I swapped out the lighting on this scene for an HDRI, for a little more realism. It doesn't need to look 100% real, but I like the change.
Oh, and I added a spoon, too.
I swapped out the lighting on this scene for an HDRI, for a little more realism. It doesn't need to look 100% real, but I like the change.
Oh, and I added a spoon, too.
This milk is looking thiiick. 🤤
Here's another cereal render. I adjusted the colors a bit here so they are more true to what you might see in a real cereal like this.
Mostly happy with the cereal piece for now, though I plan on making more. Couldn't help but try out some physics sims first, though. Fill 'er up!
I tried making the bowl an active physics object in this one, but Blender does not like my mesh, so it gets a little jumpy. Fun to watch anyway, though.
I've been thinking about a creative project I want to do that will incorporate almost every skill I have, and these explorations in 3D rendering cereal might be the start of that. 😄
I've been continuing to dig through my old Blender projects lately, and like the Piranha Plant I did a month ago, this Blaster Master tank looked primed for a re-work.
So I spent some time yesterday adding new details, re-working materials, and fixing some things that looked very unfinished in the original work. This is the end result!
The scene uses a mix of images and procedural textures, and I had a great time roughing things up. You can see it from all angles over at Sketchfab.
6 years ago, I posted a render of a piranha plant I modeled and textured to practice Blender. It isn't a bad render, but the procedural materials look a little rough and I wanted to revisit it and see how I could improve it.
This is the result - an updated render with a blend of procedural and texture-based materials and employing all the stuff I've learned since creating the original.
There's probably a little more that I could do to clean it up, but overall, I'm pretty happy with how this one turned out. I might have to revisit some of my other older projects soon to see what I can do!
If you're interested in inspecting this one from other angles, you can see it on Sketchfab.
I was playing around with some Blender stuff for work, and experimenting with creating rocks/asteroids. This isn't a design we ultimately went with, but it was a good subject for some lighting and texture practice in Cycles.
After reading through a post by a fellow Blender artist, I decided I'd try my hand at making some abstract landscapes in a similar style. I used similar texture images sourced from Bing's image search for cauliflower, cauliflower fractal, and pomegranates. These images weren't terribly difficult to make, but it was enjoyable and educational, nonetheless. I'll be making more of these in the future, I think. It's fun to see what sorts of alien landscapes images can create when you use them to generate particles and geometry displacement.
Maybe someone out there might like to use them for their desktop wallpaper!
Here's another status update on what I'm calling "Parks" for now, a low poly art project I'm playing around with.