I've been playing around with a basic 2D water surface simulation (using springs) today. Nothing fancy, but maybe something I can expand upon!
It has some ambient waves going through it, and those bumps are me clicking to add "waves". Pretty neat!
I've been playing around with a basic 2D water surface simulation (using springs) today. Nothing fancy, but maybe something I can expand upon!
It has some ambient waves going through it, and those bumps are me clicking to add "waves". Pretty neat!
Initially, I wrote off Two Point Hospital as just another cheap-o hospital management/simulation game - I think it was something about how the character renders looked. But after a friend recommended it to me and I gave it a try, I was hooked; it's actually a pretty entertaining game, and the way Two Point Studios managed to take on the rather serious topic of managing a hospital and make it goofy and funny is excellent.
So I was delighted when Two Point Campus, a collegiate-themed sequel, was announced during E3 2021, and I'm excited to try it when it releases in 2022. It looks like it'll be a great follow-up to the first game!
I've been playing around with Flip Fluids, an addon for Blender that does liquid simulations that (seem to) go beyond what Blender's built-in liquid simulation can do. I've not made anything particularly mind-blowing yet, but I thought I'd post a render I made today just for fun. Behold: some orange-ish goop flooding down a staircase!