Thoughts on Mass Effect 3

Martin · 3 years (11:55 PM · Aug 22, 2021)

I completed Mass Effect 3 for the second time, finishing out the remastered Legendary Edition trilogy. Like Mass Effect 2, I had almost no recollection of playing the original game 9 years ago, and so it felt like a new experience, save for a few bits here and there that had stuck with me.

Like my other posts, there might be spoilers in here. So if for some reason you've not played these games yet, it's a good time to stop reading.

That's right - this dude is back to finish the job he accidentally started two games ago.

It's funny - going into the Legendary Edition, most of my memories were of the first game, and I always considered that one my favorite by a long shot. I still look back on it fondly, but after playing them all once more, back-to-back, I feel a little different about it. Both ME2 and ME3 are excellent games, each telling an entertaining story, and each refining the experience in its own way. The sequels also feel more fleshed out and more focused than the first game, and just all around more polished. I'm not just a fan of the first game now; I'm a fan of the entire trilogy.

Emotion runs high in the third game. It opens with a full-scale Reaper invasion of Earth, and has Shepard flee in order to rally the other races of the galaxy to help stop the annihilation of all sentient life. At every turn you are reminded that the battle rages back home as you hop around space trying to make friends, recruit allies, and fight back the enemies.

The finality of it all is palpable, and this leads to many great moments in the story. For example, I'd had Garrus on my strike teams throughout all three games, and so at one point, when I took him up on some downtime at the Citadel, he and Shepard shared a really fun moment as they took turns shooting at clay pigeons. It was touching to see these two friends, who had been through so much, take a minute to appreciate each other as the fight of their lives loomed.

I also made a late-game decision to romance Liara, who Shepard had kept at arm's distance throughout the trilogy, and that lead to many satisfying sequences as the game drew to an end.

It was powerful to see all these characters grow throughout the series, and to show love for each other before taking on the final mission, which none may survive. It is a credit to all the work BioWare did with these games that those moments feel so real.

Weirdly, there is no boss fight at the end of ME3. That is something I did not remember. Instead, you face a series of difficult enemy encounters that lead up to the finale, where you can choose one of three potential futures for the entire galaxy. I was glad for no boss fight, but I still don't like the run-up to the end sequence. The AI you meet when you activate the Gauntlet is strange, and I don't like how it has to explain the entire story to you, to tie everything together. The story itself is fine though, and even though the ending of the game was altered a bit since the first time I played ME3, I didn't really feel like it needed it.

I chose to destroy the Reapers, along with all non-organic life, and it was good, though I was sad to see Legion be killed. I was surprised at the end, when after the Citadel was destroyed and all Shepard's friends had gathered to say goodbye, I was treated to one final scene where it is pretty heavily implied that Shepard survived the ordeal. That I had never seen before, but I guess you can get that small change to the ending if you manage to grow your defense force to a certain size.

So I did enjoy the game and conclusion pretty thoroughly, but I had a few gripes too, as usual.

I am still not a fan of the way Ashley Williams' appearance was changed. It still looks really overdone compared to her modest introduction on Eden Prime in the original game. I get that she has advanced in her career and gotten past Shepard, who she bonded with in ME1, but no other character in the game was redone in such a ham-fisted way. It's honestly distracting.

Though Ashley was the biggest change, I felt like all the women of Mass Effect were sexualized more, to lesser and greater extent. I'm not a prude, so I don't mind if games dare to venture into that territory - but after the modest start with ME1, where the focus was the story, and all the men and women had somewhat realistic proportions, ME3 (and to some extent ME2) just got sexier - for no reason other than, I'm assuming, to be more of a spectacle. This change isn't as prevalent in the Legendary Edition, since the characters all use the same model assets throughout the remaster, but it's something I noticed in my original playthrough and something that just felt off this time around as well.

Finally, though I appreciate all the added content the included DLC provides to the game, I didn't really care for the odd change in tone it carries with it. In one new sequence, you're lead on a wild goose chase around the Citadel after a failed assassination attempt on Shepard - okay, fair enough. This endeavor eventually includes every member of your crew in the same fight, which is fun, but throughout this segment, the characters make an endless series of action-movie type jokes. The jokes are funny, and I did have a good time hearing the lighter side of the crew, but this happens in the middle of saying goodbye to old crew members who you might never see again, working diplomacy between proud and jealous alien races, and preparing for what might be the final fight for all sentient life. It jut feels like too big a departure from the otherwise serious tone of the game.

Anyway, those are pretty minor complaints. I spent many, many hours playing through the Mass Effect Legendary Edition, and I loved the experience all over again. The Mass Effect trilogy is a masterpiece.

Now... maybe it's time to finally give Mass Effect: Andromeda a proper playthrough?

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