All posts tagged Steam

My Favorite Games of 2021

Martin · 2 years

2021 was a weird year for video games. Lots of games saw their schedules or their quality slip because of complications from coronavirus or working-from-home complications. Some mainstays were still great though, and there were some surprise hits as well.

This is a list, in no particular order, of my favorite games that I played in 2021.

Psychonauts 2

I almost always enjoy Double Fine's games, and I had (mostly) fond memories of the original Psychonauts, so I was pretty hyped for the sequel when it finally arrived.

It turned out incredible, with just about everything that made the original a good experience made even better this time - and with all the niceties I've come to expect from modern games thrown on top.

The game has the comedic tone that you'd expect from a Double Fine/Tim Schafer game, but there's also a gentleness and kindness to it that I really appreciated this last year.

Forza Horizon 5

The Forza Horizon series is consistently amazing, and the fifth game continues that tradition. I'm still having a lot of fun with this game, and being able to visit a virtual microcosm of Mexico during a time when, for various reasons, travel like that is all but impossible for me, was a treat.

Halo Infinite

I got into Xbox with the Gears of War franchise, so Halo has never really been my thing. I've mostly kept up with them and played them just out of duty of being an Xbox owner, but only a few of them have really grabbed me for long bits of time.

Halo Infinite has been a blast though. I haven't written about it much here yet, but I played through the campaign and really liked grappling everywhere and exploring the open world. Multiplayer, especially with friends, feels solid and is a lot of fun - even if we're just chilling out chatting while playing in the background.

I'm looking forward to playing the campaign again with co-op, and digging into multiplayer more in 2022.

Life Is Strange: True Colors

I've been a fan of the Life Is Strange games since the original released back in 2015. And though I'm still slowly working my way through the second game, I was taken by the trailer for True Colors and had to play it as soon as it launched.

It's a fantastic game with an interesting story, good writing/characters, and a bump in the underlying tech that helped make the experience even more immersive. It might be my favorite game in the series now - but the remastered original will be out in 2022, so we'll see how that lasts.

Myst

I think I've probably bought at least four or five copies/versions of Myst over the years. It was one of the first games I ever experienced on PC from a CD-ROM, and I have fond memories of spending many hours clicking around trying to solve the various puzzles the game offers. Seeing the game be remastered in Unreal was enough to sell me on buying yet another copy, and this one hit Xbox on Game Pass, so I didn't even have to do that.

I still remember the solutions to a lot of the puzzles, so it was neat that this game included a mode where many of the puzzles are randomized, so you have to tease out the solution regardless of familiarity.

I had a really good time wandering around Myst Island and its library of ages once more. Now I just hope Cyan Worlds can do the same treatment for Riven someday!

The Forgotten City

The Forgotten City surprised me. I knew a little bit about its history - that it started life as a Skyrim mod - and while that told me a lot about what to expect in terms of gameplay, it also made me expect it to be janky in the way only Skyrim could be.

I probably wouldn't even have tried the game out, were it not on Game Pass - but I'm glad that I did! Firing it up for the first time, I was quite impressed with things. This is a time loop game, and after running through a few rounds, I was hooked. The story is interesting and the setting is just big enough to contain things without meandering.

Mass Effect: Legendary Edition

As I get older I have less and less time for giant games, and it takes a lot of mental effort to really get into them. But like visiting an old favorite place, I slid right into Mass Effect with little friction, and managed to play through all three games in the original trilogy in succession.

It was a great time to run through them again, and I learned that my initial thoughts on the second and third games were pretty wrong. I had such a good time playing these games that I ended up (finally) playing through Mass Effect: Andromeda later as well!

Orcs Must Die! 3

A friend of mine, who I had played the original Orcs Must Die! with, clued me into this one, and I picked it up to play with him.

OMD3 is one of those games that you don't expect to be great, but it kinda is. Everything feels very polished (aside from maybe the menus). The music slaps. I just wish there were more!

Disco Elysium: The Final Cut

There are a couple games in my list that are technically not from 2021, but they launched on Xbox in 2021, so that's when I played them. Disco Elysium is one of them, and I thoroughly enjoyed it.

I had picked it up on PC when it launched, but didn't have time to play it then - and I'm glad that I didn't. The Xbox version came with the "Final Cut" improvements that rolled out some time after the initial release, and it includes one massive change to the original: spoken dialogue for the entire game. Disco Elysium is very text-heavy, and so this made it almost into an interactive audiobook of sorts.

That sells the game a little short on its production, since the visuals and music are incredible as well. It was one of my favorite game experiences of 2021, and I can't wait to see what ZA/UM, the studio behind the game, does next.

Octopath Traveler

This is the second technically-not-from-2021 game on my list, but it also launched on Xbox in 2021, so here it stays.

Octopath Traveler is also another game that I knew would take many, many hours to finish, and so I was very reluctant to even buy it. I had it on my wishlist at the Nintendo Switch eShop since it was announced, but never pulled the trigger on it.

Then it suddenly appeared on Xbox, and on Game Pass, and I had to try it. It turned out to be a good game to take small bites out of, and I ended up completing a leg or two of each of the eight travelers' journeys every time I played.

I believe I stopped playing it at over 100 hours, but I still have a lot of grinding to do before I can even think about completing the really tough after-end-game stuff. I'll probably end up buying it if it leaves Game Pass in the meantime, just so I can keep it in my back pocket for a rainy day.

Mafia: Definitive Edition

Alright, now we're really out of bounds for 2021, I know. But this is a list of games I enjoyed in 2021, and I can't not mention a few.

I loved the original Mafia, even though it was a deeply flawed game. It came out twenty years ago, and I can still hum the music from it. One of my college roommates has nightmares about it.

It was a cool game, though, and I bought the remastered trilogy in 2020, but never got started on it until the following year. I'm glad I did though, because the Definitive Edition of Mafia is incredible.

It's honestly more of a re-imagining than a definitive edition. It loosely follows the story of the original game, and crosses many of the same paths, but all of the art, music, and voicework was entirely re-done. I did miss the old actors a bit, and the new music wasn't nearly as memorable. But better controls, a better save system, and all the other modern touches make the tradeoff worth it.

Monster Train

I really enjoyed Slay The Spire a few years ago, but I only managed to get to the Heart at the end a few times, and I always felt like the game was a bit too difficult for me. A friend of mine recommended Monster Train, and I ended up really liking it. It's a very similar game to Slay The Spire, but each run takes way less time and the game just generally moves quicker. Plus, I feel like I actually recognize a lot of the synergy between cards in this game, and so it's one of my go-to casual games whenever I need a little palette cleanser.

Mass Effect: Andromeda

I wrote a lot about this game during the year, but I had to mention it here again because I am so impressed by it.

Mass Effect: Andromeda was a game that I started right when it launched, got bored with it and distracted by some of the flaws, and ended up abandoning. The thought of trying it again someday lingered, but I knew I had to after finishing the Mass Effect: Legendary Edition trilogy.

I gave it another earnest try, and I'm glad I did - even though it feels much different from the other games, it's actually a really interesting experience and - especially now that many of the rough edges have been patched over the years - it's definitely worth playing for anyone looking for a good science fiction action RPG.

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I've recently been dabbling in creating items for Team Fortress 2, via Valve's Steam Workshop feature.

If you've never heard of Workshop, it is a system Valve integrated into Steam where people, outside of the official game development teams, can create assets for use in-game and submit them for community vetting / approval. The respective game's dev team then gets to choose from the crop of community-crafted items to add to their games and usually, to sell as micro-transaction DLC, for which the original creator of the item is compensated.

It's an interesting thing, to say the least. Especially for people like me, who are already interested in creating 3D models and who already play many of the games which participate.

So anyway, I've been trying my hand at making a few items for Team Fortress 2, and so far, so good, I think. As of now, I've created four items, and with each one I feel like I've learned a lot of new stuff about the process, and about being more efficient with the process. So much so that I suspect that I could (and probably should) go back into the original files at some point and update them to include all the things that I have learned. We'll see though.

That's all for now... If you want to check out my Steam Workshop items, check them out here. I'd appreciate an upvote or two!

So the other day I was playing Team Fortress 2, and someone accused me of being a "free-to-play noob". I was chided as being one of the newbie players who only recently got into the game because it became free-to-play, despite my owning and playing the game since 2007.

But let me back up a little bit. I was playing Team Fortress 2 the other day, and having a less than stellar round. Some people on my team, who had been playing on the server before I got there, were using their microphones to play the game. These players were being too vocal, to the point that I couldn't concentrate on the game because of all the "mic spam". Being annoyed at my repeated effort and lack of results, coupled with the inane chirps and squeals of the mic spam, I did what any right-minded online gamer would do: I told them to "shut the fuck up".

Bear in mind, I merely typed this phrase into the game's chat; most of the time, these messages are either not read by those they are directed at, since that person is too busy playing the game, or it is swept off the screen quickly by in-game announcements. My message was immediately recognized by the person who I considered to be the primary offender, however.

What was seconds before only friendly banter and playful chatting suddenly became a shrill torrent of insults, disagreeing with my command and demanding that I "shut the fuck up" myself. The tone of voice degenerated into what I could only describe as "ghetto". It's funny how quickly someone's world can come crashing down at the slightest bit of confrontation.

So we argued a bit more, me click-clacking away at my keyboard, and the annoying mic spammer answering my few messages with an elevating level of shrieking. Another player said I should get banned.

Then, the original mic spammer decided that the best way she could deal with me was to call me out as a "free-to-play nub".

A little bit of history, before I continue: back in 2007, Team Fortress 2 used to come as a standalone inclusion in the Orange Box, with Half-Life 2. After that, it became possible to buy the game separately. Finally, as of June of 2011, the game became "free-to-play", meaning anyone could download the game and play with everyone else. Since then, the newest, greatest community-spawned insult is to call someone a "free-to-play noob", meaning they stink at the game because they've only recently begun playing, since the game was made free.

Obviously, I do not fall into this category, and I stated that plainly. Ms. Mic Spam backed off rather quickly after this, and was quite quiet after. And rightfully so, since most of my characters in Team Fortress 2 are outfitted with either The Proof of Purchase hat, my Primeval Warrior pin, or both. These items show that I bought the game back when it was still for sale, and that I have been playing since September 18, 2007, respectively. They are not tradable, and anyone who has them is very obviously not a Team Fortress 2 free-to-play inductee.

So what's the lesson here, other than that I like to have petty arguments with stupid people while I am playing games?

Simply this: if you're going to be an asshole and toss around the "free-to-play noob" insult liberally every time you disagree with someone in Team Fortress 2, make sure you know what the hell you're talking about first. It's not hard to check out people's loadouts first. Unless of course, you're some kind of noob.

Also, if you want to chat with people constantly, start up a private Steam voice chat conversation, or use Xbox Live, Skype, Ventrilo, TeamSpeak, or some other chat client. You can even play games while you're doing it. Just leave everyone else out of the conversation, because I assure you, we're not interested.

Team Fortress 2: Meet the Medic

Martin · 13 years

So Valve finally got around to releasing one of the two final Meet the Team videos - the newest being for the Medic, and arguably the most epic video they've created so far. Watch below!

Oh, and if you didn't bother to watch all the way through, they've also just announced that Team Fortress 2 is now free to play for all! A generous move, surely, though I'm not sure if there are many people left out there who are interested in the game and haven't gotten it yet. Still, this is great news for the continuing popularity of the game.

And if it's proof of anything, it's proof that sales of virtual goods must be a profitable business for Valve. This wouldn't shock me at all.

Anyway, it's a great game by a great team. Get it for yourself if you haven't already!

Team Fortress 2 Video!

Martin · 13 years

Another thing that happened while I was gone was that Team Fortress 2 got video capturing, editing, and rendering tools, and me and my buddy Dave used them to become YouTube sensations!

Well, the first part happened, anyway. The second part almost happened, but alas, not many people watched our video. I've taken the liberty of including it at the head of this post, if you're interested in watching a Pyro and Medic take on a handful of bad guys. Spoiler alert: lots of people get burned.

I used a combination of Team Fortress 2's built-in tools, Adobe Photoshop, and Adobe Premiere to create the video. Oh, and a little help from a tool called GCFScape.

Two or three weeks after I quit my full-time job at Minecraft, Team Fortress 2 got a massive update in the form of The Mann-Conomy Update. Not only were all of the new items from the Polycount Pack included, but also a new store in which players can buy items for their roster of characters. Now, rather than having to play for hours and hours, hoping for the right random drop or collecting enough raw materials to craft, players can plunk down a wad of cash from their Steam Wallet and buy what they want, straight away. So I started playing again.

I was a bit apprehensive at first, but overall, the in-game item store is a good idea, really. It helps monetize a game that, even after 3 years out, is still going strong online, making it more sustainable for Valve to continue updating it (and for the community members creating the content, apparently). For players who don't want or can't afford to purchase items from the in-game store, the old item collection system is still in place, so they can continue to earn rewards the old-fashioned way. And for now, store items cannot be traded, so found or crafted items retain lots of value among players.

Aside from a few small balancing issues with the scout and soldier, my biggest complaints with the update revolve around Mann Co. Crates, boxed items that can be randomly "found" while you play, which require the player to pay $2.50 for a virtual key to open. Sure, the broke player can trade the crate items to others who don't mind paying to open them, but it still bothers me that they require real money to open.

And that leads to my other gripe. Unlocking crates grants players a mystery item, one of the items listed on the box's description. This includes an assortment of normal items, hats, and "unusual" rare items that don't spawn very often. This is all fine, and I understand why Valve did it; it serves to keep the money flowing in as people gamble on the contents of crates. But it further bothers me that even while paying $2.50 for every opened crate, there is still a very good chance that you're going to receive a normal item that could have cost less in the item store, or which could be found or traded for free.

I understand that there is a balance to how good the loot in the crates can be versus how much you pay to open them, but there is a premium that comes along with paying for content, and it's lame that people are receiving tons of ordinary items when they are opting to pay for the very chance to receive an item in the first place.

Other than all that, I'm enjoying the update a lot. It's nice to be able to pick up cheap items for a buck or two, instead of having to wait for days or weeks to get them as a drop. Team Fortress 2 is as fun as always, and the mayhem is only further exaggerated by all the crazy items people have.

And just for kicks, you can check out my backpack here if you like.

Torchlight: Diablo 3 Lite

Martin · 15 years

After being barraged by a flurry of game announcements on Steam the other day, I decided I'd try out the demo for one of the more interesting looking titles, Torchlight.

I was pleasantly surprised with the game, however - what initially looked to be merely a poor man's Diablo 3 turned out to be a fun and addictive, if somewhat simpler, dungeon crawler. After playing the demo for an hour or two, I purchased the full version, and have since descended into the mines many levels below the village of Torchlight, in search of fame, experience, and of course, fantastic piles of loot. Read on for my quick review!

Anyone familiar with Blizzard's dungeon-based role-playing franchises (Diablo, World of Warcraft) will be right at home with Torchlight. Just as in Diablo, you click to move your character around, click (ad infinitum) to attack, you can add items to numbered slots and trigger them with the numbers on your keyboard, and as you play you earn experience points that allow you to increase the base skills of your character, as well as select talents from a tiered tree of abilities. Quest-givers are indicated with floating exclamation points and question marks, items come in different levels of rarity and some can be slotted. And scrolls can be used to identify new items before you can use them, as well as create town portals for you to bounce back and forth between the village of Torchlight and the dungeons below.

At times, things can seem almost too familiar. But if you enjoyed the Diablo games and are aching for Diablo 3, that's not always a bad thing. Runic Games borrows elements from Diablo and WoW liberally, and works under the mantra "if it ain't broke, don't fix it."

So as you might expect, the game progresses pretty similarly to Diablo games; you begin the game in the town of Torchlight, you're informed of a growing menace originating from the mines below, and then you spend hours and hours going into the mine, click-fighting a bunch of bad guys, and occasionally returning to the surface to empty your bags and replenish your potions. Thankfully, Runic Games has made a few appropriate changes to this formula, which have improved the classic dungeon crawling experience immensely.

One of the biggest changes you'll notice appears right on the character creation screen: no matter which class you choose, each one comes with a pet (either a cat or a dog). This computer-controlled companion has two primary functions. First, he (or she, depending on your naming preference) will attack any enemies you encounter, helping you punch through waves of bad guys with ease. Your pet also has a separate inventory from your fighter, so you can use him to store your excess items, and even equip a few items for extra effects beyond those offered by your main characters' gear. That brings me to the second, and arguably more important function of your pet — using the extra pet inventory, you can send the little guy back up to the surface to sell your extra junk while you continue to fight through the dungeons. This prevents you from breaking up the action every few minutes to empty your bags, so you really only need to go back up to the town whenever you want to turn in a quest or buy new supplies. Along with other changes, like the ability to remove slotted gems, and upgrade gems and spells, your pet is a great example of how Runic Games has streamlined the classic dungeon crawler formula in order to make the game more accessible and more fun.

This allows you to concentrate on the finer points of dungeon running, like loot. Loot drops often, and lots of time is spent comparing new gear to old. Enchanted gear can affect a great number of attributes, and the game contains gear sets that offer bonus attributes when you equip multiple pieces of the same set. Gear names are also color-coated according to rarity (the same color coding as seen in World of Warcraft) and as mentioned above, newly found gear often needs to be identified before it can be used.

Gear is one of the few things I have to gripe about with Torchlight, however. While there is indeed a huge variety of gear, multiple gear sets, and a great number of possibilities granted by gem slots, I find it slightly annoying that I have to mouse over each one to know what it is. Games like Diablo or World of Warcraft use naming schemes to hint at the abilities gear can offer. Any piece of armor in World of Warcraft that has the suffix "of the Monkey," for example, will grant the player increased agility. Armor with the suffix "of the Whale" grants spirit. "Of the Bear" grants strength, and so on. Though the naming scheme in Torchlight shares some characteristics with this system, it's not quite as precise. The result is that sometimes, you'll find two pieces of gear that have similar (or in one case I've encountered, identical) names, and yet the stats for the item will be different. It isn't a deal-break by any means, but it's not good, either.

The only other gripe I have about gear is that there don't seem to be enough different models/textures for all the stuff you pick up. Supposedly, Torchlight only had 11 months of development time from start to finish, so I suppose this can be overlooked. It's a shame, but most games with the amount of different gear to be found as Torchlight suffer similar limitations, so I guess I can't complain too loudly.

The graphics in Torchlight seem a little cheap at first, but they get the job done, and once you get into the action and the camera pulls away from your character, you'll completely forget how simple they are. If you squint your eyes a little, it even looks a bit like all the Diablo 3 screens/videos we've seen so far, and that's definitely not a bad thing.  It's not going to wow your friends like Crysis might, but the graphics are consistently good, and that's what's important. Player and enemy models are nice, and have a broad range of animations. Color is used well and spell effects are appropriately awesome. The cartoonish graphics are nice to look at, and the world is vibrant and detailed. Actually, sometimes it's so detailed that you might lose some of the dropped loot in the background of the dungeons, but luckily Runic Games included another all-too-familiar feature, which lets you toggle nameplates for all the items on the screen. I should also mention that the game runs great on my machine.

Sound and music are nothing to write home about, but get the job done as well. The music is dungeon-ish and serves its purpose; it fills in the gaps between sword slashes and enemy grunts. And speaking of sword slashes and grunts, those effects are decent as well. There is even a little bit of voice acting sprinkled here and there, between levels where the story progresses, as well as when you talk to merchants in the town.

This is yet another area of Torchlight that crosses dangerously over into Blizzard's realm. Some of the music, like the town theme and the library theme, actually sounds like they were lifted straight from Diablo. And the first time you leave the blacksmith behind, and he yells "watch yer back" in his Scottish accent, you'll wonder if Runic Games didn't cast the same guy who did all the dwarven male for World of Warcraft. All of this makes the game seem, again, familiar to anyone who has played these other games, but I still wish Runic had gone the extra mile and not been quite so blatant in lifting ideas from Blizzard.

I've not beaten Torchlight yet, but I've spent many hours with it so far, and I'm thoroughly enjoying it. It's not entirely original, but everything it's borrowed from other games adds to the experience so well, it's really hard to complain about it too loudly. At only $20, with three-character classes to play, and a near infinite number of levels to play through, thanks to the random level generator and upcoming level editor, Torchlight it a great value. I'm not sure if the game will last me until Diablo 3's eventual release, but it should be good for at least partially filling the gap we've been in since Diablo 2. The Torchlight MMO that's in development might also be good for filling the void, but we'll cross that bridge when we come to it.

For now, go try the Torchlight demo. If you like these types of games, or if you're a loot whore in training, you'll probably like it a lot.

Apologies for the Absence

Martin · 15 years

Has it really been over a week since I've posted here? Well, my apologies for the delay – it's been a busy time for me over the last week, and I just haven't been able to find the time to write anything. I've meant to though, so hopefully I'll be getting back on track with this post. In the interest of everyone's time, here's a quick list of everything I've been up to over the last couple of weeks that has contributed, in one way or another, to my lag in blog posts:

  • Met my brother at a bar and watched my dad play music for a few hours; I also saw a woman drop a cake straight onto the floor of a bar
  • Took a trip to San Francisco for my work, got halfway there, and then realized my boss had texted me the night before to tell me the trip was off
  • Worked on a game that you might just see on TV someday (hopefully!)
  • Took another trip to San Francisco for my work, and was nearly late to the meeting because I followed my own directions wrong
  • Worked on a redesign for my blog, scrapped it, then started working on it again
  • Fixed a long-standing server bug in the Reflect system (thanks for the help, Matt!)
  • Worked on a redesign for Reflect Games, scrapped it, then started working on it again
  • Watched the two-hour long season premiere for Lost, and the hour-long preview before it
  • Finished Fallout 3 (goody-two-shoes style)
  • Went home to see my dad before he had to have a minor procedure done at the hospital (he's doing fine now, thankfully)
  • Played some quality Team Fortress 2 with Yourself (alltalk servers are basically Skype on steroids, eh?)
  • Finished Prince of Persia (need to play it again for achievements)
  • Got my previous landlord to drop a bogus move-out bill after catching their cheating, and exposing it to them
  • Released a Windows Vista/Windows 7 compatible version of Linked
  • Began learning Visual Basic all over again
  • Watched a few classic episodes of It's Always Sunny in Philadelphia with my mom
  • Rediscovered my love for Joe Frank (an awesome radio show)
  • Bought World of Goo on Steam
  • Almost finished reading Lord of the Rings (I'm on page 947 now!)
  • And probably a lot more stuff that I can't remember right now, due to the ever-growing fatigue I'm feeling from writing such a long list!

Anyway, you probably get the idea - I've been a bit busy. I'll try to get back on the blog a bit more this week though... I've got a lot of stuff I want to talk about, but which I just haven't had the time to organize into coherent sentences yet.

Thanks to everyone who continues to read my sparse posts - I appreciate it!

Raffle #2 Results Are In!

Martin · 15 years

Thanks to everyone who entered the raffle to celebrate Marty Blog's 100th 95th post, and congratulations to the winners, listed below! I threw everyone into the mix to receive the special Half-Life 2 + HL2:Ep1 prize - if you won, and you don't want it, let me know and I will raffle it off again.

Third Prize ($5 game via Steam): BenRK

Second Prize ($15 game via Steam): Zeno

Grand Prize (Mass Effect or $30 equivalent via Steam): MischiephX

Special Prize (Half-Life 2 + Half-Life 2: Episode 1): Zakreon

I will be contacting the winners via email. Hope to see you all around the site again soon, and thanks for helping to make this a successful raffle!

Marty Blog Big 100: Post & Win

Martin · 16 years

I know, I know - this technically isn't my 100th post. Well, no matter - I've been busy with things, and haven't had time to lead up to 100 before my holiday vacation, so I'll make an exception and we'll do the raffle at post 95. It is a good time to be charitable, after all.

I am happy to say that Marty Blog is still going strong into the final weeks of 2008, and I am pleased with the way the year has gone for the blog. I've been able to (semi) consistently post here about things that I care about and find interesting. I've had a great time talking about these things with members of the GMC and Reflect Communities here. And I've even moved past the default theme (and hopefully will move past my current theme with something better in 2009). In short, it's been a fun year, and I look forward to a continuation of that for the next.

Anyway, enough of the formal stuff - you're probably reading this because you want in on the commemorative raffle, and frankly, I don't blame you. So here goes!

To help celebrate the continuation of Marty Blog, and to give back to everyone who's helped make the blog fun for me, I've put together another little raffle - Marty Blog's second Post & Win!

What can you win?

The grand prize for the raffle is a brand new (digital) copy of BioWare's awesomely fun action-RPG, Mass Effect! If you've already got a copy of Mass Effect, or if it's not really your thing, I'll also let you sub in any other single game of equal or lesser value ($30) that's currently on Steam.

Additionally, second and third prize winners will be chosen, and each will be able to choose from any single game currently on Steam for $15 or less and $5 or less respectively. Steam's catalog has grown impressively since the last raffle, and there are some great new games available now, so there should be something for just about everyone there, for each prize value.

Finally, I've got a spare copy of Half-Life 2 + HL2: Episode 1 just sitting in my Steam account, ready to be gifted. If you're interested in that as well, say so in your post, and once the winners have been chosen, I'll take all the losers (you're all winners to me... really) and do one final drawing for this lovely prize. This one is non-negotiable because it's actually just an extra copy I have.

Note: Many of the games on Steam, including Mass Effect and Half-Life 2, are rated Mature by the ESRB, and may contain violence or sex. I have no way of verifying people's age, so I will assume that if you enter the raffle, you are 18 or older, or you have your parent's permission to play games of this nature.

How do you enter?

Simply post a comment below (make sure to enter an email address I can contact you with in the appropriate area of the comment form). Feel free to post suggestions, criticism, long manifestos of support and encouragement, dear John letters, requests for personal advice, announcements about the sentry gun you just built, or whatever else you can think of. Everything is welcome!

Your name will only be entered into the raffle once, no matter how many comments you leave, and registered users of the site who comment will have a slightly higher chance of being chosen.

Entrants must have a Steam account, or must be willing to register for one if they win. Steam is free, it's a great service, and I am happy to promote it. If you win and I am unable to award you your prize within a reasonable amount of time, the item will be re-raffled. Apologies to anyone who lives outside of the U.S. or who doesn't have access to Steam or it's catalog of games.

Attempts at entering your name into the raffle more than once (or any other kind of cheating) will result in your name, and all aliases thought to be associated with you, removed from the drawing. And of course, Marty Blog reserves all rights to make the final decision on the validity of any entry.

Entries close at the end of the holiday weekend - Sunday, December 28th at 11:59 PM PST - so be sure to make your comment before then! Winners will be announced the following day. I wanted to have winners announced before then, but I figured I'd give everyone out there a chance to enter, and of course, I'd also like to give myself some time off over the next few days. Win/win.

Thanks again to everyone out there who reads Marty Blog now and then. I truly appreciate your visits to this site, and I hope that the site remains fun and enjoyable to you as we move into the future! And yes, I know I recycled that from my previous Post & Win, but I think it's still very applicable. I hope you all have happy holidays this season!