All posts from category Game Development

The July Hiatus

Martin · 16 years

Has it really been an entire month since I've posted here? it honestly doesn't seem like it. I've visited the blog frequently (every day), and though I've had a lot of ideas for things I've wanted to post, and have even written a fair amount of half-finished articles, I never got around to posting much of it all.

I guess I've been a bit busy. Not enough to completely excuse me from my absence here, but pretty busy. Since I feel like I owe an explanation to anyone who's been visiting the site and wondering what happened to me, I'll briefly run through everything I've been up to.

To kick things off, I got myself a new bike a little over a month ago. My girlfriend and I have enjoyed going for walks on the roads and trails near our apartment since we moved here, and we both thought it would be fun to have bikes to better take advantage of the bike paths, as well as for a simple form of local transportation. So far, it's been a lot of fun to be able to hop on a bike and jet around the area for a bit, and it's also been a good amount of exercise. So long as the weather stays reasonable, I'm sure we'll be doing this for many months to come this year (if not the entire year).

I also started putting a more serious effort into re-tooling the Reflect system/website, and though I've only been able to dig into a little bit of the core system so far, I'm happy with the way things are turning out on this front as well. Reflect has grown to include a lot of talented members of the Game Maker community, and I want to provide these developers with as much function as possible, as well as make the system more attractive to other developers who might be considering putting in an application to use it. I'll elaborate on all that later though, as I make more progress with it.

In order to help me develop the new Reflect assets, I also decided to get myself a laptop. Up until now, I've not had a laptop, and have used my desktop computer for everything. I'm still partial to my desktop, because I enjoy the power and comfort of the desk/chair, but I am happy to be able to get away from the "computer room" at my apartment, too. One of the biggest hurdles for getting started on new projects lately has been having to spend lots of time cooped up in the back room in my apartment, and now that I am free of this burden, I've been able to do a lot more.

I've also had the chance to see a few movies. My girlfriend and I have watched Public Enemies, Harry Potter and the Half blood Prince, Proposal, and a bunch of random rented flicks. My brother and I saw The Hangover as well. I enjoyed all of them, and in my opinion, it's been a pretty good summer for movies.

Last weekend, I went hiking with my girlfriend and a few members of her family down at the John Muir Woods national park. It was beautiful, and the I had a great time marching up and down the hills with everyone.

As you might have guessed at with my new bike and the hiking, I've been trying to spend a little more time exercising. I've also been trying to get in more time with my girlfriend. And since all of these things take a significant amount of time by themselves, I'm sure you can imagine how its been with it all happening at once.

I will try to update the blog more often than monthly intervals, of course. I've still got to post the editable version of my long-abandoned competition entry, as well as my animated water texture tutorial. I'll get around to those soon!

Thanks for reading and staying faithful enough to come back and find this new post! More to come soon, hopefully!

GDC 2009 is Approaching!

Martin · 17 years

I went home this weekend to check on my dad, and to give my mom my tax papers (she lovingly does them for me). I had fun hanging out with them and my brother, and got to spend a good bit of time finishing up reading Lord of the Rings and exploring DC in Fallout 3. I got back to my apartment late in the afternoon on Sunday, helped my girlfriend clean up the place a bit, and got ready for the week.

When I was home, I noticed that my brother had gotten a piece of mail about attending GDC 2009 (he went with me last year). My mail has been delayed by a couple of days lately because of my change of address a few months ago, so not yet having received this piece of mail, I was curious. The flyer turned out to be a small poster with one side covered by a huge GDC 2009 image, and the other a collection of information on the upcoming conference, with promises of a discount for early registration.

The deadline for this reduction? February 12. Only 4 days away!

So now I find myself waiting for my mail to come in (so I can get my early registration discount code), and trying to decide if I want to attend this year. I had a good time checking out the expo floor last year, so I'd definitely like to do that again. It was fun seeing all the new technology different companies had to offer, as well as seeing all the creative indie games on display.

But do I really want to spend $175, especially since I can only attend one day (I have a job, after all)? Decisions, decisions.

Anyone else planning on going? Know of something (or someone) that'll be at the conference that'll make it totally worth going? Let me know while I decide!

Apologies for the Absence

Martin · 17 years

Has it really been over a week since I've posted here? Well, my apologies for the delay – it's been a busy time for me over the last week, and I just haven't been able to find the time to write anything. I've meant to though, so hopefully I'll be getting back on track with this post. In the interest of everyone's time, here's a quick list of everything I've been up to over the last couple of weeks that has contributed, in one way or another, to my lag in blog posts:

  • Met my brother at a bar and watched my dad play music for a few hours; I also saw a woman drop a cake straight onto the floor of a bar
  • Took a trip to San Francisco for my work, got halfway there, and then realized my boss had texted me the night before to tell me the trip was off
  • Worked on a game that you might just see on TV someday (hopefully!)
  • Took another trip to San Francisco for my work, and was nearly late to the meeting because I followed my own directions wrong
  • Worked on a redesign for my blog, scrapped it, then started working on it again
  • Fixed a long-standing server bug in the Reflect system (thanks for the help, Matt!)
  • Worked on a redesign for Reflect Games, scrapped it, then started working on it again
  • Watched the two-hour long season premiere for Lost, and the hour-long preview before it
  • Finished Fallout 3 (goody-two-shoes style)
  • Went home to see my dad before he had to have a minor procedure done at the hospital (he's doing fine now, thankfully)
  • Played some quality Team Fortress 2 with Yourself (alltalk servers are basically Skype on steroids, eh?)
  • Finished Prince of Persia (need to play it again for achievements)
  • Got my previous landlord to drop a bogus move-out bill after catching their cheating, and exposing it to them
  • Released a Windows Vista/Windows 7 compatible version of Linked
  • Began learning Visual Basic all over again
  • Watched a few classic episodes of It's Always Sunny in Philadelphia with my mom
  • Rediscovered my love for Joe Frank (an awesome radio show)
  • Bought World of Goo on Steam
  • Almost finished reading Lord of the Rings (I'm on page 947 now!)
  • And probably a lot more stuff that I can't remember right now, due to the ever-growing fatigue I'm feeling from writing such a long list!

Anyway, you probably get the idea - I've been a bit busy. I'll try to get back on the blog a bit more this week though... I've got a lot of stuff I want to talk about, but which I just haven't had the time to organize into coherent sentences yet.

Thanks to everyone who continues to read my sparse posts - I appreciate it!

I just wanted to post a quick note to tell everyone about two things, the currently on-going Reflect Games Competition and WordPress 2.7.

First, the Reflect Games Competition - it began last night, and is ending at midnight PST on December 21. The challenge is to make a cut scene in Game Maker, pretty much however you want. The rules are lax and the time is short, so read more about that at the Reflect Games forum, and consider throwing something together - you could win a little holiday fun in the form of Steam games, Amazon goods, or iTunes music!

Second, I installed WordPress 2.7 RC1 a few days ago, and all went smoothly... I'm not even sure that I had more than about 30 seconds of downtime. Today, the official release of WordPress 2.7 was released, and I got my first chance to try out the automatic upgrade function. So far, I love it! Instead of having to download, unzip, and upload a bunch of files, I can now upgrade the entire blog at the push of a button. The WordPress team deserves a resounding "good job" from everyone who uses and supports their software for this - they really did an excellent job.

Anyway, I'd better get back to work for now, but thanks for stopping in to see what's going on, and good luck with the contest if you decide to enter it! The raffle for Marty Blog is still being planned, so don't miss these two opportunities to win some stuff!

Time Keeps On Slippin’

Martin · 17 years

October is drawing to a close, and I'm questioning the future of my newest project, as far as its status as a YYG Competition #4 entry is concerned.

I'll be the first to admit that this is not an entirely unexpected outcome - my project was a bit ambitious. I still want to complete it someday, as I think the game concept is a good one, and I really liked the way the game was turning out. Unfortunately, with my trips to Vegas and BlizzCon, and lots of my free time being spent with my girlfriend as we search for a place to live together, I've not been able to devote the necessary time to Game Maker, and I don't want to be stuck trying to rush the game out, since it is still going to require a lot of artwork and programming.

Not all is lost, however.

A few days ago I came up with a decent idea for a smaller game, and if I have the time, I'll throw it together for the competition.

Since only a handful of people got a chance to play the other game, I'll post a demo here later for anyone who's interested in trying it out. It's nothing more than a driving engine with some simple collisions currently, but as I mentioned, I would like to expand on it eventually.

The whole year of 2008 has been like this for me, actually. I've begun (and continued) many projects, including the site update for Reflect, a new version of the Reflect system itself, a few games, and some paintings; disappointingly, hardly any of it has gotten finished. I suspect that much of it has to do with my limited time for personal projects, an issue that's been troubling me for quite a while now.

I don't blame most of my day-to-day obligations, however - I enjoy spending time with my girlfriend very much, and I waste a lot of time playing games and surfing the web to wind down, which is absolutely necessary to my continued sanity.

Other things though, like my daily commute, are increasingly annoying to me - I lose almost two and a half hours per day just driving to and from work. It's quite frustrating that, as a creative person, I have such sparing time for actually being creative.

Ugh. I hate that feeling I get when I have a project I've worked very hard on, but which I won't be able to finish for now. It's all part of the process, I know, but that doesn't make it taste any less bitter.

Anyway, I'll be posting updates on my competition #4 work as (and if) it progresses. Thanks to everyone who has supported me in my work thus far, and thanks for reading the blog! I shall find the time to finish some of my projects - it just takes time!

This weekend was a much-needed break from all the stuff that's been going on lately. We got a nice bit of rain on Friday night, and my girlfriend and I spent that night and all of Saturday watching movies and lounging around. I would have liked for the cloudy weather to last a little longer, but the Friday rain left Saturday feeling cool and fresh, if not gray.

So now I've finally seen Baby Mama, which was hilarious, and Iron Man, which was also good. I also saw bits and pieces of 27 Dresses, a movie my girlfriend picked out, as I bounced back and forth between my computer and the TV. It had its moments.

The rest of my weekend was spent at an indoor soccer game, doing laundry, working on achievements for Grand Theft Auto 4, and throwing down some retro gaming on my newly acquired GameCube.

Amidst all that fun stuff, I also found some time to do some work on my YYG Competition #4 entry. The car you saw in the last post now has textured tires, I've made some preliminary tree textures, and I am working on a layout for the area you can drive around in for the activities in the game.

Graphically, I want to see the game look bright, clean and open. Since most of the gameplay will be driving the car around the yard (what I'm calling the open, drivable area) and a racetrack of sorts, I think it's important that the graphics are bright and clear, and fun to look at. Sound will also play a large role in bringing the world to life, but I won't be adding that until much later in the design process.

I believe I mentioned this in my last post about the comp, but as far as control goes, the car in the game is mostly finished. It's able to go forward, backward, brake, turn left and right (at greater degrees depending on speed), and use a simple e-brake for making tighter turns. I've got collisions in the game now as well, so the car can bump up against walls... It's basic, but I'm afraid I don't have time to program anything too advanced as far as collision physics go. I might refine what I have a little later on to make them a bit smoother, but for now what's in there works. The only thing I may tweak as far as the collisions go is upping the scale of the game by two, so that I can use more precise sprites for collisions. This shouldn't be noticeable on the graphics end, thanks to the nature of 3D.

Most of the work I am focusing on now is conceptual - I know where I want to take the game, but I need to envision what the world should look like, and how the interactive areas will play out. I have a look in mind for the area decor, but translating a painting of a scene in your mind to working, interesting 3D can take some time and thought. I'll probably be working on maps later on tonight - perhaps I'll post one when I'm finished.

Also on the table is a little bit of character design, as I'm going to have the few characters in the game be represented as simple cartoon-style characters, hopefully to strike a good balance between something a little realistic (the driving portion) and a little more inviting (in menus, interacting with NPC's, etc.).

So yeah - lots of work to do. Plenty of time to do it. I'll continue posting my progress as the game gets built. Thanks for reading!

I've decided to take a slightly different approach with my YYG Competition #4 entry, and post semi-regular progress updates as things move along. I'm not quite ready to unveil my master plan for the game, but I will reveal more as time goes on (and as time allows). I'm still trying to decide which aspects of my ideas will be able to make it in under the deadline while still allowing me enough time to make sure the game is fun and thoroughly polished, so at this point, it's hard to say what the final game will be like anyway, or whether or not I will even be able to finish it.

That said, progress is good so far. The game is going to have a focus on driving, and the driving engine is virtually done, save for collisions and all the extra stuff I have to add onto it later. Here are some screenshots of the game as it looks now. Textureless and a bit empty. But fun to drive around in!

Hopefully I have something more substantial to show next time... for now, enjoy the stills!

YoYoGames Competition #4

Martin · 17 years

Once again, <a href="http://yoyogames.com" target="_blank" rel="noopener">YoYo Games</a> has announced a game-crafting competition, this time following the "green" theme "save the planet."

I'm actually quite excited about the theme selection this time around. It presents an argument rarely seen in video games, and could spawn some pretty interesting creations. Not only will I be looking forward to seeing what aspects of environmental awareness can turn into successful games, but I will also be ready for the more off-the-wall games, since the wording of the rules has left things a bit open.

From the official announcement:

These days our planet seems to be in a constant state of peril, together we ride the unicycle of fate atop the high-wire of self-destruction. Our busy little lives seem to be warming up the planet, and no one really knows where that will lead us. Worse, global warming isn't the only green problem: pollution, acid rain, over-crowding, starvation and drought, and extinction threats are all waiting in the wings.

We’re often told that the only solution to these collective problems is mass action - the message must be spread to as many as people as possible if our own environmental compromises are to count for anything. Computer games are a great way to reach people and get them interacting with these important debates. What we’re looking for in the next competition are games with a message, games which encourage the player to get involved.

Politics: Most of us at YYG believe there's something to this global warming idea, but we're not out to indoctrinate our gamers, or game makers. Whatever you believe, it cannot be denied that the debates themselves are important, decisions made here will affect all our lives. If you firmly disagree with the green message then feel free to make a game where the world must be saved from a bunch of crack-pot environmentalists.

Finally, we’re still on the hunt for the perfect casual game. The most important thing is that the games are fun. Don’t get too carried away with the theme at the expense of gameplay.

As with previous competitions judging will be conducted by YoYo Games and Prof. Overmars, with community response taken into account.

P.s. Yes, we are aware of the irony of using energy-hungry computers to communicate a green message. Better this than 300 games about saving princesses.

The contest will end on January 4th, 2009.

The announcement at the GMC brought about the usual slew of questions about what fits within the rules and what doesn't, but thankfully most concerns were laid to rest when our friendly YoYo Games admin dropped in. Hopefully we won't be seeing a lot more "does _____ fit the rules?" questions for a while now.

Though I'm starting to have a strange feeling of déjà vu about all this, I think I'm going to try to enter this competition. I've got a pretty decent idea for a game right now, even though I'm not sure if it completely fits IGDA's description of "casual," and I think that if I can pull it off, it'll be a pretty fun little app. I'll post more news on this later though, as I make some progress beyond the basic engine.

Since I never really got around to programming the whole thing, and I kind of left it on a cliffhanger here at the blog, I thought I'd share my idea for my last competition entry now. My idea, a puzzler which never really came to fruition, was to create a game where the user is presented with a side-scrolling course full of obstacles and tasked with moving an object (a water capsule) from one side of the course to the other (to a fire). To do this, the player is given a limited amount of robots that can be placed anywhere on the course, and then programmed by dragging one of a limited number of "scripts" onto them, which would tell them which direction they could throw the water capsule. A number of courses with obstacles of different type would be included, and as the player moved through each level, the game would put more emphasis on using each robot and script to its fullest to traverse the obstacles.

Maybe I will continue this one day... I've already got much of the level graphics and base programming finished. But for now, it's on to the green-er pastures of competition #4.

So, who else is entering?

Monday, monday

Martin · 17 years

There's much ado with Marty - here's the low-down on what I've been up to, and what I've got planned for the week.

YoYo Games Competition 3

I've been bouncing around an idea in my head for the third installment of the YYG game competition a while now, and I think that when I get home from work today, I might just start putting together an engine. The idea I have is for a puzzle game, and is somewhat basic in design, but even with simple rules, I think that a complex and fun game can be created. I'll be posting more about this later in the week depending on how things turn out. About the only thing I'd like to give away for now is that the graphic style I have in mind is akin to something like Out of This World. And it's probably going to have robots in it.

Reflect Games

I know, I keep saying that I'm working on a site update, and nothing comes of it - well, there is actually quite a bit going on with the beta version of the new site, and though I've been off the project again for a few weeks, I'll be dipping into it again soon enough. I've also got a few things to sort out with the Reflect server code itself, so I might be re-writing that too - if the problems the Adrenaline team has been having with it turn out to be a Reflect issue.

World of Warcraft

Despite my best efforts not to play that much WoW, I put in a fair amount of time with the game this weekend... and now I've got my epic flying mount, which makes traveling around the game, mining, and questing a lot more enjoyable. For anyone outside of the Azeroth loop, much of your time in the game is spent traveling to and from where you need to go... so the faster you can get there, the better. There are a multitude of solutions for this - mages can make portals to towns (like Diablo), you can pay for rapid transit from town to town via flying beast, and eventually you can buy all sorts of mounts of various breed and speed. An epic flying mount is about the fastest ride you can buy, and combined with my Paladin's Crusader Aura, gives me a speed increase of 456%. Needless to say, this makes traveling around the World of Warcraft a lot less time consuming, and the game much more enjoyable.

I'm now currently waiting for Blizzard to unlock a new set of PVP gear for purchase, so I'll probably be spending a bit less time playing until then.

Web Work

I've also been helping out my buddy "D" to get his gaming news blog off the ground. I've re-skinned it and added a lot of cool plug-ins and customizations to help the site look its best. Check out DLB-Network.com to see how it all turned out.

The Rest

There's not much else going on for me at the moment - my girlfriend is out of town for most of the week. I finished my lunch-time book a few days ago, so I have nothing to read today (I'll probably just listen to the radio). And I'm not sure what I want to eat for lunch... hmm.

Anyway, that's all. Who else is working on a game for the next YYG competition? Post a comment, I'd like to hear from ya! And as always, thanks for reading.

I just wanted to make a quick post to point out a new feature, an upcoming addition, and to talk about what's in store in the coming months for my games and my web endeavors. I've got some neat stuff planned, and I hope that there will be something for everyone here when it's all said and done.

User Registration at Marty Blog

This was actually a request of a friend of mine. I've now opened registration up on the blog, which means that, if you so choose, you can now register as a Subscriber, login, and have the site remember your user details for when you post. Frankly, I should have done this sooner. You can still comment without registering though, so if you're not the type who likes to register, everything is just as it was before!

Games On the Way

If you've read up on the archives of this blog or poked around a bit, you've noticed that part of the reason why I created it was to replace my old games site with something easier to maintain and with broader use. You might have also noticed that, while my examples have made the jump from old site to new, my games haven't - but I aim to change that soon. Within the next week or so I'll be adding a special page to house my games, with better descriptions, control explanations, etc. so don't forget to check that out (especially if you haven't played all of the games yet!).

Reflect Games Site Update

It's been a long time in the making, but I am slowly moving closer to releasing the new version of the Reflect Games website. The changes are a mixed bag of functional and aesthetic improvements, and will include a friends list, credit store, highscore page, improved stats and profiles, and a lot more. Though all the new features will not justify the amount of time it's taken me to finish, I think the site will look more professional and will offer more reasons for people to create and use Reflect accounts. I'll post more about this when I draw closer to the update.

Cross-Site Mayhem

My buddy Dandri, the guy who requested registration here, currently runs the Official PlayStation 3 blog at MySpace, and is looking to expand his operations to a whole new site this summer. We've been talking about doing some cross-site promotions, and since we both have extreme opinions about certain aspects of the gaming world, we thought it'd be interesting to do some interviews and other things along those lines, so keep your eyes peeled for that stuff as well. Again, I will post more about this as the details emerge.

What About Game Maker?

Depending on when the upcoming YoYo Games Competition 3 is announced, and exactly what they decide to do with the user-created theme, "co-operation," I might just be entering. I liked that they gave developers more time to work on games for the second competition, and I've got a couple of ideas that might prove to be fun if they work out correctly.

I'd also like to be getting in more Game Maker in general, but with the Reflect Games website revamp, Grand Theft Auto 4 (as well as other games), my job, and my girlfriend, I've not had too much time lately to work on anything significant. Hopefully I'll be able to turn that around this summer, as I finish the website and the games up. I've got a few small projects I've had floating around on my computer for a while that I am considering just releasing the source code for as well.

In any case, I'm trying to get things rolling a little more swiftly than they have been, and to get things out the door. I'll be publishing more What's New with Marty to show my progress in the coming weeks / months, providing there is anyway.

If you've got anything to add to my to-do list, feel free to let me know with your comments - my head hasn't exploded yet!