Whenever I'm working on a programming project, I often get caught up in little optimization routines as I go. It's hard for me to just code things to work, and worry about making them work good later.
So today, I wrote some improvements to the way my game project renders stuff. Nothing too fancy - just some checks to make sure objects are within the camera view before rendering - but it felt good to test it and see that small bump in frames per second go up.
I'm hoping that as I remove more of the debugging code, much of which is very slow primitive drawing, I'll see another improvement as well. But I need to stay disciplined and just keep working on the actual game!