All posts tagged render

Cereal Bowl Animations

Martin · 1 year

Mostly happy with the cereal piece for now, though I plan on making more. Couldn't help but try out some physics sims first, though. Fill 'er up!

I tried making the bowl an active physics object in this one, but Blender does not like my mesh, so it gets a little jumpy. Fun to watch anyway, though.

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I've been continuing to dig through my old Blender projects lately, and like the Piranha Plant I did a month ago, this Blaster Master tank looked primed for a re-work.

So I spent some time yesterday adding new details, re-working materials, and fixing some things that looked very unfinished in the original work. This is the end result!

The scene uses a mix of images and procedural textures, and I had a great time roughing things up. You can see it from all angles over at Sketchfab.

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Piranha Plant Render 2022

Martin · 2 years

6 years ago, I posted a render of a piranha plant I modeled and textured to practice Blender. It isn't a bad render, but the procedural materials look a little rough and I wanted to revisit it and see how I could improve it.

This is the result - an updated render with a blend of procedural and texture-based materials and employing all the stuff I've learned since creating the original.

There's probably a little more that I could do to clean it up, but overall, I'm pretty happy with how this one turned out. I might have to revisit some of my other older projects soon to see what I can do!

If you're interested in inspecting this one from other angles, you can see it on Sketchfab.

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Memory Lane

Martin · 3 years

I've used OneDrive as a centralized place to keep all of my work for a while now, and it's great. Everything I do gets uploaded immediately, and it makes syncing up devices (and refreshing my computers) easy. I got rid of my old backup CD's a long time ago, instead opting to keep all my old projects in the cloud.

OneDrive surfaces my old work occasionally, and I low-key love it. Each day it creates a new "on this day" album, which will contain all of the visual stuff I made that day - photos, renders, etc. - on the same day throughout time. It can be a real blast from the past!

Yesterday was one such day, with the render above, which I created in trueSpace more than 20 years ago. My intent was to use it as a backdrop for an adventure game I was planning to make, but I had no idea how to actually make games back then, and so, like many projects back then, it was over before it even got started.

Still, I got a kick out of seeing this. My skill as a 3D artist has come a long way since then!

Claymation Cat

Martin · 5 years

This cat character was meant to be used for an animation I was thinking about working on, but never got around to finishing. It's almost fully rigged - it only needs more face controls - and the materials I used to shade it were meant to make it look like a posed claymation figure.

It's meant to look a little retro, and a little goofy. The idea was that it would undergo the typical slapstick antics a cartoon from the older days of animation might (think mallets, anvils, etc.). And he'd have kind of a bad attitude about it, so you wouldn't mind watching him get clobbered.

Maybe someday I'll pick it up and start working on it again!