All posts tagged 2022

It's March, and I just realized I never finished writing the third part of my Favorite Games of 2022 list - so here it is!

And in case you missed the first two, part 1 is here, and part 2 is here.

Marvel’s Guardians of the Galaxy

This one was a surprise - I'm pretty out of the loop on my Marvel movies, but I like the Guardians franchise. Still, Marvel games are rarely appealing to me, and I tried this one only on the recommendation of a friend (and it was on Game Pass).

It turned out to be a lot of fun. The humor is good (even if it gets a little old over the course of the game) and the story is interesting. The graphics are excellent. It's one of those games that I bought as it left Game Pass and had no regrets.

Tunic

I wrote up a longer review for Tunic, but I liked this one a lot. The way the game makes you play it as sort of a retro experience, where you are learning more about it as you play and referencing the (in-game) manual is a cool mechanic that did bring back a lot of memories of looking at strategy guides as a kid.

Thankfully, the game has some accessibility options that let you enable invincibility and other helpers, because about 75% of the way through, it gets brutally hard - and it doesn't give you many options, save for grinding potions, to make things easier.

It's really shocking how the game went from a challenge to an absolute impossibility for me. Were it not for the invincibility options, I couldn't recommend it.

Stacklands

I read about Stacklands in a Polygon article, and thought it sounded fun. And it was!

It's a little on the basic side, in that the exploration you take on feels a little meandering but on a linear path, but it's still fun to try out things and watch your small community grow and conquer growing dangers.

Psychonauts in the Rhombus of Ruin

My wife got me an Oculus Quest 2 for my birthday in 2022, and I was pleased to be able to finally play Rhombus of Ruin, a game that I'd watched other play somewhat enviously since seeing it demoed at PlayStation Experience, back when we were trying to hype people for Divide. I finished it in two epic sessions and loved every minute of it.

Seeing the behind-the-scenes stuff from the development of Rhombus of Ruin in the recently released PsychOdyssey documentary has been really cool as well.

Trover Saves the Universe

I played through a good bit of Trover on my Xbox in 2020 but stopped playing it at some point and just sort of forgot about it. When I finally got a VR headset, I knew I had to try the game again, and so in 2022 I picked it up once more and have really loved the immersive humor.

First Steps for Quest 2

Last, but not least, my first game experience in the Quest 2 was a fun one - and it's just a demo designed to get you familiar with the headset and controllers. Still, the different game modes are fun to play around with and the physics and gizmos you can mess with feel great. It really exemplifies the idea that VR doesn't have to be complicated to be fun.

And that's about it for my favorite games of 2022. Whew, what a list!

I might have to get started on the 2023 edition early with this lateness on my record! 😅

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This is part 2 of my favorite games of 2022. This one is all about games to chill out to - and I played a lot of those, because I like to have something relaxing to do at the end of the day. You can read part 1 here.

Opus: Echo of Starsong

I started playing Opus: Echo of Starsong in 2022, but didn't complete the story until 2023. But I enjoyed my time with it enough that I felt like it deserved to be on my 2022 list.

OEoS is a game where you explore an embattled star system, in an attempt to restore the honor of the protagonist and make some new friends along the way. The graphics are sort of a low-poly evolution of older games like Another World, in service to the story, which is deep with a lot of interesting lore.

The user reviews that I read for it compared it to Mass Effect, but that's not quite right; there's no combat, and only a handful of places where things can go so wrong that you have to backtrack a bit - but the game does a good job of keeping the story moving along without too many bumps. Although it was developed by a smaller team, a lot of care went into this game, so I'd recommend it if you need something to wind down with at the end of the day (and you don't mind a little bit of reading, since the voicework is Japanese-only).

Immortality

There's been a mini-renaissance of FMV games in the last few years, and I've been low-key enjoying it. Immortality continues that trend.

In this game, you sort through the "lost" footage of four different movies which all star Marissa Marcel, an actor who mysteriously disappeared. Your goal is to figure out what happened to her, along with a handful of other recurring characters. I won't spoil the game, but as you do so, you uncover the truth in a very interesting way that, I felt, really pushes the boundaries of the FMV genre.

As Dusk Falls

When As Dusk Falls was showcased at one of the Xbox events leading up to its release, I didn't give it much thought. The still images that make up the majority of the game were great to look at, but nothing else really grabbed my attention. When it released on Game Pass, I tried it in earnest, and was immediately hooked.

It's very much like playing through a Life is Strange game, just with a different graphic style. The voicework is excellent, and before long you forget that you're just looking at (basically) comic-strip panels. The story is also surprisingly dynamic, and when you finish a chapter, the game shows you a tree of all the branching choices you could make along with what outcome(s) they lead to.

It's all really well done, and the story drew me back in all the way to the end.

A Short Hike

A Short Hike was released in 2019, came to Xbox in 2021, and I didn't play it until 2022!

The premise of the game is simple: you play as Claire, an anthropomorphic bird, who has set out to hike up Hawk Peak, a small local mountain surrounded by hiking trails. Along the way, you encounter a number of animals that you can talk to and help, and you can collect items and use simple tools.

A Short Hike is probably the most Nintendo game that wasn't made by Nintendo. It's cheerful, funny, and charming. The cartoony graphics are bright and colorful and are easy to read - the characters wouldn't feel out of place in Animal Crossing. The music is excellent and contains accordion riffs a la Mario. And the whole thing is just plain fun.

Citizen Sleeper

Citizen Sleeper was another Game Pass game that I tried after reading positive reviews - and spent a week or so playing through at night, exploring all parts of the adventure.

The gameplay all takes place in a view over the Eye, a space station on the edge of the galaxy that you have traveled to as a "Sleeper", a digital copy of your real brain housed in a deteriorating synthetic body. Your goal is to figure out how to keep your body alive, and eventually escape, as you explore the station and meet its inhabitants.

Like a good sci-fi book, the lore of Citizen Sleeper is revealed slowly as you play, and it all gels together nicely with the low-poly graphics and great soundtrack. Decisions you make have long-term consequences, and a few play-throughs will result in wildly different endings.

Alba: A Wildlife Adventure

This game was probably made for a younger person than me, but I still enjoyed my time with it, and like the other games on part 2 of my list, it was a relaxing, stress-free experience.

In Alba: A Wildlife Adventure, you play as Alba, a young girl who has come to a small island to visit her grandparents for a week. While there, Alba discovers that a developer has made a clandestine deal with the mayor to tear down the local nature preserve and build a luxury hotel/resort. She decides to spend her vacation helping to restore the island by cleaning up garbage, making repairs, and cataloging the wildlife.

This is another low-poly game, but it's still great to look at. The island is colorful and full of creatures to photograph, and even though getting around is a little slow, I always enjoyed watching Alba change to a skip as she ran. There are sequences where you have to answer yes or no to a question, and you can waggle the joystick to move Alba's head to answer (frantically, if you want) - my son thought that was hilarious.

I really like the idea of a game like A:AWA to help teach people about nature conservation and to give them a safe place to explore the concept. This is another one of those games that makes pleasantness a core part of the experience, and I am here for it.

That's all I have for part 2 of my favorite games of 2022. The list is getting smaller, but I still have more favorites, so I guess I'll be back for part 3 soon. Thanks for reading!

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Since you’re here at my website you probably already know this: I play lots of games. As with previous years, I spent my time playing a mix of games, old and new. This is part one of my favorite games that I played in 2022!

Tinykin

Tinykin is a game where you play as a tiny human who controls even tinier creatures (the titular “Tinykin”), each with their own unique ability. The more you collect, the greater those abilities become. As you play, you explore giant-sized rooms of an abandoned house, and uncover the mystery of the home’s owner – a figure revered by the local insects as a god. It sounds insane, but it’s good fun.

The art and music are really neat, and I loved that the little noises the Tinykin made synced up with the music in each level. The game controls well, and though it’s not as challenging as older 3D platform greats like Banko-Kazooie (there’s no combat in Tinykin), it scratches the same collect-a-thon itch.

I squeaked this one in late in December, after it’d been on my list for a while – and I’m so glad I finally got around to playing it. It was a really enjoyable time.

A Memoir Blue

I started A Memoir Blue in April, and didn’t finish it until December. Not because it’s a long game, or that it wasn’t good; I just forgot to finish it as work and other things took my attention. When I finally got back to it, I discovered that I had left just one scene away from finishing the story!

I played it through once more to complete all the achievements, and ended up really appreciating the story, which is about the loss of connection between a mother and daughter. The game is mostly a visual novel, but each chapter has a puzzle or two that aren’t super challenging, but still fun to complete.

The story is told in a cool way, with cartoon versions of the past mother and child appearing occasionally, and the art and music are captivating. It’s just the kind of emotional experience I’ve come to expect from publisher Annapurna Interactive.

Overwatch 2

Maybe a controversial take, but I’ve actually been enjoying Overwatch 2. Even in its questionable launch state, the changes to the game made it feel fresh again.

The additions of the battle pass and store are a bit of a downer, because Overwatch's original rewards system was so generous. Online games have changed a lot since the first game though, and it's easy enough to just ignore that stuff.

I just wish I were better at the game.

Return to Monkey Island

The Secret of Monkey Island was one of the first computer games I ever played, and it holds a special place in my heart. I've played every game in the series and loved most of them - so I was super excited when Return to Monkey Island was revealed.

The game's art style, though good in its own right, is polarizing of course. It took a second for me to get used to it, and I sort of longed for the hand-drawn look of The Curse of Monkey Island. But having all the characters voiced by the actors who have had their roles since Curse makes it easy to look past if you don't like it.

The game's puzzles were intuitive and fun to solve, and I thought the overall length was just right. The theme of the game, explained by the game's designers at the end, really hit home as well.

Two Point Campus

Two Point Hospital looked like it was going to be a cheap budget title with no depth, but it was nothing but fun. It took a rather serious proposition - managing a series of hospitals - into something that you wanted to do.

So when two Point Campus rolled onto Game Pass, I knew I was going to spend some time with it. And it's just as fun, silly, and entertaining as Hospital - without all the illness/death!

And that's all for part one. I've got a long list ahead of me, so I'll have part two - and probably three or four - written up soon. Thanks for reading!

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For my thirty-first - and last! - illustration for Inktober 2022, I drew a sleepy moon!

This was made in Procreate with an iPad Pro and Apple Pencil, using the Procreate Pencil brush for sketching, the Syrup brush for lines/shading, and the Tarraleah and Hartz brushes for texture.

If you'd like to see how I drew this one, you can watch the time-lapse below:

Thanks to everyone out there who might've been enjoying my daily work this month. Hope to see you soon with another project!

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Inktober 2022 #29 – Snail

Martin · 2 years

My twenty-ninth illustration for Inktober 2022 is accidentally very apt - a slow, slow snail. I barely got this one done/uploaded in time!

This was made in Procreate with an iPad Pro and Apple Pencil, using the Procreate Pencil brush for sketching, the Syrup brush for lines/colors, and the D'Entrecasteaux, Noise, and Hartz brushes for added texture.

If you'd like to see how I drew this one, you can watch the time-lapse below:

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For my twenty-seventh illustration for Inktober 2022, I drew a giant rift in the earth with colorful energy flowing out.

This was made in Procreate with an iPad Pro and Apple Pencil, using the Procreate Pencil brush for sketching, the Mercury brush for linework/fills, and a bunch of brushes (Hartz, Fat Nozzle, Splatter, and Flicks) for the shading and textures.

If you'd like to see how I drew this one, you can watch the time-lapse below:

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For my twenty-sixth illustration for Inktober 2022, I drew a paper airplane!

Not sure why I felt like giving this an 80's Trapper Keeper color palette, but that's where I landed today.

This was made in Procreate with an iPad Pro and Apple Pencil, using the Procreate Pencil brush for sketching, the Mercury brush for linework/colors, and the Hartz and Decimals brushes for background texture.

If you'd like to see how I drew this one, you can watch the time-lapse below:

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My twenty-fifth illustration for Inktober 2022 is a cat burglar (please hold your applause for my incredible wit).

This was made in Procreate with an iPad Pro and Apple Pencil, using the Procreate Pencil brush for sketching, and the Syrup brush for lines/colors. I used the Fat Nozzle, Splatter, and Flicks spray paint brushes, with a little help from the Tarraleah brush, for background texture.

If you're interested in seeing how this one came together, here's the time-lapse:

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