All posts tagged Music

The Beatles & Amazon

Martin · 12 years

Is there a reason why The Beatles' music (in digital format) hasn't expanded beyond iTunes yet?

It's really disappointing to me that I can't buy their music anywhere online unless I want to buy a disc and have it shipped to me or unless I want to use iTunes, which I don't. Surely there's money to be made by ending exclusivity with iTunes, and if there's anything the recording industry likes, it's the sound of piles of money rolling in. So, what's the deal?

While I'm on the subject of music, I also would like to ask why Amazon's mobile app, at least the Windows Phone 7 version, doesn't give me access to my cloud-stored music.

Apple, Microsoft, Google, Last.fm, Pandora, and a slew of other services can all stream music stored online... so why not Amazon as well? They already automatically store all of my music purchases online, they have a huge network of content servers across the globe, and they've got an app out for all the major mobile platforms. It seems like a no-brainer.

Swashbuckling Under Pressure

Martin · 15 years

I'll admit it - I am a former pirate.

Back in high school and college, I traded MP3's with friends. We burned each other copies of games. I was not a stranger to the occasional DVD copy. And I ran an illegal OS with illegal software for years.

Much has changed since those days, however. When I fire up my computer today, I'm pleased to see a completely legal copy of Windows XP appear on the screen. Every piece of software and every game I run on my machine has been paid for. And even though a few remnants of my freebooter past resurface now and then in my MP3 collection, the vast majority of the music I listen to was purchased from iTunes, Amazon, or ripped from a CD I bought.

It makes me feel good. But now, I seem to find myself on the opposite side of the fence from many of my fellow internet users.

Recently, the crew behind The Pirate Bay website was put on trial and subsequently convicted of "assisting in making copyright content available," with a total of $3,620,000 in fines, and each member of the team facing a one-year prison sentence. It's hard to say whether or not the verdict was just. On the one hand, The Pirate Bay is brazenly obvious about the purpose of its site. The pirate theme has been taken on in name and symbol, it organizes torrent files by media type (music, movies, programs, etc.), and a cursory search of the site will reveal that the vast majority of the content being traded among users is not legal. But on the other hand, The Pirate Bay doesn't explicitly host any of the files in question; they merely house the torrent files users download to find peers in their BitTorrent client. So, it could be argued that it is the site's users who are in performing the illegal activity, and not the site itself (dubbed the "King Kong defense").

I happened to read this news on Digg, and many people there disagreed with the verdict. What disturbed me though, was that the majority of these people didn't care about the legal intricacies or implications of the matter. They seemed only to think that piracy should be legal, and that it was in the best interest of everyone to continue pirating movies and music in protest.

Here's a few excerpts from the comments section of the submission I read:

Let's all stop going to the cinema for one year!

Truly a sad day...I'm gonna watch a torrented movie now :'(

95% of teenagers generation uses file sharing; they will be the ones in a few years who can vote and be in power.

The majority of people in power at the moment have more than likely never truely used the Internet; for them it's just about profits.

Stopping bullshit.

If you release an album of music, have all the songs good. There is no point in having an album with one good song and the other 50 tracks full of useless songs for padding.

Same with copy-paste Hollywood blockbusters and Video Games.

A real torrent user with pay for anything that is worth of value. Half-Life 2, Super Mario Galaxy, The Dark Knight, these were barely affected by piracy because they were...you know...actually GOOD so people bought them.

So basically, the MPAA and the RIAA are pissed because they will have to get the Entertainment Industry to work harder and actually make a majority good content, which is the exact opposite of their business plan of "take a dump in a bag and net one billion dollars."

And that is exactly the problem with the RIAA MPAA and this witch hunt. All they are trying to do is protect their ability to get money for producing steaming piles of bullshit! Period.

Surely I couldn't be the only person who reads comments like this and just shakes his head in disgust.

First of all, just because something isn't good by your count, doesn't mean that you are entitled to take it for free. In fact, I personally don't understand why you would go to the trouble of taking it for free if it's not good to begin with. But one of the best things about MP3 stores like Amazon is that you can almost always buy individual songs and leave the rest of the album behind, if you so choose. Under most circumstances, that'll only set you back a buck, too.

And if that's not good enough for you, then look at piracy figures for games like World of Goo or Demigod. Both games have gotten good reviews, and both were released without anti-piracy measures in place. At last count, World of Goo had an estimated piracy rate of 90%, while Demigod, after only being out for a week, had hit about 85%. I'm no fan of heavy-handed copy protection measures, but if you think that good content doesn't get pirated, you might just be an idiot.

Secondly, I find it absurd that some people think that music, movies, and art in general should be a free service provided to everyone else. Yes, many artists (myself included) produce work purely for others to see and share with each other. But we also ought to be able to make money from our work, and if the legal system doesn't help protect us, then what incentive do we have to do work? If your passion is carpentry, should I expect you to build me a house pro bono just because you like doing it?

But let's take this idea to the extreme for a moment - imagine that the judicial system has decided that music, movies, and other artistic works should be free for the public to copy and share. Essentially intellectual property, patents, copyrights, etc. would be no more.

Creative work would be pointless, because anyone would be able to take anything you made and reproduce it without consequence. By an ironic twist of fate, large companies, being in the best position to market and sell media, would benefit the most from this arrangement; they would be able to take any idea they spotted among independents and replicate, package, and sell it without giving a cent to the original creator. Where is the logic in that?

Don't get me wrong here; I'm not siding with big business on this issue. I'm no proponent of the DRM schemes they've tried to use to protect their content, typically to the detriment of paying customers. But when I see the ridiculous sense of entitlement people have towards media, coupled with the outrageous piracy rates of games like World of Goo, I can't help but think that there must be some kind of "happy medium" between producers and consumers. And there is, by means of systems like Steam, which seem to be getting things mostly right so far. But we've got a long way to go. It's important to me that we arrive at that destination though, because I am an artist and a creative person, and I want my work to be protected, like everyone else.

For now, I'm just happy to report that despite my years aboard the massive vessel of media piracy, I'm no longer part of the problem.

And it feels good to be a landlubber.

A Rhythm Too Far

Martin · 16 years

As a gamer, I'm not normally the type to look down upon the gaming habits of others. Sure, I'll make the odd quip about "freestyle" DDR players now and then, but generally I don't give my fellow gamers too much grief for doing whatever it is they choose to do.

This stance has led me to defend Guitar Hero/Rock Band, games which I have played very minimally, whenever someone brings up the "you should just learn a real instrument" argument. I've even argued this point with my dad, who is an actual musician (he plays bass guitar). I had an epiphany at a GameStop which changed my views on this slightly, and which makes me wonder about how far the rhythm games can go before they've gone too far. It also makes me wonder if I'm the only person who's ever had an epiphany at GameStop.

While I was at GameStop, they had a Guitar Hero III display set up. Instead of the usual speakers, the display was outfitted with headphones so interested players could try the game out without disturbing other shoppers too much. I was waiting in line to order a game. A kid who was obviously familiar with Guitar Hero walked up to it and - headphones on, guitar in hand - got set to play. The people in line in front of me were going back and forth with an employee about trading in games, so I curiously looked on as the kid began to run through a jam session.

Click-click-click. Click-click-click. Click-click-click. Click-click-click.

I heard the game in a way I'd never heard it before. Without the music to accompany the rhythmic input, the mechanical monotony of the whole thing was instantly exposed. And while I know that many games, some of my favorites probably, could be broken down into a series of infinitely repeatable hand motions, the illusion of Guitar Hero, nay all rhythm games, had been broken from this moment forth.

Enter Rock Band.

Guitar Hero got me used to seeing people rocking out holding small, plastic guitars with buttons instead of strings, but I'm not sure that I'll ever be able to accept the ridiculous menagerie that is the full band ensemble of Rock Band. Not only does this setup look completely ridiculous standing before the TV in anyone's living room, but it costs a small fortune, and so starts to encroach on the grounds of "you might as well just learn to play a real instrument." Feast your eyes on this piece of work:

All this for a video game? Really? Do I even need to say anything else...?

If you're going to put all the effort into buying, building, and learning to play these ridiculous game controllers, why not just put in a little extra effort and learn the real thing? It'll likely be more personally satisfying, and could even land you a career you'd always dreamed about, but never really considered.

Don't get me wrong though - I still don't wholly agree with the naysayers; I don't really think anyone is trying to substitute real musical talent with a game of Guitar Hero or Rock Band. There is definitely a place in the world for our beloved rhythm games. I personally think it's awesome that an entire family can rock out to tunes in Rock Band, with each member on a different instrument. I like that Guitar Hero is doing its part to revive interest in classic rock. And hey, even those DDR freaks dancers have impressed me from time to time. I just feel like these things have gone a bit too far (the drum kit above being a prime example), and if there's a possibility for some non-electronic achievements now and then, why not take them? I think that with the advent of more advanced (and expensive) "instruments" that argument is becoming more valid.

Alright, I'm done preaching. Public service time is over. Pick up the plastic guitar, and rock on.

Massive Geek

Martin · 16 years

Yup, that's right - that small collection of Mass Effect paraphernalia is indeed mine. Including the two books.

I've never really been much of a fan of this sort of thing. You can count me among the ranks who look down on the Halo novel crowd with disdain, and don't even get me started on the horde of people reading World of Warcraft-inspired books. I may be somewhat of a geek at heart, but even I have to draw the line somewhere.

But now I find myself in possession of not only the Mass Effect game, but also the soundtrack, and two books. I've always been a bit of a game music connoisseur (a quirk that extends itself to the occasional movie soundtrack as well), but never a book guy. Novels based on games always seemed cheap to me - like milking a franchise and its fans rather than paying worthy tribute to any redeeming values the original work may have had. Not to mention the fact that I wouldn't want to be spotted in public with my nose stuck inside a book with Master Chief plastered all over the front cover. Despite all this, however, I found myself in Barnes & Noble some months ago, and on recommendation from a few friends, walking out with a brand-new copy of Mass Effect: Revelation in hand.

The novel didn't take me all that long to finish, and I was pleasantly surprised at how much fun I had reading it. Revelation might not be as engrossing as other full-fledged, self-contained science fiction books I've read, but it makes a great companion piece to Mass Effect itself and helps flesh out a lot of the backstory that was merely alluded to in the game.

My misgivings over game-based fiction are mostly gone now - Mass Effect: Revelation was a good read. I don't want to say too much about it, in case anyone out there is planning on reading it in the future, but I recommend it to anyone who enjoyed the game and wants to learn a bit more about the characters involved.

As for Ascension, I've yet to read it. The book was only released a week ago, and between the two books, I decided I'd finally read one of the largest books I own (and one of the most famous): The Lord of The Rings. I got it as a Christmas present from my parents a few years ago, dug it out of my closet the other day, and began reading. I've got about 1,000 pages to go, and it's all good stuff.

I'm sure though, that if Ascension is anything like Revelation, it'll be worth the wait. Drew Karpyshyn did an excellent job with the first book, and I have no reason to believe the second will be anything less.

And with so much to read before I even get to start on Ascension, maybe we'll be close to another book release by the time I finish with it!

Ever get absolutely lost in a game's soundtrack? With the increased capacity of game media, like DVD and Blue-ray disc, it's become much more commonplace for games to include epic, fully performed / orchestrated music. Of course, there's been great game music in all periods of gaming history, whether the music was a masterfully sequenced chip tune or prerecorded by a live orchestra.

Over the years I've found myself drawn to many games by their amazing music, and I'd like to share a few of those games (and their music) here so that you might also find some enjoyment in them. I've actually found so many game soundtracks that I like, I've collected them in a series of installments from different eras of video game history, starting with 8-bit systems and below.

Many of the soundtracks for the games listed below can be found online and can be listened to as MP3's or via a plug-in for Winamp, and I've provided links to these resources where possible. Plug-ins for Winamp which allow you to play the raw music files of games can be found at Zophar's Domain, which is an excellent source of a lot of different video game utilities.

Sega Master System
Not a particularly strong performer in the music department, the SMS had a few games that really took music to a new level among the other games on the system. Though repetitive, and not particularly lengthy or diverse, the music on the SMS could be catchy at times, and like all good game music, would often get stuck in your head long after you'd finished playing. Here are a few of the stronger performers, from games I've played long, long ago - you can find the raw music files for at least one of these games in the GMS section of Zophar's Domain.

  • Aztec Adventure
  • Penguin Land

Nintendo Gameboy
My library of games for the Gameboy was quite small. Despite this, I thoroughly enjoyed the games I had, and even found that a few of them had some fantastic tunes within. The GBS section at Zophar's Domain includes links to music files for both of the games listed below.

  • Super Mario Land 2: Six Golden Coins
  • Super Mario Land 3: Wario Land

Nintendo Entertainment System

The NES seemed to have a better sound system inside than the SMS, but the tunes included in most of its' game were all just as repetitive, short, and above all, catchy. Whether we bought the games or only rented them, my brother and I bumbled through a decent portion of our childhood constantly humming the music from many NES games. Perhaps that's why I can still remember half of the music from these games, almost 20 years later! You can find files for many of the games listed below in the NSF section at Zophar's Domain.

  • Chip & Dale's Rescue Rangers
  • Ducktales
  • Maniac Mansion
  • Mega Man 2
  • Super Mario Bros. 3
  • Tetris

That should do it for my list of favorite 8-bit music! Feel free to mention other game soundtracks you've enjoyed in the comments below and be on the lookout for the next post sometime in the future, which will cover my favorites from the 16-bit era.