6 years ago, I posted a render of a piranha plant I modeled and textured to practice Blender. It isn't a bad render, but the procedural materials look a little rough and I wanted to revisit it and see how I could improve it.
This is the result - an updated render with a blend of procedural and texture-based materials and employing all the stuff I've learned since creating the original.
There's probably a little more that I could do to clean it up, but overall, I'm pretty happy with how this one turned out. I might have to revisit some of my other older projects soon to see what I can do!
If you're interested in inspecting this one from other angles, you can see it on Sketchfab.