All posts tagged Art

Inktober 2022 #1 – The Start

Martin · 2 years

It's October today, and that means another Inktober project. This is the first drawing for the month, and I'm looking forward to getting back into the groove with my iPad Pro and Procreate, which I've been sort of neglecting lately.

I hope you'll join me as I create a new illustration each day of the month!

Oh, and here's the time-lapse for this one, if you'd like to see how I made it:

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Parks Test Render 4

Martin · 2 years

Here's a fourth update to the most recent version of my Parks project in Blender.

I've added and moved a few elements here and there since the last version. The biggest change is a little more under-the-hood, though it is obvious when you compare the images directly; I've re-worked the core of my water shader/material.

It's still not quite where I want it to be, but the ripples look more water-y to me, and it's now a lot simpler in how the effect gets built. It also plays nicer with the waterfall objects, which were looking a little too much like plastic to me in the last iteration.

Since the last version, I also had an opportunity to explore the scene in VR, using my Oculus Meta Quest 2. The scale of things looked mostly okay, but the "small" hedges, which are meant to be about waist-height, are almost as tall as me! So, I'm sort of entertaining the idea of re-working those. And then back to building out the rest of the scene and adding some more park objects to it.

I also did a test render of a different lighting setup that I thought was cool. Check this out:

This is a night/sunset scene, and I can now make all the windows light up with just one click, controlled by a world variable in Blender!

I'm not sure which I like better, honestly. But it's easy to switch between the two setups, so I'll keep plugging away and experimenting. If I end up going with the latter setup as the final, I'll have to tweak the color corrections a bit - there is a lot of odd pink-ish banding in the highlights.

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Parks Test Render 3

Martin · 2 years

This render is coming along!

I wasn't happy with how the volumetric material for the waterfall splashes looked, so I re-did those. I also pumped up the red and yellow contrast in the trees, and added some hedges.

I want to make some additional objects, like benches, lights, trash cans, etc. but I'm a bit worried about the can of worms that might open up. I've never done a proper scale test with the parts in this scene - that is, I've never dropped in a 2 meters tall human shape to see how things look in proportion - so I've been reluctant to add objects like that.

Just eyeballing it, things look mostly right. The hedges seem a bit chunky, maybe. Editing the width of them would be a pain, but... now I'm tempted. Maybe something I'll do further down the road.

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Parks Test Render 2

Martin · 2 years

Here's an update to the test render I posted last night!

I've made some changes to the way the park is laid out, mostly on the lower canal level, changed the camera to be isometric, and adjusted a few other things.

One of the bigger changes is the atmospheric effect and coloring, which is all currently being done in Blender's compositor, with color correction, and glare. I don't usually do it that way - I usually do color corrections in Photoshop - so this is sort of an experiment.

More updates to come, as I have time to work on this more!

Parks Test Render

Martin · 2 years

I've been playing around with the pieces I made for the Modular Park renders back in 2016, adding some stuff, editing some others, and trying to just build up a collection of parts to make more pleasant places with. I made this test render today just to see how things are shaping up.

Still some work to do, but I do enjoy making cozy little outdoor spaces with these parts. 🙂

Fenced Alley

Martin · 2 years

I was looking through my photos the other day, searching for some paint color images, and I found a picture I took of an alley that I thought might be fun to do as an illustration. So I made this!

This is partly just some general illustration practice, and partly practice for an acrylic painting I want to do later this year. That painting won't be the same subject, but it's good to practice colors and form.

As with other recent illustrations, I used Procreate to make this. Sketched with the Procreate Pencil brush and painted with the Inka brush.

Here's a time-lapse, if you'd like to see how it all came together:

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Drawrch #31

Martin · 2 years

Here's my thirty-first illustration for Drawrch - the last in the series, and fittingly, a very tired-looking me in a self-portrait. It's not my best work, but it's what I did tonight.

For this one I used the Procreate Pencil brush to sketch, and the soft Airbrush for some fades here and there.

I really enjoyed this project, and I learned a lot of stuff. I'll probably write up a blog post about all that tomorrow. Now, it's time for a break!

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Drawrch #30

Martin · 2 years

Here's my thirtieth illustration for Drawrch - only one more to go!

I wanted to spend some more time playing with a rough brush, so once again I've used Procreate's Inka brush for most of the work. I used the Procreate Pencil brush for the sketch, and the soft Airbrush for the background.

Based on a reference photo from SketchDaily, though I had to improvise on the lighting/shadows a bit. The limited color palette made the more complicated shadows of the photo quite hard to reproduce properly. You can see my struggles with it (and how I eventually resolved things) in the time-lapse below!

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