
I was playing around with some Blender stuff for work, and experimenting with creating rocks/asteroids. This isn't a design we ultimately went with, but it was a good subject for some lighting and texture practice in Cycles.
I was playing around with some Blender stuff for work, and experimenting with creating rocks/asteroids. This isn't a design we ultimately went with, but it was a good subject for some lighting and texture practice in Cycles.
As a practice exercise for modeling/creating materials in Blender, I decided to work on a model inspired by the famous pipe-infesting Piranha Plant enemy from Super Mario Bros.
The model was created as a very simple low-resolution mesh with a SubSurf modifier to add detail, and all the textures were created using Blender's internal texture nodes, in Cycles.
With the New Xbox One Experience right around the corner, I decided to update my collection of "theme" images (basically home screen wallpapers) to work better with the new UI layout. I don't have any of these posted on this site yet, but since it already exists on imgur, I wanted to at least put the link out there for anyone who might happen to be visiting.
So, check out my new set of NXOE Themes here.
If you've ever looked through my album of drawings for the Year of Art 2011 project, you might recognize one of the illustrations used in the Los Angeles Coalition for Water Conservation (LACWC)'s new campaign, Dustbowl Disciples.
46 seconds into the video they produced, you'll see this:
And that should look pretty familiar - here's drawing #150 from the Year of Art 2011, appropriately titled 'Dry Mouth':
Some of the people who worked on the Dustbowl Disciples project were kind enough to reach out to me about using the artwork, and I was happy to help. I re-drew this illustration for them, providing a much cleaner vector version!
I wrote this post with the intent of highlighting the use of one of my illustrations, but I'll close it by saying that if you've got a project which requires illustrations (new or existing), do get in touch with me using my contact form. I'm almost always up for work like this!
After reading through a post by a fellow Blender artist, I decided I'd try my hand at making some abstract landscapes in a similar style. I used similar texture images sourced from Bing's image search for cauliflower, cauliflower fractal, and pomegranates. These images weren't terribly difficult to make, but it was enjoyable and educational, nonetheless. I'll be making more of these in the future, I think. It's fun to see what sorts of alien landscapes images can create when you use them to generate particles and geometry displacement.
Maybe someone out there might like to use them for their desktop wallpaper!
A friend of mine wanted a background for his new phone, and after way too much time spent thinking about what I wanted to make for him, I had a revelation while working on a similar project for an Xbox One theme. This image was created in blender using a basic cube and a bunch of modifiers to add geometry, displace it, and make it explode.
Here's another status update on what I'm calling "Parks" for now, a low poly art project I'm playing around with.
Lately I've been working with Andrew Gelber, a buddy of mine, to help get his skateboarding company off the ground. So far this has included creating a logo, re-skinning a WordPress theme, and doing lots of other various graphic projects. It's not a lot of work, and it's been fun and challenging to see how creative we can get.
The above rat image was created to be screened onto the bottom of a line of skateboards Andrew will be putting out soon. I sent it off to him yesterday, and I'm excited to see the final product. It's a remake of the lino-print below, that I made in college for one of my art classes:
The no Love website can be found here. it's still pretty basic, and definitely a work in progress, but it's getting better all the time. If you're in the Denver, CO area and are interested in this sort of thing, give it a look.