All posts tagged PS3

Game of the Year 2008

Martin · 16 years

Perhaps it's a bit too early in the year to start worrying about what game might actually win GOTY for 2008, seeing as almost all outlets for gaming have a strong holiday lineup on deck. But I read an article over on DLB-Network, a website run by a buddy of mine, and it got me to thinking - just what games this year are likely to be GOTY? Which one do I think will nab the title on other websites/magazines?

I decided I'd list all the contenders, give my thoughts and my reasoning, and see what other people think. Many of these games came from the list proposed at DLB-Network, and some are from my own line of thought.

Grand Theft Auto 4

I believe GTA4 is a strong contender for GOTY 2008. Some may balk at this, saying that the game wasn't all that it was cracked up to be, but I beg to differ; the game was solid, fun, and even though it didn't always live up to the hype, it was unarguably one of the better games released in '08. The game was epic in size, it sold amazingly well, was a multi-platform release, and became a cultural phenomenon in the weeks building up to and following its release. It pushed the GTA franchise outward in all the right directions and had an interesting message, and it would not surprise me at all if GTA4 piles on the GOTY awards for 2008.

Metal Gear Solid 4

I've not played MGS4, but I've heard a lot of mixed things about it. The game upped the bar for graphics in PS3 titles, as well as for (non-)interactive story-telling, possibly to detriment. Though the game garnered strong ratings across the board, many now complain (much like GTA4) that the game was over-hyped and over-rated. Another common complaint was that the game bogged down players with too many cut-scenes and not enough actual gameplay. The final strike against it however, in my opinion, is the PS3 platform exclusivity. MGS4 had impressive sales numbers, but too few people have played this game for it to be dubbed GOTY 2008, in large part due to its release on a single platform. In an age where reviewers are too afraid to give the same game on different platforms different scores, I just can't see a single-platform title earning GOTY, good as the game may be.

Spore

Will Wright's wet dream, Spore, had always shown promise of being a game-to-end-all-other-games, even from its early unveiling at E3 several years ago. Even a year before its release, I recall talking with people about how great the game would be and being quite excited about it myself. Upon its eventual release, the world found that, while it was a decent and fun game, Spore wasn't exactly all it was cracked up to be. The game also fell prey to the same DRM woes that have haunted other recent PC releases. And though many are playing the game now and will be playing it into the distant future, I think that the possibility for achieving any sort of GOTY commendations were dashed long ago when the game became a shallow amalgam of different game genres, and a rich simulator of none.

Gears of War 2

Though the screens and videos of the new Gears game look promising, and I am sure the game will be a fun title, I don't think we'll see the sequel grabbing at GOTY, both for it's platform exclusivity and because it will be too similar to Gears 1 to show any real innovation.The original Gears of War, though not entirely original in most respects, did everything it set out to do so right that it was hard to say much bad about it. I feel that the sequel will be much the same, but since we've already broken the ground (a Gears pun?) with Gears 1, Gears 2 won't be a contender for GOTY. Of course, I've read that Epic has tried to fix many of the original Gears' shortcomings in the sequel, but unless they really pull off something spectacularly better than the already-great Gears of War, I don't see it. I'll definitely be in line to buy this title, though.

Resistance 2

I feel the same way about Resistance 2 as Gears of War 2. See above.

Little Big Planet

What can I say about LBP without inciting riots among its throng of fans? I think I'll just come right out and say it: LBP will be one of the most over-hyped games of 2008. Developed by Media Molecule, a company whose first game (Rag Doll Kung Fu) was met with a lukewarm response, Little Big Planet puts the developer's tools in the players' hands and asks them to create levels for others to play.

The game has a nice look to it, and the tools look easy enough to use - but I question how interesting most gamers, who don't typically delve into the development side of things, will find it. I also think that people who are truly interested in being creative will be disappointed, as there is only so much you can do easily and comfortably with a dual shock controller (as opposed to a keyboard, mouse, and with real creative tools like Photoshop, 3DSMax, etc.)... and that's ignoring the obvious limitations of the single hard drive and paltry amount of RAM. LBP will be an interesting diversion for sure, but not a system-seller, and for that reason, I don't see it as a serious contender for any GOTY awards.

Fallout 3

I'll admit that I haven't done much research about Fallout 3 yet, despite my plans to buy the game. If the experience is a little more polished than Oblivion, but with the same open-endedness and emphasis on exploration and discovery, I think it could be a latecomer to the GOTY arena. From everything I've seen so far, it looks much more crisp and refined than Oblivion. It'll be interesting (and hopefully fun) to see how well Bethesda's role-playing recipe holds up with the company shifting gears into the more modern setting of Fallout. Fallout is also being released for multiple platforms.

Rock Band 2

Like Gears of War 2, Resistance 2, etc. I think Rock Band 2 won't be viewed as particularly innovative purely for the fact that it's a sequel. Also, I don't see a rhythm game as a real contender for GOTY in any capacity.

Fable 2

Lionhead has promised a much longer, more rich experience than the original title with Fable 2, so I'm not sure if I can write this game off as just another sequel quite yet. I really enjoyed the first game, and though I liked the good/evil dynamic, and felt that the game as a whole was a very unique experience, I never really felt like any of the individual elements of Fable were particularly ground-breaking. Fable 2 may change that, but until the game is released, I will withhold judgment. The hype machine hasn't turned its evil eye towards Fable 2 yet, and I'm not sure if that's a good sign or not. At the very least, I hope Fable 2 is a fun and unique experience like the original, even if not GOTY fodder.

The Xbox 360 platform exclusivity may also come into play here, especially since Fable 2 will lack a lot of the universal appeal that propels other titles like GTA4.

Conclusion

Regardless of who actually winds up winning GOTY 2008, I think gamers are the real winner this year. Each system has received a good stack of quality games, and more is on the way soon. Couple that with the Xbox 360's soon-to-come fall dashboard update (the Xbox Experience), which completely redesigns the look and functionality of the system, and I might just have some trouble getting my work done this winter!

A Rhythm Too Far

Martin · 16 years

As a gamer, I'm not normally the type to look down upon the gaming habits of others. Sure, I'll make the odd quip about "freestyle" DDR players now and then, but generally I don't give my fellow gamers too much grief for doing whatever it is they choose to do.

This stance has led me to defend Guitar Hero/Rock Band, games which I have played very minimally, whenever someone brings up the "you should just learn a real instrument" argument. I've even argued this point with my dad, who is an actual musician (he plays bass guitar). I had an epiphany at a GameStop which changed my views on this slightly, and which makes me wonder about how far the rhythm games can go before they've gone too far. It also makes me wonder if I'm the only person who's ever had an epiphany at GameStop.

While I was at GameStop, they had a Guitar Hero III display set up. Instead of the usual speakers, the display was outfitted with headphones so interested players could try the game out without disturbing other shoppers too much. I was waiting in line to order a game. A kid who was obviously familiar with Guitar Hero walked up to it and - headphones on, guitar in hand - got set to play. The people in line in front of me were going back and forth with an employee about trading in games, so I curiously looked on as the kid began to run through a jam session.

Click-click-click. Click-click-click. Click-click-click. Click-click-click.

I heard the game in a way I'd never heard it before. Without the music to accompany the rhythmic input, the mechanical monotony of the whole thing was instantly exposed. And while I know that many games, some of my favorites probably, could be broken down into a series of infinitely repeatable hand motions, the illusion of Guitar Hero, nay all rhythm games, had been broken from this moment forth.

Enter Rock Band.

Guitar Hero got me used to seeing people rocking out holding small, plastic guitars with buttons instead of strings, but I'm not sure that I'll ever be able to accept the ridiculous menagerie that is the full band ensemble of Rock Band. Not only does this setup look completely ridiculous standing before the TV in anyone's living room, but it costs a small fortune, and so starts to encroach on the grounds of "you might as well just learn to play a real instrument." Feast your eyes on this piece of work:

All this for a video game? Really? Do I even need to say anything else...?

If you're going to put all the effort into buying, building, and learning to play these ridiculous game controllers, why not just put in a little extra effort and learn the real thing? It'll likely be more personally satisfying, and could even land you a career you'd always dreamed about, but never really considered.

Don't get me wrong though - I still don't wholly agree with the naysayers; I don't really think anyone is trying to substitute real musical talent with a game of Guitar Hero or Rock Band. There is definitely a place in the world for our beloved rhythm games. I personally think it's awesome that an entire family can rock out to tunes in Rock Band, with each member on a different instrument. I like that Guitar Hero is doing its part to revive interest in classic rock. And hey, even those DDR freaks dancers have impressed me from time to time. I just feel like these things have gone a bit too far (the drum kit above being a prime example), and if there's a possibility for some non-electronic achievements now and then, why not take them? I think that with the advent of more advanced (and expensive) "instruments" that argument is becoming more valid.

Alright, I'm done preaching. Public service time is over. Pick up the plastic guitar, and rock on.

As promised, here's my take on GTA4. As you've probably gleaned from the title, I think GTA4 is pretty damn sexy - but we'll get to that in a minute or two. In order to set the mood, I thought I'd start with a bit of history on the franchise, and how GTA4 came to be the epic adventure that it is.

When I played Grand Theft Auto for the first time, way back in 1999, I felt like a kid who'd just found his dad's secret stash of pornography. The game was already garnering negative attention from the media, lending it all the qualities of an exotic forbidden fruit, and once I got it running with hardware acceleration on my 3DFX VooDoo 2, gaming bliss reached epic proportions.

The style of play seemed new at the time. You're a guy in the middle of a huge city, and you've got a bunch of missions to do - but you don't have to do them if you don't want to. Instead, you can just run around the city causing as much havoc as possible, or hop online and do the same thing with your friends. 'Sandbox' gameplay had finally arrived to the action genre, and the concept was brilliant. If you're not up on your gaming history, you can play the original GTA and its sequel, the aptly named GTA2, at Rockstar Classics.

In 2002, Grand Theft Auto 3 was finally released for the PC (I've never owned a PlayStation, so it was my only option). I pre-ordered the game and received it on the day it came out, but wasn't able to play it for a week... It turned out that my clunky old 3DFX VooDoo 3 video card just wouldn't cut it. After a minor hardware upgrade, I was jacking cars in full 3D, and loving every second of it. GTA3 was to GTA as Super Mario 64 was to Super Mario Bros. The action was successfully ported to 3D, and it was amazingly fun. GTA3 was the second coming of the sandbox game.

Subsequent releases in the GTA franchise were similarly excellent. Vice City and San Andreas were both beautiful, worthy successors to GTA3, with each game taking the good concepts from the last, and leaving the rest behind. Despite how great these two sequels were however, the RenderWare engine Rockstar had been using since GTA3 was starting to show it's age. It was obvious (to me, at least), that Grand Theft Auto needed something new. It needed a new engine, which would take advantage of current-gen hardware. It needed a face lift.

Enter Grand Theft Auto 4.

Grand Theft Auto 4 is a masterpiece. Almost every aspect of the Grand Theft Auto gameplay has been revamped, each with the skill, style, and expertise that only a veteran of the genre like Rockstar could deliver. If you've been looking for a reason to pick up a "next-gen" video game system, GTA4 is probably the best excuse you'll get.

At this point I should probably mention that at the time of this writing, I'm only about 20% through the game. This is both a testament to how large the game is, and a warning that I'm not anywhere near finishing the game. Judging from the quality of my first 10 hours of play though, I think it's safe to say that my opinions won't change too much.

The first thing everyone inevitably notices about GTA4 (and rightfully so) is the graphics. Gone are the boxy cars, cartoon people, and goofy animations of the past. In their place is a re-imagination of Liberty City, modeled from the real-world city of New York, and complete with realistic physics, incredibly detailed vehicles, and more life-like people. Everything casts a shadow, cars rock and bounce as if they have a real suspension system, trees sway in the wind, the ocean ripples gently, the weather / atmospheric effects are practically photo-realistic... The number of graphical improvements between GTA4 and GTA: San Andreas is so great that it would be impossible to mention them all here; I'll let the game's screenshots speak for themselves. And through all the changes (in graphics and beyond) however, you'll notice that Rockstar has still managed to retain their usual style, so while you're busy exploring the new world, you'll often have a nice feeling of familiarity, no matter how lost you might get.

The soundscape in GTA4 is as equally impressive as the visuals. Everywhere you go, the ambient sounds of urban life are present. The inhabitants of Liberty City have a seemingly limitless number of oral blurbs, and the main characters of the game banter along with each other as good as any actors in a movie. There's a ridiculous amount of radio stations in GTA4, each with their own unique set of music and oft-hilarious commercials. You can buy new ringtones for your in-game phone with in-game dollars. And you know that little "bzzt bzzt" noise your car radio makes right before you get a cell phone call? That's in there too. GTA4 is simply a treat to listen to, and the sounds of Liberty City are just as convincingly realistic as the visuals.

Once you're done gawking at the virtual city Rockstar has put together, you'll delve further into the game itself, and you won't be disappointed there either. This is where the familiarity of past GTA games comes to fruition in a more tangible form than other places; anyone who's played a GTA game before will be instantly familiar with the style of play. As you progress through the game, the city map will become populated with icons representing all the different activities you can do, and you'll have to visit these key locations to advance the story. Each visit to a mission-giving character triggers a cut-scene, after which you're tasked with whatever deed suits the whim of that person. Each completed mission pushes the narrative forward. This simple flow of events is how every version of GTA has operated, and Rockstar was smart not to fiddle with it too much. The only major changes to this formula are that you now can receive (and launch) side-missions on your cell phone, and you can retry failed missions quickly, without having to drive to the target location again. Oh, and the game automatically saves your progress, so you don't have to worry about getting killed on the way back to your safe house after each mission.

The game controls similarly to before, but with the added realism of the game world comes the added realism of not being able to run at super-human speeds or jump over cars. It may take GTA veterans a while to get used to this, but as you grow to appreciate the life-like qualities of the game world, you'll find that you won't miss these things at all.

As with past GTA titles, particularly Vice City and San Andreas, the list of extra activities included in the game is quite long. Around the city you will find various locations to buy clothes, entertainment, play games like pool, bowling, and dart, or just grab a bite to eat. You're free to use your cell phone (or one of the local internet cafes) to contact various people in the game, to hang out or to date. You can, of course, just go driving around and exploring, if you like. And if you get bored with all that, then there's the multiplayer.

Being anxious to play through the single player campaign, I've not had as much time as I'd like with GTA4's multiplayer, but I have put in a few hours and from what I have seen, it's a blast. Jumping online via Xbox Live is a cinch, and it didn't take too long to party up with a friend and find a game. There are a ton of different modes, but I've yet to try hardly any of them. Team deathmatch is my favorite of the few that I have played, and I'm sure that once I get more time to play, I'll be participating in more online hijinks.

By now I think it's obvious that I highly recommend you get Grand Theft Auto 4. It's one of the most complete games I've had the privilege to play in the last few months, and beats out just about everything that rushed into the holidays last year. Even if you're one of those people who's written GTA off as a "murder simulator," I suggest you at least give GTA4 a shot. I think you'll be surprised at just how much humanity Rockstar has managed put into the game.

In closing, Grand Theft Auto 4 isn't a perfect game on every level, but the franchise has come a long way from its roots, and even if you object to some of the content, there's more than a few things here that you can't help but like. GTA4 is a masterfully conceived game and is probably one of the best games you're going to play on Xbox 360, PS3, and eventually (hopefully) PC.

Screenshots courtesy of Rockstar Games.

Convivial Carjacking Commencing

Martin · 16 years

Well, it's done. I got my copy of GTA4 reserved at the local Gamestop a day ago. This will actually be my first GTA game that I haven't waited for the PC release, but I think my 360 should handle the job nicely for now. If not, I'll just wait a year and pick up the PC version, which I am sure will run better, play better, and look better than either the 360 or the PS3. Ah, but who cares about that - if this game is half as fun as it looks, I don't think I'll even be thinking about all that once I start playing!

To be honest, I've been purposefully avoiding reading too much about the game, so that I can head on in with no expectations. Rockstar has blown the dust off the hype machine, and has been releasing lots of new information on their site over the last few days, and there was even a big photo of the game's city map floating around on the game news blogs a few days ago. I've yet to visit the site though, and I only took a brief look at the map (to see if it looked real, of course). Other than that, I just know a few odds and ends of technical information about the game (check out the Euphoria physics technology they're using... just turn down the crummy music), and not much else.

Well, nothing else except for multiplayer. I have actually read a bit about that, and I think that's going to be one of the best parts of the game. Rockstar finally included a fully loaded multiplayer component in GTA4, and it's looking to be capable of throwing up to 16 people in the city at once. Unfortunately, there's no co-op mission play, but between all the different multiplayer modes, I don't think I'll regret the lack of co-op much. I like the way Rockstar usually does the story-telling in GTA games anyway, so if it remains untainted by multiplayer, that's fine by me.

So yeah, I am gearing up for some fun times in Liberty City. I'm going to cut this post short, because I don't really have much more to say about this for now, other than I am pretty excited about it. Hopefully the game turns out to be good, huh?

GTA4 is out on April 29... better reserve a copy if you haven't already!

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The trend is annoying. It's deceptive. It's insulting to my intelligence. And sadly, it shows no signs of ever coming to an end. I am speaking, of course, about the video game industry's constant use of CGI (computer generated imagery) trailers.

My disgust for this practice has been sloshing around inside my head for a while now, but the issue really peaked for me back in 2006, when Sony unveiled supposed in-game footage of Killzone 2, which later turned out to be a CGI trailer. There was a lot of backlash over this, and I agree with all of it - it pointed out both how tempting it can be for game companies to deceive the public with CGI, and how easy it can actually be when our game systems are almost capable of producing such visuals anyway.

Imagine you're putting together an awesome movie. It finally comes time in production to get the word out and get people excited for the upcoming film. Your press agent asks for some promotional materials to show people... what would you give them? Would you create a video of animated characters and special effects, completely unlike the visual style of your film?

Of course not - it's ridiculous to even suggest it. But if you were working on a game instead of a movie, you'd probably come to the (erroneous) conclusion that as long as it's generated by computers somehow, it should pass for a good way to show off your game.

I find this trend annoying because, when I hear about a new game, I want to see what it looks like. If I watch a commercial or download a trailer, I want to see the game in action to get a feel for how it will play, how good the graphics are, etc. The last thing I want is a CGI trailer that gives absolutely no clear idea of what the game is about. What good does that do?

My other main beef with CGI trailers is the fact that I sometimes get the sense that they are meant to masquerade as real game footage, and the deceptiveness of this disgusts me. As game graphics get better and our systems become more advanced, the line between CGI and real-time rendering is getting blurrier. So not only does it sometimes seem pointless for a studio to release CGI when real game footage would be just as good, it also makes the CGI route seem like studios just want the public to think their game will look better than it does. For gamers, this isn't usually much of a problem - people who are used to viewing game graphics and computer-generated videos can usually tell the difference between the two - but it is still a very low-class thing to do, in my opinion, and just serves to confuse people who aren't dedicated game-players.

In the end, I suppose my complaints don't hold a heck of a lot of weight, considering the games industry has been in constant growth for many years, despite the rampant use of CGI trailers. Pre-rendered computer-generated videos definitely have a place in there somewhere, but I really think that publishers / developers should always try to show real footage first. I know that sometimes it's important to get PR materials out the door, in order to generate buzz for upcoming games, but if they just took a little extra time to polish existing videos and screenshots of the actual game, they'd be doing both themselves and their fans a favor.

And I'd have one less thing to complain about.