All posts tagged GDC08

Game Maker Games at GDC08

Martin · 16 years
GDC08

Last Thursday, I was finally able to take off from work a few hours early and head over to San Francisco to check out GDC08!

My only prior exposure to GDC was the heavy media coverage through sites like IGN and Joystiq, and even though they usually deliver a pretty comprehensive record of the event, it's a completely different experience to actually be there. It was positively overwhelming, in all the right ways.

By now if you've followed GDC08 at all, you've probably already read about most of the crazy stuff there, like the headset that (theoretically) allows you to control games via thought power, the various presentations of motion capture software and hardware, and of course, all the game announcements. So I won't write too much about that stuff. What I do want to share is the acclaim two Game Maker games had achieved via the Independent Games Festival.

Walking around the expo floor, completely amazed at all the awesome technological wizardry around me, I eventually found myself standing in front of the huge Independent Games Festival display. Massive pillars towered before me, each containing a computer dedicated to a single game, with a huge title banner above and crowd of people below. I'd seen the IGF logo before, as it looked familiar to me, but it took me a few seconds of weaving my way through the crowd to remember where I'd heard about it, and why it was interesting to me. I stared at the pillar directly in front of me and read the title of the game it featured: Clean Asia. A quick look around the other pillars yielded another familiar name: Battleships Forever. I'd heard about both titles making it somewhat far in the latest IGF competition, but I still found it really refreshing to see two games that I knew had been constructed in Game Maker to be featured alongside other amazing games on the show floor.

It really is an exciting thing, on many levels. At the very base of the whole thing, it's great to see two independent game designers (from a community many of us are part of) see this sort of recognition. It's also great to see games made with Game Maker be taken seriously by the indie community, and the larger game development community in general. It just goes to show you how silly all the naysayers and hyper-critical people within the Game Maker circle really are.

Just being at the expo lent me a re-alignment of my compass within game development, but seeing these two games in the show was one of the highlights of the trip for me.

Overall, I had a great time walking around two of the expo floors at GDC08, taking in all the sights and sounds, and feeling even more connected to the global body of Game Developers. I only wish I would have had more time to look at everything!

Before I forget, I'd like to say thanks to Suzanne Forest from ECD Systems / Indie Game Showcase, who was able to offer many people in the area a free ticket to GDC08. I appreciate all the work ECD has done with the Indie Game Showcase, and I hope to have a new game to enter into a future contest sometime.

Thanks for reading, hope everyone had a good weekend!

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GDC08, Sandbox of God 2

Martin · 16 years

Hey, I'm back from my blog hiatus! Miss me? I thought so.

As anyone who's followed my various exploits over the years might have guessed from my lack of posting, I've been a busy guy lately. This is partially due to my job, to my constant tinkering with Game Maker, to my spending time with my girlfriend, to a minor car accident, and to various other endeavors that will go unsaid. Don't worry though - all is well with Marty. I'm just a teeny, tiny bit tired right now, and barring some sort of spontaneous bout of sleep, I'll do my best to talk about some new stuff here before I sign off tonight.

First though, since pictures are worth a lot more words than I could (or would) ever type here, I've got an image for you:

Pretty neat eh? If all goes according to plan, I'll hopefully be able to take a little time off from work tomorrow and go check out the expo at GDC 2008. I'm pretty excited about it!

And if it turns out that I can't go, well... at least I got a chance to hit San Francisco for a while earlier in the week. And I've got some good (and legally burned) tunes, and a wireless headset for my 360 / PC gaming needs. Call of Duty 4's been a blast lately.

As far as serious projects with Game Maker go, I really haven't had much time lately to code. This is good though, because as some of you have spotted, I am actually working on a collaborative effort right now, with a fellow by the name of Mr. Chubigans. We're working on a sequel to his previous game, Sandbox of God; a sequel which is appropriated titled Sandbox of God 2. The full title is actually Sandbox of God 2: Ancient Warfare - we're hoping to enter the game into the latest YoYo Games competition, whose theme is "Ancient Civilizations." I'm working on the graphical end of things, and we've also recruited MischiephX / Ds (of Aces High Over Verlor Island fame) for music, so hopefully we'll be able to get something fun and impressive put together. Win, lose, or fail to finish, I am really enjoying this so far. It's actually quite a relief to be able to leave other important aspects of the game in someone else's hands, and just concentrate on the part I am most skilled at.

Normally at this time (9:44 PM PST), I don't feel all that tired, but tonight I feel especially exhausted. I've been putting a lot of hard work in at my job, trying to finish up a movie loop for a big expo coming up, and I've also had to create a lot of random things in a very compressed amount of time lately. I did get to see a Flash banner that I created up on ESPN.com though, so that was exciting. All in all it's very rewarding, but just the same, I am really pooped out, even with the short work week.

Another tidbit for those of you who have read my posts on my various blogs over the years - I have finally been "inspired" to get that painting job done for my buddy. It's a good thing that he's a patient guy, but I think that with my new inspiration, the trifecta of paintings that have taken me over a year to get done will be worth the wait. I'm probably going to try to get that rolling this weekend - I'll post some pics.

Well, anyway... Marty's hittin' the sack. Thanks for reading my blog, and hope to see you back here soon... I'll be posting more often again, so don't be a stranger!

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