky air, navigating the dense freeway traffic, and cranking my air conditioning up to 11.

I bet you didn't even notice I was gone, did you? (Don't answer that!)

I had a great time though, and I wanted to post a bit about it here before I return to the doldrums of my normal updates... and before I get back into working on my competition entry, which I'll be showcasing on the blog as soon as I can.

Anyway, my girlfriend had to do some traveling up north for her work, and seeing how we both love it up in Seattle (and we both needed a break from the California heat), we decided to make an extended weekend out of it. Our legs are sore from all the walking around, but we both had a great time, and got to see and do a lot of cool things on the trip.

Fremont Summer Solstice Parade

Our first stop, after dropping off our bags at our hotel and grabbing a bite to eat, was the Summer Solstice Parade in Fremont. My girlfriend, having lived in Seattle for a few months some years ago, had already been to the parade before. I had not, and was pretty excited about it. Watching a throng of crazy people parade down the street is always fun, right?

Turned out it was. The parade, which was founded on the principle of being entirely human-powered, was filled to the brim with neat ideas for floats, interesting costumes, and awesomely-demented people. The Fremont street fair, a large gathering of local crafters and merchants, was equally cool, and was about ten times larger than the last time I'd seen it, presumably because of the number of people at the solstice parade. I liked the "art cars" they had there as well.

One thing that took both my girlfriend and myself by surprise (in a good way) was the pre-parade bicycle cavalcade. Admittedly, this probably doesn't sound very exciting - until I mention the fact that 90% of the people riding these bikes aren't wearing anything but some body paint and a smile. All I can say is that public nudity is kinda awesome.

Bainbridge Island

On the west side of the Puget sound is Bainbridge Island, a small bit of land accessible via only one bridge to the north, and by ferry from Seattle. Though neither my girlfriend or I have ever explored the island in its entirety, we always manage to find something fun to do there, and usually some good eats as well. For this most recent trip, we made it to Doc's Marina Grill for some excellent fish & chips, and then walked up the hill to the Bainbridge Pavilion to rest and catch a movie. We ended up watching Kung Fu Panda.

I actually really enjoyed Kung Fu Panda, for a few reasons. Probably the first things you notice about the film is that it's a visual splendor. The backdrops are beautiful, the animation is slick, and the characters are amazing - there isn't one scene in the entire movie that isn't a complete treat for the eyes. The all-star voice acting was also very well done, especially Jack Black's performance as the panda, Po, who leads the film. Also well done is the story, which is somewhat predictable, but which is told so well that it manages to stay just fresh enough to be interesting.

Kung Fu Panda is definitely a children's movie, but I liked it a lot, and would see it again. I actually feel somewhat inspired to create a stylish Kung Fu-type game now, but I need to finish my competition entry before I start something like that. Kung Fu Panda was a great movie though, and I highly recommend it.

Dinner with Gunner McJack

If you've followed Reflect Games since its beginnings, you probably recognize the name Gunner McJack - a hardcore firearms master, and a professional ass-kicker. The fictional Gunner McJack is derived from a character a friend of mine and I created back in college. I got to grab a bite to eat with my buddy, who's taken on the nickname of Gunner McJack, which was fun. Not much more to say about that, except that I still do plan on making a Gunner McJack game one of these days.

Experience Music Project

One of the last things my girlfriend and I got to do in Seattle was visit the Experience Music Project, or EMP, which houses some really great exhibits on the history of rock 'n roll, as well as the Science Fiction Museum and Hall of Fame.

I wish we would have had a bit more time to look through both sections of the EMP. The collection of historic items from rock history was impressive, and the current exhibition, a Jimi Hendrix retrospective, was amazing. The compendium of related items was fun to look at, and even included pages from Hendrix's diary detailing a few nights of gigs. Also on display was a large collection of historic guitars, spanning the range from awesome to eccentric. Upstairs from the main floor are a series of booths where you can learn the basics of playing a variety of instruments, audio mixing, etc. There's also large media room where you can listen to and watch audio / video clips of artists discussing their songs and performing. I'm not an audiophile by any means, but I could have spent at least a few more hours looking at everything.

The Science Fiction Museum also had a great exhibit called Robots: A Designer's Collection of Miniature Mechanical Marvels, which contained a large number of robot models and toys, including various Transformers, Mechagodzilla, and other gun-toting, plastic automatons. It was a great way to end the tour through the museum itself, which housed a fine collection of science fiction memorabilia from every era since its inception. I'm not sure if most of it was replication or original, but it was awesome to see artifacts like the original Star Trek costumes, the gun Bruce Willis used in The Fifth Element, and the E.T. spaceship. It was also quite enlightening to see how entrenched our culture is in science fiction, and I think that even my girlfriend, who isn't really into science fiction much, got a kick out of some of the show.

And Now I'm Back

So yeah, after a whirlwind of activity in Seattle, I'm back. I'll be picking up production on my competition game again tonight, and probably getting in a little gameage on the side too. You'll be able to read about all that here, and I'll try to get some images (or maybe some video!) of the new game uploaded soon. It was a great vacation, but I'm glad to be back, too. After all, being at home and getting things done now is what makes vacation in the future so much more enjoyable!

Thanks for reading, and if you're up in the Seattle area, check out some of the stuff I mentioned above, if you can.