All posts tagged Nintendo DS

Have you ever suffered from the so-called Tetris Effect?

If you've ever played Tetris for a prolonged amount of time, I bet you have. Don't worry, it's okay to admit it – you're in good company, as I am also a Tetris Effect survivor.

I actually found it quite funny that there's a name and an entry for the Tetris Effect (which is attributed to repetitive stress, whatever that is) on Wikipedia. I always thought it was just me who, after a long Tetris session, couldn't stop seeing the falling pieces and thinking about how to make good fits whenever I closed my eyes!

Anyway, I was recently going through some old stuff of mine up at my parents' house, and I came across an old watch I used to have as a kid – a Tetris game watch, to be more specific. It got me thinking about how much I love Tetris, so I thought it'd be interesting to reminisce a bit and figure out just how many different versions of Tetris I've played/acquired over the years. All in chronological order!

Tetris (NES)

One of the first games I ever played, Tetris on the NES served to kick off my life-long love for the game. I remember playing the game with my brother and dad, with each of us trying to out-do each other's high score. Much excitement occurred whenever one of us finished and we were treated to one of the rocket launch "congratulations" screens.

Tetris (watch)

This was the watch I mentioned above. The playing field was smaller than standard, there was no color, and the buttons were hard to press fast enough for later levels, but this was still a fun toy to have for long road trips. My grandparents got one of these for both my brother and I, if I remember correctly.

Tetris (Game Boy)

I was late to arrive to the Game Boy scene (my first Game Boy was a clearance Game Boy Pocket), so I didn't play Tetris on a true handheld until much later than most fans of the game. I enjoyed this version nonetheless, as it introduced me to one of the best things ever: Game Boy during bathroom breaks.

Tetris Worlds (GBA)

When I picked up Tetris Worlds for a measly $20, I figured that even if the game was slightly bad, as long as it stuck to the roots of Tetris, it couldn't be that bad. It turned out I was half right – the game wasn't all bad, but it lacked a lot of things that I expected from a Tetris title, and it introduced "Easy Spin," which let you keep a piece alive as long as you continued to rotate it where it landed. This feature doesn't break Tetris entirely for me, but in Tetris Worlds, it was implemented in such a way that made it almost impossible to lose.

Tetris (iPod)

Upon hearing about Tetris making an appearance on my 5th generation iPod, I was excited, but controlling Tetris with a click wheel sounded incredibly difficult and stupid. Well guess what? It is.

Tetris DS (Nintendo DS)

This is probably my favorite version of Tetris thus far. It's got many different play modes, local and online multiplayer, global ranks, it saves your high scores, and it contains loads of sweet Nintendo-oriented stuff – all wrapped up to go as a DS cart. The one thing I don't like hate about Tetris DS is that the only people who play online seem to be grand masters at Tetris, so despite my being a pretty fast/decent player, playing online (and winning) is more often than not a slightly frustrating experience, unless I'm playing with friends.

Tetris (Cell Phone)

Chalk this one up to an impulse buy. Thanks to the tiny buttons on my LG Chocolate 2, it's only slightly more controllable than the iPod version I mentioned above, but it is handy to have when I'm out and about, and bored. I haven't played this much since I got Pictocross Mobile, however.

Tetris Splash (Xbox 360)

Though one could probably make the argument that Tetris Splash doesn't really push the envelope as far as new features is concerned, it's still a solid game, and I've had a few good hours with it. The fish/aquarium stuff is utterly useless, other than to provide a pretty backdrop for the main game, but with decent multiplayer and a few good single player modes, Tetris Splash isn't all bad. And hey, getting Xbox Achievements for playing one of my favorite games of all time doesn't hurt either.

Looking back on my list, I think my obsession with Tetris might go beyond the Tetris Effect, huh? To hell with mental illness! It's a fun game, and I'm going to continue playing it in every way possible!

Title image courtesy of tetris-gollum, Tetris watch image courtesy of Wonderland, Tetris DS image courtesy of GameZone

Holiday Gaming

Martin · 16 years

So we've got a lot of good games on deck, and even a few that were just released. Over the last few months, I've been getting progressively more excited about a great number of these games. The problem is, I don't know when I'll have time to play through all these games, and I really don't want to rack up a huge bill by buying all of them at once, either. Christmas is right around the corner, however, and so is my birthday, so I've decided I'm going to separate my hotlist of games into a few groups: must buy, gift request, buy later, and undecided.

Following is the list of all the games I'm looking forward to, and how I've split them up (and if you're reading this, Mom, this might be a good place to start for my Christmas list).

Gears of War 2

Must Buy - Though I've been careful not to spoil any of the surprises of the Gears sequel for myself, each time I get a glance at any new information on the game it seems better than before. This game is going to be awesome, and I'm really looking forward to playing through the campaign with my buddies, as well as jumping back into Gears multiplayer. Grenade sticking FTW!

Fable 2

Undecided - This is another game which I've been anxiously awaiting for some time now, and in only a few days it'll be on store shelves. It's garnering good reviews so far, and like Gears 2, each time I do some research on the title, it seems that much better, and I get more excited about it. Albion never looked better, and it's going to be hard to wait until Christmas or my birthday for this game, if I can go that long.

Left 4 Dead

Must Buy - The co-op multiplayer for L4D looks like it's going to be a lot of fun, and come on, it's a great-looking new Valve game. The only trouble I'm going to have with this decision is which platform to buy it for: PC or Xbox 360.

Fallout 3

Gift Request - Don't get me wrong here; I'm really looking forward to Fallout 3. I like the whole idea of a more modern Oblivion-ish RPG, and all the tweaks Bethesda has made to the game engine in order to create Fallout look both interesting and well done. But since, to my knowledge, the game doesn't feature any multiplayer action, I can shelve it for a few weeks while I play the rest of the games, since the world will be just the same when I decide I'm ready to enter it. And that's why I like single player games.

World of Warcraft: Wrath of the Lich King

Must Buy - Only 3 weeks are left until the long-awaited second expansion to the World of Warcraft universe is released, and after spending two days at BlizzCon and experiencing all the big changes to the game introduced in last week's 3.0.2 patch, I'm more than ready to start working my way up to level 80, and maybe even turning my main character into a Death Knight. I won't be one of the people who gets in line a few days before the release, and I probably won't even pre-order. But I'll definitely be picking this one up within a day or two of it's release.

Dead Space

Buy Later - Initially I wasn't too excited about Dead Space, as it looked very generic and Doom 3-ish to me. Since I've read a few reviews however, I've changed my mind on the game, and I might just pick it up at some point. I'm not sure if I want to buy it or ask for it as a gift - it probably depends on how long I can hold out on buying all the other titles in the list. This game looks pretty fun though, and I am sure that at some point it will become part of my games library.

Banjo Kazooie: Nuts & Bolts

Undecided - The vehicle-crafting platformer gameplay in the new BK game looks like it could be a lot of fun, and pre-orders for the game nab you the original game (updated with a better display resolution and higher resolution textures) on Xbox Live Arcade as well, all for only $40. I'm going to have a hard time passing this game up if it gets good reviews on release.

Chrono Trigger DS

Gift Request - It's Chrono Trigger, but on the DS. I shouldn't even have to explain how awesome that is. It'll take a good gift request though, because it's cheap, and like Fallout, is single player only.

Saint's Row 2

Buy Later - I wasn't too hot on the original game until a few years had gone by and I gave it a second chance. Much to my surprise, the original Saints turned out to be a lot of fun, and was a great deal at only $20. Saints Row 2 looks pretty similar, only with more mayhem. The good reviews have convinced me that I will have to pick the game up sometime, but we'll see if that happens before this one hits $20 as well.

Call of Duty: World at War

Undecided - I came to COD4 a little late in the game, but still had a blast with its multiplayer and a good time working my way through the campaign. I'm hoping COD:WaW will be similar, but I want to see how the game turns out before I make any final decisions on it.

Other games I'm interested in, but weren't worth mentioning in the list yet: Tom Clancy's Endwar, Spore, Viva Piñata: Trouble in Paradise, Need for Speed: Undercover, Far Cry 2

I'll be back later in the week with more to say about some of this stuff, I'm sure. Thanks for reading!

A Rhythm Too Far

Martin · 16 years

As a gamer, I'm not normally the type to look down upon the gaming habits of others. Sure, I'll make the odd quip about "freestyle" DDR players now and then, but generally I don't give my fellow gamers too much grief for doing whatever it is they choose to do.

This stance has led me to defend Guitar Hero/Rock Band, games which I have played very minimally, whenever someone brings up the "you should just learn a real instrument" argument. I've even argued this point with my dad, who is an actual musician (he plays bass guitar). I had an epiphany at a GameStop which changed my views on this slightly, and which makes me wonder about how far the rhythm games can go before they've gone too far. It also makes me wonder if I'm the only person who's ever had an epiphany at GameStop.

While I was at GameStop, they had a Guitar Hero III display set up. Instead of the usual speakers, the display was outfitted with headphones so interested players could try the game out without disturbing other shoppers too much. I was waiting in line to order a game. A kid who was obviously familiar with Guitar Hero walked up to it and - headphones on, guitar in hand - got set to play. The people in line in front of me were going back and forth with an employee about trading in games, so I curiously looked on as the kid began to run through a jam session.

Click-click-click. Click-click-click. Click-click-click. Click-click-click.

I heard the game in a way I'd never heard it before. Without the music to accompany the rhythmic input, the mechanical monotony of the whole thing was instantly exposed. And while I know that many games, some of my favorites probably, could be broken down into a series of infinitely repeatable hand motions, the illusion of Guitar Hero, nay all rhythm games, had been broken from this moment forth.

Enter Rock Band.

Guitar Hero got me used to seeing people rocking out holding small, plastic guitars with buttons instead of strings, but I'm not sure that I'll ever be able to accept the ridiculous menagerie that is the full band ensemble of Rock Band. Not only does this setup look completely ridiculous standing before the TV in anyone's living room, but it costs a small fortune, and so starts to encroach on the grounds of "you might as well just learn to play a real instrument." Feast your eyes on this piece of work:

All this for a video game? Really? Do I even need to say anything else...?

If you're going to put all the effort into buying, building, and learning to play these ridiculous game controllers, why not just put in a little extra effort and learn the real thing? It'll likely be more personally satisfying, and could even land you a career you'd always dreamed about, but never really considered.

Don't get me wrong though - I still don't wholly agree with the naysayers; I don't really think anyone is trying to substitute real musical talent with a game of Guitar Hero or Rock Band. There is definitely a place in the world for our beloved rhythm games. I personally think it's awesome that an entire family can rock out to tunes in Rock Band, with each member on a different instrument. I like that Guitar Hero is doing its part to revive interest in classic rock. And hey, even those DDR freaks dancers have impressed me from time to time. I just feel like these things have gone a bit too far (the drum kit above being a prime example), and if there's a possibility for some non-electronic achievements now and then, why not take them? I think that with the advent of more advanced (and expensive) "instruments" that argument is becoming more valid.

Alright, I'm done preaching. Public service time is over. Pick up the plastic guitar, and rock on.

Picross DS Love

Martin · 16 years

Grids, numbers, and logic. What comes to mind at mention of such things?

Countless squares filled with seemingly random numbers here and there, all working towards some final solution that one without a deep background in mathematics might never fully understand. These things should be kept under wraps in the cold, dark recesses of Excel files and databases.

But what is this? I've been having quite a good deal of fun over the last few days with all these things. No, I've not gone completely mad (yet); you won't find me poring over any massive spreadsheets or manually entering thousands of bits of data into MySQL in the late of night.

No, I've found myself yet another game to add to the collection, and a fun little one at that.

Picross DS.

As an artist who has embraced the pixel for many years, I've had my eye on games like Picross DS for quite some time, but never really had a chance to get into it fully. The previous Gameboy version was unfortunately released before I ever owned a Gameboy myself, though I do remember reading about it in Nintendo Power. If it counts for anything, I have trained for the game somewhat, with innumerable hours in Mario Paint, working with the limited collection of user-editable stamps.

So I strolled into Circuit City the other day, just to see if I could find anything cheap, and sure enough, there was a bargain bin set up with an assortment of games inside. I nabbed two games for only about $30 total: Picross DS and Lost: Via Domus (or Lost: Easy Achievement Points, as I like to call it).

My time with Picross has been thoroughly enjoyed so far. The game is addictive, contains many puzzles, and works great with the DS's touch-screen interface.

Playing the game is simple enough; each puzzle consists of a grid of empty squares, and it is up to you to use the numerical clues around the edge of the board to figure out which cells are filled and which aren't. The clues indicate how many cells in each row and column are filled, and how they are grouped (so for example, a row labeled "1 1 2" has three segments of filled cells in it, and each segment is 1, 1, and 2 fills long, in that order). You are given 60 minutes to finish each puzzle, and any mistakes made usually result in a 2-4 minute penalty. The game is over and you win when you've correctly identified and marked all the cells that are filled.

The game includes multiple modes, a tons of puzzles, and can also be played against other people online. Nintendo has also released a good number of downloadable puzzles, including many from the original game, which you can grab off the Nintendo WiFi network. I've already downloaded a bunch of these, and I've assembled Mario's head, a Goomba, and a Bullet Bill. 15x15 puzzles are pretty intense!

For some sweet icing on an already sweet cake, Picross DS also includes a built-in editor so you can craft your own puzzles and send them to friends via WiFi or local connection.

I'm actually going to stop writing this now, so I can get in a little bit more Picross DS before I hit the sack for the night. The game's been out for a while now, but I still feel it's worth mentioning here, so anyone out there in search of an oft-overlooked puzzle game might find another solid addition to their DS library.

Anyway, thanks for reading, and hope you enjoy the game if you try it!

The Backlog

Martin · 16 years

Being as interested in games as I am, it's hard to keep from playing them. I do play quite a lot of games. And even though much of the time I spend playing games amounts to nothing so far as actual, tangible achievements go, I do consider at least some of the time spent useful as far as my knowledge of graphical effects and current gaming trends goes. I've got to stay on top of this gaming thing, after all, especially if I'm making games of my own!

The trouble is, I've accumulated a pretty large backlog of games that need finishing, or some other attention of sorts. In order to help myself organize this list, I've posted each game on my to-do list below, along with a progress report. Read how behind I am!

Diablo 2

Status: Just started

Following Blizzard's recent announcement that Diablo 3 is in the works, I re-installed and began playing Diablo 2 for a little bit of nostalgia, and to bring myself more up to speed with the series. I'd played Diablo 2 before, but never got too far through it, and I figured that now would be a great time to pick it up again. It's an old game, so it loads and unloads fast enough to play casually whenever I want, and though the graphics are a bit dated (the resolution is locked at 800x600), it's still a lot of fun to play. The only problem is that the game is just as I remember it - incredibly addictive.

Just as long as I don't wear out my mouse with all the frantic clicking, I should be okay.

Grand Theft Auto 4

Status: Somewhere around 30-40% complete

I'm not sure what happened with GTA4, but for some reason, I stopped playing it for a while. I think it was a combination of my re-ignited love for PC gaming, and running one to many failed missions that involved a lot of driving at the outset. Seriously, when I press the button on the in-game cell phone to retry the failed mission, I shouldn't have to drive all the way there again!

Team Fortress 2

Status: Need medic and pyro achievements

I've not spent as much time with TF2 as I've wanted over the last few months - I just haven't had time. Every time I pick the game up, I don't stop playing for 3-4 hours, and that's a hard chunk of time to try to fit into my busy schedule. As noted above, I need the achievements for medic and pyro, as I have yet to even try out any of the new weaponry. Hopefully I'll have some time one of these weekends to sit down and work through it all, without becoming hopelessly addicted again.

World of Warcraft

Status: Grinding for PVP gear/rep

I've hit the level 70 player cap, I've gotten my epic flying mount, and I'm guildless... what should I do? Play PVP battlegrounds for gear and grind enemies for reputation, of course! Fun sometimes, and boring the next, there's always something to do in WoW.

Phoenix Wright: Ace Attorney

Status: Halfway through the final case

This one's almost finished - I just haven't had time to play it much lately. Looking at the list above, and taking the rest of my real life obligations into consideration, that's reasonable, right?

Half-Life 2: Episode 2

Status: About halfway through

I really like HL2 - I even pre-ordered Episode 2 and had it the moment it was released. And yet, as with so many other games, I started doing something else halfway into the game, and never got around to finishing it. This one should only take a few hours to do, and I really should just set aside some time and do it.

Mass Effect

Status: Finished multiple times, just want more achievements/gamer points

I'm an achievement whore, what do you expect?

So where do you stand on your games?  Got a lot of games that need some loving?

Just about every day, I find a little time in my busy day to sit down with my Nintendo DS and get a some quality hand-held gaming in. And while I've yet to finish Phantom Hourglass from Christmas, I recently picked up a used copy of Phoenix Wright: Ace Attorney, in order to see what all the fuss was about, and further diversify my library of DS games. Turns out that there's not a lot to object to - public defender Wright's got a pretty fun game on his hands.

The game plays much like you'd expect from a defense attorney pseudo-simulation; you are presented with a series of trials in which you help Phoenix carry out his duties and have the defendant found not guilty. This is accomplished via a combination of pre-trial detective work and courtroom shenanigans. There is a lot of reading to be done as you work your way through interviews, witness testimonies, and the courtroom process. Those who take the time to actually read all the text are rewarded, though - sifting through the details carries the obvious benefit of helping you solve the cases, and you'll enjoy the game more, as it is very well written.

The presentation of Ace Attorney is excellent, and the graphics and music really fit the game's writing style well. All the characters in the game, important or not, are brought to life in a sharp anime-like style, with a sprinkle of animation here and there. The backgrounds all have a painted quality to them as well. I especially enjoyed the courtroom / lawyer segments. The mix of the written drama with the expressions of Phoenix and company are great, and had me laughing and booing at all the right points. The musical score, while slightly repetitive at points, is also very well done, and help move along the story at the appropriate times.

I'd estimate that at the time of this writing, I am about 95% finished with the game, and though I found most of the game fairly easy, I did stumble on a few sections. In my opinion, this is where Phoenix Wright truly shines, though. Throughout each trial, you're asked to present key evidence or to answer important questions at certain points. Each correct answer moves the story forward, and inches your client closer to vindication, while each wrong answer results in a penalty from the judge, which can only happen five times before the trial is over and the defendant is declared guilty. Sometimes the solutions are obvious, and sometimes they take a lot of thought, but I appreciate that Capcom actually tried to make you think and use logic to solve the crimes... it's something that more studios could afford to do these days.

Once I'm done with Ace Attorney, I'll probably try to find a copy of the second installment of the series, or maybe even jump to the third. I've really liked this game so far, and if you're not afraid of doing a little bit of reading on your DS, I highly recommend it. Phoenix Wright is a quality game, and aside from the Mario and Zelda staples, it's probably some of the best gaming I've done on my DS.

And now, for one last law-themed promotion: It'd be a crime not to play this game!

Oh, and in completely unrelated news, I've been interviewed by Complete Indie Gamers... check it out!

I just wanted to make a quick post to point out a new feature, an upcoming addition, and to talk about what's in store in the coming months for my games and my web endeavors. I've got some neat stuff planned, and I hope that there will be something for everyone here when it's all said and done.

User Registration at Marty Blog

This was actually a request of a friend of mine. I've now opened registration up on the blog, which means that, if you so choose, you can now register as a Subscriber, login, and have the site remember your user details for when you post. Frankly, I should have done this sooner. You can still comment without registering though, so if you're not the type who likes to register, everything is just as it was before!

Games On the Way

If you've read up on the archives of this blog or poked around a bit, you've noticed that part of the reason why I created it was to replace my old games site with something easier to maintain and with broader use. You might have also noticed that, while my examples have made the jump from old site to new, my games haven't - but I aim to change that soon. Within the next week or so I'll be adding a special page to house my games, with better descriptions, control explanations, etc. so don't forget to check that out (especially if you haven't played all of the games yet!).

Reflect Games Site Update

It's been a long time in the making, but I am slowly moving closer to releasing the new version of the Reflect Games website. The changes are a mixed bag of functional and aesthetic improvements, and will include a friends list, credit store, highscore page, improved stats and profiles, and a lot more. Though all the new features will not justify the amount of time it's taken me to finish, I think the site will look more professional and will offer more reasons for people to create and use Reflect accounts. I'll post more about this when I draw closer to the update.

Cross-Site Mayhem

My buddy Dandri, the guy who requested registration here, currently runs the Official PlayStation 3 blog at MySpace, and is looking to expand his operations to a whole new site this summer. We've been talking about doing some cross-site promotions, and since we both have extreme opinions about certain aspects of the gaming world, we thought it'd be interesting to do some interviews and other things along those lines, so keep your eyes peeled for that stuff as well. Again, I will post more about this as the details emerge.

What About Game Maker?

Depending on when the upcoming YoYo Games Competition 3 is announced, and exactly what they decide to do with the user-created theme, "co-operation," I might just be entering. I liked that they gave developers more time to work on games for the second competition, and I've got a couple of ideas that might prove to be fun if they work out correctly.

I'd also like to be getting in more Game Maker in general, but with the Reflect Games website revamp, Grand Theft Auto 4 (as well as other games), my job, and my girlfriend, I've not had too much time lately to work on anything significant. Hopefully I'll be able to turn that around this summer, as I finish the website and the games up. I've got a few small projects I've had floating around on my computer for a while that I am considering just releasing the source code for as well.

In any case, I'm trying to get things rolling a little more swiftly than they have been, and to get things out the door. I'll be publishing more What's New with Marty to show my progress in the coming weeks / months, providing there is anyway.

If you've got anything to add to my to-do list, feel free to let me know with your comments - my head hasn't exploded yet!

2007 was a good year for games. Towards the end of the year especially, a lot of amazing titles came out, all which only supplemented an already strong year for the industry.

Of course, me being a normal guy in his 20's (read: of limited financial resources), I couldn't play every game out in 2007, nor every game for any particular console (since I don't own every system), but I think between my PC, Xbox 360, and Nintendo DS, I've covered a fairly large portion of 2007's games. So out of all the games I played this last year for these systems, here are a few that I felt stood out among the rest, in no particular order.

Command & Conquer 3: Tiberium Wars (PC)

Back in the glory days of strategic Command & Conquer gaming, it seemed Westwood could do no wrong. Every iteration of their flagship RTS franchise seemed to push the genre further and extend the limits of how much fun one can have whilst commanding tiny men around a battlefield. Each addition to the collection of C&C titles, like Red Alert, offered a larger array of units, missions, and strategies. These games were good fun, and if you have a PC with an older version of Windows on it, I highly recommend grabbing these games from your local game store's bargain bin (with the possible exception of the rather stanky Command & Conquer: Tiberium Sun)

As seems to be par the course these days, EA came along and bought out Westwood Studios. Their first project with the old team was Command & Conquer: Generals, a game that turned out to be more fun than was expected, but didn't really feel like C&C. Many were afraid that this would hail the end of the franchise, or at least, the end of the franchise being any good.

In 2007 however, EA stepped back up to the plate with a continuation of the original series - Command & Conquer 3: Tiberium Wars. This game, built on a modified version of the Generals engine, was a vast improvement over Generals, and in my opinion, really did a great job of earning back the Command & Conquer title. With three completely different races to play as, a great campaign, and solid online play, C&C3 earned a permanent spot on my hard drive for 2007, and probably well into 2008. If you're a fan of RTS games, you should definitely try C&C3.

Orange Box (PC)

The Orange Box was one of those things that you know is going to be good, but which you don't want to get too excited about because you don't want to be let down. I'll admit it - I was a bit skeptical about Half-Life 2 going episodic. The last thing I wanted was for a great game like Half-Life 2 to be broken down into bite-sized chunks that costed too much and offered too little. HL2: Episode 1 proved my fears wrong however, and Orange Box, which includes Episode 2, serves only to re-affirm how misplaced my skepticism was in the first place.

With Orange Box, you get three very awesome games for the price of one (four if you order via Steam). The set includes Half-Life 2, HL2: Episodes 1 & 2, HL2: Lost Coast (a neat tech demo HL2 level), Portal, and Team Fortress 2. This package also includes a special version of Peggle if you opt to buy via Steam.
I could go on and on about how much fun my buddies and I have been having playing Team Fortress 2 online, or how immersive the Half-Life 2 experience is. About how Portal is one of the most unique puzzle experiences I've ever had. I could even rave a little about how great Peggle is as well. I won't gush any more, however - you should just go buy it and see how great it is for yourself. The Orange Box is the best value you could get for your gaming dollar in 2007, and FPS fan or not, you'll find something you like here. $50 is hard to beat for three games... even on DS!

Mass Effect (Xbox 360)

Initially, I wasn't sure that I'd like Mass Effect. I own Knights of the Old Republic, but never got too far through it. I wanted to, because I liked the story and the Star Wars setting, but something about the game was just too slow for me. When Bioware announced they were working on Mass Effect, I was excited to give them another try, and things looked better with each press release they gave. With some amazing screenshots, and videos of the in-depth conversations that take place in the game, Mass Effect looked to be a much more lively game than the KOTOR series for me, and upon trying it out, I was extremely impressed.

I was recently talking with Lethalanvas, co-creator of Wanderlust, and we both came to an agreement about Mass Effect - the game is really a true RPG, unlike the weirdness that games like World of Warcraft spin into the genre. Mass Effect isn't all about crunching thousands of numbers or sorting through hundreds of different sets of armor. No, in Mass Effect, you make decisions that actually have consequences... you literally carve out a place in the game world for your character. You can be a noble good-doer (Paragon), a dastardly scoundrel (Renegade), or anything in between - and the game will react in a smart and appropriate way. It's hard to describe just how Mass Effect captures this essence of actual role playing so well, but I think it lies in the many moral decisions the game forces you to make as you play. Some carry more weight than others, but almost everything you do has a lasting effect on the rest of the game; the same permanence that your decisions in real life carry. In any case, if you're a fan of RPG's, and you have the time and patience to play a 40 hour game in its entirety, Mass Effect comes highly recommended from Marty.

The Legend of Zelda: The Phantom Hourglass (Nintendo DS)

Many fans of the Zelda series decried Nintendo's latest revision of the classic tale as blasphemous, usually citing the touchpad-only controls as too mainstream / casual. As with other Nintendo titles gone "all touch," I reserved my judgement for when I actually got to try the game. In the past, I haven't been let down by this new type of control, and with Phantom Hourglass, this is no different. Sure, it's a bit wonky when you first try it out, but rest assured, once you get used to the controls, therein lies one of the best gaming experiences to be had on the DS thus far.

Call me silly, but there's just something about Phantom Hourglass that puts a smile on my face while I play it. I always get a certain satisfaction from charting my own course with the stylus and then watching Link's boat follow it around the map. When I make link do too many rolls or sword spins and he gets dizzy, I can't help but smile at the goofy sound effect and animation. And who doesn't get a kick out of drawing a patch for your trusty boomerang, and then watching it fly around exactly as you wanted? Phantom Hourglass is packed with all the little extra touches that people expect from a Nintendo game, aside from the standard epic story and amazing graphics (for DS, of course).

Though I haven't yet had the time to finish this game, my only complaint so far is that the Dark World theme from the SNES game, featured in almost all of the trailers for Phantom Hourglass, doesn't seem to be in the game. I could be wrong though, since I haven't finished it, but if I were a gambling man, I'd put my money against it at this point. It's a shame really, because I thought the remix of the tune for the previews was a real treat, and Nintendo has a huge library of music for the Zelda series, so why not toss a bone to all of us long-time fans now and then?

Regardless of this single caveat, Phantom Hourglass is a must-have title for DS, so if you haven't played it yet, go pick it up.

Other 2007 games I enjoyed, but didn't want to write about, include:

  • Assassin's Creed (360)
  • Call of Duty 4 (360)
  • Crackdown (360)
  • Gears of War (PC)
  • Halo 3 (360)

Games I enjoyed in 2007, but which were not released in 2007:

  • Civilization 4 (PC)
  • Clubhouse Games (DS)
  • Counter-Strike: Source (PC)
  • Gears of War (360)
  • Gun (360) (aside from the torturous end boss fight)
  • Saint's Row (360)
  • Sim City 4 (PC)
  • Tetris DS (DS)
  • Yoshi's Island 2 (DS)

And finally, how about a short list of games that I wanted to try out, but never had time to (full versions, anyway):

  • Eternal Sonata (360)
  • Unreal Tournament 3 (PC) (despite my rage for its mediocrity)

Thanks for reading, and be sure to let me know what 2007 games you felt were great with a comment below!