I've decided to take a slightly different approach with my YYG Competition #4 entry, and post semi-regular progress updates as things move along. I'm not quite ready to unveil my master plan for the game, but I will reveal more as time goes on (and as time allows). I'm still trying to decide which aspects of my ideas will be able to make it in under the deadline while still allowing me enough time to make sure the game is fun and thoroughly polished, so at this point, it's hard to say what the final game will be like anyway, or whether or not I will even be able to finish it.
That said, progress is good so far. The game is going to have a focus on driving, and the driving engine is virtually done, save for collisions and all the extra stuff I have to add onto it later. Here are some screenshots of the game as it looks now. Textureless and a bit empty. But fun to drive around in!
Hopefully I have something more substantial to show next time... for now, enjoy the stills!
6 Comments
Wow, these are nice! Are these supposed to be remote control cars? (judging by the battery in the bottom-left of the screenshots)
Originally I had considered that, but no, not remote controlled. It’s a prototype car in the game, so don’t except to be driving around Ferraris and Hummers. :D
The HUD in the bottom right, and left remind me of TF2.
Hmm, I hadn’t thought of that, but it does remind me of TF2 now that you mention it. I’m a big fan of minimalistic / stylized HUD’s though, so it works.
Although TF2 has nice HUD so don’t worry.
Wow, the lighting looks good. The pictures look like they were rendered in 3Dmax or something.