All posts tagged Blog

Is this thing still on…?

Martin · 3 years

Testing, testing, 1, 2, 3... hey, it works!

So it's, uh, been a long time since I've posted here. A looong time. I'm not sure who might be reading this, but thanks for being here!

Maintaining a blog was cool a long time ago, until the likes of social media made it easier for everyone to just post their thoughts in one centralized hub. Over the years, we've learned, well, a lot about why sites like Facebook are kinda bad, and I've been gradually moving away from all that.

For now, I'm still maintaining my social accounts, and I'll probably still drop a Tweet here and there, but Facebook and its ilk are all but dead to me. I will make a final post there to direct people here and drop my contact info for anyone who wants to keep in touch, but (hopefully) I'm about done there. It won't be missed.

So it's back to using my blog, I suppose. I have grand plans for updating this website, adding more work, reorganizing the existing content, etc. I don't have a lot of time to do all that, but hey - nobody ever got anywhere without at least some aspirations, right?

Anyway, that's why there's suddenly a new blog post here on my site, after years of nothing. I will add more soon.

Thanks for reading and I hope to see you here again, soon!

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Feeling nostalgic

Martin · 10 years

I'm not sure if many people (or anyone!) noticed, but I recently updated this website to have a more modern look, and to better represent the work I've done over the last few years.

So far, so good, I think. I like the way everything looks and functions, and in terms of updating old content, I'm about 95% there. As of this writing, all that's really left to do is update my "techniques" page, and maybe update some of my old GameMaker examples/tutorials to GameMaker: Studio.

Speaking of GameMaker, part of the site changeover had me going back and reviewing a lot of the old art and games I've produced, and that got me feeling nostalgic- particularly the part where I went through all of my old GameMaker Community forum avatars. That really took me back and got me thinking about all the fun I had at the GMC back then. The personalities of that place! The goofy games everyone made! The strict rules of the forum! Ah, man.

I created my first big game, Hover Tank 3D, and released it on the GameMaker Community in January 2006. I had spent the better part of 2005 working on that game in my spare time. I even briefly gave up on it at one point when the online system I was using, which depended on another user's web service, suddenly stopped working, and I was faced with taking the entire multiplayer portion of the game back to the drawing board.

During the time I created Hover Tank 3D, I had a really crummy job. Well, maybe it wasn't that bad, but the pay was terrible. One of the perks of the job was that my boss would let us skip lunch and then go home early, so I got quite used to going home early and having an extended afternoon of game dev. And even though things are a lot better now than they were then, I do still look back on the amount of time I had to devote to my game development efforts with a little bit of envy.

I have gotten to load up some of my old projects in GameMaker: Studio lately, and after finagling with them to make them work in the newer version of the program, it's been fun seeing them come to life again. I have an idea about merging the new physics engine with a game like Hover Tank 3D to make something a little more accurate than the old game... but we'll see if I can find the time to put it together. In the meantime, it's been fun remembering all the fun of the past.

Anyway, if you do happen to read my blog occasionally, and you've come back to check out the new design, I hope you like it, and thanks for reading. And if you have any fun stories about the old days of the GMC, feel free to post them in the comments. I'd love to hear them!

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I just wanted to make a quick post to point out a new feature, an upcoming addition, and to talk about what's in store in the coming months for my games and my web endeavors. I've got some neat stuff planned, and I hope that there will be something for everyone here when it's all said and done.

User Registration at Marty Blog

This was actually a request of a friend of mine. I've now opened registration up on the blog, which means that, if you so choose, you can now register as a Subscriber, login, and have the site remember your user details for when you post. Frankly, I should have done this sooner. You can still comment without registering though, so if you're not the type who likes to register, everything is just as it was before!

Games On the Way

If you've read up on the archives of this blog or poked around a bit, you've noticed that part of the reason why I created it was to replace my old games site with something easier to maintain and with broader use. You might have also noticed that, while my examples have made the jump from old site to new, my games haven't - but I aim to change that soon. Within the next week or so I'll be adding a special page to house my games, with better descriptions, control explanations, etc. so don't forget to check that out (especially if you haven't played all of the games yet!).

Reflect Games Site Update

It's been a long time in the making, but I am slowly moving closer to releasing the new version of the Reflect Games website. The changes are a mixed bag of functional and aesthetic improvements, and will include a friends list, credit store, highscore page, improved stats and profiles, and a lot more. Though all the new features will not justify the amount of time it's taken me to finish, I think the site will look more professional and will offer more reasons for people to create and use Reflect accounts. I'll post more about this when I draw closer to the update.

Cross-Site Mayhem

My buddy Dandri, the guy who requested registration here, currently runs the Official PlayStation 3 blog at MySpace, and is looking to expand his operations to a whole new site this summer. We've been talking about doing some cross-site promotions, and since we both have extreme opinions about certain aspects of the gaming world, we thought it'd be interesting to do some interviews and other things along those lines, so keep your eyes peeled for that stuff as well. Again, I will post more about this as the details emerge.

What About Game Maker?

Depending on when the upcoming YoYo Games Competition 3 is announced, and exactly what they decide to do with the user-created theme, "co-operation," I might just be entering. I liked that they gave developers more time to work on games for the second competition, and I've got a couple of ideas that might prove to be fun if they work out correctly.

I'd also like to be getting in more Game Maker in general, but with the Reflect Games website revamp, Grand Theft Auto 4 (as well as other games), my job, and my girlfriend, I've not had too much time lately to work on anything significant. Hopefully I'll be able to turn that around this summer, as I finish the website and the games up. I've got a few small projects I've had floating around on my computer for a while that I am considering just releasing the source code for as well.

In any case, I'm trying to get things rolling a little more swiftly than they have been, and to get things out the door. I'll be publishing more What's New with Marty to show my progress in the coming weeks / months, providing there is anyway.

If you've got anything to add to my to-do list, feel free to let me know with your comments - my head hasn't exploded yet!