I never expect online games to have a smooth launch, but I'm still disappointed when they don't. Especially when they are built on top of an already-function game, as is the case with Overwatch 2.
Yesterday at 11:58 AM, I logged in to try out the newly updated game. It placed me in a queue of people waiting to play, 30,000 long.
The queue moved relatively quickly, and after about 20 minutes, there were less than 1,000 people ahead of me. A few more minutes, and then the opening video played. I'd never sat through it before, so I figured I'd watch.
About 20 seconds into the video, the game kicked me back out to the queue screen - I'd been disconnected and needed to rejoin. Great! I jumped back into the queue, which was now 40,000 people long.
I got to around 20,000th place before I was met with a message telling me my game lost the connection to the server.
Only until around 8:30 PM that night was I able to get in and try a couple of matches. One shit-show where nobody worked together, and then a game that started pretty well - and then I got disconnected.
Frustrated, I closed the game and got back to my Assassin's Creed Valhalla game.
Now, today, I've tried to connect to Overwatch 2 multiple times, and each time I've been disconnected after a few minutes of waiting in the queue. Only just now (with no time to actually play!) is the queue slowly grinding down without a disconnect.
I didn't have super high hopes for Overwatch 2 - and I still don't. But I can't even play the damned thing.
A little late to get this out, but I played the Overwatch 2 tech beta while it was available and it's surprising how similar and different it feels all at once.
Obviously these are early days, and I'm sure we'll see a lot more changes come before the game officially launches, but it does seem like it could've just been an update to the original game.
I get why they're doing it that way - Overwatch has been out for year now, and patches don't bring new players in like a launch does. And despite how hasn't changed, the game does feel quite different with the various balance changes and new 5v5 format.
If Overwatch 2's launch isn't a great one though, I wonder how many players will stick around once it's out, since that will signal the coming end of support for the original game.
Like many people out there, I've been playing Diablo 3 over the last week or so. And while I did participate in the beta, I mostly did that just to see how the game would run on my machine; I didn't really dig into the game until now. Here are a few things I've been thinking lately as I've played:
The mouse clicking is intense, and while the case could be made that it's a pure control concept or that it's a nice throwback, sometimes it can feel a little stale. I just hope I don't end up accidentally breaking my mouse.
I'm really happy Blizzard decided to get rid of town portal scrolls. Using up inventory slots for something you almost always had to have was stupid.
The cinematic scenes are epic. I'm honestly kind of surprised Blizzard hasn't begun developing its own in-house game-to-movie crossovers. They obviously have the talent.
The graphics are good, even at the lowest settings. It also runs on my years-old laptop, which is pretty neat. I'm afraid of overheating it though, so I don't play on that machine much.
It's hard to really nail down why, but the game feels (or rather, maybe it just looks) a bit like World of Warcraft. It just seems oddly familiar, which isn't really a bad thing I suppose.
The required internet connection is a little weird, especially at first. Playing a single player game with a latency indicator on the HUD is strange. I understand why they did all this, but for people with spotty internet connections / networking hardware, it's kind of a drag.
It's a bummer that Blizzard couldn't get the launch right. After spending a few days just looking at my shiny new pre-loaded game, I finally installed and then spent the first hour of launch trying to log in, but the game's servers were borked- no doubt totally crushed by thousands of people trying to log in at once. It's disappointing to me that Blizzard, proprietor or the world's most successful MMORPG, can't nail a launch that involves heavy server load yet.
Co-op play is seamless and easy to do, thanks to Battle.net.
Despite a few drawbacks, I'm enjoying my time with the game. This is definitely a more accessible Diablo, at least so far, and with achievements, weapon crafting, lots of rare items, and all sorts of stat combinations, there's no shortage of rewards for putting in time with the game.
It'll be interesting to see if that dynamic changes when Blizzard unleashes the cash-powered auction house in a few days; there's already one in operation that uses the in-game "gold" currency. Since the core of the game is still a single player experience though, the player remains well insulated from all the madness that comes with the auction house. And that's probably a good thing, lest Diablo 3 start feeling a little bit too much like World of Warcraft.
Time flies when you're having fun, I suppose - I'm back from BlizzCon 2009, and though I don't quite feel ready to head back to work, and all the other responsibilities of non-vacation time, it's good to be home.
My trip started off as the typical Marty-planned trip does: poorly. I happened to hear about when tickets were being sold for BlizzCon 2009 only a few days before the first sale, but I wasn't able to grab any of the tickets in the first round, as I wasn't home that weekend. My luck turned around somewhat quickly though, and I was able to get in and score a couple of tickets very early in the second (and final) round. I also got two cheap plane tickets. As was the case last year, this trip was to be for myself and my brother, to celebrate his birthday.
As the old saying goes, however, the best laid plans of mice and men oft go awry, and Spencer (my brother) found out only a week before the trip that his work couldn't give him the required time off. He was upset, and I was faced with a dilemma; I wanted to go on the trip, but I didn't want to go alone. Geeking out simply isn't as much fun by yourself. I felt bad too, since the trip was originally for Spencer. So I could skip the whole trip and just spend the time off with him instead. A friend of mine was attending the show this year, and he could pick up our goody bags if I chose to stay home.
After a few days of mulling it over, I decided I'd just go on the trip by myself. I wasn't entirely pleased with this, but I didn't want the money spent on tickets for the show and for flight to be a complete waste. This way, I would also be able to pick up our bags of junk myself, so my friend didn't have to bother with it, and I could attend some of the panels of the show, which I knew would be interesting and fun. I made some changes to my flight times, jumped on a plane, and made it down to BlizzCon for a fun couple of days.
Lucky for me, I didn't have to go it alone after all; my girlfriend happened to have enough miles on her frequent flier rewards card for a free flight to Anaheim and back. So, my trip, which had up until this point, looked like it was going to be lonely and somewhat disappointing, actually turned out to be quite fun. My girlfriend isn't really into games, but she still had a good time as I showed her around the exhibition, explaining all the odd sights and sounds. And we got to venture out and do some shopping, as well as just hang out and relax, something we'd both been needing. I really appreciate the effort she took to come with me, and it was a great impromptu vacation!
But now we're both back at home, and at work. My new World of Warcraft pet, Grunty, is prowling around in Azeroth. My n00bz is guarding the rest of the junk on the shelf in the computer room. And even though I'd rather be off on vacation again, I'm happy to be back. Hopefully my next vacation isn't so long in the making - and better planned to boot!
After missing out on the first round of tickets a few weeks ago, I'm happy to report that I was able to swoop in and grab a pair of BlizzCon tickets this past weekend!
My brother, Spencer, and I had been planning on attending BlizzCon this year, but during the first round of ticket sales, neither of us was able to get to a computer in time to get some tickets. I had just returned from a short vacation in Arizona and was on the road the same day for another short trip to Lake Tahoe. I had a lot of fun that weekend. Spencer had to go to work in the morning.
To fill in for our absence, we armed my dad with my brother's credit card and all the relevant information needed to make the purchase, but demand was high, and by the time he got in the ticket queue, he was about 25,000 people behind. When he got to the front of the line, the tickets were sold out.
This last weekend, Spencer was again not able to stand by for ticket-buying, but I was, so I set my alarm for 9:00 AM, got up and played around a bit, and then logged into the Blizzard Store and waited patiently for the clock to strike 10. At 9:58 I began refreshing the page every 10-15 seconds, and at exactly 10 o'clock, the drop-down box appeared for ticket purchase. I fumbled for a second, selected the wrong number of tickets, backed out and fixed the error, and proceeded to get in line. I was approximately number 250 in line.
A few seconds later, I was in front. I proceeded with the purchase, and it all went very smoothly. Much more smoothly than last year, where the store continually broke, and left a lot of unhappy people out there. I was pleased that I had remembered to log into the Blizzard Store the night before and update my credit card/contact information, so I didn't have to worry about changing it at purchase time.
Directly after I finished with everything, a friend of mine who had gotten tickets during the first round logged in just to see how long the line was; in about a minute's time, the line had grown to over 31,000 people!
So, I guess I am pretty lucky to have been able to get BlizzCon tickets again. I expected things to be a bit slower this year, with the economy and all, but I guess it's true that during hard financial times, people are always looking for entertainment – a way to escape from the troubles of life for a while.
Hopefully this year's show is just as much fun as the last. It's not until August, but If it's anything like last year, it should be worth the wait.
So anyway, BlizzCon! It was awesome. My brother and I arrived in Orange County bright and early on Friday morning, picked up our passes, dropped off our luggage at the hotel, and made our way into the Anaheim Convention Center to see what Blizzard had in store for us.
The entire convention center was dark, illuminated only by multicolored lights and spotlights shining the Blizzard logo on the ground. Various islands of booths, displays, and photo areas were placed around the floor, and much larger areas were sectioned off to house many rows of computers set up for people to try out all of Blizzard's latest and greatest (Starcraft 2, Diablo 3, and Wrath of the Lich King).
In the convention center's largest room, a massive hall of chairs had been set up for the opening and closing ceremonies, and for other announcements and forums where the audience size was expected to be large. At the opposite end of the center, a smaller stage had been set up, as a special place for awards to be handed out to tournament players, as well as an alternate viewing area to the live events happening in the main hall.
Various other areas included a small elevated platform with a desk on the top, at which a few commentators would sit and deliver their take on the event as it rolled on (for pay-per-view viewers), two merchandise stores, a retrospective on past Blizzard games, a collection of concept art, a TCG/adventure game store and play area, information booths, and small bars, where drinks of all sorts could be obtained. An upstairs room was also reserved for other segments of the conference, and huge screens were set up all over the convention center so that no matter what one was doing, the important stuff would not be missed.
After a quick breakfast at the Rainforest Cafe (the only restaurant that was open at the time) in Down Town Disney, we arrived at BlizzCon. My brother (Spencer) and I wandered around for a while just taking in the various sights and sounds. We leaned over the low barrier to watch fans trying out Diablo 3 and Starcraft 2 for the first time. We gaped at the seemingly endless lines to get into the Blizzard stores. And we checked out the display set up for Blizzard's past endeavors in gaming, which included the Lost Vikings games, an isometric racing game, and of course, Warcraft.
We then settled into the standing-room-only crowd in the main hall to watch the opening ceremony, which lasted an hour, and then filed out again to go look at more stuff. We briefly visited a discussion panel set up for World of Warcraft's UI design, and then decided to head back out for a breather - we both only got about two hours of sleep the night before, and the lack of rest was starting to affect the experience. There was nothing else we wanted to see until later in the day, so we trudged a few blocks down the road and back to our hotel, and after looking through our BlizzCon goody bags for a while, we were both fast asleep.
We ended up heading out again at about five o'clock. We made a quick stop for pizza and were on our way back in only about twenty minutes. I had wanted to check out the World of Warcraft and Diablo 3 art shows, but we'd slept through them. I was happier to have had some revitalizing sleep however, and throughout the show we got plenty of chances to watch the actual games being played, so I wasn't disappointed in the slightest. The /silly contest was in progress when we walked back through the doors of BlizzCon, and we proceeded to watch over two hours of fan-crafted jokes, the dance contest, and though we missed the formal competition, many fans dressed in their best imitations of their favorite characters from Blizzard's games. The dance contest was the best part; seeing a full range of people, men, women, fat, skinny, young, and old recreating the dances their characters perform in World of Warcraft was really funny at times, and slightly impressive at others. We also saw a brief (and funny) interlude by The Guild, and this was all hosted by a very lascivious Jay Mohr.
Once the festivities were over for Day 1, my brother and I walked back over to Down Town Disney and hit up the ESPN Zone for some beers and arcade games. Lucky for us, Spencer is a DisneyLand annual pass holder, so we got 15% off of everything in DTD. He smashed me at hoops, I got winded on a bicycling arcade game, and then we went back to the hotel for the night.
In the morning of Day 2, we went back to ESPN Zone, but this time sat down in their sports lounge for some breakfast and to catch up on all the football going on the weekend. At around noon we made our way back to BlizzCon to catch the show for upcoming World of Warcraft dungeons, as well as part of the Q&A that followed. The dungeons looked pretty sweet, and though I rarely have enough time to do the scheduled runs with my guild, I hope to explore them at some point.
One member of the audience, who asked an argumentative question about hunters and their pets (if I remember correctly), had the gall to tell the game's designers that they were wrong in their judgement of his question, which was met with furious booing from the crowd.
After all that, we decided there wasn't much else we wanted to see until the closing ceremony that night, so we left BlizzCon for our hotel yet again, and ended up playing a few games of the World of Warcraft TCG, which actually turned out to be pretty fun (especially when I almost came back from a near shut-out with just one well-timed card). We had debated whether or not this time would have been a good opportunity to get in line to try out Diablo 3 or Starcraft 2, but we decided against it, as the lines for those games quadrupled after the dungeon preview session ended.
At around five o'clock, we descended on BlizzCon for the final time, arriving early in hopes to grab some seats in the main hall. Walking in, we noticed that about 75% of the seats in the hall were already taken, but to our dismay, every available seat left was being reserved by someone for a group they belonged to. At one point, we encountered someone saving four seats for friends, and we also observed at least one man with a disability (he was walking with a cane) being denied a place to sit by one of the seat-savers. I'm still planning on writing Blizzard to complain about this. If people wanted to see save a seat for themselves, they should have sat in them.
In any case, Spencer and I decided we didn't want to watch the three hour closing ceremony standing on the sidelines of the floor, where the acoustics prevented much of the audio from even being understandable, so instead, we made our way over to the second stage on the other side of the center, where only a handful of people had gathered. We weren't sure if they would show the closing ceremony on the handful of screens there, but figured it was worth the chance, as we'd be standing to watch in the main hall regardless of if we were there when it began or had to hustle back over. My brother bought us a round of beers, and we sat and waited.
As it turned out, the closing ceremony was indeed played on the second stage, and we had a good time watching it as we took turns buying rounds of drinks. Two comedians, including Patton Oswalt, gave performances, and were followed by Level 80 Elite Tauren Chieftain, and finally a performance of various Blizzard game music by Video Games Live. I didn't catch much of the opening comedian (he was dressed like a lumberjack), but I thought Patton Oswalt was pretty funny. L80ETC was alright, though their music isn't really my type, and I really enjoyed listening to Video Games Live. By the time the whole thing was over, Spencer and I were on our fifth or sixth round of drinks, and we stumbled back to our hotel room and got to sleep pretty early that night.
We got up early on Sunday and ran over to Disneyland for a few hours of rides (I hadn't been in over ten years!) and then we made our way back to the hotel a final time to get our stuff together before our mid-afternoon flight home. I would have liked to have had more time to spend at Disneyland, but by the time we were leaving, the park was getting to be so full of people anyway, I was partially glad to be leaving.
All in all, it was an awesome weekend, and despite the amount of running around, standing around, and junk food, I came out of it feeling pretty good on Monday - which is rare for my usual trips. I think I owe a lot of that to the fact that we ended up getting a decent amount of sleep every day of the trip, save the first. I would definitely attend BlizzCon again, but maybe again on another year when they have another slew of huge games on the horizon. It was good to just "nerd out" and enjoy myself for a weekend.
Of all things BlizzCon, there was really only a few things that I didn't like. The seat-saving bit was annoying, and expectedly, the bathrooms at the convention center got particularly gross at times. The only part that I really didn't anticipate (and probably should have) was that when you got into large groups with others, to stand and watch a performance or when a large crowd was exiting one of the halls, you were treated to the overwhelming smell of body odor, with the occasional fart thrown in here and there. I would liken it to the smell of a locker room after a football team just had a big game. Kinda gross sometimes, but not so frequent or strong as to be a deal-breaker. Still, if you're planning on attending BlizzCon, expect to get a good whiff of this smell at least a few times!
For the curious, I thought I'd list the contents of the BlizzCon goody bag, which I was pretty impressed with (even though I know a lot of it is the standard give-away fare, with a Blizzard theme attached):
Blizzon Pass (with World of Warcraft character name included)
BlizzCon Gift Card (includes code for special WoW mount, and participation in upcoming StarCraft 2 beta)
World of Warcraft Heroes of Azeroth TCG Starter Pack
Inflatable Frostmourne Sword (some bags had inflatable Paladin hearth/bubble instead)
Special StarCraft 2 board game square
Rubber BlizzCon keychain
Metallic Diablo 3 keychain
Orc mask
Diablo 3 stress ball
Kleenex packet with "QQ Noob" printed on it
Zerg Creep packet of colored goo
WoW mousepad
WoW Alliance necklace
Pandaren Brewmaster beer holder & bottle opener
StarCraft 2 wristbands
Double-sided WoW/SC2 comic book
Bookmark
Postcard
Hand Sanitizer
Diablo 3 Cinnamints
WoW Pin
Event map & schedule
There was probably more stuff in there that I forgot to list - but that's a lot of stuff as is, and I was anxious to drop that sucker off at the hotel room so I wouldn't have to carry it everywhere!
Anyway, I think I've rambled on long enough. I had a great time, and I hope I can visit sometime again in the future. BlizzCon rocks!
Soon my brother and I will be packing up and getting ready for what will hopefully be a fun two days down in Anaheim, as we attend BlizzCon 2008!
I've been so busy with work and other things over the last few days, I haven't really had time to even think about it, but now that we're a day before the event I'm getting very excited about going. After only a short flight and a quick ride, we'll be heading over to the Anaheim Convention Center and getting an early start on the long days Blizzard has planned.
I don't have much more to say for now, other than I'm getting more excited as the event draws closer. If you're interested in seeing BlizzCon but weren't able to get tickets, Blizzard's apparently struck a deal with DirectTV for a live PPV broadcast, so you might be interested in that. Either way, with upcoming games like StarCraft 2 and Diablo 3, it should be a great show, and I will be back to say more about everything when I can!
Monday mornings are usually a pretty groggy affair for me. After spending all weekend doing what I want, staying up late, and sleeping in for long hours, getting up suddenly at the crack of dawn leaves me a tried wreck for the rest of the day.
Not so for this most recent Monday, however. I woke up at 6:15 AM, bounced right out of bed, and making a break from my normal routine, landed straight in front of my computer. BlizzCon tickets went on sale on Monday, and I had promised my brother I'd get us tickets for his birthday. Neither of us have ever been, but we are both fans of many Blizzard games, so it seemed like a good idea. I found my way onto the BlizzCon website, and from there clicked through into the Blizzard Store.
I logged into the Blizzard Store, navigated to the tickets, got a few errors on the way, but eventually made my way to the final checkout page. I clicked 'Purchase' and watched the little Firefox wheel of dots start spinning - I was mere seconds away from my tickets.
Or so I thought.
Up comes the now-familiar error page, a Murloc holding an "Oops!" sign. I back out, had to re-type everything, and attempted to purchase again. Same error. Back out, re-type, submit. Error.
At this point I figured that the Blizzard store must be being bogged down by all the requests, so I got up from my computer, finished getting ready for work, and tried once more. Same error. I hopped in my car, sped to work, and tried again all morning.
Around noon that day, I began getting a completely different error message; gone was the friendly Murloc with his sign. In its place was a less-pleasant yellowish page with a single box at the top, informing me that a crucial file for the store could not be found. Successive refreshes brought up the same page, and by that afternoon, this page was replaced by another which I had a feeling was on the way after my first encounter with problems early that morning: the "down for maintenance" page. It seemed the high demand for BlizzCon tickets had been a little bit too much for their web server to handle, it buckled, and they needed to do emergency maintenance to the site while mine and thousands of others' ticket orders remained in limbo somewhere in our browsers' session info. Ugh.
Not only did I want to grab these tickets because I had promised them as a gift to my brother, but I was excited to go as well. The give-aways look like fun, and the opportunity to see new games like Starcraft 2 and Diablo 3 in action is amazing. So I pressed on.
I refreshed the page all day, went home, and checked a few more times, and finally went to the World of Warcraft forum where they had made a few BlizzCon announcements earlier. Sure enough, a new post had been made, this time informing potential customers that indeed there were troubles with the store, but Blizzard was working hard to get things straightened out. The ETA for the Blizzard Store's re-opening was sometime the following day, so they had time to make sure everything was working, and to prevent people from staying up into the wee hours of the night.
The next morning (Tuesday), I got up and checked the site again, but it was still down. The drive to work was frustratingly slow, as I let the irrational fear that they would re-open the store and all the tickets would sell out while I was on the road poke at me. The store was still closed all morning.
As I was about to take my lunch break, I just happened to check the store again (I was on the phone with my girlfriend at the time, and she reminded me about it), and incredibly, I got the normal ticket-buying page again! I entered all my info, clicked through to the checkout page, and... Murloc error.
I backed out, tried one more time, and after a few harrowing moments watching the Firefox loading animation roll around, I was finally directed to the purchase confirmation page! Suck-cess! I don't think I've ever gone through so much trouble to try to spend $200 in my entire life!
It was announced only a few hours later that tickets for the event were completely sold out.
Over the last few days, I've read a bit about people unhappy with Blizzard's flub of the 2008 BlizzCon ticket sales, and Blizzard has even gone so far as to issue an apology and offer up 3,000 more tickets (on top of the 12,000 already sold). It' too bad that there have been so many problems - obviously I would have much-preferred that I would have just gotten my tickets in the first few hours I tried - but with so few tickets available for what is seen by many as a world-wide event, you have to go in expecting problems. You can't please everyone, after all.
Anyway, now that I've got the tickets, I am anxiously awaiting October 10th. Hopefully my brother and I will have a good time at BlizzCon! I'll be sure to write about it here when that time rolls around.
Blizzard has announced that Diablo 3 is on the way!
And from the looks of it, this is going to be one of the most visually rich dungeon runs you've ever been on!
One of my buddies mentioned this to me last night on World of Warcraft, but I had not gotten an opportunity to check out the official site until this morning.
If you're a fan of the Diablo series, I'd definitely recommend giving the website a look - Blizzard has released a large collection of screenshots (which I've got hosted here as well, in a gallery at the end of the post), as well as some wallpapers, concept art, lore, and a lot more. It's a great way to kick off what looks to be another triple-A title.
I'm a big fan of multiplayer dungeon-run games like Diablo and Dungeon Siege, and though I like the pre-made levels available in these types of games, I've always reserved a special place for those that can generate dungeons randomly as well. Random dungeons give the player a sense of discovery that's simply not possible when they run the same levels over and over, and I love the idea of working my way through a dungeon that nobody else may have ever seen before. From what I have read about Diablo 3, this game will include this feature and that, coupled with the amazing graphics and the classic Diablo gameplay, is just about enough to get me to put in a pre-order right now.
Hopefully we'll be learning more about the world of Sanctuary soon - I'm especially looking forward to a release date. The fact that Blizzard is posting job listings for Diablo 3 on the website makes me believe we won't be playing this anytime really soon, but seeing as the game is far enough along to deliver these amazing screenshots, it couldn't be that far off, right? Maybe a holiday release? Please?
In any case, I'm going to have to round up my current batch of unfinished games and get through them so I have time for this... but then Spore will be out later this year, as well as Gears of War 2. And possibly C&C: Red Alert 3. And then there will be more updates to Team Fortress 2. And the World of Warcraft expansion.
Ah, well... sleeping was always such a waste of time anyway, right?