All posts from category Gameage

The Plight of the Pre-Order

Martin · 17 years

If you've been keeping up with my blog, you know that I've been pretty excited about Grand Theft Auto 4. Actually, looking back on my posts, I guess I haven't written about it all that much, but you can attribute that to my intentional avoidance of all things that might reveal too much about the game to me. Yes, I want to go in with a completely fresh view of the game. To my credit, I have been talking up the game something fierce to my friends (in the hopes of having some fun people to play online with), and I went out and pre-ordered the game at my local GameStop last week.

Last night, the game went up for sale at midnight. I'd been debating on whether or not I wanted to go out and pick it up then, and finally I decided I'd just drive by the store and see how many people there were. If the line was huge, I'd simply turn around and leave; I normally have to get up for work around 6:15 AM, so waiting in line for an hour and then only playing for a few minutes is out of the question.

When I rolled by the store, I felt my judgment give way to temptation. The line looked about 50-60 long, but my gamer lust rationalized that each person in line would be anxious to the get the game, and would thus spend as little time as possible at the register. I got out of my car, and stood behind the last guy in line. After a moment I decided I'd check my wallet to see if I even had my pre-order receipt with me (even though I'm pretty sure GameStop will honor the pre-order regardless).

It was at this time that the man in front of me finished a drag on his cigarette and turned around.

"If you haven't been here since 5, you've got to go inside and exchange your receipt for a second receipt." These are the words he said to me.

"Really?" I stammered. The prospect of having to wait in not just one huge line, but now another was not something I wanted to think about. Confusion and fury were gripping me.

"Yup," came the smoking man's reply.

I took a step out of line to survey the scene, and then my judgment got a better grip on me again. If I waited in line here for an hour, I'd barely have any time to play when I got home. I'd go to sleep late, get up early, and be too tired the next day to work efficiently and, more importantly, enjoy some GTA4.

"I think this line's a bit too long for me," I muttered, and I turned and left. 60 man line and second receipts be damned - I'll be picking up my copy this afternoon on my way home from work.

I've played a lot of PC games over the years... probably too many, come to think of it. But with all the time I've dedicated to games, I've also been able to sum up a fairly long list of titles which I think are truly excellent, and worth re-installing and playing again later on. Here's a list of 6 games you might not have played before that I think were excellent titles of their time, and still stand out among today's offerings as monuments to what the medium can achieve (and how much fun you can have).

All titles are currently available on Steam, and I've even listed their price for you. Some of these games are a real steal, and all are worth a play-through!

Deus Ex (currently $9.95) [Link]

What would you do if you were a nanotech-enhanced, monotone-speakin', super-soldier working for the NSA? What would you do if you had a huge arsenal of weaponry and specialized talents? What if you wore a huge leather and metal trench coat? Deus Ex asks these hard questions, and answers them too - with a conspiracy theory so big, you might just wind up believing some of it yourself.

Deus Ex was a revolutionary game because it took the standard first-person shooter, threw in a lot of RPG elements (inventory, upgradeable skills, etc) , and wrapped it in a nice, slick package. It's powered by a modified version of the original Unreal Engine, and is a really huge game that, thanks to the different skills you can learn, can be played in almost any style that suits you. Even a decade after it's release, the visuals are still nice and crisp, and the music and voice acting is very well done. I really recommend this game if you like the FPS / RPG hybrid games, and for $9.95, you could definitely do worse.

Sid Meier's Railroads (currently $19.95) [Link]

Ever since I was a kid I've been fascinated by trains - I still can't help but take a peek when I see one racing by my morning commute. Sid Meier's Railroads, and the Railroad Tycoon games it is based on, recreate my childhood fantasy of driving around trains all day, and throw in some pretty fun (and challenging) economic simulation to boot. If anything, it's simply fun to zoom around the game's beautiful environments and watch all the mechanical marvels make their rounds.

Like Sid Meier's Pirates, and a lot of other games from the legendary designer, Railroads has very high production values in art and sound, and features gameplay that's simple to grasp, but which gets more complex as you play. The game features a variety of scenarios which task you with making a profitable railroad company (or reversing the fate of one that isn't), all kicked off with a nice tutorial. Different missions start during different periods of history, and as you play, you can spend money on research to develop new engines and technologies appropriate to that era. Getting people and things where they need to go is the name of the game, so if you enjoy logistics simulations that aren't too heavy-handed, download the demo and give it a spin - you'll be laying some track in no time.

Grand Theft Auto: Vice City (currently $9.95) [Link]

I know I gushed about Rockstar and GTA a little in my Bully post, but this is a message worth repeating. The Grand Theft Auto series, particularly from 3 and beyond, have always been a lot of fun for me, and my favorite in the series so far is Vice City, a tale of crime and corruption straight from the 80's. You play the game as Tommy Vercetti, an ex-con who's just arrived in Vice City, and who's anxious to get established.

Vice City introduced a lot of things to the GTA formula that really made the game stand out among the series. Making their appearance for the first time in GTA are helicopters, motorcycles, choppers, scooters, golf carts, changeable clothes, an assortment of weapons, and a whole lot more, while still maintaining all the fun stuff from the previous game. You also get a ridiculously awesome soundtrack in the game, which is worth the price of admission alone.

I recommend playing through Grand Theft Auto 3 before playing Vice City for two reasons. First, there are many references made to characters from GTA3 (and some are even from GTA3) that you will appreciate more having played that game, and second, you'll like Vice City more knowing how much better it is than GTA3. GTA3 is $9.95 too, so for less than $20, you could buy 'em both!

Indigo Prophecy (currently $9.95) [Link]

In 2005, Quantic Dream set out to make a game that is as close to a cinematic experience as possible, and with their subsequent release of Indigo Prophecy (known as Fahrenheit in Europe and Japan), they did a pretty damn good job, even if not hitting the mark exactly.

Indigo Prophecy is played from a third person cinematic perspective, and as you work your way through the game, you take on the role of various characters as the plot bounces back and forth between the lead, Lucas Kane, and the detectives who are investigating him. The game's story is interesting, and just like when watching a movie, you'll have many questions about particular sequences that will not be answered until later in the game. Thankfully, the game world is very interactive, and for the gamer who enjoys exploring, there is a lot of interesting material to be found.

I really enjoyed Indigo Prophecy because, despite it's few shortcomings as a movie-esque style game, it was a lot of fun to play. The graphics aren't ground-breaking, but are still very detailed and realistic, and the sound and music are excellent. The story is the real catch though, and your desire to unravel the plot will give you motivation to run through large portions of the game each time you play.

At normal difficulty, the action sequences are just forgiving enough, and the few rough spots you do encounter serve as good moments for an intermission from the regular game anyway.

Just make sure you've got a good joystick, especially one with dual analogs, as many segments of the game are built with this type of control in mind.

Psychonauts (currently $19.95) [Link]

Fans of Monkey Island who want a little more action with their adventure games should look no further than Double Fine Productions' trippy action platformer (and flagship title), Psychonauts. The game, created by former Lucas Arts writer and programmer Tim Schafer, combines psychological dysfunction with psychedelic imagery and classic 3D platforming to create one of the more memorable games of this genre to date.

It's unfortunate that Psychonauts didn't receive much press when the game was launched - it truly is a unique experience that you'll want to see through to the end. The adventure follows Razputin, a boy attending a summer camp for children with psychic powers, as he delves into the minds of his peers and teachers in an effort to uncover the nefarious deeds of a secret foe. Raz encounters the personal fears of each person he makes psychic contact with, and this not only allows for some very creative and fun imagery, but level design as well. In one level, Raz walks along a twisting ribbon of road that seamlessly turns upside down and loops around itself at various places; in another he's tasked with battling a famous historical figure in a giant strategy battle. Not one level is like another in this game (or in any other game, for that matter), and that's just one of the many things that sets Psychonauts apart from the many other platform games you've played before.

For anyone looking to pick up a good action adventure game, especially on PC, I can't recommend Psychonauts enough. It's a fun little game that is smart, rewarding, and the production values are so high it's hard to ignore. Especially at such a low price!

Unreal Gold (currently $8.95) [Link]

I shouldn't even have to say all that much about Unreal Gold - it's one of those games that really kicked off a lot of big things for gamers. Unreal gave us a taste of what a truly "Epic" shooter could be, all while showcasing some awesome visual effects (for the time), and paving the way for what would later become of the most recognizable online FPS franchises.

When you start Unreal, you'll awake inside your holding cell within the recently crashed Vortex Rikers, a space ship transporting prisoners across the galaxy. You're now free from imprisonment, but you're marooned on an uncharted planet filled to the brim with the hostile Skaarj. Your only option is to traverse the land and seek out an escape, destroying everyone in your path.

Though other games, like Half-Life, were leaps and bounds ahead of Unreal in terms of presenting a decent narrative in a story-driven FPS, Unreal made up for the deficit with some amazing technology, and with some intense action sequences that simple can't be topped. Gamers who skipped over Unreal back in it's heyday will probably not be all that impressed by it's massive outdoor environments, or it's highly detailed textures, but back in 1999, these were incredible feats. Being used to the claustrophobic romps of Doom and Quake, I remember how blown away I was upon first playing Unreal - especially when my rig (packing a powerful Voodoo 2 card!) ran the game at 60+ frames per second.

The graphics were what drew me in, and the hard core gameplay is what kept me there... and what keeps me coming back for more every now and then, when I'm out of new games to play. I highly recommend Unreal Gold, even if you're not too fond of the dated graphics. It's a solid action FPS that defines the word "classic."

Other Games I Wanted to Mention

There were a few more games I wanted to mention in the main write-up, but for various reasons, didn't. These games are all good fun, and I recommend them almost as much as those above.

  • Uplink ($9.95) [Link] - Using the Uplink hacking interface, do various hacking jobs - just don't get caught!
  • X3: Reunion ($19.95) [Link] - Start an empire from scratch in this space-faring economic sim
  • STALKER: Shadow of Chernobyl ($19.95) [Link] - Discover the spoils and secrets of the infamous Chernobyl site
  • Unreal Tournament 2004 ($14.95) [Link] - Blast your friends and enemies online with an assortment of weapons and vehicles
  • Commander Keen ($4.95) [Link] - The classic id Software platformer. Save the galaxy from evil!

Convivial Carjacking Commencing

Martin · 17 years

Well, it's done. I got my copy of GTA4 reserved at the local Gamestop a day ago. This will actually be my first GTA game that I haven't waited for the PC release, but I think my 360 should handle the job nicely for now. If not, I'll just wait a year and pick up the PC version, which I am sure will run better, play better, and look better than either the 360 or the PS3. Ah, but who cares about that - if this game is half as fun as it looks, I don't think I'll even be thinking about all that once I start playing!

To be honest, I've been purposefully avoiding reading too much about the game, so that I can head on in with no expectations. Rockstar has blown the dust off the hype machine, and has been releasing lots of new information on their site over the last few days, and there was even a big photo of the game's city map floating around on the game news blogs a few days ago. I've yet to visit the site though, and I only took a brief look at the map (to see if it looked real, of course). Other than that, I just know a few odds and ends of technical information about the game (check out the Euphoria physics technology they're using... just turn down the crummy music), and not much else.

Well, nothing else except for multiplayer. I have actually read a bit about that, and I think that's going to be one of the best parts of the game. Rockstar finally included a fully loaded multiplayer component in GTA4, and it's looking to be capable of throwing up to 16 people in the city at once. Unfortunately, there's no co-op mission play, but between all the different multiplayer modes, I don't think I'll regret the lack of co-op much. I like the way Rockstar usually does the story-telling in GTA games anyway, so if it remains untainted by multiplayer, that's fine by me.

So yeah, I am gearing up for some fun times in Liberty City. I'm going to cut this post short, because I don't really have much more to say about this for now, other than I am pretty excited about it. Hopefully the game turns out to be good, huh?

GTA4 is out on April 29... better reserve a copy if you haven't already!

Sonic Doom

Martin · 17 years

Sega hates Sonic the Hedgehog.

After years of watching Sega take their greatest mascot and slowly change him from excellent to terrible, this is the only logical conclusion I can come to. Look at the last handful of Sonic games, and you'll see what I mean. Ever since his crossover into the third dimension, Sonic the Hedgehog has been a name to fear, and for all the wrong reasons.

Imagine my disappointment when I read the news that a new Sonic game is on the way - and this time Sonic Team is setting out to definitively prove that the concept can work in 3D. Feel like crying yet?

Entire generations of gamers have all but written Sonic games off at this point, and it really is a shame. The early Sonic games were brilliant - excellent level design and solid gameplay elements lent themselves to create a truly memorable and fun experience. And yet with every new release, Sega further proves to us that they now care nothing about the franchise, and I fear that this new game will be more of the same.

So why do I still hold out hope for the speedy blue Erinaceinae? At this point, i'm not really sure. I guess I just hate to see a handful of awesome games get trashed by people who've never played them, merely because their successors are utterly terrible.

Now it seems rather obvious to me, but apparently the knuckle-heads over at Sega have a hard time grasping this one, so let me write a couple of paragraphs about it. The underlying problem with all the new Sonic games is that the concept of Sonic the Hedgehog does not, can not, and will not translate to 3D. All it takes is a cursory look at the history of the franchise to understand why.

The original Sonic games were about exploration, speed, and control. As you ran around the massive levels, you got to explore many different routes, each with a unique set of traps and situations for the player. Often, even the slightest variation on your route through a level would result in the discovery of a whole new area - many containing secret power-ups or even gateways to special levels. Players enjoy being rewarded for straying off the main path, and the original games were genius in their delivery of this concept. Unfortunately, this notion is lost in the translation to 3D, because your view is no longer confined to your immediate surroundings; you can see the entire level ahead of you as you play. Other games, like the Mario and Zelda series, have found their own ways of preserving exploration in a 3D environment, but it is obviously a rather large beast to tame, and I am not sure that it could work for Sonic.

The aspects of speed and control are also hurt greatly by the third dimension. In 2D, you were running either left or right, and all you had to do to dodge obstacles was jump, spin, or try to stop. Massive speeds could be achieved because the options the player had were relatively simple, so the player didn't have to think about all sorts of button combinations or moves to avoid trouble. Simple, but effective. In the newer 3D iterations of Sonic, almost all the speedy segments are usually on-rails ring collecting orgies, which I can almost understand, given the lack of control you have in any free-roaming running environment. 2D Sonic gave you ultimate control of a fast hedgehog and asked you to use them as best you could to conquer a difficult game. 3D Sonic took away your control and asked you to conquer an easy game. Guess which one turned out to be more fun?

There are certainly many more reasons why the original concepts of Sonic the Hedgehog do not translate into 3D, but I am tired of going on about this. Every time Sega announces a new Sonic game, I hope that they'll do the right thing and make a 2D version with 3D graphics, but each time I am let down. There is so much possibility left in the realm of 2D games - and yet we move farther away from that with each new game released, for better or (usually) for worse.

One thing that does make me slightly more optimistic about Sonic Unleashed is that Sega has finally decided to stop adding weird-looking, exotic characters to the mix, and has instead settled on the three core players, Sonic, Tails, and Knuckles. Unfortunately, this is tainted slightly by the fact that Sonic is taking a cue from Twilight Princess and will now have the ability to transform into a wolf of some sort. Ah, well.

I will (ignorantly) hold out hope that Sonic Team proves me wrong this time around. And there's always a slim chance that someone from Sega will read my blog and remove all the things I find annoying in these games, right?

Right?

Well, I wrote it anyway. And now I'm going to go play some classic Sonic on my Xbox.

Update: Upon further inspection of some of the footage floating around out there, it seems like Sonic Team may have actually taken notes and done something right - the game looks like it just might be a 2D game with 3D graphics. I'm sure I'll have more to say about this when further details come to light, but for now, color me an excited shade of blue!

Like A Rockstar

Martin · 17 years

I must not be alone as the only person with a blog who occasionally lapses into "busy-ness" and either can't find the time or the words to write about anything. I must!

I've not written a new post in about three weeks. I'll admit it - most of this current busy spell has largely been due to my Xbox 360, and more specifically, Call of Duty 4. It's a great game, and it really is scary how addictive repeatedly leveling up your online soldier can be. But as a game player who is familiar with the crack-like properties of other electronic adventures, like World of Warcraft, I guess I can understand.

For the last week, however, I haven't really been playing much COD4. Instead, I've been running around school grounds beating up kids, causing trouble for the administration, and generally being kind of a... well, bully. You know where this is going.

Yup - I've been playing Rockstar's Bully: Scholarship Edition. I picked it up on the first day it was out, and just finished the game today with 100% completion, and 1000 achievement points. It's an excellent game, and I highly recommend it. In a day where good game design is copied in triplicate by even the most respectable studios, it really is easy to forget what makes the original ideas (and the people behind them) great.

I played Saint's Row all the way through some months ago, and though it too was a good game, it never quite forged ahead with the confidence that the GTA series had. Sure, it did take the GTA formula and improve on many of that series' shortcomings, but when it came to interesting characters and narrative, smart humor, and social commentary, Saint's always came up short by comparison. Having not played a new Rockstar game since San Andreas, this realization was lost on me - until I picked up Bully last week.

It's easy to describe exactly what gives Bully its charm. The game contains within it all the staples of any Rockstar production of the last decade. You play as Jimmy Hopkins, a bad kid who just wants to be good again, and right from the beginning, you're introduced to a handful of other characters, each embodying a different cliché of schoolyard personality (nerds, jocks, preppies, etc.). These cliques of kids act as the gangs in Bully, and anyone familiar with the way gangs have been handled in past Rockstar games will be right at home here.

Also to be found in Bully is the usual Rockstar humor and its ever-present social commentary. As you explore the school and surrounding town, you'll encounter all sorts of things that are both funny, and sometimes subtly truthful. Prefects wander the halls of the school, complaining about not being able to beat enough people. The gym teacher has a sick obsession with seeing jocks mistreat the nerds. The preppies won't be friendly to you unless you're wearing expensive clothes. Girls impressed with Jimmy's antics exclaim how they can't wait to graduate, so they can spend all day kissing him… Okay, so maybe it's not always so realistic - but the fact is, after playing a game like Saint's Row, where NPC's childishly drop the "F-bomb" continuously in hopes of a cheap laugh, most of Rockstar's efforts into injecting humor and social context into their games seems almost high brow. Bully pulls off its humor and social context well - while playing it, you can't help but wonder how many members of Rockstar's staff might have actually been bullies in their childhood, for them to have gotten the whole experience down so well, and for them to be able to find so much humor in it.

The 360 version of Bully definitely has its flaws; throughout my quest to rule Bullworth Academy, the game froze my system completely 4-5 times. But as with all slightly flawed, but nevertheless awesome games, I kept reloading and jumping right back in. I highly recommend playing this game, if you haven't played it on the Playstation 2 already, and now that I am done with it, I will hopefully have a little more time for my own game making again.

GDC08, Sandbox of God 2

Martin · 17 years

Hey, I'm back from my blog hiatus! Miss me? I thought so.

As anyone who's followed my various exploits over the years might have guessed from my lack of posting, I've been a busy guy lately. This is partially due to my job, to my constant tinkering with Game Maker, to my spending time with my girlfriend, to a minor car accident, and to various other endeavors that will go unsaid. Don't worry though - all is well with Marty. I'm just a teeny, tiny bit tired right now, and barring some sort of spontaneous bout of sleep, I'll do my best to talk about some new stuff here before I sign off tonight.

First though, since pictures are worth a lot more words than I could (or would) ever type here, I've got an image for you:

Pretty neat eh? If all goes according to plan, I'll hopefully be able to take a little time off from work tomorrow and go check out the expo at GDC 2008. I'm pretty excited about it!

And if it turns out that I can't go, well... at least I got a chance to hit San Francisco for a while earlier in the week. And I've got some good (and legally burned) tunes, and a wireless headset for my 360 / PC gaming needs. Call of Duty 4's been a blast lately.

As far as serious projects with Game Maker go, I really haven't had much time lately to code. This is good though, because as some of you have spotted, I am actually working on a collaborative effort right now, with a fellow by the name of Mr. Chubigans. We're working on a sequel to his previous game, Sandbox of God; a sequel which is appropriated titled Sandbox of God 2. The full title is actually Sandbox of God 2: Ancient Warfare - we're hoping to enter the game into the latest YoYo Games competition, whose theme is "Ancient Civilizations." I'm working on the graphical end of things, and we've also recruited MischiephX / Ds (of Aces High Over Verlor Island fame) for music, so hopefully we'll be able to get something fun and impressive put together. Win, lose, or fail to finish, I am really enjoying this so far. It's actually quite a relief to be able to leave other important aspects of the game in someone else's hands, and just concentrate on the part I am most skilled at.

Normally at this time (9:44 PM PST), I don't feel all that tired, but tonight I feel especially exhausted. I've been putting a lot of hard work in at my job, trying to finish up a movie loop for a big expo coming up, and I've also had to create a lot of random things in a very compressed amount of time lately. I did get to see a Flash banner that I created up on ESPN.com though, so that was exciting. All in all it's very rewarding, but just the same, I am really pooped out, even with the short work week.

Another tidbit for those of you who have read my posts on my various blogs over the years - I have finally been "inspired" to get that painting job done for my buddy. It's a good thing that he's a patient guy, but I think that with my new inspiration, the trifecta of paintings that have taken me over a year to get done will be worth the wait. I'm probably going to try to get that rolling this weekend - I'll post some pics.

Well, anyway... Marty's hittin' the sack. Thanks for reading my blog, and hope to see you back here soon... I'll be posting more often again, so don't be a stranger!

2007 was a good year for games. Towards the end of the year especially, a lot of amazing titles came out, all which only supplemented an already strong year for the industry.

Of course, me being a normal guy in his 20's (read: of limited financial resources), I couldn't play every game out in 2007, nor every game for any particular console (since I don't own every system), but I think between my PC, Xbox 360, and Nintendo DS, I've covered a fairly large portion of 2007's games. So out of all the games I played this last year for these systems, here are a few that I felt stood out among the rest, in no particular order.

Command & Conquer 3: Tiberium Wars (PC)

Back in the glory days of strategic Command & Conquer gaming, it seemed Westwood could do no wrong. Every iteration of their flagship RTS franchise seemed to push the genre further and extend the limits of how much fun one can have whilst commanding tiny men around a battlefield. Each addition to the collection of C&C titles, like Red Alert, offered a larger array of units, missions, and strategies. These games were good fun, and if you have a PC with an older version of Windows on it, I highly recommend grabbing these games from your local game store's bargain bin (with the possible exception of the rather stanky Command & Conquer: Tiberium Sun)

As seems to be par the course these days, EA came along and bought out Westwood Studios. Their first project with the old team was Command & Conquer: Generals, a game that turned out to be more fun than was expected, but didn't really feel like C&C. Many were afraid that this would hail the end of the franchise, or at least, the end of the franchise being any good.

In 2007 however, EA stepped back up to the plate with a continuation of the original series - Command & Conquer 3: Tiberium Wars. This game, built on a modified version of the Generals engine, was a vast improvement over Generals, and in my opinion, really did a great job of earning back the Command & Conquer title. With three completely different races to play as, a great campaign, and solid online play, C&C3 earned a permanent spot on my hard drive for 2007, and probably well into 2008. If you're a fan of RTS games, you should definitely try C&C3.

Orange Box (PC)

The Orange Box was one of those things that you know is going to be good, but which you don't want to get too excited about because you don't want to be let down. I'll admit it - I was a bit skeptical about Half-Life 2 going episodic. The last thing I wanted was for a great game like Half-Life 2 to be broken down into bite-sized chunks that costed too much and offered too little. HL2: Episode 1 proved my fears wrong however, and Orange Box, which includes Episode 2, serves only to re-affirm how misplaced my skepticism was in the first place.

With Orange Box, you get three very awesome games for the price of one (four if you order via Steam). The set includes Half-Life 2, HL2: Episodes 1 & 2, HL2: Lost Coast (a neat tech demo HL2 level), Portal, and Team Fortress 2. This package also includes a special version of Peggle if you opt to buy via Steam.
I could go on and on about how much fun my buddies and I have been having playing Team Fortress 2 online, or how immersive the Half-Life 2 experience is. About how Portal is one of the most unique puzzle experiences I've ever had. I could even rave a little about how great Peggle is as well. I won't gush any more, however - you should just go buy it and see how great it is for yourself. The Orange Box is the best value you could get for your gaming dollar in 2007, and FPS fan or not, you'll find something you like here. $50 is hard to beat for three games... even on DS!

Mass Effect (Xbox 360)

Initially, I wasn't sure that I'd like Mass Effect. I own Knights of the Old Republic, but never got too far through it. I wanted to, because I liked the story and the Star Wars setting, but something about the game was just too slow for me. When Bioware announced they were working on Mass Effect, I was excited to give them another try, and things looked better with each press release they gave. With some amazing screenshots, and videos of the in-depth conversations that take place in the game, Mass Effect looked to be a much more lively game than the KOTOR series for me, and upon trying it out, I was extremely impressed.

I was recently talking with Lethalanvas, co-creator of Wanderlust, and we both came to an agreement about Mass Effect - the game is really a true RPG, unlike the weirdness that games like World of Warcraft spin into the genre. Mass Effect isn't all about crunching thousands of numbers or sorting through hundreds of different sets of armor. No, in Mass Effect, you make decisions that actually have consequences... you literally carve out a place in the game world for your character. You can be a noble good-doer (Paragon), a dastardly scoundrel (Renegade), or anything in between - and the game will react in a smart and appropriate way. It's hard to describe just how Mass Effect captures this essence of actual role playing so well, but I think it lies in the many moral decisions the game forces you to make as you play. Some carry more weight than others, but almost everything you do has a lasting effect on the rest of the game; the same permanence that your decisions in real life carry. In any case, if you're a fan of RPG's, and you have the time and patience to play a 40 hour game in its entirety, Mass Effect comes highly recommended from Marty.

The Legend of Zelda: The Phantom Hourglass (Nintendo DS)

Many fans of the Zelda series decried Nintendo's latest revision of the classic tale as blasphemous, usually citing the touchpad-only controls as too mainstream / casual. As with other Nintendo titles gone "all touch," I reserved my judgement for when I actually got to try the game. In the past, I haven't been let down by this new type of control, and with Phantom Hourglass, this is no different. Sure, it's a bit wonky when you first try it out, but rest assured, once you get used to the controls, therein lies one of the best gaming experiences to be had on the DS thus far.

Call me silly, but there's just something about Phantom Hourglass that puts a smile on my face while I play it. I always get a certain satisfaction from charting my own course with the stylus and then watching Link's boat follow it around the map. When I make link do too many rolls or sword spins and he gets dizzy, I can't help but smile at the goofy sound effect and animation. And who doesn't get a kick out of drawing a patch for your trusty boomerang, and then watching it fly around exactly as you wanted? Phantom Hourglass is packed with all the little extra touches that people expect from a Nintendo game, aside from the standard epic story and amazing graphics (for DS, of course).

Though I haven't yet had the time to finish this game, my only complaint so far is that the Dark World theme from the SNES game, featured in almost all of the trailers for Phantom Hourglass, doesn't seem to be in the game. I could be wrong though, since I haven't finished it, but if I were a gambling man, I'd put my money against it at this point. It's a shame really, because I thought the remix of the tune for the previews was a real treat, and Nintendo has a huge library of music for the Zelda series, so why not toss a bone to all of us long-time fans now and then?

Regardless of this single caveat, Phantom Hourglass is a must-have title for DS, so if you haven't played it yet, go pick it up.

Other 2007 games I enjoyed, but didn't want to write about, include:

  • Assassin's Creed (360)
  • Call of Duty 4 (360)
  • Crackdown (360)
  • Gears of War (PC)
  • Halo 3 (360)

Games I enjoyed in 2007, but which were not released in 2007:

  • Civilization 4 (PC)
  • Clubhouse Games (DS)
  • Counter-Strike: Source (PC)
  • Gears of War (360)
  • Gun (360) (aside from the torturous end boss fight)
  • Saint's Row (360)
  • Sim City 4 (PC)
  • Tetris DS (DS)
  • Yoshi's Island 2 (DS)

And finally, how about a short list of games that I wanted to try out, but never had time to (full versions, anyway):

  • Eternal Sonata (360)
  • Unreal Tournament 3 (PC) (despite my rage for its mediocrity)

Thanks for reading, and be sure to let me know what 2007 games you felt were great with a comment below!

Finished Winter Comp Entry!

Martin · 17 years

I guess it's a bit late to announce this here, 5 days after I actually submitted the game to YoYoGames for judging, but what the heck - I feel much more energized after a nice relaxing holiday at my parent's house, and I figure it's time to push the game a little bit. So without further ado, my YYG Winter Competition is finally finished!

I present to you the winter-themed SHMUP, Sun Sun Der! Here's a quick link to play at YoYoGames.com, more information below!

The spirits that govern the balance of hot and cold on the earth are in turmoil - on the Winter Solstice 2007, the sun's summer spirits refuse to leave. The goddess spirit of the winter, Friga, is sent to battle the summer and bring about the cold of winter once again!

Play the game here, directly at YoYo Games. If you like the game, I would appreciate it if you'd rate it accordingly... seems the YYG bury brigade has already hit many of the competition entries particularly hard.

Controls are as follows

  • Z - Shoot
  • X - Attract power-ups
  • C - Special attack (when meter is charged)
  • P - Pause the game
  • F1 - Restart the game
  • F4 - Toggle windowed / full screen display modes
  • Esc - Exit the game

Anyway, enjoy the game, and thanks to everyone who plays and / or votes. I appreciate all the support I get from the community!

Well, I had planned on doing a pretty extensive write-up about my thoughts on the integrity of some of the game media websites as of late, but for now I'm going to put this off. I am working very exclusively on my entry for the YoYo Games Winter Competition, trying to get everything finished for the December 23 deadline. It's been quite hectic, and I'll be glad when I can finally use my spare time to relax again!

That said, the game is coming along well. It's not quite as big as I had hoped it might be in the beginning, but procrastination and other obligations have kept me from making it something huge for the sake of the competition. Depending on how well the game is received, I might just give it the Reflect treatment after all the dust has settled. And despite the frantic development schedule, it's definitely been fun so far - I will be glad to have participated in the first YYG contest, regardless of the outcome (providing I finish, of course). At the very least, it's been fun carving out a game in a genre I haven't yet explored very much.

I'm finally ready to spill the beans on what exactly the game is though, so here goes! The name of the game is Sun Sun Der, and though it's a pretty standard kind of "shmup," I've been using the game Imperishable Night (a "bullet hell" style game) and some friendly advice from Cactus to mold the idea into something (hopefully) more memorable.

Not to overdo anything, I've kept the story for the game relatively simple, to reflect the relatively simple gameplay. This is all subject to change, but basically, you play as Friga, the spirit / guardian of winter. Every winter solstice, the spirits of the sun / summer must leave the earth to make way for the winter spirits to take over. Predictably, this year those spirits have refused to leave, so Friga must fight them and force the winter season to begin. Sure, it sounds a little silly... but I think setting up a serious and involved story for a game where a flying woman with blue hair kills hordes of fireflies would be infinitely worse.

So there you have it. Maybe not a particularly ground-breaking experience, but hopefully a visually pleasant, fun, and somewhat challenging game will await! Enjoy the screenshots above, comment, and thanks for reading!

I've owned four cell phones in my life, and one iPod. 3 of the phones had games on them when they came into my possession, and I bought one game for my iPod. None of these games were fun. Let's face it: games on mobile devices are, by and large, pretty stanky. And despite large companies throwing larger amounts of money into the production of mobile games, I don't see the situation getting any better. Here's why!

The Price is Wrong

When I picked up my latest phone (an LG Chocolate 2), I was sad to find that it came with absolutely no games installed. The most entertaining thing you can do with it directly out of the box is listen to the pre-loaded ring tones or play with the animated dining tip calculator... in other words, there's a void of entertainment that needs filling. So I get on Verizon's website to see what kind of games they offer for download, and what do I find? A bunch of crappy games that I play for free on my PC, but which cost between $6 to $10 on my phone - and that's ignoring the fact that many of these games will not work unless your service is active, and (as I understand it) then they go ahead and use air time (minutes on your plan) while you play. Um... what? I'm sorry, but I'm not going to pay $10 to play yet another version of Tetris, all while using up my precious minutes.

I've Lost Control

Another problem I have with mobile games is that almost across the board, the controls for these games suck. From simple platform games like "Gem Collector" to that crappy version of Tetris I have on my iPod, poor controls seems to be a common thread. I can't place all the blame on the people who worked to make these games however - most of them have come up with very creative solutions to deal with the lack of practical game controls on mobile devices, and the range of devices their games can run on.
The issue here is that even though we demand a lot from our mobile devices, there is an effort to keep the physical user interface as simple as possible. The easier my gadgets are to control, the better. The part I hate is that, despite the fact that most of the developers behind this hardware know that games will be played on their devices, they seemingly don't take this into consideration during product design. Sure, my cell phone's got a pretty nice little processor inside, but if all the buttons on the phone are too small for my fingers, or require too much force to press, how am I supposed to enjoy any kind of gaming with it?

Power Hunger

Now here's the real deal-breaker for me: Let's say you've found a game you simply love to play, you've bought it, and you've mastered the controls. Now you're just settling down to get in some quality game time, and your phone / iPod just shuts down right in the middle of everything. "WTF!" you think to yourself. "I've only been playing for a few minutes!"
Thus is the way of the mobile game - you're now stuck at the airport, outside the dressing room, or maybe just in the bathroom, with nary a speck of entertainment to be found. You can't call anyone. You can't listen to any music. And you could've sworn that the little worthless piece of junk you're holding in your hands was fully charged just 15 minutes ago. Yes folks, if it's not price or control issues that get you, the lack of sufficient battery hunger will. And while this certainly isn't the case with all mobile devices, as we ask more and more of our gadgets, it will continue to be a growing problem. Battery life is the bane of all things wireless, and she is a harsh mistress indeed.

There are more reasons why I hate mobile games... lack of quality, lack of depth - I could go on. But for now, I think this should suffice. If you really want games on the road, I suggest picking up a Nintendo DS.