All posts tagged News

At long last, Valve has finally delivered the promised Team Fortress 2 Engineer class update!

After slogging through months of other less interesting updates like the Steam port to Mac and Valve's horribly disappointing E3 "surprise" (Portal 2 on PlayStation 3... yawn), the addition of Engineer achievements and unique class weapons is a breath of fresh air. It's the patch that fans have been clamoring for since the inception of class updates for TF2, and it looks like Valve's lost no steam (pun intended!) in providing unique, fun, and rewarding additions to the game.

In total, the new update offers Engineers a new gun, two new melee weapons, a new sentry gun, a remote for sentry guns, and the ability to move placed sentry guns. Additionally included are four maps and the requisite slew of Engineer-oriented achievements.

I'm most excited about the ability to move around already-placed turrets, as well as the sentry remote control. After building a sentry gun and upgrading it to the highest level, it stinks to have to destroy it just to place another in a more active part of the map as the action moves around. Now, you don't have to do this - you just have to be careful when you pick it up and move it, since dying while carrying the packed-up sentry will cause it to be destroyed instantly.

Controlling turrets remotely is also a great addition. Though it takes the slot of your pistol to use the remote control (dubbed the Wrangler), it can be invaluable in helping to keep your construction alive while you run off to do other things. The sentry goes offline for a few seconds when you switch back to controlling your Engineer, but this is only a minor annoyance.

You can read about the rest of the items and maps in more detail at the official Team Fortress 2 Wiki.

I played around with the new patch last night, on the new map, Thunder Mountain, but I actually haven't played as an Engineer yet. Why, you ask? A few reasons.

First, everybody is playing as an Engineer right now. It's one of my favorite classes in the game, maybe even my favorite, but I can't play on a team that is 90% Engineers. The addition of being able to move your turrets around helps make the class play a little better on the offensive, but it's still boring to sit around waiting for sentry kills when everyone else is doing the exact same thing. It also makes each round incredibly hard to win.

Second, since everyone else is playing as an Engineer, it's a great time to be other classes - particularly Spy or Soldier. I racked up quite a few new achievements last night playing as both classes, because right now there are about four times as many destroyable objects being placed in the field than normal. I actually noticed another small downside to the remote-control sentry ability here as well; as a spy, it's a lot easier to back-stab people near remotely controlled turrets because, unless the player who is controlling it is looking at you when you do it, you won't be instantly detected and can escape again much easier than before.

It was also fun to play on the new maps. Almost nobody I was playing with knew them well, so we weren't mired down in the same old tactics you see whenever you play on maps which people have ran through a hundred times.

Overall, the class updates for Team Fortress 2 have added a lot to the game, and I applaud Valve for keeping at it. I hope they continue to find interesting ways to give the game depth and add to the fun. I know one thing for sure: I'm going to have a hard time not playing in most all of my spare time in the coming weeks.

The Tree

Martin · 14 years

Just wanted to throw down a quick update here, since it's been quite a while, and I'm sure many people out there are sitting on the edge of their seats, wondering if I'm lying in a gutter somewhere. Many sleepless nights were had, courtesy of my lack of updates, and I am sorry.

Fear not, however! I am alive and well, and have just been busy with a lot of work and, of course, a lot of play.

I don't think I'd posted the above picture on the blog yet, so there it is - a tree painting I'd done some weeks ago for a contest and auction for the Sacramento Tree Foundation. Sadly, it didn't get accepted into the limited space of the show, but I'm glad to have made it, and I have more ideas for some other paintings in this style.

This painting was done in acrylic paint and paint pen on a 15" x 30" canvas. Here's the sketch the painting is based on (ink on 5.5" x 8.5" sketch pad):

During my time away from the blog, I got to go up to my parents' house for a bit one weekend, and went out on a small vacation to Sonoma with my girlfriend too. I had a great time with both, and the time away from doing work has been refreshing.

Speaking of work, I've got more work lined up for No Love Skateboarding - along with the rat image I posted a while ago, which was used for a shirt design and then reconfigured for a skateboard design, I've done a Denver cityscape and have a few other projects for shirts and boards on deck which I'll post here eventually.

I'm also working on a disc label and CD jacket for a friend of my dad's, Johnny "Guitar" Knox, who is a local blue guitarist in the Sacramento area. That project is going a bit slower than originally planned, but it's getting done slowly.

I've also got a logo to design for my girlfriend's cousin which I have yet to start.

And finally, probably the biggest time sink of them all, I've finally completed Dragon Age: Origins, after about 60 hours of play. The game was good, long, and fun. I'm glad I finally got into it. I've already started another play-through, but I think I'm going to take a break for a while so I can finish on my aforementioned projects, as well as re-acquaint myself with some of the other games I've neglected over the months.

After the somewhat botched Gears of War 3 announcement last week, I've been thinking about running through Gears of War 2 again on Insane difficulty, so I can grab all the collectibles I missed and have some more action-oriented fun for a change. I also want to sink my teeth into some of the Mass Effect 2 DLC that came out while I was playing Dragon Age, but I'm just not in the mood for another epic gaming marathon right now.

Anyway, thanks for checking in, hope the lack of posts hasn't kept anyone away, and (again, I know!) I shall try to be better with the updates.

Looks like the cat is finally (officially) out of the bag!

What was alluded to in a few obscure screenshots and then not very subtly in the YoYo Games Competition 5 rules has now been made official in a Glog post today; that YYG has been hard at work on a version of the Game Maker runner that works on PSP.

YYG also announced that they have hired Russel Kay as their Chief Technical Officer in charge of all future Game Maker development. Kay is the former Senior Software Architect for Realtime Worlds, and while his new post at YYG seems to imply that Mark Overmars may not be taking as big a role in future versions of Game Maker, Sandy (presumably) tries to lay those fears to rest in the announcement:

Also, don’t worry about Mark Overmars, he won’t be disappearing. Mark is too busy with his university commitments to take up a full-time role at YoYo Games, but he has recently strengthened his links with us and he has been fully involved in the process of recruiting Russell at every stage. Mark has already been working closely with Russell and he will continue to have a great influence on Game Maker and our community.

I'm pretty excited for YYG and Game Maker - I think that if they can successfully make the jump to consoles/handhelds they could become a very lucrative company (almost like Steam for consoles/handhelds). I also think that with new talent on board, we might see larger advancements in the power of Game Maker, and sooner.

Of course, if they can't make that happen it could spell the end of Game Maker. But with a lot of smart, talented people on board, I'm not concerned about that. Interesting news, anyway.

New Games & Programs Page

Martin · 14 years

In lieu of making any actual posts in February, I've been working on getting my old, outdated games page set up on the blog, and I'm just about done with it. All that's needed to do is add a few more games to the list, dress things up a bit, and maybe convert all the old games to GM8. You can find the link to the new page in the header menu, or by clicking here.

And yes, I've also been working on the Reflect Games re-design again. It's slow-going, as always, but it's coming. CSS always gets me down when it comes to turning a Photoshop comp into a working design, but I'm getting better at it. There's a lot to like about CSS - and in my opinion, a lot to hate too.

Anyway, I just wanted to explain my absence and point out the new section above - hopefully this turns out to be a better home for my games than the old site. I'll be shutting that site off and linking the "games" subdomain to that page soon. Consolidation is good.

Though I haven't been staying up late enough to catch much of this last week of The Tonight Show with Conan O'Brien, I have been keeping up with the whole debacle every day on the internet. A proud member of Team Coco, I've been hunting down the latest clips every day, and have been greatly amused by Conan's increasingly insulting monologues. I've also had good fun seeing all the other late-night hosts weigh in on the issue, as well as people completely outside the blast radius (Ricky Gervais had some awesome things to say at the Golden Globes).

Anyway, it's too bad Conan won't be doing The Tonight Show for longer. I always liked him on Late Night, and he seems like a much funnier guy than Tonight's former (and soon, once again) host, Jay Leno. Hopefully Conan goes on to something much better and stomps Leno in ratings. Leno deserves it for not taking the high road and bowing out, and to a greater extent, NBC deserves it for making crappy decisions at the whims of their affiliates.

701 90 5

Happy Holidays

Martin · 15 years

Well, that last post was a doozy. A bit of a hard act to follow, eh?

Jokes aside, that last post really was partially to blame for my recent hiatus from posting here. After the fallout over the old-new Game Maker logo settled, the dust cleared, and (some of) the anger subsided, YoYo Games stated that they'd be open to suggestions for altering the new logo. So, I helped produce a topic on the Game Maker Community to get everyone's suggestions in one place, and we eventually ended up putting logos to vote and submitting them to YYG as the community's official suggestions.

As many of you might already know, it worked out well, Sandy Duncan/YYG liked our ideas, and they ended up changing the logo. It was a great accomplishment for the GMC, and I am glad that we were all able to come together and set things right - but keeping it all organized left me quite exhausted. That, and I have had a lot of other work to do lately, helping a friend get a website off the ground, working on my own games/projects, doing the last Reflect Games game development competition of the year, fixing my laptop, shopping for the holidays, etc.

So the blog got left behind a bit. I did manage to sneak in and fix up some of the graphics on the theme. It's that time where I've started wanting to change it (again, I know), but a quick refresh of the sloppy parts has satisfied my urge to change it for now.

Most of the things I mentioned above are over or winding down now though, so I'm hoping that after the holidays I'll have more time to play with Game Maker, website development (yes, the ongoing Reflect Games website is still in the works!), and other related stuff. It's just been a busy time.

Anyway, I'm not sure if I'll be updating the blog again before the bulk of the holidays hit, so I just wanted to wish everyone out there a happy holiday and a good new year! I hope the end of 2009 turns out to be well for everyone!

Thanks for reading, and I will see you all in 2010!

Though I would normally shun someone who would buy an operating system on launch day, a week ago I bought, downloaded, and installed the newest version of Microsoft's OS, Windows 7. It's nice to have a modern OS on my recently assembled machine, and though the transition from XP was a bit jarring in some respects, any unexpected problems have been minimal so far. Overall, I'm glad I made the switch.

Of course, I went into this only after reading a lot about the upcoming OS and playing around with the beta version for a while. Despite its many criticisms, Vista represented a big leap forward in terms of the underlying systems of Windows, and a lot of growing pains for the platform were felt upon its release. Most of the issues that plagued Vista in its early days have been resolved however, and this makes for a far more comfortable Windows 7 experience.

Here's a quick run-down of how the (mostly painless) upgrade process went for me, from my old rig turning into a massive paper weight to the re-birth of Windows on my new machine.

If you completed the homework assignment, you've already read about my old computer breaking down, and my quest for parts to rebuild a new one. Gold star for you. If not, you can read about it here - there's no use in going into that much detail about it again.

Once the new computer was built, I put a minimal number of games on it, but held off on installing a massive amount of other software. My reasoning for this was twofold - first, I would save myself a great deal of time backing up data for the Windows 7 install, which was only a month away, as well, I would be avoiding any licensing problems that would arise from too many installations of protected software. This happened anyway, but I'll get into that later.

After a month of having only two major games on my computer, World of Warcraft, Windows 7 launch day finally came. I failed to find a copy of Win 7 Professional in stores (Best Buy only had upgrade copies, and Office Max/Office Depot had nothing but Vista), so when I got home from work I jumped onto Microsoft's online store and bought a digital copy directly. Since Win 7 Pro comes with both 32-bit and 64-bit versions, I was given the option to download either. I chose the 64-bit version and started the 2.3Gb download. It took about two and a half hours to finish.

I burned the ISO file to a DVD and dropped the stuff I wanted to save onto one of the other hard drives in the machine, and then I restarted the computer and began the install.

Having so recently done an XP install, I am happy to report that Windows 7's install process is much more streamlined, and possibly even faster (I didn't time it, but it seemed to take about 20-25 minutes). Win 7's disk partitioning and pre-install setup is now done in a much more modern environment, with mouse support and a slick GUI. It asks only a minimal number of questions, and lets you set up the details later on once the install is finished. I was impressed by the speed and simplicity of the whole thing, especially compared to the old XP installer. Ars Technica actually has a great 15-page review of Windows 7 up, including a good portion on the new installer.

Once 7 installed, the system restarted one last time, and before long I was staring at a shiny new OS, all ready for my antics and exploits. Not too much had to be tweaked for the system to be the way I like it, either. UAC is relaxed in Win 7, so the interruptions aren't as annoying. The OS also seemed to find drivers for just about everything in the system, save for the GPU. That was really the only piece of system software I've had to install so far.

The only trouble I've really had with Windows 7 so far rests on the software side of things. On the first install of my Adobe software, something happened (I think I left the system waiting for the next disc for too long at some point) and the installation failed. All the programs seemed to install fine, but their licensing software was broken, so I had to re-install them. Then I had to call up the Adobe licensing support line because I'd already used my allotted two installs and wasn't able to de-activate my old computer's software before it died.

Aside from that, and a couple of times where a program crashed or froze, I've had no problems. Some of these issues may stem from the fact that I am running mostly 32-bit applications/games on a 64-bit OS, so I've expected a few hiccups.

Overall, however, things have been great. I'm finally able to use more than 4gb of RAM (I've got 6gb of RAM in triple channel mode now), and most everything seems to run solid. The improvements to the taskbar have taken me a lot less time to adjust to than I thought they would, and I actually feel like the new features, like Aero Peek, have helped me be more productive with my machine.

I'll probably have more to report as my collection of games and software trickles onto the new computer, and I start using it for other multimedia purposes - but for now you can consider me impressed.

And of course, glad that I don't feel like a sap for being a day one adopter.

Project Needlemouse

Martin · 15 years

I SO called this.

I know this is a little bit of old news right now, but I can't help but gloat a tiny bit.

Over a year ago, I posted about Sega's continued efforts to ruin their best franchise, Sonic the Hedgehog. I posted about how the 2D elements of the old games just don't translate to 3D. And I posted about how a 2D game, drawn in 3D, would still likely be met warmly by Sonic fans. This was pre-Sonic Unleashed, and I not-so-secretly hoped Sega would prove me wrong by refreshing the franchise with the it.

If you've played the game, however, you know that this wasn't the case. Sonic Unleashed was horrible. Stanky, even.

So now, almost a year after the release of Unleashed, and almost a year and half since my Sonic rant was unleashed, Sega has announced that in 2010 we'll be seeing a new, 2D sonic game via the following trailer:

So, I guess ol' Marty has his finger preeetty close to the pulse of the gaming industry, eh? Now I just need to wait for the downfall of Twitter, and my life will be complete.

Scatterbrain

Martin · 15 years

I haven't been able to update the blog as much as I'd like over the last few weeks, but that doesn't mean I haven't been thinking about things to write about. Instead of letting all of my random thoughts go to waste, I thought I'd present them here as a collection. If you're just looking for a few moments of entertainment, you like reading the musings of the slightly insane, or you're looking for something to spark your pent-up rage, the following list is probably for you!

Never Too Zune

Each time I plug my iPod (5th generation) into my computer and it freezes up, I secretly hope that it won't come back on, so I have an excuse to buy a Zune HD. From everything I've seen online, these things look pretty nice, and I'd like to try something different than iPod for a while. I have absolutely no interest in the iPod Touch or an iPhone; the 32gb Touch is $110 more than the 32gb Zune HD and being tethered to AT&T again just makes me feel sick.

But I digress; the Zune HD looks slick in its own right. Wireless streaming capabilities and built-in HD radio are great, and I also like the idea of being able to output HD video and, of course, web browsing. If Microsoft opens up the Zune to user-created applications, it will become an even great alternative to the iPod. They seem to be making an effort to get developers to consider their other mobile devices, so I don't think this is too far-fetched. So far, however, they've been pretty tight-lipped about it.

Marvel Comics Feeling a Little Disney

Though I am not a huge comic book buff, I still felt as though I could almost hear the collective groan of fans as Disney scooped up Marvel Comics for a cool $4 billion early this week. Though both companies are distinctly American, and I am sure DIsney will handle Marvel with care, I still feel like Disney is starting to (or maybe already has) hit that critical mass where a company gets so big, with a reach so broad, that it ends up losing focus on all fronts.

There are plenty of companies out there who handle the multiple prongs of modern media quite well, but Disney has already been in danger of losing its grip on things in the past, and with yet another large addition to their stable of interests, I can't help but wonder what the future will be like for both Disney and Marvel.

Will Disney change how Marvel presents its franchises?

Will we see Marvel characters integrated with Disney's other mainstays, in titles like the Kingdom Hearts games?

Will we see another feud in Disney's management as these things happen?

Who knows? It could be interesting to watch, but it'll be a shame if either brand is hurt because of this.

All-Out Fallout

When I got sick a couple of weeks ago, I spent a few days laying around my apartment, relaxing and recovering. My girlfriend had some things to do up at her mom's house, and didn't want to risk getting sick, so I was all by myself for much of that time. Instead of doing anything productive, I used the time to get re-acquainted with my Xbox; I decided that there was no better way of doing this than by collecting all the achievements in Fallout 3.

I did all that I could with my existing character (why did Bethesda choose to make one bobblehead impossible to go back and get?), and then made another so I could focus on slightly different talents to pick up a few odd achievements, like the one for 50 speech successes, and also so I could hit the appropriate levels with neutral and bad karma.

I've now gotten every achievement in Fallout 3, as well as in Operation: Anchorage and The Pitt, and have had a lot of fun in the process. I've seen a lot of things that I missed in my first go-round, and have grown to appreciate, for a second time, the vast world of Fallout 3.

Hackintosh is Dead

Though I usually get my fill of OS X at work, a few months ago I got OS X up and running on some old PC hardware I had laying around at home. I was mostly interested in trying my hand at iPhone App development, so I downloaded the iPhone SDK and got everything up and running without many problems. I didn't use the old rig often however, and I let it sit around for a while before firing it up again last week.

Though I've been told it isn't a good idea, I've used the system update on my Hackintosh before, and everything's turned out fine. When I booted up to find a 300+ mb system update waiting for me, I thought nothing of it as I proceeded with the download and installation. Unfortunately, the update broke my installation, and for some reason I haven't been able to re-install it since. Either something has changed on my box (something which sticks around after multiple hard drive re-partitions?) or I simply can't remember the settings I used to install OS X the first time. It's a drag, but frankly I haven't had time to learn to code iPhone Apps anyway. I'll probably dig into this a little deeper one of these weekends when I've got nothing better to do.

Can't Take the Heat

Recently, I was playing some World of Warcraft on my desktop computer, wrapping up a dungeon with a group of others, when the image on the screen stuttered, a strange dot pattern appeared around my cursor and the UI elements, and then the computer locked up. After a quick restart, and about a minute of play, the same thing happened. In a hurry to get back into the game (and in an effort not to be the reason for the deaths of my entire group), I threw open my laptop and loaded the game up there. In-game disaster was narrowly averted, but it left me worried about my desktop machine.

In my experience, most graphical glitches of this kind are attributed to overheating hardware – the bane of all computer gamers.

So earlier today, I opened up my desktop computer and dusted it out. Then I turned it on and started World of Warcraft again, and let it sit. About 10 minutes later, I came back into the room to find the screen flickering and the computer frozen. Not good.

I guess this is a good excuse to get a new GPU, something I've been wanting to do for a while anyway, but my existing motherboard doesn't have a PCI-Express 2.0 slot on it, so I'm back to the same conundrum as before I assembled my current desktop - upgrading one part means upgrading two or three others as well. And since these are all the most expensive parts (GPU, CPU, motherboard), I might as well just splurge a few extra hundred bucks and update the rest of the hardware. But if my apartment is getting too hot (it's hot here lately, but not that hot), I'm not too keen on buying and subsequently ruining more computer hardware either. It's a problem, I guess.

That's All For Now

Anyway, I think that's enough of this rambling for now. I've been a bit of a scatterbrain lately, and now the madness shall spread!

Back From BlizzCon 2009

Martin · 15 years

Time flies when you're having fun, I suppose - I'm back from BlizzCon 2009, and though I don't quite feel ready to head back to work, and all the other responsibilities of non-vacation time, it's good to be home.

My trip started off as the typical Marty-planned trip does: poorly. I happened to hear about when tickets were being sold for BlizzCon 2009 only a few days before the first sale, but I wasn't able to grab any of the tickets in the first round, as I wasn't home that weekend. My luck turned around somewhat quickly though, and I was able to get in and score a couple of tickets very early in the second (and final) round. I also got two cheap plane tickets. As was the case last year, this trip was to be for myself and my brother, to celebrate his birthday.

As the old saying goes, however, the best laid plans of mice and men oft go awry, and Spencer (my brother) found out only a week before the trip that his work couldn't give him the required time off. He was upset, and I was faced with a dilemma; I wanted to go on the trip, but I didn't want to go alone. Geeking out simply isn't as much fun by yourself. I felt bad too, since the trip was originally for Spencer. So I could skip the whole trip and just spend the time off with him instead. A friend of mine was attending the show this year, and he could pick up our goody bags if I chose to stay home.

After a few days of mulling it over, I decided I'd just go on the trip by myself. I wasn't entirely pleased with this, but I didn't want the money spent on tickets for the show and for flight to be a complete waste. This way, I would also be able to pick up our bags of junk myself, so my friend didn't have to bother with it, and I could attend some of the panels of the show, which I knew would be interesting and fun. I made some changes to my flight times, jumped on a plane, and made it down to BlizzCon for a fun couple of days.

Lucky for me, I didn't have to go it alone after all; my girlfriend happened to have enough miles on her frequent flier rewards card for a free flight to Anaheim and back. So, my trip, which had up until this point, looked like it was going to be lonely and somewhat disappointing, actually turned out to be quite fun. My girlfriend isn't really into games, but she still had a good time as I showed her around the exhibition, explaining all the odd sights and sounds. And we got to venture out and do some shopping, as well as just hang out and relax, something we'd both been needing. I really appreciate the effort she took to come with me, and it was a great impromptu vacation!

But now we're both back at home, and at work. My new World of Warcraft pet, Grunty, is prowling around in Azeroth. My n00bz is guarding the rest of the junk on the shelf in the computer room. And even though I'd rather be off on vacation again, I'm happy to be back. Hopefully my next vacation isn't so long in the making - and better planned to boot!