I swapped out the lighting on this scene for an HDRI, for a little more realism. It doesn't need to look 100% real, but I like the change.
Oh, and I added a spoon, too.
I swapped out the lighting on this scene for an HDRI, for a little more realism. It doesn't need to look 100% real, but I like the change.
Oh, and I added a spoon, too.
This milk is looking thiiick. 🤤
Here's another cereal render. I adjusted the colors a bit here so they are more true to what you might see in a real cereal like this.
Mostly happy with the cereal piece for now, though I plan on making more. Couldn't help but try out some physics sims first, though. Fill 'er up!
I tried making the bowl an active physics object in this one, but Blender does not like my mesh, so it gets a little jumpy. Fun to watch anyway, though.
I've been thinking about a creative project I want to do that will incorporate almost every skill I have, and these explorations in 3D rendering cereal might be the start of that. 😄
I've been continuing to dig through my old Blender projects lately, and like the Piranha Plant I did a month ago, this Blaster Master tank looked primed for a re-work.
So I spent some time yesterday adding new details, re-working materials, and fixing some things that looked very unfinished in the original work. This is the end result!
The scene uses a mix of images and procedural textures, and I had a great time roughing things up. You can see it from all angles over at Sketchfab.
6 years ago, I posted a render of a piranha plant I modeled and textured to practice Blender. It isn't a bad render, but the procedural materials look a little rough and I wanted to revisit it and see how I could improve it.
This is the result - an updated render with a blend of procedural and texture-based materials and employing all the stuff I've learned since creating the original.
There's probably a little more that I could do to clean it up, but overall, I'm pretty happy with how this one turned out. I might have to revisit some of my other older projects soon to see what I can do!
If you're interested in inspecting this one from other angles, you can see it on Sketchfab.
I've used OneDrive as a centralized place to keep all of my work for a while now, and it's great. Everything I do gets uploaded immediately, and it makes syncing up devices (and refreshing my computers) easy. I got rid of my old backup CD's a long time ago, instead opting to keep all my old projects in the cloud.
OneDrive surfaces my old work occasionally, and I low-key love it. Each day it creates a new "on this day" album, which will contain all of the visual stuff I made that day - photos, renders, etc. - on the same day throughout time. It can be a real blast from the past!
Yesterday was one such day, with the render above, which I created in trueSpace more than 20 years ago. My intent was to use it as a backdrop for an adventure game I was planning to make, but I had no idea how to actually make games back then, and so, like many projects back then, it was over before it even got started.
Still, I got a kick out of seeing this. My skill as a 3D artist has come a long way since then!
This cat character was meant to be used for an animation I was thinking about working on, but never got around to finishing. It's almost fully rigged - it only needs more face controls - and the materials I used to shade it were meant to make it look like a posed claymation figure.
It's meant to look a little retro, and a little goofy. The idea was that it would undergo the typical slapstick antics a cartoon from the older days of animation might (think mallets, anvils, etc.). And he'd have kind of a bad attitude about it, so you wouldn't mind watching him get clobbered.
Maybe someday I'll pick it up and start working on it again!
I was playing around with some Blender stuff for work, and experimenting with creating rocks/asteroids. This isn't a design we ultimately went with, but it was a good subject for some lighting and texture practice in Cycles.