All posts tagged animation

Here's one more render of the same animation, with a closer camera, so you can really appreciate the details of the saliva. 😆

I did make one small change to the animation from the original "in the round" version. I noticed that in a few frames, the tongue clipped through the teeth, so I fixed that. Thankfully, only about 80 frames had to be re-rendered - the rest remained the same.

After rigging up the piranha plant, I had to do an animation - so here's a simple "idle" animation of the plant just hanging out in its pot, as the camera spins around to show the entire plant.

It was never really meant to be viewed from the back, so the part where the "feathers" stick out is a tiny bit dicey. I also had some issues getting my rig to work the mouth properly, and spent way too much time editing the curves on the flying spittle. Overall though, I really like how this turned out!

959 76 0

This was the final version of my cereal shuffling machine animation, where tons of cereal gets dropped into the scene, and then slowly churned away.

I had to add some special, hidden physics blocks to keep all the cereal contained as it was disposed of, but you can't really tell from the limited view. I also adjusted the background to be a little warmer for this one. I was getting tired of the colder blue/purple fade.

It took a long time to render this one - 2,290 frames, each taking 6-10 seconds to finish.

977 75 0

Cereal Bowl Animations

Martin · 1 year

Mostly happy with the cereal piece for now, though I plan on making more. Couldn't help but try out some physics sims first, though. Fill 'er up!

I tried making the bowl an active physics object in this one, but Blender does not like my mesh, so it gets a little jumpy. Fun to watch anyway, though.

309 72 0