All posts tagged World of Warcraft

Torchlight: Diablo 3 Lite

Martin · 15 years

After being barraged by a flurry of game announcements on Steam the other day, I decided I'd try out the demo for one of the more interesting looking titles, Torchlight.

I was pleasantly surprised with the game, however - what initially looked to be merely a poor man's Diablo 3 turned out to be a fun and addictive, if somewhat simpler, dungeon crawler. After playing the demo for an hour or two, I purchased the full version, and have since descended into the mines many levels below the village of Torchlight, in search of fame, experience, and of course, fantastic piles of loot. Read on for my quick review!

Anyone familiar with Blizzard's dungeon-based role-playing franchises (Diablo, World of Warcraft) will be right at home with Torchlight. Just as in Diablo, you click to move your character around, click (ad infinitum) to attack, you can add items to numbered slots and trigger them with the numbers on your keyboard, and as you play you earn experience points that allow you to increase the base skills of your character, as well as select talents from a tiered tree of abilities. Quest-givers are indicated with floating exclamation points and question marks, items come in different levels of rarity and some can be slotted. And scrolls can be used to identify new items before you can use them, as well as create town portals for you to bounce back and forth between the village of Torchlight and the dungeons below.

At times, things can seem almost too familiar. But if you enjoyed the Diablo games and are aching for Diablo 3, that's not always a bad thing. Runic Games borrows elements from Diablo and WoW liberally, and works under the mantra "if it ain't broke, don't fix it."

So as you might expect, the game progresses pretty similarly to Diablo games; you begin the game in the town of Torchlight, you're informed of a growing menace originating from the mines below, and then you spend hours and hours going into the mine, click-fighting a bunch of bad guys, and occasionally returning to the surface to empty your bags and replenish your potions. Thankfully, Runic Games has made a few appropriate changes to this formula, which have improved the classic dungeon crawling experience immensely.

One of the biggest changes you'll notice appears right on the character creation screen: no matter which class you choose, each one comes with a pet (either a cat or a dog). This computer-controlled companion has two primary functions. First, he (or she, depending on your naming preference) will attack any enemies you encounter, helping you punch through waves of bad guys with ease. Your pet also has a separate inventory from your fighter, so you can use him to store your excess items, and even equip a few items for extra effects beyond those offered by your main characters' gear. That brings me to the second, and arguably more important function of your pet — using the extra pet inventory, you can send the little guy back up to the surface to sell your extra junk while you continue to fight through the dungeons. This prevents you from breaking up the action every few minutes to empty your bags, so you really only need to go back up to the town whenever you want to turn in a quest or buy new supplies. Along with other changes, like the ability to remove slotted gems, and upgrade gems and spells, your pet is a great example of how Runic Games has streamlined the classic dungeon crawler formula in order to make the game more accessible and more fun.

This allows you to concentrate on the finer points of dungeon running, like loot. Loot drops often, and lots of time is spent comparing new gear to old. Enchanted gear can affect a great number of attributes, and the game contains gear sets that offer bonus attributes when you equip multiple pieces of the same set. Gear names are also color-coated according to rarity (the same color coding as seen in World of Warcraft) and as mentioned above, newly found gear often needs to be identified before it can be used.

Gear is one of the few things I have to gripe about with Torchlight, however. While there is indeed a huge variety of gear, multiple gear sets, and a great number of possibilities granted by gem slots, I find it slightly annoying that I have to mouse over each one to know what it is. Games like Diablo or World of Warcraft use naming schemes to hint at the abilities gear can offer. Any piece of armor in World of Warcraft that has the suffix "of the Monkey," for example, will grant the player increased agility. Armor with the suffix "of the Whale" grants spirit. "Of the Bear" grants strength, and so on. Though the naming scheme in Torchlight shares some characteristics with this system, it's not quite as precise. The result is that sometimes, you'll find two pieces of gear that have similar (or in one case I've encountered, identical) names, and yet the stats for the item will be different. It isn't a deal-break by any means, but it's not good, either.

The only other gripe I have about gear is that there don't seem to be enough different models/textures for all the stuff you pick up. Supposedly, Torchlight only had 11 months of development time from start to finish, so I suppose this can be overlooked. It's a shame, but most games with the amount of different gear to be found as Torchlight suffer similar limitations, so I guess I can't complain too loudly.

The graphics in Torchlight seem a little cheap at first, but they get the job done, and once you get into the action and the camera pulls away from your character, you'll completely forget how simple they are. If you squint your eyes a little, it even looks a bit like all the Diablo 3 screens/videos we've seen so far, and that's definitely not a bad thing.  It's not going to wow your friends like Crysis might, but the graphics are consistently good, and that's what's important. Player and enemy models are nice, and have a broad range of animations. Color is used well and spell effects are appropriately awesome. The cartoonish graphics are nice to look at, and the world is vibrant and detailed. Actually, sometimes it's so detailed that you might lose some of the dropped loot in the background of the dungeons, but luckily Runic Games included another all-too-familiar feature, which lets you toggle nameplates for all the items on the screen. I should also mention that the game runs great on my machine.

Sound and music are nothing to write home about, but get the job done as well. The music is dungeon-ish and serves its purpose; it fills in the gaps between sword slashes and enemy grunts. And speaking of sword slashes and grunts, those effects are decent as well. There is even a little bit of voice acting sprinkled here and there, between levels where the story progresses, as well as when you talk to merchants in the town.

This is yet another area of Torchlight that crosses dangerously over into Blizzard's realm. Some of the music, like the town theme and the library theme, actually sounds like they were lifted straight from Diablo. And the first time you leave the blacksmith behind, and he yells "watch yer back" in his Scottish accent, you'll wonder if Runic Games didn't cast the same guy who did all the dwarven male for World of Warcraft. All of this makes the game seem, again, familiar to anyone who has played these other games, but I still wish Runic had gone the extra mile and not been quite so blatant in lifting ideas from Blizzard.

I've not beaten Torchlight yet, but I've spent many hours with it so far, and I'm thoroughly enjoying it. It's not entirely original, but everything it's borrowed from other games adds to the experience so well, it's really hard to complain about it too loudly. At only $20, with three-character classes to play, and a near infinite number of levels to play through, thanks to the random level generator and upcoming level editor, Torchlight it a great value. I'm not sure if the game will last me until Diablo 3's eventual release, but it should be good for at least partially filling the gap we've been in since Diablo 2. The Torchlight MMO that's in development might also be good for filling the void, but we'll cross that bridge when we come to it.

For now, go try the Torchlight demo. If you like these types of games, or if you're a loot whore in training, you'll probably like it a lot.

Back From BlizzCon 2009

Martin · 15 years

Time flies when you're having fun, I suppose - I'm back from BlizzCon 2009, and though I don't quite feel ready to head back to work, and all the other responsibilities of non-vacation time, it's good to be home.

My trip started off as the typical Marty-planned trip does: poorly. I happened to hear about when tickets were being sold for BlizzCon 2009 only a few days before the first sale, but I wasn't able to grab any of the tickets in the first round, as I wasn't home that weekend. My luck turned around somewhat quickly though, and I was able to get in and score a couple of tickets very early in the second (and final) round. I also got two cheap plane tickets. As was the case last year, this trip was to be for myself and my brother, to celebrate his birthday.

As the old saying goes, however, the best laid plans of mice and men oft go awry, and Spencer (my brother) found out only a week before the trip that his work couldn't give him the required time off. He was upset, and I was faced with a dilemma; I wanted to go on the trip, but I didn't want to go alone. Geeking out simply isn't as much fun by yourself. I felt bad too, since the trip was originally for Spencer. So I could skip the whole trip and just spend the time off with him instead. A friend of mine was attending the show this year, and he could pick up our goody bags if I chose to stay home.

After a few days of mulling it over, I decided I'd just go on the trip by myself. I wasn't entirely pleased with this, but I didn't want the money spent on tickets for the show and for flight to be a complete waste. This way, I would also be able to pick up our bags of junk myself, so my friend didn't have to bother with it, and I could attend some of the panels of the show, which I knew would be interesting and fun. I made some changes to my flight times, jumped on a plane, and made it down to BlizzCon for a fun couple of days.

Lucky for me, I didn't have to go it alone after all; my girlfriend happened to have enough miles on her frequent flier rewards card for a free flight to Anaheim and back. So, my trip, which had up until this point, looked like it was going to be lonely and somewhat disappointing, actually turned out to be quite fun. My girlfriend isn't really into games, but she still had a good time as I showed her around the exhibition, explaining all the odd sights and sounds. And we got to venture out and do some shopping, as well as just hang out and relax, something we'd both been needing. I really appreciate the effort she took to come with me, and it was a great impromptu vacation!

But now we're both back at home, and at work. My new World of Warcraft pet, Grunty, is prowling around in Azeroth. My n00bz is guarding the rest of the junk on the shelf in the computer room. And even though I'd rather be off on vacation again, I'm happy to be back. Hopefully my next vacation isn't so long in the making - and better planned to boot!

BlizzCon 2009 is Go!

Martin · 15 years

After missing out on the first round of tickets a few weeks ago, I'm happy to report that I was able to swoop in and grab a pair of BlizzCon tickets this past weekend!

My brother, Spencer, and I had been planning on attending BlizzCon this year, but during the first round of ticket sales, neither of us was able to get to a computer in time to get some tickets. I had just returned from a short vacation in Arizona and was on the road the same day for another short trip to Lake Tahoe. I had a lot of fun that weekend. Spencer had to go to work in the morning.

To fill in for our absence, we armed my dad with my brother's credit card and all the relevant information needed to make the purchase, but demand was high, and by the time he got in the ticket queue, he was about 25,000 people behind. When he got to the front of the line, the tickets were sold out.

This last weekend, Spencer was again not able to stand by for ticket-buying, but I was, so I set my alarm for 9:00 AM, got up and played around a bit, and then logged into the Blizzard Store and waited patiently for the clock to strike 10. At 9:58 I began refreshing the page every 10-15 seconds, and at exactly 10 o'clock, the drop-down box appeared for ticket purchase. I fumbled for a second, selected the wrong number of tickets, backed out and fixed the error, and proceeded to get in line. I was approximately number 250 in line.

A few seconds later, I was in front. I proceeded with the purchase, and it all went very smoothly. Much more smoothly than last year, where the store continually broke, and left a lot of unhappy people out there. I was pleased that I had remembered to log into the Blizzard Store the night before and update my credit card/contact information, so I didn't have to worry about changing it at purchase time.

Directly after I finished with everything, a friend of mine who had gotten tickets during the first round logged in just to see how long the line was; in about a minute's time, the line had grown to over 31,000 people!

So, I guess I am pretty lucky to have been able to get BlizzCon tickets again. I expected things to be a bit slower this year, with the economy and all, but I guess it's true that during hard financial times, people are always looking for entertainment – a way to escape from the troubles of life for a while.

Hopefully this year's show is just as much fun as the last. It's not until August, but If it's anything like last year, it should be worth the wait.

When It Rains…

Martin · 16 years

My apologies for the delay between this and my last post - I've been at jury duty for the last two days, was sick for about a week before that, and have begun the long, arduous process of moving all my material possessions from old apartment to new.

I've also been working my way through Fable 2 for a second time, having a blast playing co-op / horde mode in Gears of War 2, and slowly leveling Totino up to 80 in Wrath of the Lich King.

So yeah, I've been a little busy.

As I've made my way through all the new games though, I've been feeling more and more like getting back to some of my older projects and making them into something new, and better than before. Chiefly, Hover Tank 3D 2 (as Yourself urges me to make a multiplayer mode where you steal resources from enemies to build up a base) and Falcon Squad, which I feel like I am almost ready to return to with a complete engine rebuild and graphics injection. I'd also like to get that robot battle engine finished, so we can finally have a new competition over at Reflect Games.

I know I keep returning to these projects over and over, but one of these days... well, you know.

Anyway, I'm going to get going so I can start moving more of my junk. Just wanted to check in and let everyone know that I'm not dead, just WASD-ing through the mire of many planned, random, and seasonal events. Thanks for reading, and I hope you are having a healthier November than I am!

Back From BlizzCon!

Martin · 16 years

So anyway, BlizzCon! It was awesome. My brother and I arrived in Orange County bright and early on Friday morning, picked up our passes, dropped off our luggage at the hotel, and made our way into the Anaheim Convention Center to see what Blizzard had in store for us.

The entire convention center was dark, illuminated only by multicolored lights and spotlights shining the Blizzard logo on the ground. Various islands of booths, displays, and photo areas were placed around the floor, and much larger areas were sectioned off to house many rows of computers set up for people to try out all of Blizzard's latest and greatest (Starcraft 2, Diablo 3, and Wrath of the Lich King).

In the convention center's largest room, a massive hall of chairs had been set up for the opening and closing ceremonies, and for other announcements and forums where the audience size was expected to be large. At the opposite end of the center, a smaller stage had been set up, as a special place for awards to be handed out to tournament players, as well as an alternate viewing area to the live events happening in the main hall.

Various other areas included a small elevated platform with a desk on the top, at which a few commentators would sit and deliver their take on the event as it rolled on (for pay-per-view viewers), two merchandise stores, a retrospective on past Blizzard games, a collection of concept art, a TCG/adventure game store and play area, information booths, and small bars, where drinks of all sorts could be obtained. An upstairs room was also reserved for other segments of the conference, and huge screens were set up all over the convention center so that no matter what one was doing, the important stuff would not be missed.

After a quick breakfast at the Rainforest Cafe (the only restaurant that was open at the time) in Down Town Disney, we arrived at BlizzCon. My brother (Spencer) and I wandered around for a while just taking in the various sights and sounds. We leaned over the low barrier to watch fans trying out Diablo 3 and Starcraft 2 for the first time. We gaped at the seemingly endless lines to get into the Blizzard stores. And we checked out the display set up for Blizzard's past endeavors in gaming, which included the Lost Vikings games, an isometric racing game, and of course, Warcraft.

We then settled into the standing-room-only crowd in the main hall to watch the opening ceremony, which lasted an hour, and then filed out again to go look at more stuff. We briefly visited a discussion panel set up for World of Warcraft's UI design, and then decided to head back out for a breather - we both only got about two hours of sleep the night before, and the lack of rest was starting to affect the experience. There was nothing else we wanted to see until later in the day, so we trudged a few blocks down the road and back to our hotel, and after looking through our BlizzCon goody bags for a while, we were both fast asleep.

We ended up heading out again at about five o'clock. We made a quick stop for pizza and were on our way back in only about twenty minutes. I had wanted to check out the World of Warcraft and Diablo 3 art shows, but we'd slept through them. I was happier to have had some revitalizing sleep however, and throughout the show we got plenty of chances to watch the actual games being played, so I wasn't disappointed in the slightest. The /silly contest was in progress when we walked back through the doors of BlizzCon, and we proceeded to watch over two hours of fan-crafted jokes, the dance contest, and though we missed the formal competition, many fans dressed in their best imitations of their favorite characters from Blizzard's games. The dance contest was the best part; seeing a full range of people, men, women, fat, skinny, young, and old recreating the dances their characters perform in World of Warcraft was really funny at times, and slightly impressive at others. We also saw a brief (and funny) interlude by The Guild, and this was all hosted by a very lascivious Jay Mohr.

Once the festivities were over for Day 1, my brother and I walked back over to Down Town Disney and hit up the ESPN Zone for some beers and arcade games. Lucky for us, Spencer is a DisneyLand annual pass holder, so we got 15% off of everything in DTD. He smashed me at hoops, I got winded on a bicycling arcade game, and then we went back to the hotel for the night.

In the morning of Day 2, we went back to ESPN Zone, but this time sat down in their sports lounge for some breakfast and to catch up on all the football going on the weekend. At around noon we made our way back to BlizzCon to catch the show for upcoming World of Warcraft dungeons, as well as part of the Q&A that followed. The dungeons looked pretty sweet, and though I rarely have enough time to do the scheduled runs with my guild, I hope to explore them at some point.

One member of the audience, who asked an argumentative question about hunters and their pets (if I remember correctly), had the gall to tell the game's designers that they were wrong in their judgement of his question, which was met with furious booing from the crowd.

After all that, we decided there wasn't much else we wanted to see until the closing ceremony that night, so we left BlizzCon for our hotel yet again, and ended up playing a few games of the World of Warcraft TCG, which actually turned out to be pretty fun (especially when I almost came back from a near shut-out with just one well-timed card). We had debated whether or not this time would have been a good opportunity to get in line to try out Diablo 3 or Starcraft 2, but we decided against it, as the lines for those games quadrupled after the dungeon preview session ended.

At around five o'clock, we descended on BlizzCon for the final time, arriving early in hopes to grab some seats in the main hall. Walking in, we noticed that about 75% of the seats in the hall were already taken, but to our dismay, every available seat left was being reserved by someone for a group they belonged to. At one point, we encountered someone saving four seats for friends, and we also observed at least one man with a disability (he was walking with a cane) being denied a place to sit by one of the seat-savers. I'm still planning on writing Blizzard to complain about this. If people wanted to see save a seat for themselves, they should have sat in them.

In any case, Spencer and I decided we didn't want to watch the three hour closing ceremony standing on the sidelines of the floor, where the acoustics prevented much of the audio from even being understandable, so instead, we made our way over to the second stage on the other side of the center, where only a handful of people had gathered. We weren't sure if they would show the closing ceremony on the handful of screens there, but figured it was worth the chance, as we'd be standing to watch in the main hall regardless of if we were there when it began or had to hustle back over. My brother bought us a round of beers, and we sat and waited.

As it turned out, the closing ceremony was indeed played on the second stage, and we had a good time watching it as we took turns buying rounds of drinks. Two comedians, including Patton Oswalt, gave performances, and were followed by Level 80 Elite Tauren Chieftain, and finally a performance of various Blizzard game music by Video Games Live. I didn't catch much of the opening comedian (he was dressed like a lumberjack), but I thought Patton Oswalt was pretty funny. L80ETC was alright, though their music isn't really my type, and I really enjoyed listening to Video Games Live. By the time the whole thing was over, Spencer and I were on our fifth or sixth round of drinks, and we stumbled back to our hotel room and got to sleep pretty early that night.

We got up early on Sunday and ran over to Disneyland for a few hours of rides (I hadn't been in over ten years!) and then we made our way back to the hotel a final time to get our stuff together before our mid-afternoon flight home. I would have liked to have had more time to spend at Disneyland, but by the time we were leaving, the park was getting to be so full of people anyway, I was partially glad to be leaving.

All in all, it was an awesome weekend, and despite the amount of running around, standing around, and junk food, I came out of it feeling pretty good on Monday - which is rare for my usual trips. I think I owe a lot of that to the fact that we ended up getting a decent amount of sleep every day of the trip, save the first. I would definitely attend BlizzCon again, but maybe again on another year when they have another slew of huge games on the horizon. It was good to just "nerd out" and enjoy myself for a weekend.

Of all things BlizzCon, there was really only a few things that I didn't like. The seat-saving bit was annoying, and expectedly, the bathrooms at the convention center got particularly gross at times. The only part that I really didn't anticipate (and probably should have) was that when you got into large groups with others, to stand and watch a performance or when a large crowd was exiting one of the halls, you were treated to the overwhelming smell of body odor, with the occasional fart thrown in here and there. I would liken it to the smell of a locker room after a football team just had a big game. Kinda gross sometimes, but not so frequent or strong as to be a deal-breaker. Still, if you're planning on attending BlizzCon, expect to get a good whiff of this smell at least a few times!

For the curious, I thought I'd list the contents of the BlizzCon goody bag, which I was pretty impressed with (even though I know a lot of it is the standard give-away fare, with a Blizzard theme attached):

  •     Blizzon Pass (with World of Warcraft character name included)
  •     BlizzCon Gift Card (includes code for special WoW mount, and participation in upcoming StarCraft 2 beta)
  •     World of Warcraft Heroes of Azeroth TCG Starter Pack
  •     Inflatable Frostmourne Sword (some bags had inflatable Paladin hearth/bubble instead)
  •     Special StarCraft 2 board game square
  •     Rubber BlizzCon keychain
  •     Metallic Diablo 3 keychain
  •     Orc mask
  •     Diablo 3 stress ball
  •     Kleenex packet with "QQ Noob" printed on it
  •     Zerg Creep packet of colored goo
  •     WoW mousepad
  •     WoW Alliance necklace
  •     Pandaren Brewmaster beer holder & bottle opener
  •     StarCraft 2 wristbands
  •     Double-sided WoW/SC2 comic book
  •     Bookmark
  •     Postcard
  •     Hand Sanitizer
  •     Diablo 3 Cinnamints
  •     WoW Pin
  •     Event map & schedule

There was probably more stuff in there that I forgot to list - but that's a lot of stuff as is, and I was anxious to drop that sucker off at the hotel room so I wouldn't have to carry it everywhere!

Anyway, I think I've rambled on long enough. I had a great time, and I hope I can visit sometime again in the future. BlizzCon rocks!

Gearing Up For BlizzCon

Martin · 16 years

Soon my brother and I will be packing up and getting ready for what will hopefully be a fun two days down in Anaheim, as we attend BlizzCon 2008!

I've been so busy with work and other things over the last few days, I haven't really had time to even think about it, but now that we're a day before the event I'm getting very excited about going. After only a short flight and a quick ride, we'll be heading over to the Anaheim Convention Center and getting an early start on the long days Blizzard has planned.

I don't have much more to say for now, other than I'm getting more excited as the event draws closer. If you're interested in seeing BlizzCon but weren't able to get tickets, Blizzard's apparently struck a deal with DirectTV for a live PPV broadcast, so you might be interested in that. Either way, with upcoming games like StarCraft 2 and Diablo 3, it should be a great show, and I will be back to say more about everything when I can!

BlizzCon 2008

Martin · 16 years

Monday mornings are usually a pretty groggy affair for me. After spending all weekend doing what I want, staying up late, and sleeping in for long hours, getting up suddenly at the crack of dawn leaves me a tried wreck for the rest of the day.

Not so for this most recent Monday, however. I woke up at 6:15 AM, bounced right out of bed, and making a break from my normal routine, landed straight in front of my computer. BlizzCon tickets went on sale on Monday, and I had promised my brother I'd get us tickets for his birthday. Neither of us have ever been, but we are both fans of many Blizzard games, so it seemed like a good idea. I found my way onto the BlizzCon website, and from there clicked through into the Blizzard Store.

I logged into the Blizzard Store, navigated to the tickets, got a few errors on the way, but eventually made my way to the final checkout page. I clicked 'Purchase' and watched the little Firefox wheel of dots start spinning - I was mere seconds away from my tickets.

Or so I thought.

Up comes the now-familiar error page, a Murloc holding an "Oops!" sign. I back out, had to re-type everything, and attempted to purchase again. Same error. Back out, re-type, submit. Error.

At this point I figured that the Blizzard store must be being bogged down by all the requests, so I got up from my computer, finished getting ready for work, and tried once more. Same error. I hopped in my car, sped to work, and tried again all morning.

Around noon that day, I began getting a completely different error message; gone was the friendly Murloc with his sign. In its place was a less-pleasant yellowish page with a single box at the top, informing me that a crucial file for the store could not be found. Successive refreshes brought up the same page, and by that afternoon, this page was replaced by another which I had a feeling was on the way after my first encounter with problems early that morning: the "down for maintenance" page. It seemed the high demand for BlizzCon tickets had been a little bit too much for their web server to handle, it buckled, and they needed to do emergency maintenance to the site while mine and thousands of others' ticket orders remained in limbo somewhere in our browsers' session info. Ugh.

Not only did I want to grab these tickets because I had promised them as a gift to my brother, but I was excited to go as well. The give-aways look like fun, and the opportunity to see new games like Starcraft 2 and Diablo 3 in action is amazing. So I pressed on.

I refreshed the page all day, went home, and checked a few more times, and finally went to the World of Warcraft forum where they had made a few BlizzCon announcements earlier. Sure enough, a new post had been made, this time informing potential customers that indeed there were troubles with the store, but Blizzard was working hard to get things straightened out. The ETA for the Blizzard Store's re-opening was sometime the following day, so they had time to make sure everything was working, and to prevent people from staying up into the wee hours of the night.

The next morning (Tuesday), I got up and checked the site again, but it was still down. The drive to work was frustratingly slow, as I let the irrational fear that they would re-open the store and all the tickets would sell out while I was on the road poke at me. The store was still closed all morning.

As I was about to take my lunch break, I just happened to check the store again (I was on the phone with my girlfriend at the time, and she reminded me about it), and incredibly, I got the normal ticket-buying page again! I entered all my info, clicked through to the checkout page, and... Murloc error.

I backed out, tried one more time, and after a few harrowing moments watching the Firefox loading animation roll around, I was finally directed to the purchase confirmation page! Suck-cess! I don't think I've ever gone through so much trouble to try to spend $200 in my entire life!

It was announced only a few hours later that tickets for the event were completely sold out.

Over the last few days, I've read a bit about people unhappy with Blizzard's flub of the 2008 BlizzCon ticket sales, and Blizzard has even gone so far as to issue an apology and offer up 3,000 more tickets (on top of the 12,000 already sold). It' too bad that there have been so many problems - obviously I would have much-preferred that I would have just gotten my tickets in the first few hours I tried - but with so few tickets available for what is seen by many as a world-wide event, you have to go in expecting problems. You can't please everyone, after all.

Anyway, now that I've got the tickets, I am anxiously awaiting October 10th. Hopefully my brother and I will have a good time at BlizzCon! I'll be sure to write about it here when that time rolls around.

Sad times are here again as the weekend draws to a close and the usual grind picks up again with a week full of work looming ahead. I didn't get a whole heck of a lot done this weekend, but as always, I managed to have some fun, so here I am to share my adventures.

Game Maker Robot AI Programming Competition

Though I haven't had as much time to work on this program as I'd like so far, I have made some decent progress on getting the engine ready for a new contest. First proposed a few days ago on the Reflect Games forums, I'm hoping the new robot AI programming comp proves to be a more fun replacement for the old, more involved contests.

The idea is that I will create a base application which everyone can download and play with - essentially just a room from top-down view, and a simple "robot" object - and anyone wanting to participate in the contest will write an AI for the robot that will compete against others' creations. Movement and attack variables/objects will be the same across all entries (I'll be coding those in scripts), and once everyone's AI script is finished, we'll draw up a tournament tree, I'll have the bots compete, and then record the results and broadcast them, via either YouTube or some kind of live Podcast.

One of the goals of the new competition format is to encourage creative coding without forcing entrants to commit to an entire game, which can be both difficult and frustrating at times. I think that with an AI programming tournament, people will have more opportunity to show off good coding without being bogged down by the need for other assets, they'll have a more interesting method of feedback (watching their bot compete with another, as opposed to a "secret" judging), and expansion of the competition can evolve more naturally - if the contest proves to be fun and engaging, we can add more weapons to the bots' arsenal, more customization, etc.

Though it's taking me a long time to get things rolling, I'm very excited about this project. We've already got lots of feedback about how this competition should work - be sure to visit the Reflect Games forums to voice your opinion too!

World of Warcraft MVP

Over the last few days, I've managed to grind my way to Exalted status with two (more) factions, the Shattered Sun Offensive, and the Kurenai, netting myself a new title, some sweet additions to my gear, and a new mount that I'll probably never use.

Gaining exalted with SSO, even without visiting any instances, is pretty easy - it only took me a few days, and I only had to visit the Isle of Quel'Danas and complete all the daily quests there a handful of times. I liked the variation and overlap in the quests there though, and going from that back to grinding the other factions' reputation was a pretty rough transition. By contrast, the only quest I could take in Nagrand to gain Kurenai rep was the repeatable Obsidian Warbeads quest, which meant enduring the monotony of killing hundreds of ogres. Not exactly my cup of tea, and I will probably be looking for different quests when I start my quest for Consortium rep... even if it just means a simple change in scenery.

One good thing about grinding in Nagrand however, is that I was able to pick up a lot of mining nodes that I wouldn't have gotten otherwise. I've now got a mining bag (20 slots) almost full of stacks of Fel Iron Ore and Adamantite Ore - which I'm not sure what I should do with yet. Selling at the auction house will net me a huge sum of gold, but my blacksmithing skill is only at 300, so it might just be better spent on leveling.

My chances for scoring some decent raiding increased significantly last week as well, as I was inducted quite unceremoniously into Encore, an awesome guild which a few friends from college are pretty well-entrenched in. Though I'm not always up for 5-6 hours of raiding, the occasional run through the higher-level dungeons should be new and fun.

Ubuntu Test Drive

Though I've played with the live CD version of Ubuntu before, I finally took the plunge this weekend. I dug an old hard drive out of the closet, popped it into my older computer, and installed it. I've taken some time to play around with it this weekend, and I've mostly enjoyed my time with it.

Downloading Ubuntu and installing it was a piece of cake. All you have to do is get on the official site, download the CD image, burn it, pop it in the preferred computer, and boot from it. The live CD will load Ubuntu just like it would from the hard drive (a bit slower, of course), and once you're in the OS and you've played around with it, you can choose to install directly from a link on the desktop. The only confusion I had during this process was with which file system I should format the drive, but after doing some quick research, I settled on ext3, which seems to be holding up just fine.

So far, I am impressed with Linux. Though I couldn't see myself switching over to it for good, I like many things about it, and I will probably continue to tinker with it. The customization Gnome/Compiz provide is great, and being able to move around virtually every button on the desktop is just plain awesome. The extra effects you can perform with capable hardware are not only fun to look at - they are often genuinely useful. And although there are a few bits of oddness here and there, the OS feels mostly cohesive and with a few more generations of work, I think it really could rival the quality of similar Unix-based OS's, like Mac OS.

Another thing I am particularly fond of is that fact that Ubuntu comes with just about everything you need pre-installed. From the "Faux-toshop" (yes, I made that up), GIMP to the entire suite of OpenOffice.org tools, there's really not much aside from games that need to be installed after loading up Ubuntu for the first time. And of course, that's where the problem lies.

Ubuntu has an impressive number of built-in games, like Solitaire, Blackjack, etc. but if you're like me, you want more meat on your games. Unfortunately, not many games are currently being written with a native port of Linux in mind. There are options available however, like WINE, which can run Windows applications nicely, and can even throw around a growing list of games (it ran my installation of Guild Wars flawlessly, if only a tiny bit slow).

But whatever - running my games in WINE is silly when I've got another hard drive in the same computer with Windows on it, so I'll be dual-booting my older computer on Windows and Ubuntu for now. I'm sure Linux will continue to be fun to play around with, or at least a good diversion from working on my projects and playing games.

Odds & Ends

Aside from all that stuff, I also got to spend a lot of time with my girlfriend, and we finally found some time to start researching home loans. Hopefully we end up qualifying for a decent loan, and we can find a nice place to live - I'm a little sick of the apartment life!

Oh, and it was also my brother's 24th birthday!

Anyway, it's about time I wrapped up this weekend wrap-up. Hopefully everyone else out there had a good weekend too. Thanks for reading!

Monday, monday

Martin · 16 years

There's much ado with Marty - here's the low-down on what I've been up to, and what I've got planned for the week.

YoYo Games Competition 3

I've been bouncing around an idea in my head for the third installment of the YYG game competition a while now, and I think that when I get home from work today, I might just start putting together an engine. The idea I have is for a puzzle game, and is somewhat basic in design, but even with simple rules, I think that a complex and fun game can be created. I'll be posting more about this later in the week depending on how things turn out. About the only thing I'd like to give away for now is that the graphic style I have in mind is akin to something like Out of This World. And it's probably going to have robots in it.

Reflect Games

I know, I keep saying that I'm working on a site update, and nothing comes of it - well, there is actually quite a bit going on with the beta version of the new site, and though I've been off the project again for a few weeks, I'll be dipping into it again soon enough. I've also got a few things to sort out with the Reflect server code itself, so I might be re-writing that too - if the problems the Adrenaline team has been having with it turn out to be a Reflect issue.

World of Warcraft

Despite my best efforts not to play that much WoW, I put in a fair amount of time with the game this weekend... and now I've got my epic flying mount, which makes traveling around the game, mining, and questing a lot more enjoyable. For anyone outside of the Azeroth loop, much of your time in the game is spent traveling to and from where you need to go... so the faster you can get there, the better. There are a multitude of solutions for this - mages can make portals to towns (like Diablo), you can pay for rapid transit from town to town via flying beast, and eventually you can buy all sorts of mounts of various breed and speed. An epic flying mount is about the fastest ride you can buy, and combined with my Paladin's Crusader Aura, gives me a speed increase of 456%. Needless to say, this makes traveling around the World of Warcraft a lot less time consuming, and the game much more enjoyable.

I'm now currently waiting for Blizzard to unlock a new set of PVP gear for purchase, so I'll probably be spending a bit less time playing until then.

Web Work

I've also been helping out my buddy "D" to get his gaming news blog off the ground. I've re-skinned it and added a lot of cool plug-ins and customizations to help the site look its best. Check out DLB-Network.com to see how it all turned out.

The Rest

There's not much else going on for me at the moment - my girlfriend is out of town for most of the week. I finished my lunch-time book a few days ago, so I have nothing to read today (I'll probably just listen to the radio). And I'm not sure what I want to eat for lunch... hmm.

Anyway, that's all. Who else is working on a game for the next YYG competition? Post a comment, I'd like to hear from ya! And as always, thanks for reading.

Marty Finally Turns 70

Martin · 16 years

Despite my having a girlfriend, a job, working on the Reflect Games website update, helping a buddy with his new blog, considering entering the 3rd YoYo Games competition, trying to finish GTA4, and various other real-world obligations, I've also started putting in a little bit of time on World of Warcraft again.

In my defense, it wasn't an idea entirely my own. My brother, Spencer, had a lot to do with it. He's just as addicted to games as I am, and his boredom led him to persuade me to play some WoW with him again.

"I'm thinking about playing WoW again," he mentioned to me one day. "I want to start a new character on a friend's server."

Being bored with my pre-GTA library of games, I expressed some interest. Soon, we had a plan set; we'd blaze through the game as the fantastic duo of warrior and priest. I'd beat the hell out of monsters while my brother made sure my health level was maintained. This is surely a strong combination of might against just about any type of foe... well, except one. Computer hardware failure.

Spencer's computer seems to be suffering from either a bad power supply or a heating problem, as best I can tell. After getting our characters rolling up into the bulk of the game, his computer began crashing WoW every few minutes. He's re-installed the game multiple times, and I've torn his computer apart and re-assmbled it, but the problem persists. He's due for a hardware upgrade though, so when that day eventually comes, the adventures of Ismashya and Autzen will continue. In the meantime, however, I was left with an active WoW account, and not much else to do.

I started an alternate character (a hunter) and began the game anew. After only a week I had leveled to 42, and already had my first mount. But leveling began to take longer, and I started looking upon the higher levels with envy. Every visit to a capital city reminded me that there was an entire world of upper-tier players riding around on their flying mounts, making ridiculous amounts of gold, doing player-vs-player activities, and raiding the high level dungeons.

I tried playing some of the battlegrounds (special PVP raid battles) with my hunter, and while I had fun and got a taste of the party the higher level players were having, it wasn't the same. I had to wait over 30 minutes to get into matches sometimes, and finding others to quest with was virtually impossible. Azeroth is a big place, and with most people on the server playing upper level characters, I was left to fend mostly for myself.

So did I persevere? Did my lonely hunter (and mountain lion pet) conquer all and become one of the elite of Warcraft?

Of course not!

Instead, I dusted off my long-dead level 69 paladin, grinded to level 70, and began partaking in all the upper-tier goodness a guild-less player can. I got my flying mount. I've battled the battlegrounds (with players who have alarmingly large amounts of health compared to me). I made over 1000 gold over the weekend. And I've started trying my hand at some of the daily quests.

I'm sure I'll get bored of it again eventually... especially if my brother can't get his computer running soon. But for now, I'm having some fun with it, and I'm still spending plenty of time with my girlfriend, on my own projects, Grand Theft Auto 4, and everything else, so I see no harm in it.

In the meantime, if you run into a companionless paladin (whose name reminds you of bite-size pizza) mining the earth of the Outland or getting slaughtered in Eye of the Storm, it might just be me.