Well, I'm a little disappointed in myself - I had a 109 day streak going posting on my blog here, and I accidentally broke it yesterday because I forgot to post something!. It had been going since August, when I started doing my Drawgust posts!
Oh well - so it goes. Now the pressure's off, I guess!
If you're a frequent visitor of my website (and why would you be, honestly?) you might have noticed that the site's look has changed a bit over the last few days.
Well, as you might've guessed, I've updated the website's theme again, and will be continuing to make improvements and adjustments over the coming days / weeks. This is an effort to both make the website more clear, as well as take it away from the stark look it had since the last revision. A spring cleaning, with a little bit of fashion, if you will.
If you happen upon something that looks weird drop me a note and I'll check it out. Thanks, and I hope everyone enjoys the new look!
So, it's been a while since my last blog post, eh?
Well, let's ignore the fact that this seems to be a recurring theme here at Marty Blog lately, and do a bit of catching up. A lot has happened since the last time I posted anything here, and as always, I've got a lot to say about things.
Rather than putting it all in one big topic that nobody wants to read, I'm going to write up a series of posts in (what I hope will be) rapid succession that cover everything and make my blog even beefier, simultaneously.
Sound good? I hope so! Stay on the lookout for updates in the coming hours/days!
In lieu of making any actual posts in February, I've been working on getting my old, outdated games page set up on the blog, and I'm just about done with it. All that's needed to do is add a few more games to the list, dress things up a bit, and maybe convert all the old games to GM8. You can find the link to the new page in the header menu, or by clicking here.
And yes, I've also been working on the Reflect Games re-design again. It's slow-going, as always, but it's coming. CSS always gets me down when it comes to turning a Photoshop comp into a working design, but I'm getting better at it. There's a lot to like about CSS - and in my opinion, a lot to hate too.
Anyway, I just wanted to explain my absence and point out the new section above - hopefully this turns out to be a better home for my games than the old site. I'll be shutting that site off and linking the "games" subdomain to that page soon. Consolidation is good.
Well, that last post was a doozy. A bit of a hard act to follow, eh?
Jokes aside, that last post really was partially to blame for my recent hiatus from posting here. After the fallout over the old-new Game Maker logo settled, the dust cleared, and (some of) the anger subsided, YoYo Games stated that they'd be open to suggestions for altering the new logo. So, I helped produce a topic on the Game Maker Community to get everyone's suggestions in one place, and we eventually ended up putting logos to vote and submitting them to YYG as the community's official suggestions.
As many of you might already know, it worked out well, Sandy Duncan/YYG liked our ideas, and they ended up changing the logo. It was a great accomplishment for the GMC, and I am glad that we were all able to come together and set things right - but keeping it all organized left me quite exhausted. That, and I have had a lot of other work to do lately, helping a friend get a website off the ground, working on my own games/projects, doing the last Reflect Games game development competition of the year, fixing my laptop, shopping for the holidays, etc.
So the blog got left behind a bit. I did manage to sneak in and fix up some of the graphics on the theme. It's that time where I've started wanting to change it (again, I know), but a quick refresh of the sloppy parts has satisfied my urge to change it for now.
Most of the things I mentioned above are over or winding down now though, so I'm hoping that after the holidays I'll have more time to play with Game Maker, website development (yes, the ongoing Reflect Games website is still in the works!), and other related stuff. It's just been a busy time.
Anyway, I'm not sure if I'll be updating the blog again before the bulk of the holidays hit, so I just wanted to wish everyone out there a happy holiday and a good new year! I hope the end of 2009 turns out to be well for everyone!
Thanks for reading, and I will see you all in 2010!
Has it really been an entire month since I've posted here? it honestly doesn't seem like it. I've visited the blog frequently (every day), and though I've had a lot of ideas for things I've wanted to post, and have even written a fair amount of half-finished articles, I never got around to posting much of it all.
I guess I've been a bit busy. Not enough to completely excuse me from my absence here, but pretty busy. Since I feel like I owe an explanation to anyone who's been visiting the site and wondering what happened to me, I'll briefly run through everything I've been up to.
To kick things off, I got myself a new bike a little over a month ago. My girlfriend and I have enjoyed going for walks on the roads and trails near our apartment since we moved here, and we both thought it would be fun to have bikes to better take advantage of the bike paths, as well as for a simple form of local transportation. So far, it's been a lot of fun to be able to hop on a bike and jet around the area for a bit, and it's also been a good amount of exercise. So long as the weather stays reasonable, I'm sure we'll be doing this for many months to come this year (if not the entire year).
I also started putting a more serious effort into re-tooling the Reflect system/website, and though I've only been able to dig into a little bit of the core system so far, I'm happy with the way things are turning out on this front as well. Reflect has grown to include a lot of talented members of the Game Maker community, and I want to provide these developers with as much function as possible, as well as make the system more attractive to other developers who might be considering putting in an application to use it. I'll elaborate on all that later though, as I make more progress with it.
In order to help me develop the new Reflect assets, I also decided to get myself a laptop. Up until now, I've not had a laptop, and have used my desktop computer for everything. I'm still partial to my desktop, because I enjoy the power and comfort of the desk/chair, but I am happy to be able to get away from the "computer room" at my apartment, too. One of the biggest hurdles for getting started on new projects lately has been having to spend lots of time cooped up in the back room in my apartment, and now that I am free of this burden, I've been able to do a lot more.
I've also had the chance to see a few movies. My girlfriend and I have watched Public Enemies, Harry Potter and the Half blood Prince, Proposal, and a bunch of random rented flicks. My brother and I saw The Hangover as well. I enjoyed all of them, and in my opinion, it's been a pretty good summer for movies.
Last weekend, I went hiking with my girlfriend and a few members of her family down at the John Muir Woods national park. It was beautiful, and the I had a great time marching up and down the hills with everyone.
As you might have guessed at with my new bike and the hiking, I've been trying to spend a little more time exercising. I've also been trying to get in more time with my girlfriend. And since all of these things take a significant amount of time by themselves, I'm sure you can imagine how its been with it all happening at once.
I will try to update the blog more often than monthly intervals, of course. I've still got to post the editable version of my long-abandoned competition entry, as well as my animated water texture tutorial. I'll get around to those soon!
Thanks for reading and staying faithful enough to come back and find this new post! More to come soon, hopefully!
The new addition, an example/tutorial (perhaps an 'examporial'? 'tutample'? okay, I'll stop) shows how to create a somewhat realistic fire effect using Game Maker's particle system, and takes you through the entire process, from sprite creation to tweaking the final effect for perfection. You can check out the write-up and download the example files here.
And as mentioned above, I've also re-tooled the Examples/Tutorials page, so all the ugly boxes are gone, and everything is much cleaner and better organized. You'll also find a partially re-written tutorial for 3D model importing/UV mapping in there, though I'd like to completely re-write this in the future, as my methods have changed a bit since I wrote the original. I'll probably be adding my completely unfinished competition project to the open source/abandoned section soon, too.
If you have any suggestions for other examples you'd like me to make, sound off in the comments!
As you've probably noticed, I've changed out the theme for Marty Blog again - but this time I feel like I'm really giving it the proper attention it deserves, with something a little more unique, and a lot better to look at.
The new theme is very loosely based on the excellent PrimePress Wordpress theme by Ravi Varma. It also makes use of QuadGrunged, an awesome set of Photoshop brushes by env1ro.
There are still a few quirks I'm working out, like getting the search page functional again and adding a few of the widgets that I had added manually in the last iteration. I'm also considering changing out the header image, or having it be randomly switched out or something; it's a work in progress, I suppose. Overall, I really like the direction I've taken the theme, and I hope that everyone out there who drops in to read the blog likes it too!
If you encounter any odd problems with it, have questions, praise, or just feel like posting a comment on a website, drop me a line below. Thanks for reading!
Has it really been over a week since I've posted here? Well, my apologies for the delay – it's been a busy time for me over the last week, and I just haven't been able to find the time to write anything. I've meant to though, so hopefully I'll be getting back on track with this post. In the interest of everyone's time, here's a quick list of everything I've been up to over the last couple of weeks that has contributed, in one way or another, to my lag in blog posts:
Met my brother at a bar and watched my dad play music for a few hours; I also saw a woman drop a cake straight onto the floor of a bar
Took a trip to San Francisco for my work, got halfway there, and then realized my boss had texted me the night before to tell me the trip was off
Worked on a game that you might just see on TV someday (hopefully!)
Took another trip to San Francisco for my work, and was nearly late to the meeting because I followed my own directions wrong
Worked on a redesign for my blog, scrapped it, then started working on it again
Fixed a long-standing server bug in the Reflect system (thanks for the help, Matt!)
Worked on a redesign for Reflect Games, scrapped it, then started working on it again
Watched the two-hour long season premiere for Lost, and the hour-long preview before it
Finished Fallout 3 (goody-two-shoes style)
Went home to see my dad before he had to have a minor procedure done at the hospital (he's doing fine now, thankfully)
Played some quality Team Fortress 2 with Yourself (alltalk servers are basically Skype on steroids, eh?)
Finished Prince of Persia (need to play it again for achievements)
Got my previous landlord to drop a bogus move-out bill after catching their cheating, and exposing it to them
Released a Windows Vista/Windows 7 compatible version of Linked
Began learning Visual Basic all over again
Watched a few classic episodes of It's Always Sunny in Philadelphia with my mom
Rediscovered my love for Joe Frank (an awesome radio show)
Bought World of Goo on Steam
Almost finished reading Lord of the Rings (I'm on page 947 now!)
And probably a lot more stuff that I can't remember right now, due to the ever-growing fatigue I'm feeling from writing such a long list!
Anyway, you probably get the idea - I've been a bit busy. I'll try to get back on the blog a bit more this week though... I've got a lot of stuff I want to talk about, but which I just haven't had the time to organize into coherent sentences yet.
Thanks to everyone who continues to read my sparse posts - I appreciate it!
The inevitable end of my holiday vacation has arrived. Actually, it arrived yesterday, since that was my first day back at work after a New Year's four-day weekend, but I was feeling too lazy to post anything. Technically, I guess my brain was still in holiday mode, so maybe it is right to say that my vacation ended today. In any case, it's the new year, I'm back on the blog, and I've got a lot of gameage to talk about.
I had a great Christmas at home - it was nice to spend an extended amount of time with my family, play (and lose horribly) at Trivial Pursuit, Scrabble, and other non-electronic games. We watched movies and sat around talking and joking with each other. I had a lot of fun hanging out with my mom, dad, and brother. And later on, after Christmas was over, I had another fun holiday weekend spent with my girlfriend. This included an awesome birthday (I'm 27 now, yikes!) with a nice dinner with my parents, a lunch the next day with just my girlfriend, a trip to the theater to see Yes Man (which was hilarious), and lots of cake and presents. So maybe you can understand why I've neglected the blog lately!
Like many people out there, I've also been sucked into playing a lot of games lately, since I got a few of them for Christmas. My mom and dad got me Fallout 3 and Banjo-Kazooie: Nuts & Bolts, and my brother got me Prince of Persia, so I've had my hands full. Of the three, I think my favorite is Banjo-Kazooie, since you can build just about any kind of vehicle you want, and thus, play the game just about any way you want, but I am enjoying all three for their own merits. Fallout 3 is proving to be the time sink that is par the course for Bethesda games, and Prince of Persia has been a surprisingly fresh and fun experience, akin to the Sands of Time game, though with less frustration (so far).I'll write more about each game individually in the coming week as I continue to play through them, but for now I just wanted to drop a note to let everyone know how things are going for me. Thanks for reading, and I hope everyone had a safe and happy holiday season!
Oh, and I'll be raffling off the copy of Half-Life 2 + HL2: Episode 1 again soon - so stay tuned!